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Mineforgian

HtmlCraft API

An HTML/CSS rendering engine that provides web-based interface building capabilities for the Minecraft GUI.

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0
Обновлён
14 августа 2026 г.
Лицензия
LGPL-2.1-only

Опубликован 13 августа 2026 г.

HtmlCraft API

HTML/CSS GUI Rendering Engine for Minecraft 1.20.1 Forge

Introduction

HtmlCraft API is a lightweight HTML/CSS rendering engine that brings web frontend technologies into Minecraft GUI development. Instead of learning the complex Minecraft GUI API (GuiGraphics, Widget, AbstractContainerScreen, etc.), developers can build beautiful game interfaces by simply writing HTML + CSS.


Features

Feature Description
HTML Parsing Common HTML tags, attributes, nested structures, HTML entities (named/decimal/hex)
CSS Styling Class selectors, ID selectors, tag selectors, inline styles
Layout Engine Block layout, Flexbox, CSS Grid
Visual Effects Linear gradients, border radius, shadow simulation, opacity
Interaction Button click events, mouse wheel scrolling, hit testing
Template Engine {{variable}} replacement, data binding context
Thread Safety ConcurrentHashMap, CopyOnWriteArrayList

Requirements

Dependency Version
Minecraft 1.20.1
Forge 47.x
Java 17

Installation

As a Mod Dependency

Place htmlcraftapi-1.0.0-1.20.1forge.jar into the mods folder.

As a Development Dependency

Add to your build.gradle:

dependencies {
    implementation files('libs/htmlcraftapi-1.0.0-1.20.1forge.jar')
}

Quick Start

1. Create a Screen via Builder

import com.htmlcraft.api.HtmlRendererAPI;
import com.htmlcraft.api.binding.DataContext;
import com.htmlcraft.api.screen.HtmlScreen;
import net.minecraft.network.chat.Component;

DataContext data = new DataContext();
data.set("title", "My Interface");
data.set("content", "Hello, Minecraft!");

HtmlScreen screen = HtmlRendererAPI.createScreen(Component.literal("My Screen"))
    .html("<div class='container'>" +
          "  <h1>{{title}}</h1>" +
          "  <p>{{content}}</p>" +
          "  <button id='btn-ok'>OK</button>" +
          "</div>")
    .css(".container { padding: 20px; background: #1a1a2e; border-radius: 10px; }" +
         "h1 { color: #e94560; font-size: 16px; }" +
         "p { color: #ffffff; }" +
         "#btn-ok { background: #0f3460; color: #ffffff; border-radius: 6px; padding: 8px; }")
    .data(data)
    .onClick(event -> {
        if ("btn-ok".equals(event.element().getId())) {
            System.out.println("Player clicked the OK button");
        }
    })
    .build();

Minecraft.getInstance().setScreen(screen);

2. Extend HtmlScreen for Custom Screens

public class MyScreen extends HtmlScreen {

    public MyScreen() {
        super(Component.literal("My Screen"));
    }

    @Override
    protected String getHtml() {
        return "<div class='root'>Custom content</div>";
    }

    @Override
    protected String getCss() {
        return ".root { padding: 16px; background: #2d2d44; }";
    }
}

Core API

HtmlRendererAPI

Unified entry point providing a Builder pattern for creating HTML Screens.

Method Description
createScreen(Component title) Create a Screen builder

HtmlRendererAPI.Builder

Chained builder for configuring HTML, CSS, data, and events.

Method Description
html(String html) Set HTML content
css(String css) Set CSS stylesheet
data(DataContext context) Set template data context
onClick(Consumer<ClickEvent> handler) Set click event callback
build() Build the HtmlScreen instance

HtmlScreen

Abstract HTML rendering screen base class, extends Minecraft Screen.

Method Description
getHtml() Abstract method, subclass provides HTML content
getCss() Override to provide CSS styles
setClickHandler(Consumer<ClickEvent>) Set click event handler
setPreferredSize(int w, int h) Set content area size (centered layout)
rebuild() Rebuild render pipeline (refresh after data changes)
getRootLayout() Get layout root node
getPipeline() Get render pipeline

HtmlScreen.ClickEvent

Click event containing the clicked element and coordinates.

