Перейти к содержимому
Mineforgian

Integrated Dungeons Arise

Integrated Dungeons Arise is a Mod that overhauls WDA with integration.

226K загрузок62 подписчиковLicenseRef-All-Rights-Reserveddatapackforgeneoforge

Обновлён 20 июня 2026 г. · опубликован 14 июля 2025 г.

  • Thornborn Towers
  • Keep Kayra
  • Desert Hall
  • Mining Complex
  • Mechanical Nest
  • Kisegi Sanctuary

Integrated Dungeons Arise - Banner

INTEGRATED DUNGEONS ARISE:

Integrated Dungeons Arise is a mod/datapack that overhauls heavily detailed structures of When Dungeons Arise, using blocks and mobs from Quark, Create, Supplementaries, and many other mods. I really felt bad when I saw no plans in integrate this mod, so I decided to take the step and do it by my own with some of the most iconic structures and also bringing back other ones that were removed with a new style!

Main Features

  • Structure Generation: This datapack improves the generation of all structures, making them generate in a smooth terrain for keep a good experience.

  • Worldgen Compatibility: Lucky, Integrated API got their own tags for compatibility with other worldgen mods

  • Loot Tables: Another big revamp, was for all the loot tables of the mod, this was a big issue with the original mod that I decide to adrees by making the loot only worth it if you loot all the structure.

  • Spawners: Other thing is that there are no modified mobs anymore, this is because Integrated mods use vanilla mobs, and leaving the previous ones would make the experience a bit out of place and unbalanced, but this is not bad as it sounds, because all the spawners have bigger range and spawn more mobs around them. If don't like their default stats, you can easily go into the structure processors and modify their stats and the mobs that are spawned.

  • Optional Integration: Finally, there are some dungeons that are optional, meaning that they are only able to generate if you install an especific mod, for get the "Heavenly Rider, Conqueror, Challenger", you must install "BetterEnd", and for get the "Mining Complex", you need "Trials Backport".

Credits:

This datapack/mod was a rework of all the structures of "When Dungeons Arise" made by  Aurelj, DiamondTown, Zephyrusj, Wyll_ and MercyWhistles, the main builders of the original mod.

The new desing of the Desert Hall got inspired in the one made by Hatem.

Frequently Asked Questions:

❔ What biome mods are compatible?

  • ✅ Most biome mods should be compatible including Terralith, BOP, and BYG.

❔ Why are there so many dependencies?

  • ✅ Yes.

❔ Can I use this datapack/mod in a modpack?

  • ✅ Yes! This project was made for go in company of IDAS and his addons, but if you use all the dependencies by itself, everything should be fine.

❔ Should I play this with the original mod (When Dungeons Arise) ?

  • ✅ No, it is not recommended. In fact, they are mostly incompatible due to major changes in structure generation, loot tables, and overall gameplay balance. If you still want to run both mods together, you will need to create a custom datapack and manually add the original structures to the structure_set files.

❔ How can I make the structures appear more or less frequently? Should I use "Structurify"?

  • ✅ To adjust their spawn rate, you need to modify the structure_set files. Decrease the spacing and separation values to make them more common, or increase them to make them rarer. You should NOT use Structurify or the Spare Structures mod, as they conflict with the generation frequency and will mess up the world gen. Stick to the vanilla datapack method instead.

❔ How can I config this Datapack/Mod?

  • ✅ Since this is a project, is the same format as vanilla, but you can also modify all the mobs from spawners in the area of integrated_structure_spawners, and for modify the data of spawners, you should go to processors_list.

❔ Are you going to add integrations to all structures?

  • ✅ The main goal of this mod is to ensure all included structures are fully overhauled and properly integrated. Leaving original structures completely unmodified would feel out of place. For now, these missing structures are temporarily disabled, though they may return in future updates. Note that this doesn't apply to everything; it only affects specific structures chosen for future integrations, as well as those that overlap or duplicate content already found in IDA (e.g., the Fishing Hut and Lighthouse).

