
Incapacitated
Adds a stage between life and death, giving you a chance to be revived. Inspired by revive systems across various games in various genres.
Обновлён 11 апреля 2026 г. · опубликован 17 апреля 2023 г.
Incapacitation adds a stage between life and death, giving you a chance to be revived. Inspired by revive systems across various games in various genres.
The shorthand explanation
When you take enough damage to die (and have nothing else that prevents your death, modded or otherwise) you will become incapacitated and be stuck in the crawling state. While you are incapacitated, you can be revived by a friend. Configurations can change various aspects of this process, such as how long it takes friends to revive you, how many times you go down, and how long you have until you bleed out.
Interested? Here is some more!
In quick bullet-point feature form:
- Three strikes: By default, a player can go down three time before being killed outright;
- I NEED A MEDIC BAG: By default, eating an enchanted golden apple will instantly revive you, and eating a normal golden apple will reset how many times you can go down.
- No hope of revival?: Running /incap die while incapacitated will allow you to succumb to your injuries faster
- Last stand: You can enable turning on a desaturation filter when you're on your last down in the client config.
- You can't revive ashes: By default some causes of death, lava included, will instantly kill you regardless of how many downs you have left.
- Everything changes: Almost everything listed above can have its mechanics and numbers tweaked to make your experience as you want it. Including several modifiers that directly change the functionality incapacitations.
Commands
For this purpose, /incap and /incapacitated are aliases of each other, and can be used interchangeably.
- /incapacitated getDownedCount - Returns how many downs the player has until death.
- /incapacitated die - Kills the sender early if they are currently incapacitated.
- /incapacitated setDownedCount - Forcibly sets the amount of downs a player has until death (OP Required)
- /incapacitated setDowned <true/false> - Forcibly incapacitates or revives a player (OP Required)
- /incapacitated config reload - Reloads the server/common config. (OP Required)

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Версии
| Версия | Канал | Игра | Загрузчики | Дата | Скачать |
|---|---|---|---|---|---|
| 2.0.1 | Релиз | 1.21.1 | neoforge | 11 апреля 2026 г. | .jar (106 КБ) |
| 2.0.1 | Релиз | 1.21.1 | fabric | 11 апреля 2026 г. | .jar (210 КБ) |
| 2.0.0 | Релиз | 1.21.1 | fabric | 24 августа 2025 г. | .jar (210 КБ) |
| 2.0.0 | Релиз | 1.21.1 | neoforge | 24 августа 2025 г. | .jar (106 КБ) |
| craftmine-1.0.2 | Релиз | 25w14craftmine | fabric | 8 апреля 2025 г. | .jar (195 КБ) |
| craftmine.1.0.1 | Релиз | 25w14craftmine | fabric | 6 апреля 2025 г. | .jar (195 КБ) |
| 1.9.4.craftmine.release.1 | Релиз | 25w14craftmine | fabric | 5 апреля 2025 г. | .jar (195 КБ) |
| 1.9.4.craftmine.beta.2 | Бета | 25w14craftmine | fabric | 5 апреля 2025 г. | .jar (195 КБ) |
| 1.9.4.craftmine.beta.1 | Бета | 25w14craftmine | fabric | 5 апреля 2025 г. | .jar (193 КБ) |
| 1.9.4a | Альфа | 25w14craftmine | fabric | 5 апреля 2025 г. | .jar (193 КБ) |
| 1.9.4 | Релиз | 1.21.1 | neoforge | 31 марта 2025 г. | .jar (87 КБ) |
| 1.9.4 | Релиз | 1.21.1 | fabric | 31 марта 2025 г. | .jar (193 КБ) |
| 1.9.3 | Релиз | 1.21.1 | neoforge | 11 января 2025 г. | .jar (86 КБ) |
| 1.9.3 | Релиз | 1.21.1 | fabric | 11 января 2025 г. | .jar (192 КБ) |
| 1.9.3LTS | Релиз | 1.20.1 | fabric | 11 января 2025 г. | .jar (174 КБ) |
Показаны последние 15 из 67 версий. Все версии — на Modrinth.
Ченджлог
2.0.1Релиз1.21.1 · 11 апреля 2026 г.
- Fixed a bug where some instances of fake player implementations may be treated as normal players, causing a crash
- Added safe guards for when the incap config file has incorrect JSON syntax in the effects section.
2.0.1Релиз1.21.1 · 11 апреля 2026 г.
