
Illage and Spillage: Respillaged
A continuation of the discontinued Illage and Spillage mod
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- 4 февраля 2025 г.
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- All-Rights-Reserved
Опубликован 2 ноября 2024 г.
DISCLAIMER: I did NOT make the original mod. This is a port and continuation of the original mod made with the original creator’s permission. Original coding, textures, models, sounds, animations, and everything else is from the original mod by Yellowbross Productions which can be found HERE

This mod is a continuation of Yellobross Productions's Illage and Spillage mod, which has been discontinued.
Goons
Engineer:
Spoiler
Despite being a redstone genius, the Engineer is frequently mocked by other Illagers for his lack of skills in combat... at least until they meet his inventions
While not able to attack on their own, Engineers will run around villages occasionally building hostile machines. These machines are:
Chagrin Sentry: A stationary turret that has two cannons for arms and can fire arrows at extremely rapid rates. They are prone to overheating though, so use that window when they do to dismantle them
Hinder: A small but durable machine with healing capabilities. Low health Illagers nearby will flee to them for healing. Hinders heal Illagers rapidly, but only in a fairly small range
Factory: A miniature factory that can produce smaller minions that serve as bodyguards to the Engineer. These minions range from small and fast melee pokers, to flying snipers, and even to little beeping creepers!
Additionally when one of the Engineer's machines is damaged, the Engineer will quickly come over and try to repair it.
Bosses:
Freakager:
Spoiler
twisted biologist from the depths of the Nether, sure to give you nightmares for days!!!!!
Along with all of his attacks from the original mod, Freakager and Ragno can also do the following:
Freakager:
Minions: Freakager will throw out several minions. Depending on his health, he'll either throw Funnybones, annoying little miniature skeleton rascals that throw bones and laugh at your pain, or Eyesores, erratically slithering eyeballs which can fling you in the air if you slip on them
Axe Barrage: When under half health, Freakager gets extremely infuriated with you and hurls hundreds of axes at you at once! This is easily his most devastating attack, so be careful
Ragno:
Whack: If you get too close when Freakager is still alive, Ragno will try to whack you away
Jump: When Freakager or Ragno is under half health, Ragno will occasionally jump to a location nearby. If Ragno is under half health, it'll try to jump directly on top of its target
Web Net: Ragno can spit a net at you. If it catches you, run as fast as you can in the opposite direction before Ragno can reel you in!
Mutation Breath: When under half health, Ragno can try to grab you. If you get grabbed, Ragno sprays mutation substance all over you!
Other Mobs:
Spoiler
This mod has many other mobs and bosses. See the original mod's description for info on all of those
Future Plans:
Spoiler
Next update:
- More goons (normal enemies)
- Some other minor features
Future update(s):
- Re-implement and complete Devastator (maybe. Cant say for sure if this will actually happen)
- Port my Harder Illage and Spillage mod in the form of a Nightmare Mode config
- Add Grim Freakager? (Very unlikely, but not impossible)
- Add Inventor? (Very unlikely, but not impossible)
Known Issues:
Spoiler
Currently there are no known issues (yay!)
If you find any issues, report them on the issue tracker and I'll add them to this list to be fixed next update
FAQ:
Spoiler
Can I use this in my video/modpack?
Sure! Just make sure to leave a link back to the original page here on Curseforge.
Can you make a port to version/mod loader? Maybe in the future I will port this mod to newer versions, but there will be no official backports of new features to older versions. As for mod loaders, most likely not. I have never learned any other mod loader, nor do I plan to. However, if you'd like to make a port to any version or mod loader, the source code is available here. Just remember to ask me for permission first if you plan to upload it publicly :)
I found a crash/issue, where do I report it?
Just report any issues on the issue tracker. Said issue will also be added to the Known Issues spoiler to be fixed next update.
Do you have any more content planned? If so, what is it?
