
Identity Fix (Morph) - NEW LOGO
Fixed Identity (Morph) for Forge and Fabric and NeoForge
Обновлён 27 мая 2026 г. · опубликован 21 апреля 2025 г.
Identity (Unofficial Forge, NeoForge and Fabric Port)
This is an unofficial port of the Identity mod by Draylar1 for modern Minecraft versions.
The original mod is no longer maintained and does not support current loaders or versions.
This project focuses on keeping Identity usable with current Forge, NeoForge, and Fabric modpacks.
Supported versions
Forge 1.20.1
Fabric 1.20.1 and 1.21.1
NeoForge 1.21.1
Controls
Open the identity menu by pressing # (the key on the left from 1)
Features
Morph into vanilla and modded mobs
Reworked internals for better stability
Fixed identity menu issues such as scrolling and layout bugs
Reduced performance issues when opening the menu
Config system for flying, aquatic, and special mob behavior
Known issues
Ice and Fire dragons appear as babies when morphed
Sea Serpents are invisible
Some flying and aquatic mobs may feel floaty or lack proper movement
Some GeckoLib entities do not fully animate
Compatibility notes
Compatible with BjornLib since version 2.3
Compatible with Sculk Horde
Dragon Mount mods no longer crash, but morphing them is not supported
Planned work
Improved GeckoLib animation support
Expanded config options for custom mob behavior
Ongoing compatibility and performance fixes
Disclaimer
This is an unofficial port of Identity by Draylar1.
All credit goes to the original author.
This project exists only to keep the mod functional on modern loaders.
Версии
| Версия | Канал | Игра | Загрузчики | Дата | Скачать |
|---|---|---|---|---|---|
| NeoForge-2.1.1.1 | Релиз | 1.21.1 | neoforge | 27 мая 2026 г. | .jar (689 КБ) |
| Fabric-2.1.1.1 | Релиз | 1.21.1 | fabric | 27 мая 2026 г. | .jar (679 КБ) |
| NeoForge-2.1.1 | Релиз | 1.20.5 | neoforge | 27 мая 2026 г. | .jar (551 КБ) |
| Fabric-2.1.1 | Релиз | 1.20.5 | fabric | 27 мая 2026 г. | .jar (541 КБ) |
| NeoForge-2.1.1 | Релиз | 1.20.6 | neoforge | 27 мая 2026 г. | .jar (549 КБ) |
| Fabric-2.1.1 | Релиз | 1.20.6 | fabric | 27 мая 2026 г. | .jar (540 КБ) |
| NeoForge-2.1.1 | Релиз | 1.21.1 | neoforge | 27 мая 2026 г. | .jar (689 КБ) |
| Fabric-2.1.1 | Релиз | 1.21.1 | fabric | 27 мая 2026 г. | .jar (679 КБ) |
| NeoForge-2.1.1 | Релиз | 1.21.11 | neoforge | 26 мая 2026 г. | .jar (674 КБ) |
| Fabric-2.1.1 | Релиз | 1.21.11 | fabric | 26 мая 2026 г. | .jar (677 КБ) |
| NeoForge-2.1.1 | Релиз | 1.21.10 | neoforge | 26 мая 2026 г. | .jar (700 КБ) |
| Fabric-2.1.1 | Релиз | 1.21.10 | fabric | 26 мая 2026 г. | .jar (690 КБ) |
| NeoForge-2.1.1 | Релиз | 1.21.9 | neoforge | 26 мая 2026 г. | .jar (698 КБ) |
| Fabric-2.1.1 | Релиз | 1.21.9 | fabric | 26 мая 2026 г. | .jar (688 КБ) |
| NeoForge-2.1.1 | Релиз | 1.21.8 | neoforge | 26 мая 2026 г. | .jar (705 КБ) |
Показаны последние 15 из 133 версий. Все версии — на Modrinth.
Ченджлог
NeoForge-2.1.1.1Релиз1.21.1 · 27 мая 2026 г.
Identity2 Public Changelog
2026-04-29
Ability and Behavior Fixes
- Fixed and added several identity abilities and behavior hooks across supported branches.
- Restored Ender Dragon animation handling and destructive behavior.
- Fixed Iron Golem health synchronization.
- Fixed Ravager, Iron Golem, and Hoglin attack animations.
- Unlocked baby variants where supported.
- Restored sunlight burning damage behavior.
- Added Shulker teleportation and attack behavior.
- Added Guardian attack behavior.
- Added several additional ability fixes and behavior improvements.