Dependencies:

Requiered Dependencies:

  • Create
  • Farmer's Delight
  • Integrated API
  • Quark
  • Supplementaries
  • Amendments

Optional Dependencies:

  • Waystones
  • Alex's Mobs
  • L Ender's Cataclysm
  • Mowzie's Mobs
  • BetterEnd
  • Better Archeology
  • Guard Villagers
  • Trial Chambers [Backport]

Версии

ВерсияКаналИграЗагрузчикиДатаСкачать
2.1.1Релиз1.21.1datapack20 июня 2026 г..jar (11.3 МБ)
2.1.1Релиз1.21.1neoforge20 июня 2026 г..jar (11.4 МБ)
2.1.1Релиз1.20, 1.20.1datapack20 июня 2026 г..jar (11.3 МБ)
2.1.1Релиз1.20.1forge20 июня 2026 г..jar (11.3 МБ)
2.1.0Релиз1.21.1datapack6 июня 2026 г..jar (11.2 МБ)
2.1.0Релиз1.21.1neoforge6 июня 2026 г..jar (11.2 МБ)
2.1.0Релиз1.20.1datapack6 июня 2026 г..jar (11.2 МБ)
2.1.0Релиз1.20.1forge6 июня 2026 г..jar (11.2 МБ)
2.0.5Релиз1.20.1datapack30 декабря 2025 г..jar (9.2 МБ)
2.0.5Релиз1.20.1forge30 декабря 2025 г..jar (9.2 МБ)
2.0.4Релиз1.20.1datapack28 ноября 2025 г..jar (8.2 МБ)
2.0.4Релиз1.20.1forge28 ноября 2025 г..jar (8.2 МБ)
2.0.3Релиз1.20.1datapack10 октября 2025 г..jar (8.3 МБ)
2.0.3Релиз1.20.1forge10 октября 2025 г..jar (8.3 МБ)
2.0.2Релиз1.20.1datapack31 августа 2025 г..jar (7.7 МБ)

Показаны последние 15 из 25 версий. Все версии — на Modrinth.

Ченджлог

2.1.1Релиз1.21.1 · 20 июня 2026 г.

Changelog V2.1.1:

Dev Note: Another update comes in boys!! I decide to use this time for fix some issues, improve structure gen and also add a new small addition. If you guys find any issue, just let me know for drop another fix to it.

  • Lighthouse Integrated: This new version of the Lighthouse got a new style to match the one of Integrated Dungeons and Structures.
  • Aviary Improvements: The Aviary got many QoL changes: Now the structure got more light inside to be much easier to explore.
  • The loot of the structure got also improved.
  • The structure now generates much better in the terrain.
  • Ceryneian Hind Overhaul: This structure got a complete rework, with a new thematic of a dig site.
  • This structure also got optional compatibility with "Better Archeology".
  • His structure generation got also improved, but this makes it much rare to appear since it needs a flat area to spawn.
  • New Integrations: Guard Villagers now spawn in the Ceryneian Hind and the Merchant Campsite if the mod is installed.
  • Scorched Mines Improvements: This structure got minor improvements.
  • The main hallway got improved with some rooms at the end of them.
  • There are no more Piglins inside, they got replaced with Wither Skeletons.
  • Thornborn Towers Improvements: The structure now generates much better in dark forest hills and has less weird large towers.
  • Bug Fixes: A bunch of bugs got fixed.
  • Dummy Error: I uploaded an old build version for the 1.20.1 with an advancement issue, now it's fixed, sorry for that.
2.1.1Релиз1.21.1 · 20 июня 2026 г.

Changelog V2.1.1:

Dev Note: Another update comes in boys!! I decide to use this time for fix some issues, improve structure gen and also add a new small addition. If you guys find any issue, just let me know for drop another fix to it.