Initially there were no plans for new mobs or other major content pieces, but this mod now actually has a team formed around it, so more content will be coming. See the Future Plans spoiler for some things planned
Credits:
Spoiler
Main Credits:
Code - TheDarkPeasant, Yellowbross Productions
Models - Yellowbross Productions, JoTurtleGuy, lol_3463555, Itz_BlueJacob
Textures - Yellowbross Productions, JoTurtleGuy, Itz_BlueJacob, lol_3463555, maedus, Mich705
Animations - Yellowbross Productions, JoTurtleGuy, lol_346555
Sounds - Yellowbross Productions, TheDarkPeasant
Boss music - Yellowbross Productions (playlist can be found here)
Additional Credits:
Mod logo banner by Itz_BlueJacob Funnybones voiced by Karat Feng Some changelogs written by Mich705 Chinese localization by luochenlinyu Spanish localization by carlo_andre01 and Th3p3dr3nder22 Korean localization by ongsongionggsongi Russian localization by Quarkrus Toki Pona localization by PiggyDragons Some instances of code in the mod were borrowed and adapted from other mods such as Mowzie's Mobs, L_Ender's Cataclysm, Eyes in the Darkness, Yellowbross's Extras, and Enchant with Mob
Questions? Suggestions? Want to follow development progress? Join the Discord! https://discord.gg/n8VW3xyG8K
Donations: Buy me a coffee! https://ko-fi.com/thedarkpeasant
Donations can help me to continue making mods like this
Центр версий
11 версийЧенджлог
1.2.8Релиз1.20.1 · 4 февраля 2025 г.
Illage and Spillage: Respillaged 1.2.8 Changelog:
- Increased brightness of Igniter overheat textures
- Pumpkin Bombs from the Bag of Horrors now attack the last mob that hit their owner (if there isn't one they'll just attack the nearest monster)
- Changed how config file is set up in the code so it now works with Configured mod (Thanks to Mary/Undying for some help with this one)
- Mobs in the mod are now ready to party when the mod's birthday rolls around
1.2.7Релиз1.20.1 · 1 февраля 2025 г.
Illage and Spillage 1.2.7 Changelog:
- Twittollager's phone screen is now an emissive texture
- Fixed mod crashing servers on startup (again ;-;)
NOTE: Due to Twittollager changes, any resource pack that changed Twittollager's texture likely won't work anymore without some modifications
1.2.6Релиз1.20.1 · 31 января 2025 г.
Illage and Spillage: Respillaged 1.2.6 Changelog
General Changes:
- Igniter's flamethrower glows more and more red the closer it is to overheating
- Igniter's flamethrower now emits smoke when close to overheating
- Igniter's torch now uses an emissive texture
- Igniter's fireballs and snowballs now actually look like they shoot out of the dispenser
- Added camera shake to Twittollager explosion
- Ragno can no longer take damage while Freakager is using anticheese attack
- Mobs not attacking bosses while their forcefields are up is now achieved using canAttack mixin (mobs won't target and untarget them constantly and is overall cleaner)
- Added Japanese localization
- Updated Chinese localization
- Updated Korean localization
- Whether or not an illager is a boss is now determined by an entity tag
- This means you can override it and add any other entities to the tag with a datapack like you would with a vanilla tag (the path is data/illageandspillage/tags/entity_types/illager_bosses.json)
- Entities that are considered bosses will be ignored by other bosses' forcefields and will have their name displayed on the raid bossbar (if the bossbar display is set to 3 in the config)
Bug Fixes:
- Fixed Igniters not being able to shoot fireballs at crazy Ragnos
- Fixed Hinder heal sound sometimes not working
- Fixed hay armor visual disappearing if the player dies or closes the world
- Fixed weird things with raiders attacking engineer machines and each other sometimes
- Fixed bossbars not disappearing if boss bar mode is set to 1 and the boss joins a raid
- Fixed Old Freakager and Old Magispeller being able to regain their forcefields after their fights have begun
NOTE: Due to the Igniter changes, any resource packs that change igniter's texture likely won't work anymore without some modifications
1.2.5Релиз1.20.1 · 28 января 2025 г.
Illage and Spillage: Respillaged 1.2.5 Changelog:
- Changed how boss' bossbars are displayed; There are different modes to choose from in the config but by default, when only bosses remain in the raid, the bossbar name and health changes into the bosses'
- Added config option for whether or not bossbars should darken the sky when displayed (like the Wither)
- Actually fixed server crash (it was tested this time lol)
- Fixed Preserver sometimes making hay baling particles when it shouldn't
- Udated Spanish localization
1.2.4Релиз1.20.1 · 27 января 2025 г.
