
Hydrofarm
Water-tech and farm automation: clustering tanks, smart pipes, sprinklers, hydroponic crop and tree beds, animal pens, and water power — a focused set of machines, not a whole tech tree. Fabric + NeoForge from one codebase.
- Загрузки
- 675
- Подписчики
- 3
- Обновлён
- 3 июля 2026 г.
- Лицензия
- MIT
Опубликован 21 мая 2026 г.

Hydrofarm is a compact farming-tech mod: move water, grow crops and trees, keep animals, and turn the results into items, XP, and energy. Every machine earns its slot — no sprawling tech tree, no mandatory progression grind.
Available for Fabric and NeoForge, Minecraft 26.1.x.
💧 Fluids & logistics
- Liquid Tank — stackable storage with a visible, glowing fluid level. Adjacent tanks merge into one shared pool. Holds water, lava, milk, and Liquid XP.
- Liquid Pipe & Item Pipe — auto-connecting networks that grow a port wherever they touch an inventory. Right-click a port to make it a terminal with per-face extract/insert modes and whitelist/blacklist filters.
- Liquid Siphon — slow area extraction from vanilla water; source blocks regenerate, nothing is drained dry.
- Sprinkler — ~2.5× crop growth and auto-hydration across a 9×9, fed by pipes or tanks.
- Cauldrons connect to pipes as fluid sources and sinks, on both loaders.
🌱 Growing
- Hydroponics Bed — four planter quadrants per bed, each growing the crop you configure from the cluster's shared water pool. Harvests collect automatically and trickle Liquid XP.
- Tree Farm Bed — the same idea for saplings: logs and saplings without the chopping.
- Adjacent beds form a cluster — shared water, items, and XP, managed from one GUI with cluster-wide rates.
- Works with Farmer's Delight and Croptopia crops out of the box.
🐄 Animals
- Animal Capture Net — scoop up an animal, item and all, and carry it home.
- Husbandry Bed — housed animals produce wool, eggs, milk, and honeycomb on feed-and-water cycles.
- Butcher Bed — a breeding pair sustains a steady drip of that species' slaughter loot and Liquid XP. The stock itself is never consumed.
⚡ Energy & utility
- Hydroelectric Generator — water in, energy out. Team Reborn Energy on Fabric, FE on NeoForge — plays nice with the usual tech-mod cables and machines.
- Energy Pipe & Energy Cell — simple distribution and a multiblock power bank that merges visually as it grows.
- Autocrafter — energy-powered template crafting from piped-in ingredients, with the recipe displayed on its sides and the result floating above.
- Mending Station — repairs gear with Liquid XP and energy; fully pipe-automatable.
- Monster Repulser — an energy-upkeep field that stops hostile spawns inside it.
- XP Drain — sneak on it to bank your levels as Liquid XP into an attached tank; right-click to take them back. Liquid XP also bottles into XP bottles at any bed or tank.
✨ Decoration
- Glowcubes — 17 dye-colored light blocks with a slow internal swirl.
🔌 Integrations
- Jade — cluster and bed overlays out of the box.
- ModMenu (Fabric) / Mods screen (NeoForge) — in-game config button.
- Defers to the standalone Capture Net mod when it's installed.
⚙️ Configuration
config/hydrofarm.properties (hand-editable, self-healing) or the in-game screen: render distances and toggles for bed crops and pen animals, sprinkler particle tuning, and per-bed-type Liquid XP output toggles.
Requirements
- Minecraft 26.1.x · Java 25
- Fabric: Fabric Loader 0.18.4+ and Fabric API (Team Reborn Energy is bundled)
- NeoForge: 26.1.2+
Required on both client and server.
Ченджлог
0.3.1+mc26.2Релиз26.2 · 3 июля 2026 г.
Added
- XP Drain — drain from more places. A sneaking survival player now drains XP by standing on or beside a floor drain (previously only directly on top), and by standing against or beside a wall/side-mounted drain — for example one stuck on the side of a tank. Ceiling-mounted drains remain right-click-only.