  • Lighthouse Integrated: This new version of the Lighthouse got a new style to match the one of Integrated Dungeons and Structures.
  • Aviary Improvements: The Aviary got many QoL changes: Now the structure got more light inside to be much easier to explore.
  • The loot of the structure got also improved.
  • The structure now generates much better in the terrain.
  • Ceryneian Hind Overhaul: This structure got a complete rework, with a new thematic of a dig site.
  • This structure also got optional compatibility with "Better Archeology".
  • His structure generation got also improved, but this makes it much rare to appear since it needs a flat area to spawn.
  • New Integrations: Guard Villagers now spawn in the Ceryneian Hind and the Merchant Campsite if the mod is installed.
  • Scorched Mines Improvements: This structure got minor improvements.
  • The main hallway got improved with some rooms at the end of them.
  • There are no more Piglins inside, they got replaced with Wither Skeletons.
  • Thornborn Towers Improvements: The structure now generates much better in dark forest hills and has less weird large towers.
  • Bug Fixes: A bunch of bugs got fixed.
  • Dummy Error: I uploaded an old build version for the 1.20.1 with an advancement issue, now it's fixed, sorry for that.
2.1.1Релиз1.20, 1.20.1 · 20 июня 2026 г.

Changelog V2.1.1:

Dev Note: Another update comes in boys!! I decide to use this time for fix some issues, improve structure gen and also add a new small addition. If you guys find any issue, just let me know for drop another fix to it.

  • Lighthouse Integrated: This new version of the Lighthouse got a new style to match the one of Integrated Dungeons and Structures.
  • Aviary Improvements: The Aviary got many QoL changes: Now the structure got more light inside to be much easier to explore.
  • The loot of the structure got also improved.
  • The structure now generates much better in the terrain.
  • Ceryneian Hind Overhaul: This structure got a complete rework, with a new thematic of a dig site.
  • This structure also got optional compatibility with "Better Archeology".
  • His structure generation got also improved, but this makes it much rare to appear since it needs a flat area to spawn.
  • New Integrations: Guard Villagers now spawn in the Ceryneian Hind and the Merchant Campsite if the mod is installed.
  • Scorched Mines Improvements: This structure got minor improvements.
  • The main hallway got improved with some rooms at the end of them.
  • There are no more Piglins inside, they got replaced with Wither Skeletons.
  • Thornborn Towers Improvements: The structure now generates much better in dark forest hills and has less weird large towers.
  • Bug Fixes: A bunch of bugs got fixed.
  • Dummy Error: I uploaded an old build version for the 1.20.1 with an advancement issue, now it's fixed, sorry for that.
2.1.1Релиз1.20.1 · 20 июня 2026 г.

Changelog V2.1.1:

Dev Note: Another update comes in boys!! I decide to use this time for fix some issues, improve structure gen and also add a new small addition. If you guys find any issue, just let me know for drop another fix to it.

  • Lighthouse Integrated: This new version of the Lighthouse got a new style to match the one of Integrated Dungeons and Structures.
  • Aviary Improvements: The Aviary got many QoL changes: Now the structure got more light inside to be much easier to explore.
  • The loot of the structure got also improved.
  • The structure now generates much better in the terrain.
  • Ceryneian Hind Overhaul: This structure got a complete rework, with a new thematic of a dig site.
  • This structure also got optional compatibility with "Better Archeology".
  • His structure generation got also improved, but this makes it much rare to appear since it needs a flat area to spawn.
  • New Integrations: Guard Villagers now spawn in the Ceryneian Hind and the Merchant Campsite if the mod is installed.
  • Scorched Mines Improvements: This structure got minor improvements.
  • The main hallway got improved with some rooms at the end of them.
  • There are no more Piglins inside, they got replaced with Wither Skeletons.
  • Thornborn Towers Improvements: The structure now generates much better in dark forest hills and has less weird large towers.
  • Bug Fixes: A bunch of bugs got fixed.
  • Dummy Error: I uploaded an old build version for the 1.20.1 with an advancement issue, now it's fixed, sorry for that.
2.1.0Релиз1.21.1 · 6 июня 2026 г.

Changelog V2.1.0:

Dev Note: Greetings everyone, a new major update is finally here! With tons a new features, revamps and content for the new port to 1.21.1 on NeoForge. This update was big and it may have some issues that I forgot, if that's the case, just let me know and I will fix as soon as possible.