Notes
- For the full changelog, check previous Discord posts.
2026-02-26
Respawn Progression Sync Fix
Fixes
- Added a proper custom data merge from the old player entity to the new respawned entity.
- Rebuilt the unlock cache on respawn and forced a fresh packet sync.
- Synced both
identity2.unlocked_identities_cacheandidentity2.unlocked_identity_variants_cacheafter respawn so the client UI stays aligned with server progression data.
Why this was needed
- Unlocks could appear to reset after death or respawn even though the data still existed server side.
- The morph UI reads cached values, so stale or missing cache sync could show an empty unlock list.
2026-02-25
Important
Is this 1.21.1? Yes.
Is it stable? It should be, but it is still in beta.
This build is currently available only for 1.21.1.
Other versions will be re released shortly.
New in this update
- Variant support has been heavily improved for both vanilla and modded mobs.
- The game now attempts to automatically discover variant types instead of relying only on hardcoded lists.
- Morph variant data is now saved and applied generically, improving compatibility with special mob forms.
- Variant entries are deduplicated, preventing repeated forms in the UI.
- Illusioner abilities are now fully integrated into the morph system.
- Removed an accidental duplicate mixin.
Fixes
- Fixed Ender Dragon dying when morphing into it.
- Fixed missing config file generation.
- Fixed entities not being properly immune in Creative mode.
- Fixed entities slowly descending when not holding the jump key.
- Began addressing the
loseAllMorphsOnDeathissue. This fix is still in progress and remains in beta.
What this means for players
- More mobs should correctly display their different forms in the morph UI.
- Modded mobs with multiple forms are now far more likely to work without custom integration.
- Existing vanilla variants such as sheep colors and other known forms continue to function properly.
Fabric-2.1.1.1Релиз1.21.1 · 27 мая 2026 г.
Identity2 Public Changelog
2026-04-29
Ability and Behavior Fixes
- Fixed and added several identity abilities and behavior hooks across supported branches.
- Restored Ender Dragon animation handling and destructive behavior.
- Fixed Iron Golem health synchronization.
- Fixed Ravager, Iron Golem, and Hoglin attack animations.
- Unlocked baby variants where supported.
- Restored sunlight burning damage behavior.
- Added Shulker teleportation and attack behavior.
- Added Guardian attack behavior.
- Added several additional ability fixes and behavior improvements.
Notes
- For the full changelog, check previous Discord posts.
2026-02-26
Respawn Progression Sync Fix
Fixes
- Added a proper custom data merge from the old player entity to the new respawned entity.
- Rebuilt the unlock cache on respawn and forced a fresh packet sync.
- Synced both
identity2.unlocked_identities_cacheandidentity2.unlocked_identity_variants_cacheafter respawn so the client UI stays aligned with server progression data.
Why this was needed
- Unlocks could appear to reset after death or respawn even though the data still existed server side.
- The morph UI reads cached values, so stale or missing cache sync could show an empty unlock list.
2026-02-25
Important
Is this 1.21.1? Yes.
Is it stable? It should be, but it is still in beta.
This build is currently available only for 1.21.1.
Other versions will be re released shortly.
New in this update
- Variant support has been heavily improved for both vanilla and modded mobs.
- The game now attempts to automatically discover variant types instead of relying only on hardcoded lists.
- Morph variant data is now saved and applied generically, improving compatibility with special mob forms.
- Variant entries are deduplicated, preventing repeated forms in the UI.
- Illusioner abilities are now fully integrated into the morph system.
- Removed an accidental duplicate mixin.
Fixes
- Fixed Ender Dragon dying when morphing into it.
- Fixed missing config file generation.
- Fixed entities not being properly immune in Creative mode.
- Fixed entities slowly descending when not holding the jump key.
- Began addressing the
loseAllMorphsOnDeathissue. This fix is still in progress and remains in beta.
What this means for players
- More mobs should correctly display their different forms in the morph UI.
- Modded mobs with multiple forms are now far more likely to work without custom integration.
- Existing vanilla variants such as sheep colors and other known forms continue to function properly.
NeoForge-2.1.1Релиз1.20.5 · 27 мая 2026 г.
Identity2 Public Changelog
2026-04-29
Ability and Behavior Fixes
- Fixed and added several identity abilities and behavior hooks across supported branches.
- Restored Ender Dragon animation handling and destructive behavior.
- Fixed Iron Golem health synchronization.
- Fixed Ravager, Iron Golem, and Hoglin attack animations.
- Unlocked baby variants where supported.
- Restored sunlight burning damage behavior.
