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Mineforgian

HyphaPiracea

Channel the Garden's Rot; Steal the Works of the Worlds; Bridge the Gap

14K загрузок61 подписчиковMITfabricneoforge

Обновлён 25 марта 2025 г. · опубликован 4 ноября 2024 г.

  • A Circuit in a Leyfield in a Circuit...

You Wouldn't Steal a Nether Fortress...

HyphaPiracea

HyphaPiracea is a mod about using Rotten Fungal Magitech to steal structures from Beyond the Worlds' Edge, and then conveniently place them into your world.

Note: This mod is early in development, features are not finalised.

Hyphal Circuits

Using Hyphaline, you can create Electrical Hyphal Circuits.

Connect components with Hyphaline, Hyphal Nodes, or just face-to-face.

Create branches by Etching Hyphal Nodes with an Axe.

Enjoy the Wonders of Voltage, Amperage, and actually having to build your Circuit like a Circuit!

The Magnetic Leyfield

When Current flows through a Hyphaline, it will generate a Magnetic Leyfield in the World.

Charged Objects that pass through the field will be disrupted, and have their trajectories altered.

When creating a ring of Hyphaline, the current will typically be significantly stronger inside the ring than outside.

Ponder the Marvels of Electromagnetism!

The Piraceatic Leukbox

The Piraceatic Leukbox is a device capable of 'installing' Structures into the world via Keyed Discs.

To Operate, insert the Disc into the Leukbox and provide it with power via a Hyphal Circuit. The Leukbox will then begin to generate a structure.

However, the Leukbox can only place blocks in the presence of a sufficiently strong Leyfield, and can only place blocks where the direction of their field opposes its own.

Both the Leukbox and target position must have a Field Strength above the Disc's threshold, and the field must flow in Different Directions at both points.

Note: Keyed Discs are not yet obtainable in Survival

Версии

ВерсияКаналИграЗагрузчикиДатаСкачать
0.1.3.1.neoforgeБета1.21.1neoforge25 марта 2025 г..jar (790 КБ)
0.1.3.1.fabricБета1.21.1fabric25 марта 2025 г..jar (815 КБ)
0.1.3.neoforgeБета1.21.1neoforge14 марта 2025 г..jar (789 КБ)
0.1.3.fabricБета1.21.1fabric14 марта 2025 г..jar (815 КБ)
0.1.2.1.neoforgeБета1.21.1neoforge28 ноября 2024 г..jar (744 КБ)
0.1.2.1.fabricБета1.21.1fabric28 ноября 2024 г..jar (766 КБ)
0.1.2.neoforgeБета1.21.1neoforge9 ноября 2024 г..jar (744 КБ)
0.1.2.fabricБета1.21.1fabric9 ноября 2024 г..jar (766 КБ)
0.1.1.1.neoforgeБета1.21.1neoforge4 ноября 2024 г..jar (724 КБ)
0.1.1.1.fabricБета1.21.1fabric4 ноября 2024 г..jar (745 КБ)
0.1.1.neoforgeБета1.21.1neoforge4 ноября 2024 г..jar (724 КБ)
0.1.1.fabricБета1.21.1fabric4 ноября 2024 г..jar (745 КБ)
0.1.0.neoforgeБета1.21.1neoforge4 ноября 2024 г..jar (660 КБ)
0.1.0.fabricБета1.21.1fabric4 ноября 2024 г..jar (680 КБ)

Ченджлог

0.1.3.1.neoforgeБета1.21.1 · 25 марта 2025 г.

Misc

  • Updated homepage url to the modrinth page, rather than the github page.
  • Adjusted Sporeberry positioning in Food & Drinks tab.

Optimisations

  • Minor potential optimisation to Leukbox block placement

Bug Fixes

  • Fixed a potential issue with block entities being given the wrong position info when placed by Leukboxes.
  • Ensure that render state has correct blend mode when rendering the horizon effect (should fix compat issue with any mods that don't set it correctly).
  • Made sure to actually include access wideners, to avoid potential issues (Fabric).
0.1.3.1.fabricБета1.21.1 · 25 марта 2025 г.

Misc

  • Updated homepage url to the modrinth page, rather than the github page.
  • Adjusted Sporeberry positioning in Food & Drinks tab.