  • Desert Hall Revamped: Completely redesigned to match the aesthetic of the Shiraz Palace. It now features Trial Spawners, custom keys, and vaults—perfect for multiplayer adventures!
  • The Foundry Overhaul: Now generates in the Nether with a distinct surface entrance for easier locating. Interior generation is now more linear, leading to highly organized rooms and hallways.
  • Loot has been significantly buffed to make fighting through the hordes worth your while.
  • Optional Integration: If L_Ender's 'Cataclysm' is installed, the structure will dynamically incorporate Ignited Revenants, Berserkers, blackstone pillars, and specialized dungeon blocks.
  • The Aviary Integrated: Moved from the End to the Overworld to fix biome/generation quirks. It features a brand-new interior design, adapted loot, and integrated spawners.
  • Plague Asylum: Re-architected with a smoother, more linear generation layout. Includes new rooms and a much larger area to loot and sneak around... you'll find out why soon enough.
  • Global Spawner Rebalance: Fixed an issue where spawners had unbalanced cooldowns and massive mob counts. Resource consumption and spawn rates are now much smoother and fairer. 1.21 Trial Spawners & Vaults Integration:
  • The Mining Complex now features its own custom key and vault mechanics.
  • The Kisegi Sanctuary and Infested Temple have been upgraded with Trial Spawners and unique vaults/keys.
  • Loot Overhaul: Rebalanced and improved loot tables for the Mechanical Nest, Heavenly's, Plague Asylum, and Mining Complex.
  • Heavenly's Dependency Removed: Heavenly's can now generate without BetterEnd! It features a new default style to match Nullscape. If you have BetterEnd installed, it will seamlessly fall back to its original style.
  • Optional Dependency: You can now install Loot Integration to automatically combine vanilla loot tables with all mod structures for maximum modpack compatibility.
2.1.0Релиз1.21.1 · 6 июня 2026 г.

Changelog V2.1.0:

Dev Note: Greetings everyone, a new major update is finally here! With tons a new features, revamps and content for the new port to 1.21.1 on NeoForge. This update was big and it may have some issues that I forgot, if that's the case, just let me know and I will fix as soon as possible.

  • Desert Hall Revamped: Completely redesigned to match the aesthetic of the Shiraz Palace. It now features Trial Spawners, custom keys, and vaults—perfect for multiplayer adventures!
  • The Foundry Overhaul: Now generates in the Nether with a distinct surface entrance for easier locating. Interior generation is now more linear, leading to highly organized rooms and hallways.
  • Loot has been significantly buffed to make fighting through the hordes worth your while.
  • Optional Integration: If L_Ender's 'Cataclysm' is installed, the structure will dynamically incorporate Ignited Revenants, Berserkers, blackstone pillars, and specialized dungeon blocks.
  • The Aviary Integrated: Moved from the End to the Overworld to fix biome/generation quirks. It features a brand-new interior design, adapted loot, and integrated spawners.
  • Plague Asylum: Re-architected with a smoother, more linear generation layout. Includes new rooms and a much larger area to loot and sneak around... you'll find out why soon enough.
  • Global Spawner Rebalance: Fixed an issue where spawners had unbalanced cooldowns and massive mob counts. Resource consumption and spawn rates are now much smoother and fairer. 1.21 Trial Spawners & Vaults Integration:
  • The Mining Complex now features its own custom key and vault mechanics.
  • The Kisegi Sanctuary and Infested Temple have been upgraded with Trial Spawners and unique vaults/keys.
  • Loot Overhaul: Rebalanced and improved loot tables for the Mechanical Nest, Heavenly's, Plague Asylum, and Mining Complex.
  • Heavenly's Dependency Removed: Heavenly's can now generate without BetterEnd! It features a new default style to match Nullscape. If you have BetterEnd installed, it will seamlessly fall back to its original style.
  • Optional Dependency: You can now install Loot Integration to automatically combine vanilla loot tables with all mod structures for maximum modpack compatibility.
2.1.0Релиз1.20.1 · 6 июня 2026 г.

Changelog V2.1.0:

Dev Note: Greetings everyone, a new major update is finally here! With tons a new features, revamps and content for the new port to 1.21.1 on NeoForge. This update was big and it may have some issues that I forgot, if that's the case, just let me know and I will fix as soon as possible.