- Added Shulker teleportation and attack behavior.
- Added Guardian attack behavior.
- Added several additional ability fixes and behavior improvements.
Notes
- For the full changelog, check previous Discord posts.
2026-02-26
Respawn Progression Sync Fix
Fixes
- Added a proper custom data merge from the old player entity to the new respawned entity.
- Rebuilt the unlock cache on respawn and forced a fresh packet sync.
- Synced both
identity2.unlocked_identities_cacheandidentity2.unlocked_identity_variants_cacheafter respawn so the client UI stays aligned with server progression data.
Why this was needed
- Unlocks could appear to reset after death or respawn even though the data still existed server side.
- The morph UI reads cached values, so stale or missing cache sync could show an empty unlock list.
2026-02-25
Important
Is this 1.20.5? Yes.
Is it stable? It should be, but it is still in beta.
This build is currently available only for 1.20.5.
Other versions will be re released shortly.
New in this update
- Variant support has been heavily improved for both vanilla and modded mobs.
- The game now attempts to automatically discover variant types instead of relying only on hardcoded lists.
- Morph variant data is now saved and applied generically, improving compatibility with special mob forms.
- Variant entries are deduplicated, preventing repeated forms in the UI.
- Illusioner abilities are now fully integrated into the morph system.
- Removed an accidental duplicate mixin.
Fixes
- Fixed Ender Dragon dying when morphing into it.
- Fixed missing config file generation.
- Fixed entities not being properly immune in Creative mode.
- Fixed entities slowly descending when not holding the jump key.
- Began addressing the
loseAllMorphsOnDeathissue. This fix is still in progress and remains in beta.
What this means for players
- More mobs should correctly display their different forms in the morph UI.
- Modded mobs with multiple forms are now far more likely to work without custom integration.
- Existing vanilla variants such as sheep colors and other known forms continue to function properly.
Fabric-2.1.1Релиз1.20.5 · 27 мая 2026 г.
Identity2 Public Changelog
2026-04-29
Ability and Behavior Fixes
- Fixed and added several identity abilities and behavior hooks across supported branches.
- Restored Ender Dragon animation handling and destructive behavior.
- Fixed Iron Golem health synchronization.
- Fixed Ravager, Iron Golem, and Hoglin attack animations.
- Unlocked baby variants where supported.
- Restored sunlight burning damage behavior.
- Added Shulker teleportation and attack behavior.
- Added Guardian attack behavior.
- Added several additional ability fixes and behavior improvements.
Notes
- For the full changelog, check previous Discord posts.
2026-02-26
Respawn Progression Sync Fix
Fixes
- Added a proper custom data merge from the old player entity to the new respawned entity.
- Rebuilt the unlock cache on respawn and forced a fresh packet sync.
- Synced both
identity2.unlocked_identities_cacheandidentity2.unlocked_identity_variants_cacheafter respawn so the client UI stays aligned with server progression data.
Why this was needed
- Unlocks could appear to reset after death or respawn even though the data still existed server side.
- The morph UI reads cached values, so stale or missing cache sync could show an empty unlock list.
2026-02-25
Important
Is this 1.20.5? Yes.
Is it stable? It should be, but it is still in beta.
This build is currently available only for 1.20.5.
Other versions will be re released shortly.
New in this update
- Variant support has been heavily improved for both vanilla and modded mobs.
- The game now attempts to automatically discover variant types instead of relying only on hardcoded lists.
- Morph variant data is now saved and applied generically, improving compatibility with special mob forms.
- Variant entries are deduplicated, preventing repeated forms in the UI.
- Illusioner abilities are now fully integrated into the morph system.
- Removed an accidental duplicate mixin.
Fixes
- Fixed Ender Dragon dying when morphing into it.
- Fixed missing config file generation.
- Fixed entities not being properly immune in Creative mode.
- Fixed entities slowly descending when not holding the jump key.
- Began addressing the
loseAllMorphsOnDeathissue. This fix is still in progress and remains in beta.
What this means for players
- More mobs should correctly display their different forms in the morph UI.
- Modded mobs with multiple forms are now far more likely to work without custom integration.
- Existing vanilla variants such as sheep colors and other known forms continue to function properly.
NeoForge-2.1.1Релиз1.20.6 · 27 мая 2026 г.
Identity2 Public Changelog
2026-04-29
Ability and Behavior Fixes
- Fixed and added several identity abilities and behavior hooks across supported branches.
- Restored Ender Dragon animation handling and destructive behavior.
- Fixed Iron Golem health synchronization.
