
IG: Ore Amplifier (Vein count)
Multiply ore vein frequency (count) by up to 50x. Fully configurable via GameRules for both Vanilla and Modded ores. No config files required.
- Загрузки
- 849
- Подписчики
- 3
- Обновлён
- 22 июля 2026 г.
- Лицензия
- GPL-3.0-or-later
Опубликован 20 февраля 2026 г.
💎 Ore Amplifier
Active Version Policy: I build 1 JAR for 1 Version. I only update and maintain the latest active Minecraft version (e.g. when 26.3 is released, 26.2 is retired). No backports or legacy version maintenance. Please do not ask.
"Stop grinding. Start crafting."
Ore Amplifier solves the resource scarcity problem. Whether you want slightly more iron or an explosion of diamonds, it's just a config option or GameRule away. Designed for players who value their time.
Part of the Instant Gratification Collection — mods that respect the player's time.
[!WARNING] CONFIGURATION WARNING: The global configuration file (and the ModMenu/YACL configuration screen) only defines default values for NEWLY GENERATED WORLDS. Settings for existing/active worlds must be adjusted in-game using the
/gamerulecommand or the Edit Game Rules GUI screen. Changing values in the global config after a world has been created will not affect that world.
✨ Features
🔧 Amplified Generation
Multiply ore vein generation by any factor. 2x? 10x? 100x? You decide.
- Global Multipliers: Set a baseline for all Vanilla or Modded ores.
- Granular Control: Specific rules are automatically generated for every detected ore.
- Vein Count: Increases the number of veins per chunk, ensuring dense, rich worlds.
🧩 Modded Ore Support
Built with compatibility in mind.
- Auto-Detection: Scans your instance for any block with "ore" in its name.
- Dynamic Rules: Automatically creates GameRules for any modded ore (e.g., Tin, Lead, Silver).
- Fail-Safe: If no specific rule is set, it falls back to the Global Modded multiplier.
⚙️ Easy Configuration & GameRules Control
- In-Game GUI: Includes optional configuration screen support via ModMenu and YetAnotherConfigLib (YACL) v3. Modify global baseline templates directly from the main menu!
- Real-Time Tuning: Adjust settings inside your active world without restarting.
- Dynamic Naming: GameRules show up as readable text (e.g., "Iron Ore Multiplier") thanks to DasikLibrary.
- Fail-Safe Crash Reports: Includes protection against extreme multipliers that could crash worldgen.
🌍 Existing Worlds
- New Chunks Only: Works instantly on unexplored areas.
- Regeneration Compatible: Use tools like MCA Selector to reset explored chunks if you want to see changes there.
📋 Quick Start
/gamerule ig_ore_vanilla_global 200 → Double all vanilla ores
/gamerule ig_ore_modded_global 500 → 5x all modded ores
/gamerule ig_ore_minecraft_diamond_ore 1000 → 10x Diamonds specifically
☕ Support
If you enjoy the Instant Gratification collection, consider fueling the next update!
[!NOTE] Indonesian Users: SocioBuzz and Saweria support local payment methods (Gopay, OVO, Dana, etc.) if you want to support me without using PayPal/Ko-fi!
📜 Credits
| Role | Author |
|---|---|
| Creator | Rifaditya (Dasik) |
| Collection | Instant Gratification |
| License | GPLv3 |
[!IMPORTANT] 📦 Modpack Permissions & Distribution: You are free to include this mod in any modpack on any platform. However, the mod itself must be downloaded from its official distribution pages on Modrinth or CurseForge. Re-uploading or redistributing the mod jar file to third-party sites is strictly prohibited unless explicitly permitted by the creator.
License & Forks: Since the source code is licensed under GNU GPLv3, you are fully permitted to fork the repository, make modifications, build your own versions, and distribute them under the terms of the GPLv3. The prohibition on third-party redistribution applies exclusively to the official compiled releases/jars published by the original creator (Dasik/Rifaditya). Forks must be published as distinct projects, not direct re-uploads of official builds.
Made with ❤️ for the Minecraft community
Part of the Instant Gratification Collection
Ченджлог
1.0.0+build.70Бета26.1-snapshot-8, 26.1-snapshot-9, 26.1-snapshot-10 · 21 февраля 2026 г.
Changelog
[1.0.0+build.70] - 2026-02-21
Fixed
- Stability: Resolved a critical
IllegalStateException: Registry is already frozencrash during world generation.OreLogic.getMultiplieris now null-safe, falling back to global multipliers if JIT GameRule registration fails during the feature placement phase.
[1.0.0+build.69] - 2026-02-21
Fixed
- Compatibility: Reverted Mixin compatibility level from
JAVA_25toJAVA_22to resolve warning.
[1.0.0+build.68] - 2026-02-21
Added
- Documentation: Updated all READMEs and platform pages to highlight the new "Dynamic Translations" feature making GameRules human-readable via DasikLibrary.
[1.0.0+build.67] - 2026-02-21
Changed
- Documentation: Replaced "Architect" with "Creator" in Platform Page Author roles.
[1.0.0+build.66] - 2026-02-21
Changed
- Documentation: Added GameRules menu image to Modrinth and CurseForge Description Pages.
[1.0.0+build.65] - 2026-02-21
Changed
- Documentation: Added features banner image to CurseForge Description Page.
[1.0.0+build.64] - 2026-02-21
Changed
- Documentation: Added features banner image to Modrinth Description Page.
1.0.0+build.63Альфа26.1-snapshot-7, 26.1-snapshot-8, 26.1-snapshot-9 · 20 февраля 2026 г.
Changelog
[1.0.0+build.63] - 2026-02-20
Added
- Assets: Added mod icon (
icon.png).
[1.0.0+build.61] - 2026-02-20
Changed
- API Migration: Delegated all dynamic GameRule generation and caching to DasikLibrary's
DynamicGameRuleManager. - Optimization: Eliminated redundent pre-world initialization memory overhead.
[1.0.0] - 2026-02-19
- Dynamic Ore Generation: Scans and amplifies detected ores.
- GameRule Config: Pure in-game configuration via GameRules.
- Mod Compatibility: Auto-detects modded ores using "ore" naming convention.
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