
Hyperslide - a movement mod
all your favourite game's movement mechanics!
Обновлён 12 июня 2025 г. · опубликован 7 сентября 2024 г.
this is an incomplete version of the description with no gifs and images, if you want the full description please check the mod out on curseforge, hyperslide (previously known as movement arrows) is a Movement Mod inspired by MANY Movement-Based Games movement mechanics. This mod adds a lot of different mechanics from a lot of different games so it is ok to feel like some are out of place or dont fit the experience you want!, Obviously You Can Fully Customize Each One of them Using The Config! However, Pay Attention To What You Modify, Since most Mechanics are Made to work With Each others, Disabling Or modifying One might change how the others feel and play out like! Here's a quick list of Most Abilities the mod adds:
- Wallrun
while holding the wallrun keybind Hold W to move Foward Hold S to move Backwards
- ''Smash'' (GroundPound)
Smash has different tiers defined by height, tier one is 1 to 8 blocks of fall tier 2 is 8 to 30 blocks fall distance tier 3 is 30 to 220 blocks of fall distance tier 4 is 220 to ∞ the speed, damage, particle amount, speed, lifetime and needed height can all be changed in the config.
Slide You can use slide to pass under 1 block tight gaps Slide has a super complicated and super cool momentum calculation system meaning you can do stuff like this: Slide also gets speed if you Slide Down Slopes if you are moving fast enough you can slide on Fluids like water! All of this is configurable, liquid interactions are toggleable and the momentum calculation's variables can be modified.
Slidejump/BulletJump
jumping while sliding when looking foward will just resoult in a tiny height gain and an animation jumping while sliding when looking slightly upwards or fully upwards will just resoult in a big speed boost and an animation you can ofc configure the speed of everything, and even make slidejumping possible while sneaking
- Walljump
it's in the name.
- WallHang
Wallhang allows you to grab on blocks to climb over them if you want a specific config to get added just for you just ask in the comments or discord and i'll add it!
Credits: Animations- Thebugger4 (weeeeeeeeeeeeeeeeeeeeendy helped with the wallflip animation) Textures- Thebugger4 Scripting- Thebugger4 (Yoshymaker helped developing an early version of wallrun that got scrapped) 3D Models- Thebugger4 Concepts- Thebugger4, weeeeeeeeeeeeeeeeeeeeendy
Версии
| Версия | Канал | Игра | Загрузчики | Дата | Скачать |
|---|---|---|---|---|---|
| 3.2 | Релиз | 1.20.1 | forge, neoforge | 12 июня 2025 г. | .jar (1.1 МБ) |
| 3.1 | Релиз | 1.20.1 | forge, neoforge | 23 апреля 2025 г. | .jar (830 КБ) |
| 3.0 | Релиз | 1.20.1 | forge, neoforge | 12 апреля 2025 г. | .jar (843 КБ) |
| 2.7R | Релиз | 1.20.1 | forge, neoforge | 12 января 2025 г. | .jar (973 КБ) |
| 2.6R | Релиз | 1.20.1 | forge, neoforge | 29 декабря 2024 г. | .jar (982 КБ) |
| 2.4R | Релиз | 1.20.1 | forge, neoforge | 8 декабря 2024 г. | .jar (938 КБ) |
| 2.3 | Релиз | 1.20.1 | forge, neoforge | 8 декабря 2024 г. | .jar (940 КБ) |
| 2.2R | Релиз | 1.20.1 | forge, neoforge | 4 декабря 2024 г. | .jar (930 КБ) |
| 2.1R | Релиз | 1.20.1 | forge, neoforge | 22 ноября 2024 г. | .jar (900 КБ) |
| 1.9.6 | Релиз | 1.20.1 | forge, neoforge | 22 ноября 2024 г. | .jar (900 КБ) |
| 1.9.5 | Релиз | 1.20.1 | forge, neoforge | 10 ноября 2024 г. | .jar (820 КБ) |
| 1.9.4 | Релиз | 1.20.1 | forge, neoforge | 8 ноября 2024 г. | .jar (816 КБ) |
| 1.9.3 | Релиз | 1.20.1 | forge, neoforge | 7 ноября 2024 г. | .jar (817 КБ) |
| 1.9.2 | Релиз | 1.20.1 | forge, neoforge | 7 ноября 2024 г. | .jar (817 КБ) |
| 1.9.1 | Релиз | 1.20.1 | forge, neoforge | 3 ноября 2024 г. | .jar (932 КБ) |
Показаны последние 15 из 33 версий. Все версии — на Modrinth.