Changed
- Monster Repulser vertical range doubled — ±8 → ±16 blocks (a 33-block-tall field), so it suppresses hostile spawns well into caves and mineshafts below, not just the surface layer. The item tooltip now states the vertical reach.
Performance
- Farmland decay no longer scans a 162-block area on every farmland random-tick for all farmland in the world. Sprinklers now keep a lightweight position index, so farms far from any sprinkler (including vanilla ones) pay essentially nothing.
- Sprinklers and Hydroelectric Generators stop endlessly re-probing their neighbours for water when none is connected — they back off and retry instead of scanning every cycle.
- Butcher Beds no longer allocate a small map every tick while stocked.
0.3.1+mc26.2Релиз26.2 · 3 июля 2026 г.
Added
- XP Drain — drain from more places. A sneaking survival player now drains XP by standing on or beside a floor drain (previously only directly on top), and by standing against or beside a wall/side-mounted drain — for example one stuck on the side of a tank. Ceiling-mounted drains remain right-click-only.
Changed
- Monster Repulser vertical range doubled — ±8 → ±16 blocks (a 33-block-tall field), so it suppresses hostile spawns well into caves and mineshafts below, not just the surface layer. The item tooltip now states the vertical reach.
Performance
- Farmland decay no longer scans a 162-block area on every farmland random-tick for all farmland in the world. Sprinklers now keep a lightweight position index, so farms far from any sprinkler (including vanilla ones) pay essentially nothing.
- Sprinklers and Hydroelectric Generators stop endlessly re-probing their neighbours for water when none is connected — they back off and retry instead of scanning every cycle.
- Butcher Beds no longer allocate a small map every tick while stocked.
0.2.1+mc26.1.2Релиз26.1, 26.1.1, 26.1.2 · 3 июля 2026 г.
Added
- XP Drain — drain from more places. A sneaking survival player now drains XP by standing on or beside a floor drain (previously only directly on top), and by standing against or beside a wall/side-mounted drain — for example one stuck on the side of a tank. Ceiling-mounted drains remain right-click-only.
Changed
- Monster Repulser vertical range doubled — ±8 → ±16 blocks (a 33-block-tall field), so it suppresses hostile spawns well into caves and mineshafts below, not just the surface layer. The item tooltip now states the vertical reach.
Performance
- Farmland decay no longer scans a 162-block area on every farmland random-tick for all farmland in the world. Sprinklers now keep a lightweight position index, so farms far from any sprinkler (including vanilla ones) pay essentially nothing.
- Sprinklers and Hydroelectric Generators stop endlessly re-probing their neighbours for water when none is connected — they back off and retry instead of scanning every cycle.
- Butcher Beds no longer allocate a small map every tick while stocked.
0.2.1+mc26.1.2Релиз26.1, 26.1.1, 26.1.2 · 3 июля 2026 г.
Added
- XP Drain — drain from more places. A sneaking survival player now drains XP by standing on or beside a floor drain (previously only directly on top), and by standing against or beside a wall/side-mounted drain — for example one stuck on the side of a tank. Ceiling-mounted drains remain right-click-only.
Changed
- Monster Repulser vertical range doubled — ±8 → ±16 blocks (a 33-block-tall field), so it suppresses hostile spawns well into caves and mineshafts below, not just the surface layer. The item tooltip now states the vertical reach.
Performance
- Farmland decay no longer scans a 162-block area on every farmland random-tick for all farmland in the world. Sprinklers now keep a lightweight position index, so farms far from any sprinkler (including vanilla ones) pay essentially nothing.
- Sprinklers and Hydroelectric Generators stop endlessly re-probing their neighbours for water when none is connected — they back off and retry instead of scanning every cycle.
- Butcher Beds no longer allocate a small map every tick while stocked.
0.3.0+mc26.2Релиз26.2 · 3 июля 2026 г.
Added
- Capture Crate — a reusable, multi-capacity sibling of the Capture Net. Holds up to 10 mixed mobs at once, each with its full data preserved (variant, custom name, age, villager trades, and more).