Method Description
element() The clicked DOM element
button() Mouse button (0=left, 1=right, 2=middle)
x() / y() Click coordinates

DataContext

Template variable context, thread-safe.

Method Description
set(String key, Object value) Set a variable
get(String key) Get a variable
getString(String key) Get string value
has(String key) Check if variable exists
clear() Clear all variables

HtmlElement

DOM element node.

Method Description
tagName() Get tag name
getId() Get id attribute
hasClass(String) Check if has class
getAttribute(String) Get attribute value
children() Get child nodes

Supported CSS Properties

Layout

Property Values
display block / flex / inline / grid / none
flex-direction row / column
justify-content flex-start / center / flex-end / space-between / space-around
align-items flex-start / center / flex-end / stretch
gap Pixel value
grid-template-columns repeat(N, 1fr)

Box Model

Property Description
width / height Pixel value, auto
padding Pixel value
margin Pixel value
border-width Pixel value

Visual Effects

Property Values
background #RRGGBB / #AARRGGBB / #RRGGBBAA
background (gradient) linear-gradient(to bottom, #color1, #color2)
color Text color
border-color Border color
border-radius Corner radius in pixels
box-shadow offsetX offsetY blur spread #color
opacity 0.0 - 1.0

Text

Property Values
font-size Pixel value
text-align left / center / right

Position & Overflow

Property Values
position static / relative / absolute / fixed
overflow-x / overflow-y visible / hidden / scroll / auto
z-index Integer

Template Engine

Use {{variable}} placeholders in HTML. They are replaced by TemplateEngine.render() with values from DataContext during init().

DataContext data = new DataContext();
data.set("player_name", "Steve");
data.set("level", 30);

// HTML template
String html = "<div>Player: {{player_name}} | Level: {{level}}</div>";

Special characters are automatically escaped to HTML entities to prevent injection.


Render Pipeline

HTML String
    ↓
HtmlParser (parse to DOM tree)
    ↓
StyleSheet + CssParser (load CSS rules)
    ↓
StyleCalculator (compute final styles per element)
    ↓
LayoutEngine (perform layout, generate LayoutNode tree)
    ↓
RenderPipeline (generate and execute render commands)
    ↓
GuiGraphics (draw to Minecraft screen)

Package Structure

com.htmlcraft.api
├── HtmlCraftAPI.java          // Mod main class
├── HtmlRendererAPI.java       // Public entry point + Builder
├── core/
│   ├── HtmlDocument.java      // HTML document
│   ├── HtmlElement.java       // DOM element node
│   ├── HtmlNode.java          // DOM node interface
│   └── HtmlText.java          // DOM text node
├── parser/
│   ├── HtmlParser.java        // HTML parser
│   └── CssParser.java         // CSS parser
├── style/
│   ├── StyleSheet.java        // CSS stylesheet
│   ├── StyleCalculator.java   // Style calculator
│   └── ComputedStyle.java     // Computed style
├── layout/
│   ├── LayoutEngine.java      // Layout engine
│   └── LayoutNode.java        // Layout node
├── render/
│   ├── RenderPipeline.java    // Render pipeline
│   ├── RenderContext.java     // Render context
│   ├── RenderCommand.java     // Render command interface
│   └── commands/              // Concrete render commands
│       ├── FillRectCommand.java
│       ├── DrawTextCommand.java
│       ├── DrawBorderCommand.java
│       └── BlitTextureCommand.java
├── binding/
│   ├── DataContext.java       // Data binding context
│   └── TemplateEngine.java    // Template engine
└── screen/
    └── HtmlScreen.java        // HTML rendering screen base class

Click Events

Clickable elements include:

  • <button> tags
  • <a> tags
  • Any element with an id attribute

Clicks trigger a ClickEvent callback. Use event.element().getId() to identify which element was clicked.


Scroll Support

Elements with overflow-y: scroll or overflow-y: auto automatically respond to mouse wheel scrolling. Each scroll step moves 20 pixels.


License

LGPL-2.1

Author

Yifei

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