
Invasive Zombies
🧟 Zombies can now break configurable blocks!
- Загрузки
- 8K
- Подписчики
- 42
- Обновлён
- 18 июня 2026 г.
- Лицензия
- Apache-2.0
Опубликован 26 февраля 2025 г.
Minecraft’s zombies have always been predictable — easy to outrun, quick to forget, and powerless against a simple door or wall. Survival was never truly challenging.
Invasive Zombies changes all that by making zombies relentless hunters who will stop at nothing to find you.
Features:
Relentless Tracking
- Once a zombie spots you, it won’t stop. Hiding won’t work—they remember your location and track you relentlessly.
Advanced Block Breaking
- Zombies can break through doors and configurable blocks to reach you.
- Breaking effects and sounds warn you they’re coming.
- Optional tool-based breaking system: zombies must use the correct tool (pickaxe, axe, or shovel) to break specific blocks.
Tool System (New in 2.0.0)
- Option to require tools for block breaking
- Configurable block lists for:
- ⛏️ Pickaxe-breakable blocks
- 🪓 Axe-breakable blocks
- 🪣 Shovel-breakable blocks
- "Always Mineable" block list for blocks that can be broken regardless of tool.
- Optional setting to equip zombies with tools automatically.
No Safe Place
- Nowhere is truly safe unless you build it to be. Your base must be well-fortified to withstand their onslaught.
Customizable Settings
- Adjust block-breaking capabilities, tool requirements, zombie speed, tracking range, and more to tailor the difficulty to your preference.
Multiplayer Support
- Compatible with multiplayer servers; however, configuration must be manually edited on the server side.
Notes:
- Zombies may occasionally break random blocks while performing FarBlockSearch.
- To access the client-side config screen, ModMenu or ModSettings and cloth-config-api must be installed for your Minecraft version.
Ченджлог
2.0.1Релиз26.1.2 · 24 мая 2026 г.
Migrated to official Mojang mappings
Compiled with Java 25
KeepTargetGoal: removed TARGET flag so it runs concurrently alongside other active goals, fixing zombies losing track of targets while breaking blocks
Excluded ZombieHorse, Drowned, and Husk from custom AI goals; added passenger entity guard to prevent crashes with mounted zombies
2.0.0Бета1.21.11 · 11 февраля 2026 г.
✨ New Features
Added a toggleable system that requires zombies to use the correct tool to break specific blocks.
Added a configuration option to automatically equip zombies with tools.
⚙️ Configuration Changes
Added separate configurable block lists for:
🪓 Axe-breakable blocks
⛏️ Pickaxe-breakable blocks
🪣 Shovel-breakable blocks
Added an "Always Mineable" block list — blocks in this list can be broken regardless of the tool used.
2.0.0Бета1.20.1 · 11 февраля 2026 г.
✨ New Features
Added a toggleable system that requires zombies to use the correct tool to break specific blocks.
Added a configuration option to automatically equip zombies with tools.
⚙️ Configuration Changes
Added separate configurable block lists for:
🪓 Axe-breakable blocks
⛏️ Pickaxe-breakable blocks
🪣 Shovel-breakable blocks
Added an "Always Mineable" block list — blocks in this list can be broken regardless of the tool used.
1.0.8Релиз1.21.8 · 1 февраля 2026 г.
- Compiled with Java 21, fixes incompatibility
- Update Gradle-Wrapper and Loom
1.0.8Релиз1.21.7 · 1 февраля 2026 г.
- Compiled with Java 21, fixes incompatibility
- Update Gradle-Wrapper and Loom
1.0.8Релиз1.21.6 · 1 февраля 2026 г.
- Compiled with Java 21, fixes incompatibility
- Update Gradle-Wrapper and Loom
1.0.8Релиз1.21.5 · 1 февраля 2026 г.
- Compiled with Java 21, fixes incompatibility
- Update Gradle-Wrapper and Loom
1.0.8Релиз1.21.4 · 1 февраля 2026 г.
- Compiled with Java 21, fixes incompatibility
- Update Gradle-Wrapper and Loom
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