
Hundred Years Warfare
NPC-based combat and production gameplay, multiple control methods including RTS mode, special compatibility and integration with various mods, with future plans to expand into structures, management, RPG mechanics, and more.
- Загрузки
- 154K
- Подписчики
- 174
- Обновлён
- 20 августа 2026 г.
- Лицензия
- All-Rights-Reserved
Опубликован 14 июня 2025 г.
Hundred Years Warfare
Hundred Years Warfare aims to add civilizations and entirely new gameplay mechanics to Minecraft. The mod currently includes entity-focused content, including various units and siege weapons, recruitment and command systems, as well as worker gameplay reworked based on Ancient Warfare 2. The mod also adds support for other mods; see the Current Features section for details. Future plans include expanded structures, settlement management, RPG mechanics, and more.
✨ Current Features:
In-game tutorial manual providing detailed instructions on controls and gameplay.
Diverse unit types and behaviors, including arcing shot, cavalry charges, and siege weapons. Different unit types have counter relationships.
Worker and workstation gameplay reworked based on Ancient Warfare 2, supporting various forms of resource production, item transport, crafting, storage, and more.
Multiple soldier command methods: RTS mode, command wheel, and command staff. RTS mode supports hotkeys, formations, and shift commands.
Relationship system supporting relationship management and team gameplay.
Special compatibility and integration with other mods, only taking effect when the corresponding mods are installed. Currently supported mods include:
Better CombatEpic FightTimeless and Classics ZeroIron's Spells 'n SpellbooksFreecam
⚠️ Important Notes:
This mod does not specifically reference or recreate the English-French Hundred Years' War, but may include elements inspired by it and beyond. This means the content and settings may be fictional.
This is not an RTS-focused mod, but rather a PvE-oriented combat/adventure mod similar to Ancient Warfare 2. The mod's goal is to add dynamically developing NPC factions and structures to the game, with extensive expansion of raid mechanics.
Set a higher entity render distance such as 150% for the complete experience. It is recommended to play with the following optimization mods:
Client-side optimization:
Sodiumfor Fabric orEmbeddiumfor ForgeEntityCullingAccelerated RenderingandImmediatelyFast
Server-side optimization:
Lithiumfor Fabric orRadiumfor Forge
Tip: If using shaders, you can disable entity shadow rendering for significant performance improvements.
📜 Mod Usage Terms:
You may include this mod in modpacks as long as you credit the author and source, and do not profit from it. Commercial use or redistribution of this mod is prohibited. This mod is provided "as is," and the author is not responsible for any issues that may arise during use.
🙏 Special Thanks:
Ancient Warfare 2 - the source of the worker and workstation gameplay, as well as one of the main inspirations for this mod. 📎 Project link: https://www.curseforge.com/minecraft/mc-mods/ancient-warfare-2
The Freecam project - this mod's RTS mode is based on Freecam implementation.
📎 Project link: https://github.com/MinecraftFreecam/FreecamAge of Empires IV - provided inspiration and reference for siege engine designs.
The map "Falcon's Rock" - used for promotional video creation.
📎 Link: https://www.planetminecraft.com/project/the-biggest-and-most-realisitic-medieval-world/Minecraft and the player community, as well as all supporters - you make all of this possible.
Ченджлог
0.7.1r-fix1-1.21.1-neoforgeРелиз1.21.1 · 20 августа 2026 г.
1.限制单位可格挡的伤害类型
2.修复建筑无法移除的问题
3.修复切换召唤阵营对已保存卷轴无效的问题
4.修复sable兼容寻路的相关问题
5.修复结构生成时光照顺序错误导致崩溃的问题
6.其它修复和改进
- Restricted which damage types units can block.
- Fixed an issue where buildings could not be removed.
- Fixed an issue where switching the summoning faction did not affect saved scrolls.
- Fixed issues related to Sable-compatible pathfinding.
- Fixed a crash caused by incorrect lighting order during structure generation.
- Other fixes and improvements.
0.7.1r-fix1-1.21.1-fabricРелиз1.21.1 · 20 августа 2026 г.
1.限制单位可格挡的伤害类型
2.修复建筑无法移除的问题
3.修复切换召唤阵营对已保存卷轴无效的问题
4.修复sable兼容寻路的相关问题
5.修复结构生成时光照顺序错误导致崩溃的问题
6.其它修复和改进
- Restricted which damage types units can block.
- Fixed an issue where buildings could not be removed.
- Fixed an issue where switching the summoning faction did not affect saved scrolls.
- Fixed issues related to Sable-compatible pathfinding.
- Fixed a crash caused by incorrect lighting order during structure generation.
- Other fixes and improvements.
0.7.1r-fix1-1.20.1-forgeРелиз1.20.1 · 20 августа 2026 г.
