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Mineforgian

Immersive Water

Improves Minecraft's water with subtle particle effects.

130K загрузок174 подписчиковLicenseRef-All-Rights-Reservedfabric

Обновлён 19 июня 2025 г. · опубликован 24 апреля 2025 г.

  • Rain Ripples
  • Morning Fog
  • Splash (Player)
  • Splash (Projectile)

DESCRIPTION

This mod adds new particle systems and effects that enhance the visuals of Minecraft's water, making you feel like you're truly dripping wet after crossing that river. Maybe it will entice you to build a bridge next time! It works completely on the client side, meaning you can play on unmodded servers with this installed!

FEATURES

  • When an entity jumps into water, splash particles will appear at their location depending on how fast it fell. Faster falls will also launch the splash particles higher. When these particles fall back into the water, a ripple particle is created on the surface of the water.
  • When it is raining, ripple particles will appear on any nearby surface water block in a configurable radius.
  • When an entity exits a body of water or is exposed to rain, dripping particles will appear from it, slowly getting less frequent until 10 seconds have passed.
  • (TEMPORARILY REMOVED) A watery overlay will appear when you are submerged and will fade away upon exiting.
  • When an entity moves across the surface of a body of water very quickly, a trail of splash particles will be created behind it.
  • In the early morning (or during rain), fog will be created above open bodies of water.

Версии

ВерсияКаналИграЗагрузчикиДатаСкачать
1.5.3Релиз1.21.6fabric19 июня 2025 г..jar (199 КБ)
1.5.2Релиз1.21.5fabric2 июня 2025 г..jar (199 КБ)
1.5.1Релиз1.21.5fabric2 июня 2025 г..jar (199 КБ)
1.5.0Релиз1.21.5fabric31 мая 2025 г..jar (198 КБ)
1.4.1Релиз1.21.5fabric29 мая 2025 г..jar (198 КБ)
1.4.0Релиз1.21.5fabric21 мая 2025 г..jar (195 КБ)
1.3.1Релиз1.21.5fabric10 мая 2025 г..jar (194 КБ)
1.3.0Релиз1.21.5fabric6 мая 2025 г..jar (195 КБ)
1.2.3Релиз1.21.5fabric6 мая 2025 г..jar (194 КБ)
1.2.2Релиз1.21.5fabric3 мая 2025 г..jar (195 КБ)
1.2.1Релиз1.21.5fabric1 мая 2025 г..jar (195 КБ)
1.2Релиз1.21.5fabric30 апреля 2025 г..jar (195 КБ)
1.1Релиз1.21.5fabric26 апреля 2025 г..jar (190 КБ)
1.0.1Релиз1.21.5fabric25 апреля 2025 г..jar (182 КБ)
1.0Релиз1.21.5fabric24 апреля 2025 г..jar (182 КБ)

Ченджлог

1.5.3Релиз1.21.6 · 19 июня 2025 г.

1.21.6 update!!!

CHANGED:

  • The watery overlay you get when submerged in water has been temporarily removed until I find a better way to make it work. The config option still exists as a reminder for me to add it back.
1.5.2Релиз1.21.5 · 2 июня 2025 г.

CHANGED:

  • Rain ripple particles are now a little more transparent.

FIXED:

  • Fog now works correctly in Multiplayer.
1.5.1Релиз1.21.5 · 2 июня 2025 г.

NEW:

  • A new config option has been added to make it possible for fog to spawn during rain, regardless of the time of day. If it is not raining, the fog will follow its normal time restrictions.

CHANGED:

  • The time window in ticks during which fog will spawn has been expanded from 22300-23961 to 22300-1000 (next day).

FIXED:

  • The config option that toggles fog now actually toggles fog. Previously, it was hooked up to the rain ripple toggle by mistake.
1.5.0Релиз1.21.5 · 31 мая 2025 г.

NEW:

  • A new fog particle will now appear in the morning near open bodies of water. It is a little laggy (I'll try to optimize it later on, but for now you can decrease its spawn distance in the config). As with most other particles this mod has added, fog can be disabled in the config.

FIXED:

  • Entities and projectiles that spawn underwater will no longer immediately create splashes.
1.4.1Релиз1.21.5 · 29 мая 2025 г.

CHANGED:

  • The vertical velocity of indirect splash particles has been slightly decreased.

FIXED:

  • Rain ripple particles can now be seen beyond the default particle distance if you increase the corresponding setting in the config menu.
  • Splash mist particles now fade out all the way before disappearing.
1.4.0Релиз1.21.5 · 21 мая 2025 г.

NEW:

  • Indirect splash particles (I have no idea what else to call them) are now able to spawn when a high-velocity entity moves across the surface of the water without touching it. Like most other particles, this can be toggled in the configuration.

CHANGED:

  • Mist particles (the somewhat-transparent ones that come from splashes) now spread out more.
1.3.1Релиз1.21.5 · 10 мая 2025 г.

i literally have no idea what to add, so here's an update that does almost nothing. why don't i wait for an idea? because people like seeing numbers go up.

CHANGED:

  • Gameplay features have been removed. This mod is supposed to be about particle effects, and nothing more.
1.3.0Релиз1.21.5 · 6 мая 2025 г.

finally, something new!

NEW:

  • Gameplay-affecting features (disabled by default) can be enabled to further enhance the immersion provided by this mod while still being usable on vanilla servers! Currently, the only toggle available is one that allows you to disable elytra usage when you are "wet" (a good indicator for when you are wet is the presence of dripping particles appearing from your player)

CURRENT ISSUES:

  • With the new toggle enabled, elytra use seems to be disabled a tick AFTER it begins, rarely allowing for a single tick of flight. This doesn't cause much of an issue, but sometimes fall damage can sometimes be negated if you spam the space bar fast enough during a fall. It's very inconsistent though and not something you would want to do in a hardcore world, so again, it's not much of an issue.

Полная история изменений — на Modrinth.

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