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Mineforgian

Invasive Zombies

🧟 Zombies can now break configurable blocks!

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8K
Подписчики
42
Обновлён
18 июня 2026 г.
Лицензия
Apache-2.0

Опубликован 26 февраля 2025 г.

Minecraft’s zombies have always been predictable — easy to outrun, quick to forget, and powerless against a simple door or wall. Survival was never truly challenging.

Invasive Zombies changes all that by making zombies relentless hunters who will stop at nothing to find you.



Features:


Relentless Tracking

  • Once a zombie spots you, it won’t stop. Hiding won’t work—they remember your location and track you relentlessly.

Advanced Block Breaking

  • Zombies can break through doors and configurable blocks to reach you.
  • Breaking effects and sounds warn you they’re coming.
  • Optional tool-based breaking system: zombies must use the correct tool (pickaxe, axe, or shovel) to break specific blocks.

Tool System (New in 2.0.0)

  • Option to require tools for block breaking
  • Configurable block lists for:
    • ⛏️ Pickaxe-breakable blocks
    • 🪓 Axe-breakable blocks
    • 🪣 Shovel-breakable blocks
  • "Always Mineable" block list for blocks that can be broken regardless of tool.
  • Optional setting to equip zombies with tools automatically.

No Safe Place

  • Nowhere is truly safe unless you build it to be. Your base must be well-fortified to withstand their onslaught.

Customizable Settings

  • Adjust block-breaking capabilities, tool requirements, zombie speed, tracking range, and more to tailor the difficulty to your preference.

Multiplayer Support

  • Compatible with multiplayer servers; however, configuration must be manually edited on the server side.



Notes:

  • Zombies may occasionally break random blocks while performing FarBlockSearch.
  • To access the client-side config screen, ModMenu or ModSettings and cloth-config-api must be installed for your Minecraft version.

Ченджлог

2.0.1Релиз26.1.2 · 24 мая 2026 г.

Migrated to official Mojang mappings

Compiled with Java 25

KeepTargetGoal: removed TARGET flag so it runs concurrently alongside other active goals, fixing zombies losing track of targets while breaking blocks

Excluded ZombieHorse, Drowned, and Husk from custom AI goals; added passenger entity guard to prevent crashes with mounted zombies

2.0.0Бета1.21.11 · 11 февраля 2026 г.

✨ New Features

Added a toggleable system that requires zombies to use the correct tool to break specific blocks.

Added a configuration option to automatically equip zombies with tools.

⚙️ Configuration Changes

Added separate configurable block lists for:

🪓 Axe-breakable blocks

⛏️ Pickaxe-breakable blocks

🪣 Shovel-breakable blocks

Added an "Always Mineable" block list — blocks in this list can be broken regardless of the tool used.

2.0.0Бета1.20.1 · 11 февраля 2026 г.

✨ New Features

Added a toggleable system that requires zombies to use the correct tool to break specific blocks.

Added a configuration option to automatically equip zombies with tools.

⚙️ Configuration Changes

Added separate configurable block lists for:

🪓 Axe-breakable blocks

⛏️ Pickaxe-breakable blocks

🪣 Shovel-breakable blocks

Added an "Always Mineable" block list — blocks in this list can be broken regardless of the tool used.

1.0.8Релиз1.21.8 · 1 февраля 2026 г.
  • Compiled with Java 21, fixes incompatibility
  • Update Gradle-Wrapper and Loom
1.0.8Релиз1.21.7 · 1 февраля 2026 г.
  • Compiled with Java 21, fixes incompatibility
  • Update Gradle-Wrapper and Loom
1.0.8Релиз1.21.6 · 1 февраля 2026 г.
  • Compiled with Java 21, fixes incompatibility
  • Update Gradle-Wrapper and Loom
1.0.8Релиз1.21.5 · 1 февраля 2026 г.
  • Compiled with Java 21, fixes incompatibility
  • Update Gradle-Wrapper and Loom
1.0.8Релиз1.21.4 · 1 февраля 2026 г.
  • Compiled with Java 21, fixes incompatibility
  • Update Gradle-Wrapper and Loom

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