
Intangible Effect
Added an effect that allows players flight and wall phasing.
- Загрузки
- 321
- Подписчики
- 6
- Обновлён
- 21 августа 2026 г.
- Лицензия
- MIT
Опубликован 7 июня 2026 г.
Intangible
When you have finally built a huge factory, a complex pipe network, or a deeply nested multiblock machine, only to find that one block you need to adjust is hidden deep within the structure.
You might wish you could slip like a ghost into the gaps between buildings, or machines, fixing the issue and then get back without breaking anything unrelated.
Intangible is made for exactly that situation.

Inspired by the name of the Intangible buff from Slay the Spire, this mod adds a simple but powerful status effect: Intangible.
While a player has the Intangible effect, they can fly and pass through walls like a ghost.
The mod also recreates the damage-reduction behavior of the Intangible buff from Slay the Spire: players can reduce most incoming damage to 1 at the cost of effect duration. This behavior can be disabled in the config.
Damage Reduction
The main purpose of Intangible is wall phasing, flight, and structure maintenance. Damage reduction is only an extra feature, and it is configurable.
By default, the mod enables Intangible behavior similar to Slay the Spire:
- Most damage above 1 is reduced to 1
- Each successful damage reduction consumes Intangible effect duration
- The default cost is
600ticks, or 30 seconds - If the remaining duration is not enough, the effect is removed
If you only want flight and wall phasing without damage reduction, disable it in intangible-server.toml:
# intangible-server.toml
[features]
isSlayTheSpire = false
Or change the duration cost:
# intangible-server.toml
[features]
intangibleDurationCostOnDamage = 823
The mod also provides two damage_type tags to further control how Intangible interacts with damage types:
intangible:bypasses_intangible: damage types in this tag bypass the Intangible effect and are not handled by it.intangible:intangible_immune_to: damage types in this tag are directly ignored while Intangible is active. By default, it includesminecraft:in_wallto prevent suffocation damage while phasing through walls.
Potions and Brewing
The mod adds two potions:
- Potion of Intangibility
- Long Potion of Intangibility
Their durations, recipe input potions, and recipe ingredients can all be adjusted in intangible-startup.toml.(or intangible-startup.config in 1.20.1)
These are startup config options. After changing them, restart the game or server for the changes to apply reliably.
Rendering
If you do not want the translucent overlay on Intangible players, or if you want to change its color and transparency, you can configure it in intangible-client.toml.
If you want to change the overlay texture, add assets/intangible/textures/entity/intangible_overlay.png in a resource pack.
Ченджлог
1.0.3Релиз26.1.1, 26.1.2, 26.2 · 21 августа 2026 г.
1.0.3 - 26-08-21
- Change:
- Changed the package name.
- Fix:
- Fixed switching to third-person view while inside a wall with intangible effect would cause the camera to snap too close. (you can disable this in
intangible-client.toml.)
- Fixed switching to third-person view while inside a wall with intangible effect would cause the camera to snap too close. (you can disable this in
- Update:
- Updated to Minecraft 1.21.9-26.2.
1.0.3Релиз1.21.11 · 21 августа 2026 г.
1.0.3 - 26-08-21
- Change:
- Changed the package name.
- Fix:
- Fixed switching to third-person view while inside a wall with intangible effect would cause the camera to snap too close. (you can disable this in
intangible-client.toml.)
- Fixed switching to third-person view while inside a wall with intangible effect would cause the camera to snap too close. (you can disable this in
- Update:
- Updated to Minecraft 1.21.9-26.2.
1.0.3Релиз1.21.9, 1.21.10 · 21 августа 2026 г.
1.0.3 - 26-08-21
- Change:
- Changed the package name.
- Fix:
- Fixed switching to third-person view while inside a wall with intangible effect would cause the camera to snap too close. (you can disable this in
intangible-client.toml.)
- Fixed switching to third-person view while inside a wall with intangible effect would cause the camera to snap too close. (you can disable this in
- Update:
- Updated to Minecraft 1.21.9-26.2.
1.0.3Релиз1.21.6, 1.21.7, 1.21.8 · 21 августа 2026 г.
1.0.3 - 26-08-21
- Change:
- Changed the package name.
- Fix:
- Fixed switching to third-person view while inside a wall with intangible effect would cause the camera to snap too close. (you can disable this in
intangible-client.toml.)
- Fixed switching to third-person view while inside a wall with intangible effect would cause the camera to snap too close. (you can disable this in
- Update:
- Updated to Minecraft 1.21.9-26.2.
1.0.3Релиз1.21.1 · 21 августа 2026 г.
1.0.3 - 26-08-21
- Change:
- Changed the package name.
- Fix:
- Fixed switching to third-person view while inside a wall with intangible effect would cause the camera to snap too close. (you can disable this in
intangible-client.toml.)
- Fixed switching to third-person view while inside a wall with intangible effect would cause the camera to snap too close. (you can disable this in
- Update:
- Updated to Minecraft 1.21.9-26.2.
1.0.3Релиз1.20.1 · 21 августа 2026 г.
1.0.3 - 26-08-21
- Change:
- Changed the package name.
- Fix:
- Fixed switching to third-person view while inside a wall with intangible effect would cause the camera to snap too close. (you can disable this in
intangible-client.toml.)
- Fixed switching to third-person view while inside a wall with intangible effect would cause the camera to snap too close. (you can disable this in
- Update:
- Updated to Minecraft 1.21.9-26.2.
1.0.2Бета1.20.1 · 29 июля 2026 г.
1.0.2 - 26-07-30
- Change:
- Intangible effect wouldn't limit the speed of flight anymore.
- Update:
- Added startup config for 1.20.1 forge.
1.0.2Релиз1.21.1 · 29 июля 2026 г.
1.0.2 - 26-07-30
- Change:
- Intangible effect wouldn't limit the speed of flight anymore.
- Update:
- Added startup config for 1.20.1 forge.
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