1.限制单位可格挡的伤害类型
2.修复建筑无法移除的问题
3.修复切换召唤阵营对已保存卷轴无效的问题
4.修复sable兼容寻路的相关问题
5.修复结构生成时光照顺序错误导致崩溃的问题
6.其它修复和改进
- Restricted which damage types units can block.
- Fixed an issue where buildings could not be removed.
- Fixed an issue where switching the summoning faction did not affect saved scrolls.
- Fixed issues related to Sable-compatible pathfinding.
- Fixed a crash caused by incorrect lighting order during structure generation.
- Other fixes and improvements.
0.7.1r-fix1-1.20.1-fabricРелиз1.20.1 · 20 августа 2026 г.
1.限制单位可格挡的伤害类型
2.修复建筑无法移除的问题
3.修复切换召唤阵营对已保存卷轴无效的问题
4.修复sable兼容寻路的相关问题
5.修复结构生成时光照顺序错误导致崩溃的问题
6.其它修复和改进
- Restricted which damage types units can block.
- Fixed an issue where buildings could not be removed.
- Fixed an issue where switching the summoning faction did not affect saved scrolls.
- Fixed issues related to Sable-compatible pathfinding.
- Fixed a crash caused by incorrect lighting order during structure generation.
- Other fixes and improvements.
0.7.1r-1.21.1-neoforgeРелиз1.21.1 · 15 августа 2026 г.
1.重做阵型系统,新增拖拽,组合阵型等功能
2.修复局域网联机RTScam自己退出的问题
3.调整单位招募价格
4.改进轮盘交互体验
5.生存模式下召唤或招募的单位默认改为仅指令策略
6.新增快捷键说明显示切换
7.改进player puppet隐身机制实现
8.其它修复和改进
- Reworked the formation system, adding drag-based formation placement, combined formations, and other features.
- Fixed an issue where RTScam would exit unexpectedly during LAN multiplayer.
- Adjusted unit recruitment prices.
- Improved command wheel interactions.
- Units summoned or recruited in Survival mode now default to the Command Only strategy.
- Added a toggle for displaying shortcut hints.
- Improved the Player Puppet invisibility implementation.
- Other fixes and improvements.
0.7.1r-1.21.1-fabricРелиз1.21.1 · 15 августа 2026 г.
1.重做阵型系统,新增拖拽,组合阵型等功能
2.修复局域网联机RTScam自己退出的问题
3.调整单位招募价格
4.改进轮盘交互体验
5.生存模式下召唤或招募的单位默认改为仅指令策略
6.新增快捷键说明显示切换
7.改进player puppet隐身机制实现
8.其它修复和改进
- Reworked the formation system, adding drag-based formation placement, combined formations, and other features.
- Fixed an issue where RTScam would exit unexpectedly during LAN multiplayer.
- Adjusted unit recruitment prices.
- Improved command wheel interactions.
- Units summoned or recruited in Survival mode now default to the Command Only strategy.
- Added a toggle for displaying shortcut hints.
- Improved the Player Puppet invisibility implementation.
- Other fixes and improvements.
0.7.1r-1.20.1-forgeРелиз1.20.1 · 15 августа 2026 г.
1.重做阵型系统,新增拖拽,组合阵型等功能
2.修复局域网联机RTScam自己退出的问题
3.调整单位招募价格
4.改进轮盘交互体验
5.生存模式下召唤或招募的单位默认改为仅指令策略
6.新增快捷键说明显示切换
7.改进player puppet隐身机制实现
8.其它修复和改进
- Reworked the formation system, adding drag-based formation placement, combined formations, and other features.
- Fixed an issue where RTScam would exit unexpectedly during LAN multiplayer.
- Adjusted unit recruitment prices.
- Improved command wheel interactions.
- Units summoned or recruited in Survival mode now default to the Command Only strategy.
- Added a toggle for displaying shortcut hints.
- Improved the Player Puppet invisibility implementation.
- Other fixes and improvements.
0.7.1r-1.20.1-fabricРелиз1.20.1 · 15 августа 2026 г.
1.重做阵型系统,新增拖拽,组合阵型等功能
2.修复局域网联机RTScam自己退出的问题
3.调整单位招募价格
4.改进轮盘交互体验
5.生存模式下召唤或招募的单位默认改为仅指令策略
6.新增快捷键说明显示切换
7.改进player puppet隐身机制实现
8.其它修复和改进
- Reworked the formation system, adding drag-based formation placement, combined formations, and other features.
- Fixed an issue where RTScam would exit unexpectedly during LAN multiplayer.
- Adjusted unit recruitment prices.
- Improved command wheel interactions.
- Units summoned or recruited in Survival mode now default to the Command Only strategy.
- Added a toggle for displaying shortcut hints.
- Improved the Player Puppet invisibility implementation.
- Other fixes and improvements.
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