- Fixed Ravager, Iron Golem, and Hoglin attack animations.
- Unlocked baby variants where supported.
- Restored sunlight burning damage behavior.
- Added Shulker teleportation and attack behavior.
- Added Guardian attack behavior.
- Added several additional ability fixes and behavior improvements.
Notes
- For the full changelog, check previous Discord posts.
2026-02-26
Respawn Progression Sync Fix
Fixes
- Added a proper custom data merge from the old player entity to the new respawned entity.
- Rebuilt the unlock cache on respawn and forced a fresh packet sync.
- Synced both
identity2.unlocked_identities_cacheandidentity2.unlocked_identity_variants_cacheafter respawn so the client UI stays aligned with server progression data.
Why this was needed
- Unlocks could appear to reset after death or respawn even though the data still existed server side.
- The morph UI reads cached values, so stale or missing cache sync could show an empty unlock list.
2026-02-25
Important
Is this 1.20.6? Yes.
Is it stable? It should be, but it is still in beta.
This build is currently available only for 1.20.6.
Other versions will be re released shortly.
New in this update
- Variant support has been heavily improved for both vanilla and modded mobs.
- The game now attempts to automatically discover variant types instead of relying only on hardcoded lists.
- Morph variant data is now saved and applied generically, improving compatibility with special mob forms.
- Variant entries are deduplicated, preventing repeated forms in the UI.
- Illusioner abilities are now fully integrated into the morph system.
- Removed an accidental duplicate mixin.
Fixes
- Fixed Ender Dragon dying when morphing into it.
- Fixed missing config file generation.
- Fixed entities not being properly immune in Creative mode.
- Fixed entities slowly descending when not holding the jump key.
- Began addressing the
loseAllMorphsOnDeathissue. This fix is still in progress and remains in beta.
What this means for players
- More mobs should correctly display their different forms in the morph UI.
- Modded mobs with multiple forms are now far more likely to work without custom integration.
- Existing vanilla variants such as sheep colors and other known forms continue to function properly.
Fabric-2.1.1Релиз1.20.6 · 27 мая 2026 г.
Identity2 Public Changelog
2026-04-29
Ability and Behavior Fixes
- Fixed and added several identity abilities and behavior hooks across supported branches.
- Restored Ender Dragon animation handling and destructive behavior.
- Fixed Iron Golem health synchronization.
- Fixed Ravager, Iron Golem, and Hoglin attack animations.
- Unlocked baby variants where supported.
- Restored sunlight burning damage behavior.
- Added Shulker teleportation and attack behavior.
- Added Guardian attack behavior.
- Added several additional ability fixes and behavior improvements.
Notes
- For the full changelog, check previous Discord posts.
2026-02-26
Respawn Progression Sync Fix
Fixes
- Added a proper custom data merge from the old player entity to the new respawned entity.
- Rebuilt the unlock cache on respawn and forced a fresh packet sync.
- Synced both
identity2.unlocked_identities_cacheandidentity2.unlocked_identity_variants_cacheafter respawn so the client UI stays aligned with server progression data.
Why this was needed
- Unlocks could appear to reset after death or respawn even though the data still existed server side.
- The morph UI reads cached values, so stale or missing cache sync could show an empty unlock list.
2026-02-25
Important
Is this 1.20.6? Yes.
Is it stable? It should be, but it is still in beta.
This build is currently available only for 1.20.6.
Other versions will be re released shortly.
New in this update
- Variant support has been heavily improved for both vanilla and modded mobs.
- The game now attempts to automatically discover variant types instead of relying only on hardcoded lists.
- Morph variant data is now saved and applied generically, improving compatibility with special mob forms.
- Variant entries are deduplicated, preventing repeated forms in the UI.
- Illusioner abilities are now fully integrated into the morph system.
- Removed an accidental duplicate mixin.
Fixes
- Fixed Ender Dragon dying when morphing into it.
- Fixed missing config file generation.
- Fixed entities not being properly immune in Creative mode.
- Fixed entities slowly descending when not holding the jump key.
- Began addressing the
loseAllMorphsOnDeathissue. This fix is still in progress and remains in beta.
What this means for players
- More mobs should correctly display their different forms in the morph UI.
- Modded mobs with multiple forms are now far more likely to work without custom integration.
- Existing vanilla variants such as sheep colors and other known forms continue to function properly.
NeoForge-2.1.1Релиз1.21.1 · 27 мая 2026 г.
Identity2 Public Changelog
2026-04-29
Ability and Behavior Fixes
- Fixed and added several identity abilities and behavior hooks across supported branches.