- Fixed a bug where some instances of fake player implementations may be treated as normal players, causing a crash
- Added safe guards for when the incap config file has incorrect JSON syntax in the effects section.
2.0.0Релиз1.21.1 · 24 августа 2025 г.
- Added Keybinds for giving up while incapacitated (ctrl+delete on neoforge, delete on fabric by default)
- Fixed a bug where the revive progress bar wouldn't reach the end.
- Added a GUI rendered down counter
- With client configs to toggle it, toggle the colors, and change its position
- Added ShouldDieOnOverkillDamage - on by default, if the player takes more damage than your max health and current health combined, they die immediately instead of being incapacitated
- Added DANGERManipulateGoalToAvoidDownPlayers, to prevent mobs from targetting down players.
- Removed the GlowingWhileDown, added the effect to the incapEffectData config
- Added optional config to allow you to add potion effects to players when they're revived.
- Adding blame to incapacitation and revive messages
- These messages also don't display if the death messages gamerule is disabled
- ShouldBlameIncapacitations and ShouldBlameRevives in the config control if the blame mechanic is used.
- Commands should no longer necessarily require a player selector, if a player is running it.
- All Comma Separated Value configs are now tags
- InstantKills -> damage_type > no_incap.json
- FoodReviveList -> item > revive_food.json
- FoodAdrenalineList -> item > adrenaline_food.json
- FoodHealList -> item > healing_food.json
- Additionally added:
- damage_type > no_mercy.json - When the merciful config is on, what damage types bypass the invulnerability (for damage that shouldn't be ignored such as falling in the void)
- entity_type > not_for_hunting.json - When Hunter is enabled, what entities shouldn't count?
- The Hunter config is now an integer instead of a boolean
- Disabled when set to 0
- Any number above 0 is the amount of kills a user needs to get while down to self-revive
2.0.0Релиз1.21.1 · 24 августа 2025 г.
- Added Keybinds for giving up while incapacitated (ctrl+delete on neoforge, delete on fabric by default)
- Fixed a bug where the revive progress bar wouldn't reach the end.
- Added a GUI rendered down counter
- With client configs to toggle it, toggle the colors, and change its position
- Added ShouldDieOnOverkillDamage - on by default, if the player takes more damage than your max health and current health combined, they die immediately instead of being incapacitated
- Added DANGERManipulateGoalToAvoidDownPlayers, to prevent mobs from targetting down players.
- Removed the GlowingWhileDown, added the effect to the incapEffectData config
- Added optional config to allow you to add potion effects to players when they're revived.
- Adding blame to incapacitation and revive messages
- These messages also don't display if the death messages gamerule is disabled
- ShouldBlameIncapacitations and ShouldBlameRevives in the config control if the blame mechanic is used.
- Commands should no longer necessarily require a player selector, if a player is running it.
- All Comma Separated Value configs are now tags
- InstantKills -> damage_type > no_incap.json
- FoodReviveList -> item > revive_food.json
- FoodAdrenalineList -> item > adrenaline_food.json
- FoodHealList -> item > healing_food.json
- Additionally added:
- damage_type > no_mercy.json - When the merciful config is on, what damage types bypass the invulnerability (for damage that shouldn't be ignored such as falling in the void)
- entity_type > not_for_hunting.json - When Hunter is enabled, what entities shouldn't count?
- The Hunter config is now an integer instead of a boolean
- Disabled when set to 0
- Any number above 0 is the amount of kills a user needs to get while down to self-revive
craftmine-1.0.2Релиз25w14craftmine · 8 апреля 2025 г.
- Fixes merciful functionality
craftmine.1.0.1Релиз25w14craftmine · 6 апреля 2025 г.
- Potential fix for glowing applying when leaving mines while incapacitated
1.9.4.craftmine.release.1Релиз25w14craftmine · 5 апреля 2025 г.
- Fixes the desaturation not disappearing when a mine is completed bug
- Re-enables desaturation by default
1.9.4.craftmine.beta.2Бета25w14craftmine · 5 апреля 2025 г.
- Fixes Desaturation shaders soft crashing users to the main menu
- Adds shouldReturnLivesAcrossBiomes config, when true, completing a mine will reset the down counter and ticks until death when a mine is exited.
- Turn off Desaturation by default (currently does not un-desaturate if incapacitations are gained by returning back to lobby)
Полная история изменений — на Modrinth.
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