Illage and Spillage: Respillaged 1.2.4 Changelog:
- Fixed Ragno's AI breaking if Freakager uses anticheese attack while Ragno is using an attack
- Hopefully fixed mod crashing on server startup (thanks to min_01 for some help with this one)
- Updated Toki Pona localization
1.2.3Релиз1.20.1 · 27 января 2025 г.
Illage and Spillage: Respillaged 1.2.3 Changelog
~ General Additions & Changes:
- Added a config option for mobs Totem of Banishment can banish
- Added a config option for the max amount of machines Engineer can build
- Added config options for each boss' max health
- Added ULTIMATE NIGHTMARE mode. Isn't really working properly and is performance intensive; use at your own peril
- Reorganized the config file to be sorted by each mob
- Added Russian localization
- Added Korean localization
- Added Toki Pona localization
- Updated Spanish localization
~ Mob Changes:
- Engineer's unit build cooldown no longer ticks down if he has the max amount of units deployed (so he won't instantly build another machine after one gets destroyed)
- Reduced amount of arrows Chagrin Sentry needs to fire before overheating
- Hay bale armor visual now uses render layer instead of separate entity (way cleaner and less buggy)
- Increased healing rate of Hinder
- Several mob sounds now actually emit from and follow the mob they originate from
~ Freakager & Ragno Changes:
- Added new Freakager attack that is only used if he gets stuck inside something or in water (mainly meant to counter some cheese methods for phase 1). Freakager will also use this attack if dismounted from ragno
- Increased scythe hitbox size
- Removed Freakager projectile resistance
- Freakager now receives less damage from all sources when Ragno is not stunned
- Funnybones' bones are now the same color as they are
- Reduced Funnybone health
- Reduced Trick or Treat health
- Reduced Ragno health
- Minions can now be affected by Freakager/Ragno's attacks
- Improved webbed effect layer texture
- Improved axe and scythe models (they no longer look like 8 sheets of paper)
- Freakager can now attack baby villagers
- Eyesores are now a little bit more alarmed when Ragno finally snaps
- Ragno now attacks all mobs when insane
- Reduced Ragno's stun health when above half health during phase 2
- Ragno's grab now has a longer windup time
~ Misc Changes:
- Magispeller now uses attacks based on their actual ranges (before every attack was either any range or point blank)
- Spellbound Execution music disc texture has been overhauled
~ Bug Fixes:
- Fixed Crocofang charge sound not being interrupted if it gets stunned
- Fixed Crocofang looking at its target while charging
- Fixed Funnybones' bones not being blockable by shields
- Fixed Old Freakager, Old Ragno, and Old Magispeller not being in the raiders tag
- Fixed Old Freakager, Old Ragno, and Old Magispeller missing loot tables
- Fixed one of the Trick or Treats using the wrong particles
- Fixed Ragno being able to take damage during phase transition
- Fixed Ragno being able to burrow into the air
- Ragno's grab now uses entity mounting (way cleaner and less buggy than old method)
- Fixed camera shaking weirdly when game is paused and there's a camera shake nearby
- Possibly some other minor tweaks/fixes I don't remember off the top of my head
Questions? Suggestions? Want to follow development progress? Join the Discord! https://discord.gg/n8VW3xyG8K
1.2.2Релиз1.20.1 · 3 ноября 2024 г.
Illage and Spillage: Respillaged 1.2.2 changelog
Freakager & Ragno:
- Added additional sounds to phase transition
- Slightly modified how the phase transition theme works
- Added config option for webbed screen overlay
Bug Fixes:
- Hopefully fixed the new server crash
- Hopefully fixed a random elusive crash involving Freakager
1.2.1Релиз1.20.1 · 2 ноября 2024 г.
Illage and Spillage: Respillaged 1.2.1 Changelog:
Additions:
Added Old Freakager. You can add it to the boss randomizer in the config or /summon it
Added Chinese localization
Bug Fixes:
Fixed Freakager being able to be on fire during the phase transition
Fixed jumpscare config option not working
Hopefully fixed crash on servers (let me know if this actually worked)
Slight adjustments to the jumpscare
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