- Restored Ender Dragon animation handling and destructive behavior.
- Fixed Iron Golem health synchronization.
- Fixed Ravager, Iron Golem, and Hoglin attack animations.
- Unlocked baby variants where supported.
- Restored sunlight burning damage behavior.
- Added Shulker teleportation and attack behavior.
- Added Guardian attack behavior.
- Added several additional ability fixes and behavior improvements.
Notes
- For the full changelog, check previous Discord posts.
2026-02-26
Respawn Progression Sync Fix
Fixes
- Added a proper custom data merge from the old player entity to the new respawned entity.
- Rebuilt the unlock cache on respawn and forced a fresh packet sync.
- Synced both
identity2.unlocked_identities_cacheandidentity2.unlocked_identity_variants_cacheafter respawn so the client UI stays aligned with server progression data.
Why this was needed
- Unlocks could appear to reset after death or respawn even though the data still existed server side.
- The morph UI reads cached values, so stale or missing cache sync could show an empty unlock list.
2026-02-25
Important
Is this 1.21.1? Yes.
Is it stable? It should be, but it is still in beta.
This build is currently available only for 1.21.1.
Other versions will be re released shortly.
New in this update
- Variant support has been heavily improved for both vanilla and modded mobs.
- The game now attempts to automatically discover variant types instead of relying only on hardcoded lists.
- Morph variant data is now saved and applied generically, improving compatibility with special mob forms.
- Variant entries are deduplicated, preventing repeated forms in the UI.
- Illusioner abilities are now fully integrated into the morph system.
- Removed an accidental duplicate mixin.
Fixes
- Fixed Ender Dragon dying when morphing into it.
- Fixed missing config file generation.
- Fixed entities not being properly immune in Creative mode.
- Fixed entities slowly descending when not holding the jump key.
- Began addressing the
loseAllMorphsOnDeathissue. This fix is still in progress and remains in beta.
What this means for players
- More mobs should correctly display their different forms in the morph UI.
- Modded mobs with multiple forms are now far more likely to work without custom integration.
- Existing vanilla variants such as sheep colors and other known forms continue to function properly.
Fabric-2.1.1Релиз1.21.1 · 27 мая 2026 г.
Identity2 Public Changelog
2026-04-29
Ability and Behavior Fixes
- Fixed and added several identity abilities and behavior hooks across supported branches.
- Restored Ender Dragon animation handling and destructive behavior.
- Fixed Iron Golem health synchronization.
- Fixed Ravager, Iron Golem, and Hoglin attack animations.
- Unlocked baby variants where supported.
- Restored sunlight burning damage behavior.
- Added Shulker teleportation and attack behavior.
- Added Guardian attack behavior.
- Added several additional ability fixes and behavior improvements.
Notes
- For the full changelog, check previous Discord posts.
2026-02-26
Respawn Progression Sync Fix
Fixes
- Added a proper custom data merge from the old player entity to the new respawned entity.
- Rebuilt the unlock cache on respawn and forced a fresh packet sync.
- Synced both
identity2.unlocked_identities_cacheandidentity2.unlocked_identity_variants_cacheafter respawn so the client UI stays aligned with server progression data.
Why this was needed
- Unlocks could appear to reset after death or respawn even though the data still existed server side.
- The morph UI reads cached values, so stale or missing cache sync could show an empty unlock list.
2026-02-25
Important
Is this 1.21.1? Yes.
Is it stable? It should be, but it is still in beta.
This build is currently available only for 1.21.1.
Other versions will be re released shortly.
New in this update
- Variant support has been heavily improved for both vanilla and modded mobs.
- The game now attempts to automatically discover variant types instead of relying only on hardcoded lists.
- Morph variant data is now saved and applied generically, improving compatibility with special mob forms.
- Variant entries are deduplicated, preventing repeated forms in the UI.
- Illusioner abilities are now fully integrated into the morph system.
- Removed an accidental duplicate mixin.
Fixes
- Fixed Ender Dragon dying when morphing into it.
- Fixed missing config file generation.
- Fixed entities not being properly immune in Creative mode.
- Fixed entities slowly descending when not holding the jump key.
- Began addressing the
loseAllMorphsOnDeathissue. This fix is still in progress and remains in beta.
What this means for players
- More mobs should correctly display their different forms in the morph UI.
- Modded mobs with multiple forms are now far more likely to work without custom integration.
- Existing vanilla variants such as sheep colors and other known forms continue to function properly.
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