  • Desert Hall Revamped: Completely redesigned to match the aesthetic of the Shiraz Palace. It now features Trial Spawners, custom keys, and vaults—perfect for multiplayer adventures!
  • The Foundry Overhaul: Now generates in the Nether with a distinct surface entrance for easier locating. Interior generation is now more linear, leading to highly organized rooms and hallways.
  • Loot has been significantly buffed to make fighting through the hordes worth your while.
  • Optional Integration: If L_Ender's 'Cataclysm' is installed, the structure will dynamically incorporate Ignited Revenants, Berserkers, blackstone pillars, and specialized dungeon blocks.
  • The Aviary Integrated: Moved from the End to the Overworld to fix biome/generation quirks. It features a brand-new interior design, adapted loot, and integrated spawners.
  • Plague Asylum: Re-architected with a smoother, more linear generation layout. Includes new rooms and a much larger area to loot and sneak around... you'll find out why soon enough.
  • Global Spawner Rebalance: Fixed an issue where spawners had unbalanced cooldowns and massive mob counts. Resource consumption and spawn rates are now much smoother and fairer. 1.21 Trial Spawners & Vaults Integration:
  • The Mining Complex now features its own custom key and vault mechanics.
  • The Kisegi Sanctuary and Infested Temple have been upgraded with Trial Spawners and unique vaults/keys.
  • Loot Overhaul: Rebalanced and improved loot tables for the Mechanical Nest, Heavenly's, Plague Asylum, and Mining Complex.
  • Heavenly's Dependency Removed: Heavenly's can now generate without BetterEnd! It features a new default style to match Nullscape. If you have BetterEnd installed, it will seamlessly fall back to its original style.
  • Optional Dependency: You can now install Loot Integration to automatically combine vanilla loot tables with all mod structures for maximum modpack compatibility.
2.1.0Релиз1.20.1 · 6 июня 2026 г.

Changelog V2.1.0:

Dev Note: Greetings everyone, a new major update is finally here! With tons a new features, revamps and content for the new port to 1.21.1 on NeoForge. This update was big and it may have some issues that I forgot, if that's the case, just let me know and I will fix as soon as possible.

  • Desert Hall Revamped: Completely redesigned to match the aesthetic of the Shiraz Palace. It now features Trial Spawners, custom keys, and vaults—perfect for multiplayer adventures!
  • The Foundry Overhaul: Now generates in the Nether with a distinct surface entrance for easier locating. Interior generation is now more linear, leading to highly organized rooms and hallways.
  • Loot has been significantly buffed to make fighting through the hordes worth your while.
  • Optional Integration: If L_Ender's 'Cataclysm' is installed, the structure will dynamically incorporate Ignited Revenants, Berserkers, blackstone pillars, and specialized dungeon blocks.
  • The Aviary Integrated: Moved from the End to the Overworld to fix biome/generation quirks. It features a brand-new interior design, adapted loot, and integrated spawners.
  • Plague Asylum: Re-architected with a smoother, more linear generation layout. Includes new rooms and a much larger area to loot and sneak around... you'll find out why soon enough.
  • Global Spawner Rebalance: Fixed an issue where spawners had unbalanced cooldowns and massive mob counts. Resource consumption and spawn rates are now much smoother and fairer. 1.21 Trial Spawners & Vaults Integration:
  • The Mining Complex now features its own custom key and vault mechanics.
  • The Kisegi Sanctuary and Infested Temple have been upgraded with Trial Spawners and unique vaults/keys.
  • Loot Overhaul: Rebalanced and improved loot tables for the Mechanical Nest, Heavenly's, Plague Asylum, and Mining Complex.
  • Heavenly's Dependency Removed: Heavenly's can now generate without BetterEnd! It features a new default style to match Nullscape. If you have BetterEnd installed, it will seamlessly fall back to its original style.
  • Optional Dependency: You can now install Loot Integration to automatically combine vanilla loot tables with all mod structures for maximum modpack compatibility.

Полная история изменений — на Modrinth.

Комментарии

Загружаем…