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Mineforgian

Isle of Berk Addons

Unofficial Additions and QOL Tweaks for Isle of Berk

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Обновлён 1 декабря 2023 г. · опубликован 1 декабря 2023 г.

  • Isle of Berk Addons Banner
  • Dragon Whistle: Gronckle Sit Command
  • Dragon Whistle: Fury Family Commands
  • Dragon Whistle: Crafting & Tooltip Info
  • Dragon Transport Cage: Cage Dragon
  • Dragon Transport Cage: Caged Dragon Info

The banner for Isle of Berk Addons, which features a player riding a deadly nadder past sea stacks into a sunset, with the text "Isle of Berk Addons" across the bottom. Isle of Berk Addons is a collection of small additions to and QOL tweaks for the Isle of Berk mod.

Dragon Whistle

The dragon whistle is used to issue the sit command to a nearby gronckle. Are you tired of chasing down rambunctious dragons who stay just out of reach of your commands? Chase no longer! The IoBA dragon whistle can issue commands from a distance, allowing you to direct your dragons from a distance. Dragons can be told to sit, follow, or wander using the whistle. Whistle commands can also be directed only at a specific species of dragon or individual named dragon, and the whistle's range can be customized via the IoBA config. Selected command, species, and range are visible in the whistle's tooltip (and appear onscreen above the hotbar when first selected).

In addition to issuing commands only to a particular species, the whistle also has a category for all three members of the fury family- night furies, light furies, and night lights. Right clicking the whistle will issue its current command. Left clicking it on a block will cycle its command between sit, stay, and follow. Sneak right clicking on a block next to a dragon will cycle between all dragons, one specific named dragon, or that particular dragon's species-- and, in the case of night furies, light furies, and night lights, a fourth option which allows you to command all three related species.

By default, the dragon whistle is crafted using two sticks placed diagonally, and displays info about its current command, species, and range in its tooltip. By default, the dragon whistle is crafted using two sticks placed diagonally.

Dragon Cage

A player prepares to cage a monstrous nightmare with a dragon transport cage. Do you struggle to transport rowdy dragons long distances on follow mode? Now, you can carry them in your inventory! The IoBA dragon transport cage can be used to pick up a dragon in item form for easier transportation. By default, tamed dragons can be picked up by their owners, and creative mode players can pick up any dragon. These settings can be further customized via the IoBA config. The species, owner, and current health of a caged dragon are visible in the cage's tooltip.

If a cage is currently carrying a dragon, it will display the dragon's species, owner, and health in the tooltip. To pick up a dragon in a dragon transport cage, right click the ground near the dragon with an empty cage. To release a dragon from a transport cage, right click the ground with the full cage. By default, dragons can only be released by their owner, and dragons with items in their inventory cannot be caged.

By default, the dragon transport cage is crafted by placing 3 iron bars in a row between two rows of 3 gronckle iron ingots. By default, the dragon transport cage is crafted by placing 3 iron bars in a row between two rows of 3 gronckle iron ingots.

Advanced Spawn Management (Supports Modded Biomes)

A pair of stingers stalks the prairie (from Oh the Biomes You'll Go) in the light of the sinking sun-- just one of many locations they can now be made to spawn. At this time, a bug in Isle of Berk prevents dragons from spawning in (most) modded biomes, even when those biomes are added to the spawn list. To compensate for this, I've temporarily added an advanced spawn config (iobaddons-spawns.json) to the mod. These spawns are disabled by default to prevent them from overlapping with IoB's default spawns, and their config file will not appear until they have been toggled on via the main mod config. Turning on the IoBA spawn system will allow you to use the json based system to add new spawns for dragons, including spawns for modded biomes (using their biome id). It is recommended but not required that you remove all spawns from the default IoB config if you enable the IoBA spawn system, as the default spawns are a 1:1 mirror of the defaults set by IoB, which may cause dragons to spawn with too high a frequency.

A monstrous nightmare prowls a basalt barrera (from Oh the Biomes You'll Go) at the edge of the sea-- just one of many locations they can now be made to spawn.

Play Isle of Berk + IoB Addons with your friends

Want to form your very own team of dragon riders? Recruit your friends to join in the fun! I use Shockbyte for all my YouTube server hosting needs, and with the code LAUNCH, you can get 25% off your first month of service with them. What's more, by using the affiliate link below, you can support me too and help ensure that I'm able to keep modding.

A Shockbyte server referral link indicating that you can use the code LAUNCH for a 25% discount.

