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Mineforgian

In Combat

Detect when the player is in combat and prevent actions! Highly configurable & with mod integrations!

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337
Подписчики
9
Обновлён
3 февраля 2026 г.
Лицензия
MIT

Опубликован 13 августа 2025 г.

In Combat

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Installation

Requires

Features ✨

Becoming "In Combat"

There are a few ways the player can become in combat

  • Receiving damage
  • Dealing damage
  • Having a specific status effect

When "In Combat"

The player will have HUD element indicating that they are in combat.

When the player is in combat the following rules may apply.

  • Death on disconnect
  • Disable natural regeneration (disabled by default)
  • Disable block breaking/placing (disabled by default)

Configuration ⚙️

Basically everything is configurable inside the mod.

General
  • "In Combat" duration (default = 300 ticks -> 15 seconds)
  • Player should die on disconnect (default = true)
  • Disable natural regeneration (default = false)
  • Disable block breaking (default = false)
  • Block breaking whitelist
  • Disable block placing (default = false)
  • Block placing whitelist
  • Always "In Combat" (default = false)
  • Can become "In Combat" while in creative (default = false)
  • Which damage sources should set the player "In Combat"
    • All (default = false)
    • Player (default = true)
    • Any Entity (default = true)
    • Fire (default = true)
    • Fall Damage (default = false)
    • Dragon Breath (default = true)
  • If effects should set the player "In Combat" (default = true)
  • A list of all the effects that set the player "In Combat"
  • Additional effects that the player gets when "In Combat"
  • Attacking sets the player "In Combat"
  • Attacked entities that do not set the player "In Combat"
HUD Renderer
  • Should the HUD render (default = true)
  • X Offset (default = 0)
  • Y Offset (default = 0)
Mod Integrations
  • A config option to enable/disable each mod integration

Mod Integrations

Waystones

  • Prevents teleporting while in combat

Spell Engine

  • Spells are cost free to cast while out of combat

Suggest integrations in the Discord!

Technical Info

Anyone can check if the player is in combat using the in combat API. Add this project to your mod with the Modrinth Maven. Once added checks can be done like following

if(CombatCheck.isPlayerInCombat(PlayerEntity)){
  //Your code goes here...
}

Ченджлог

1.0.4Релиз1.20.1 · 3 февраля 2026 г.

V1.0.4

Added

Changed

Fixed

  • Fixed an issue where food would always deplete rapidly (hopefully)

V1.0.3

Added

  • Blacklist for entities that you attack that do not cause you to be in combat
  • Config option to add additional effects when the player becomes in combat

Changed

  • BREAKING: Effects that cause the player to be in combat now only support registry names

Fixed

V1.0.2

Added

  • Option to become In Combat when dealing damage
  • Whitelist for block breaking and placing
    • Comes with default BOMD compat
  • Spell Engine optional compat
    • Spells only cost runes to cast while In Combat

Changed

Fixed

  • When block placing feature was enabled, some items being unusable while in combat

V1.0.1

Added

  • Config for option for die on disconnect
  • Block breaking & placing disabling while in combat (disabled by default)

Changed

  • Made config screen more logically sectioned

Fixed

V1.0.0

  • Initial release
1.0.3Релиз1.20.1 · 26 ноября 2025 г.

V1.0.3

Added

  • Blacklist for entities that you attack that do not cause you to be in combat
  • Config option to add additional effects when the player becomes in combat

Changed

  • BREAKING: Effects that cause the player to be in combat now only support registry names

Fixed

V1.0.2

Added

  • Option to become In Combat when dealing damage
  • Whitelist for block breaking and placing
    • Comes with default BOMD compat
  • Spell Engine optional compat
    • Spells only cost runes to cast while In Combat

Changed

Fixed

  • When block placing feature was enabled, some items being unusable while in combat

V1.0.1

Added

  • Config for option for die on disconnect
  • Block breaking & placing disabling while in combat (disabled by default)

Changed

  • Made config screen more logically sectioned

Fixed

V1.0.0

  • Initial release
1.0.2Релиз1.20.1 · 23 ноября 2025 г.

V1.0.2

Added

  • Option to become In Combat when dealing damage
  • Whitelist for block breaking and placing
    • Comes with default BOMD compat
  • Spell Engine optional compat
    • Spells only cost runes to cast while In Combat

Changed

Fixed

  • When block placing feature was enabled, some items being unusable while in combat

V1.0.1

Added

  • Config for option for die on disconnect
  • Block breaking & placing disabling while in combat (disabled by default)

Changed

  • Made config screen more logically sectioned

Fixed

V1.0.0

  • Initial release
1.0.1Релиз1.20.1 · 14 сентября 2025 г.

V1.0.1

Fixed

Added

  • Config for option for die on disconnect
  • Block breaking & placing disabling while in combat (disabled by default)

Changed

  • Made config screen more logically sectioned

V1.0.0

  • Initial release
1.0.0Релиз1.20.1 · 16 августа 2025 г.

V1.0.0

  • Initial release

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