Optimisations

  • Minor potential optimisation to Leukbox block placement

Bug Fixes

  • Fixed a potential issue with block entities being given the wrong position info when placed by Leukboxes.
  • Ensure that render state has correct blend mode when rendering the horizon effect (should fix compat issue with any mods that don't set it correctly).
  • Made sure to actually include access wideners, to avoid potential issues (Fabric).
0.1.3.neoforgeБета1.21.1 · 14 марта 2025 г.

New Items

  • Added Leukbox Lock
    • Creative item (for now at least)
    • Can be renamed in an anvil
    • Can be used on keyed discs and leukboxes to lock them, only allowing discs to be used on boxes with matching locks
    • Can also be used to disable/reenable manual interaction with a leukbox

Hyphal Conductors

  • Added wood variants of the Hyphal Conductor
    • Adjusted Hyphal Conductor's textures
    • Adjusted Hyphal Conductor's sounds
    • Adjusted Hyphal Conductor's recipe

Keyed Discs

  • Allow Keyed Discs to store Structure Templates

Misc Changes

  • Piraceatic Globs are now edible... technically.
  • Added some item/block tags

Bugfixes

  • Fixed some weird crash with Leukbox text
0.1.3.fabricБета1.21.1 · 14 марта 2025 г.

New Items

  • Added Leukbox Lock
    • Creative item (for now at least)
    • Can be renamed in an anvil
    • Can be used on keyed discs and leukboxes to lock them, only allowing discs to be used on boxes with matching locks
    • Can also be used to disable/reenable manual interaction with a leukbox

Hyphal Conductors

  • Added wood variants of the Hyphal Conductor
    • Adjusted Hyphal Conductor's textures
    • Adjusted Hyphal Conductor's sounds
    • Adjusted Hyphal Conductor's recipe

Keyed Discs

  • Allow Keyed Discs to store Structure Templates

Misc Changes

  • Piraceatic Globs are now edible... technically.
  • Added some item/block tags

Bugfixes

  • Fixed some weird crash with Leukbox text
0.1.2.1.neoforgeБета1.21.1 · 28 ноября 2024 г.
  • Fixed incorrect mod icon path
0.1.2.1.fabricБета1.21.1 · 28 ноября 2024 г.
  • Fixed incorrect mod icon path
0.1.2.neoforgeБета1.21.1 · 9 ноября 2024 г.

Azimuldey Mass and Hyphal Node

  • Tweaked model, etching a face now also adds indicators to the other faces, so you can tell whether a face is etched or not, even when it is covered

Hyphal Conductor

  • Holding slimeballs in the offhand whilst placing wires will now automatically slime the conductor

Hyphaline

  • Optimised Hyphaline rendering
  • Hyphalines with 0 range of influence (ie Ferric Wardline) no longer spawn fairy fog particles

Stormsap/Creative Cell

  • Fixed the positive side of cells incorrectly having the lower voltage
    • This means that existing circuits will now have their currents/voltages/magnetic fields reversed
  • Tweaked how Stormsap Cell recharging is calculated
  • Removed the ability to toggle Stormsap Cells with redstone because it made no logical sense and was being kind of weird with charging
    • Wanted to toggle cells anyway? We had a tool for that: It was called "Circuit Switch"
    • Toggling Creative Cells is still supported because they're like magic or whatever and can't recharge

Hyphal Ammeter/Voltmeter

  • Ammeters and Voltmeters with negative readings no longer emit comparator signals

Sporeberry/Chargeball

  • The Charged status effects can now reduce your fall damage, if the Leyfield pushes on you upwards, to the amount you would be expected to take at that downwards velocity
  • Charged status effects now sample from the average of the eight corners of the entity's hitbox, rather than just the base of its hitbox

Leyfield

  • Leyfield sky effect now fades in/out smoothly, and slightly slower
  • Leyfield Magnetometer item now sample the Leyfield strength at the user's eye position, rather than their base position
  • Tweaked Leyfield background noise calculations

Leukbox

  • Leukbox can no longer destroy 'Azimuldey' or 'Piraceatic' blocks (ie basically anything from the mod), or blocks with certain c: steel block tags
  • Tweaked Leukbox particle positioning and criteria
  • Slowed down Piraceatic TAR decay speed
  • Leukbox should now load nearby chunks when placing blocks, to ensure wardlines are loaded
  • Adjusted structure placement positioning, structures will try to be placed at ground level, based on the height in front of the Leukbox, up to a limit