Ченджлог
3.2Релиз1.20.1 · 12 июня 2025 г.
added some new items and a creative tab
3.1Релиз1.20.1 · 23 апреля 2025 г.
fixed multiplayer bugs fixed slidejump animation not playng added a config to make items override wallrun and slide arm animations
3.0Релиз1.20.1 · 12 апреля 2025 г.
fixed the hyperslide rework crashing on any pc with more than 2gb of ram, reintroduced the hyperslide rework update
2.7RРелиз1.20.1 · 12 января 2025 г.
just optimized the mod more on the serverside
2.6RРелиз1.20.1 · 29 декабря 2024 г.
Changelog added an attribute system that players can use to toggle abilities on individual players (must disable ''sync configuration and attributes'' in the config)
fixed a bug that made impossible to play the mod on certain types of servers (how did no one ever notice breh)
added first person animations for parry and slide
reworked how slide calculates speed
added wallbumps
added a magic circle that appears on the ground when a player starts a smash to warn nearby players
a lot of QoL i forgor
fixed a bug that made it possible to hover on leaves while sliding (how did no one notice)
improved performance on all particle functions vfx
2.4RРелиз1.20.1 · 8 декабря 2024 г.
-fixed how smash detects the ground again
reworked how smashjumps are handled since the height gain felt pretty random
2.3Релиз1.20.1 · 8 декабря 2024 г.
Optimized how wallrun checks for walls
Changed how Smash Detects the ground since it was causing a lot of issues with many other mods (might revert it later since it could be laggy)
You can now DashJump (ultrakill mechanic)
Changed Dash Sound When On the ground
Finally added proper magic circles to ReDdash
added a new slide animation that plays when sliding sideways
2.2RРелиз1.20.1 · 4 декабря 2024 г.
If your smashjump height would result in a lower height than your base jump height, you will perform a normal jump instead of a smashjump upon clicking the space key.
Some optimizations.
Added a new config that, when toggled to true, will display a red "!" symbol on top of the head of any player with an open parry window.
You now just need to have a speedometer in your hotbar to make it display your speed instead of having it in one of your hands.
Changed the speedometer texture.
Added configs to change how high you need to be to trigger each smash tier.
You can now add piercing of any level to projectile-boosted arrows using the config.
You can now add knockback of any level to projectile-boosted arrows using the config.
You can now make projectile-boosted arrows always crit through the config.
Projectile-boosted projectiles' physics have been reworked: the speed can no longer be set in the config because it’s not a static number. Instead, it will be the current speed of the projectile multiplied by the "Projectile Parry Speed Multiplier" configuration number.
You can now ride a projectile-parried/boosted projectile if you somehow manage to make it hit yourself.
Changed the way physics work when you bounce on water while sliding... again.
Fixed some desync issues with projectile boosts on servers with low TPS (this is the third time I’ve added this to a changelog; I just keep finding tiny problems).
The slidejump, smashjump, and air movement keys have been removed. These abilities now trigger based on your jump or movement keybinds.
Fixed a bug that made controlling any ability with WASD impossible if you had Enhanced Air Movement disabled.
Changed the way the yellow double-jump particles look since they made me want to vomit.
Changed the slidejump sound.
You can now edit some sound volumes and more in a new config called "SFX Config." Smash tier is now based on fall distance and not on how far you were from the ground before clicking the smash key.
Smashjump height is now FULLY based on fall distance. There’s no cap, so you can technically bounce for 8,000+ blocks if you fall from about 16,730.
Changed the smash texture to a pink arrow to make it fit more with the mod's theme.
reworked the way walljump direction is handled to make it feel less clunky
added 3 new projectile parry animations that play based on what items the player is holding
now projectileparried projectiles spawn a particle ''explosion'' when hitting a block or entity, you can configure spread, amount of particles, speed, and more
fixed a bunch of errors caused by unfinished scripts and broken textures
Dev Note: if you readt this thing all the way u're a hero and you deserve a cookie, i probably forgor to add some stuff just because i added/changed SO MUCH STUFF i couldn't even distinguish what was already in the previous version of the mod and what wasn't, so sorry for that, (it's not like someone reads changelogs anyways, lmao)
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