Disclaimer

Isle of Berk Addons is independently created and isn't affiliated with the Isle of Berk team. To the best extent of my knowledge, it complies with the "custom assets" clause in IoB's permissions. At this time, IoBA does not add any dragons of its own, so all dragons influenced by this mod belong to IoB. IoBA is also not affiliated with Dreamworks animation or the official How to Train Your Dragon franchise.

Promotional Screenshots taken using Oh the Biomes You'll Go and Complementary Shaders. Featured dragons are, of course, from Isle of Berk.

Версии

ВерсияКаналИграЗагрузчикиДатаСкачать
1.1dРелиз1.18.2forge1 декабря 2023 г..jar (57 КБ)

Ченджлог

1.1dРелиз1.18.2 · 1 декабря 2023 г.
  • Added the Dragon Cage, an item that can be used to transport dragons in item form.
    • Right click the ground near a dragon with an empty cage to pick up that dragon. Right click the ground with a full cage to release that dragon (make sure you have enough space!).
    • By default can pick up dragons of any species that belong to the player using the cage, so long as they don't have items in their inventory (apart from a saddle and a chest, which are picked up with the dragon).
    • Can be configured to allow players to pick up untamed dragons, dragons with inventory (all carried items will drop on the ground when the dragon is picked up), or to restrict the species that can be carried with the cage.
    • Creative mode players can bypass most of the above restrictions even when they are enabled (this setting can be disabled in the config).
    • By default, tamed dragons can only be released by their owners (this setting can be disabled in the config).
    • Injured dragons will heal while caged, as long as the cage is being carried by a player. By default dragons will heal 1/2 heart every 5 seconds (rate of healing can be changed or disabled in the config).
    • Dragon name, species, owner, and health can be seen via the cage tooltip
    • Dragon cages do not burn in lava
    • By default, dragon cages have a 5 tick cooldown on use. This setting can be changed or disabled in the config, but it is recommended to keep at least a small cooldown especially on servers as a precaution against latency-related duplicate inputs.
    • Dragon cage recipe is unlocked by picking up a gronckle iron ingot. Cages can be crafted with 6 gronckle iron ingots (I) and 3 iron bars (B) in the following layout:
III
BBB
III
  • Improved the Dragon Whistle.

    • Improved the dragon whistle's data handling to use the more robust capability system over the rudimentary basic NBT system.
    • Old whistles should still work, but their commands and dragon selections will reset to sit/all dragons.
    • Individual dragons can now be targeted with the whistle, provided they have been named (keep cycling selections until you see the dragon's name instead of its species).
    • Improved selection logic to be more sensible about how the nearest dragon is determined in order to set species/family/individual dragon types.
    • Species, family, and individual dragon selection can now be disabled through the config.
    • Dragon whistle recipe is unlocked by picking up a stick.
    • By defaults, dragon whistles now have a 5 tick cooldown on use. This setting can be changed or disabled in the config, but it is recommended to keep at least a small cooldown especially on servers as a precaution against latency-related duplicate inputs.
  • Added additional QOL configuration options.

    • Friendly fire can now be disabled for dragons, preventing them from harming their owners or their owners' other pets. Please note that this setting only effects direct forms of damage-- dragons can still cause harm indirectly, such as through the fire spawned by their blasts, or the shock effect. By default this setting is enabled.
    • Skrills can now be made immune to lightning damage and the shock effect. When this setting is enabled, skrills will no longer take damage from being struck by lightning from the sky or from other skrills, and cannot be afflicted with the shock effect. By default this setting is enabled.
    • The shock effect can now be disabled entirely. This will prevent it from ever being applied to any entity. By default, this setting is enabled.
    • An advanced debugging option can now be enabled. This is useful for sending in detailed logs alongside bug reports. By default, this setting is disabled, as too much output logging can cause lag-- it is recommended to only enable it if you are having an issue.
  • [1.1b] Hotfix for compatibility issues accidentally introduced in the previous update. If compatibility issues persist, please report them on the github issue tracker!

    • Changed dragon cage and whistle data handling to prevent crashing.
    • Cleaned up data handling for dragon cage and whistle spaghetti code.
  • [1.1c] Hotfix for incompatible version error when used with newest Isle of Berk version (1.2.0)

    • IoBA should no longer error on load with future versions of Isle of Berk, but compatibility should always be considered experimental, as I cannot guarantee that game breaking changes won't be introduced by future updates.
  • [1.1d] Fixed a bug that prevents zipplebacks from being picked up with the dragon cage.

Полная история изменений — на Modrinth.

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