Creative Mode Tabs

  • Added Azimulic/Hyphal Stem and Piraceatic Glob/Globglass to the appropriate vanilla tabs
  • Added the Creative Cell to the Operator Tab

Rebalancing

  • Tweaked recipe for Azimuldey Mass (output 8 -> 24)
  • Tweaked recipe for Ogral Hyphaline (output 4 -> 2)

General Bugfixes

  • Fixed 'Magetic' typo in the Leyfield Magnetometer UI
  • Fixed Leyfield Magnetometer changing reading whilst game is paused
  • Fix NeoForge client world tick events happening every client tick tick instead, causing fae fog particles to spawn and build up whilst the game is paused
  • Fixed missing block break particles for Stormsap Cell
  • Fixed Hyphalines not rendering sometimes
  • Fixed and unusual triangle at one end of Hyphalines
  • Fixed Piraceatic TAR sometimes getting left behind when placing 'fragile' blocks
  • Fixed EM dust particles flickering sometimes shortly after spawning
  • Fixed large EM dust particles spawning with incorrect velocity
0.1.2.fabricБета1.21.1 · 9 ноября 2024 г.

Azimuldey Mass and Hyphal Node

  • Tweaked model, etching a face now also adds indicators to the other faces, so you can tell whether a face is etched or not, even when it is covered

Hyphal Conductor

  • Holding slimeballs in the offhand whilst placing wires will now automatically slime the conductor

Hyphaline

  • Optimised Hyphaline rendering
  • Hyphalines with 0 range of influence (ie Ferric Wardline) no longer spawn fairy fog particles

Stormsap/Creative Cell

  • Fixed the positive side of cells incorrectly having the lower voltage
    • This means that existing circuits will now have their currents/voltages/magnetic fields reversed
  • Tweaked how Stormsap Cell recharging is calculated
  • Removed the ability to toggle Stormsap Cells with redstone because it made no logical sense and was being kind of weird with charging
    • Wanted to toggle cells anyway? We had a tool for that: It was called "Circuit Switch"
    • Toggling Creative Cells is still supported because they're like magic or whatever and can't recharge

Hyphal Ammeter/Voltmeter

  • Ammeters and Voltmeters with negative readings no longer emit comparator signals

Sporeberry/Chargeball

  • The Charged status effects can now reduce your fall damage, if the Leyfield pushes on you upwards, to the amount you would be expected to take at that downwards velocity
  • Charged status effects now sample from the average of the eight corners of the entity's hitbox, rather than just the base of its hitbox

Leyfield

  • Leyfield sky effect now fades in/out smoothly, and slightly slower
  • Leyfield Magnetometer item now sample the Leyfield strength at the user's eye position, rather than their base position
  • Tweaked Leyfield background noise calculations

Leukbox

  • Leukbox can no longer destroy 'Azimuldey' or 'Piraceatic' blocks (ie basically anything from the mod), or blocks with certain c: steel block tags
  • Tweaked Leukbox particle positioning and criteria
  • Slowed down Piraceatic TAR decay speed
  • Leukbox should now load nearby chunks when placing blocks, to ensure wardlines are loaded
  • Adjusted structure placement positioning, structures will try to be placed at ground level, based on the height in front of the Leukbox, up to a limit

Creative Mode Tabs

  • Added Azimulic/Hyphal Stem and Piraceatic Glob/Globglass to the appropriate vanilla tabs
  • Added the Creative Cell to the Operator Tab

Rebalancing

  • Tweaked recipe for Azimuldey Mass (output 8 -> 24)
  • Tweaked recipe for Ogral Hyphaline (output 4 -> 2)

General Bugfixes

  • Fixed 'Magetic' typo in the Leyfield Magnetometer UI
  • Fixed Leyfield Magnetometer changing reading whilst game is paused
  • Fix NeoForge client world tick events happening every client tick tick instead, causing fae fog particles to spawn and build up whilst the game is paused
  • Fixed missing block break particles for Stormsap Cell
  • Fixed Hyphalines not rendering sometimes
  • Fixed and unusual triangle at one end of Hyphalines
  • Fixed Piraceatic TAR sometimes getting left behind when placing 'fragile' blocks
  • Fixed EM dust particles flickering sometimes shortly after spawning
  • Fixed large EM dust particles spawning with incorrect velocity

Полная история изменений — на Modrinth.

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