- Right-click a mob to capture it and add it to the crate.
- Right-click the ground to release the currently selected mob; sneak + right-click to cycle which mob comes out next.
- A capacity bar shows how full the crate is at a glance.
- Crafted from a Capture Net + an Ender Chest (with iron and string).
- Like the Capture Net, the crate defers to the standalone Capture Net mod when it's installed: Hydrofarm's crate is hidden from the creative tab and its recipe disabled, so you get a single set with no duplicates. Already-filled crates keep working.
Fixed
- Mobs riding another entity — a villager sitting in a minecart, a mob in a boat, and so on — can now be captured and released correctly. Previously the net would show the mob as contained but never let it out, and the mob was lost. Nets already stuck from this bug empty themselves when you right-click a block, freeing them for reuse.
0.2.0+mc26.1.2Релиз26.1, 26.1.1, 26.1.2 · 3 июля 2026 г.
Added
- Capture Crate — a reusable, multi-capacity sibling of the Capture Net. Holds up to 10 mixed mobs at once, each with its full data preserved (variant, custom name, age, villager trades, and more).
- Right-click a mob to capture it and add it to the crate.
- Right-click the ground to release the currently selected mob; sneak + right-click to cycle which mob comes out next.
- A capacity bar shows how full the crate is at a glance.
- Crafted from a Capture Net + an Ender Chest (with iron and string).
- Like the Capture Net, the crate defers to the standalone Capture Net mod when it's installed: Hydrofarm's crate is hidden from the creative tab and its recipe disabled, so you get a single set with no duplicates. Already-filled crates keep working.
Fixed
- Mobs riding another entity — a villager sitting in a minecart, a mob in a boat, and so on — can now be captured and released correctly. Previously the net would show the mob as contained but never let it out, and the mob was lost. Nets already stuck from this bug empty themselves when you right-click a block, freeing them for reuse.
0.3.0+mc26.2Релиз26.2 · 3 июля 2026 г.
Added
- Capture Crate — a reusable, multi-capacity sibling of the Capture Net. Holds up to 10 mixed mobs at once, each with its full data preserved (variant, custom name, age, villager trades, and more).
- Right-click a mob to capture it and add it to the crate.
- Right-click the ground to release the currently selected mob; sneak + right-click to cycle which mob comes out next.
- A capacity bar shows how full the crate is at a glance.
- Crafted from a Capture Net + an Ender Chest (with iron and string).
- Like the Capture Net, the crate defers to the standalone Capture Net mod when it's installed: Hydrofarm's crate is hidden from the creative tab and its recipe disabled, so you get a single set with no duplicates. Already-filled crates keep working.
Fixed
- Mobs riding another entity — a villager sitting in a minecart, a mob in a boat, and so on — can now be captured and released correctly. Previously the net would show the mob as contained but never let it out, and the mob was lost. Nets already stuck from this bug empty themselves when you right-click a block, freeing them for reuse.
0.2.0+mc26.1.2Релиз26.1, 26.1.1, 26.1.2 · 3 июля 2026 г.
Added
- Capture Crate — a reusable, multi-capacity sibling of the Capture Net. Holds up to 10 mixed mobs at once, each with its full data preserved (variant, custom name, age, villager trades, and more).
- Right-click a mob to capture it and add it to the crate.
- Right-click the ground to release the currently selected mob; sneak + right-click to cycle which mob comes out next.
- A capacity bar shows how full the crate is at a glance.
- Crafted from a Capture Net + an Ender Chest (with iron and string).
- Like the Capture Net, the crate defers to the standalone Capture Net mod when it's installed: Hydrofarm's crate is hidden from the creative tab and its recipe disabled, so you get a single set with no duplicates. Already-filled crates keep working.
Fixed
- Mobs riding another entity — a villager sitting in a minecart, a mob in a boat, and so on — can now be captured and released correctly. Previously the net would show the mob as contained but never let it out, and the mob was lost. Nets already stuck from this bug empty themselves when you right-click a block, freeing them for reuse.
Комментарии
Загружаем…