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Mineforgian

Hreturn

haunting mod with paranormal events - work as server side only!

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115
Подписчики
2
Обновлён
18 мая 2026 г.
Лицензия
MIT

Опубликован 15 мая 2026 г.

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immersive encounters, with herobrine and nightmare system

Nightmare herobrine prison


How it Works

Players can be haunted via command, triggering randomized paranormal events with an intensity that auto-escalates over time. Work on server side only

  • Paranormal Events: Includes cryptic signs, snuffed torches, fake footsteps, brief Herobrine glimpses, 2x2 tunnels, mysterious furnaces, and written books.[cite: 2]
  • Nightmare Dimensions: Sleeping while haunted may pull the player into a nightmare dimension with one of 14 themed scenarios.
  • Herobrine Shrines: A built and lit shrine (gold + netherrack + redstone torches) automatically intensifies the haunting on nearby players.

Core Features

  • Dynamic Haunting System: Paranormal events that evolve in intensity the longer a player is targeted.
  • Nightmare Scenarios: 14 distinct themed scenarios triggered by sleeping while haunted.
  • Shrine Integration: Physical world structures that actively boost haunting levels.
  • Mannequin Entities: Eerie encounters driven by specialized entities for a true horror experience.

Commands

All commands require permission level 2 (operator).

  • /herobrine haunt <player> [intensity]: Start haunting a player with a level from 1–10.
  • /herobrine stop [player]: Stop haunting a specific player or everyone on the server.
  • /herobrine summon [player]: Force-spawn Herobrine near a target player.
  • /herobrine event <type> [player]: Trigger a specific paranormal event manually.
  • /herobrine nightmare [type] [player]: Trigger a specific nightmare scenario.
  • /herobrine status [player]: Show the current haunting status of a player.
  • /herobrine shrine [player]: Generate a Herobrine shrine in front of the player.

Requirements

  • Fabric API

Ченджлог

1.1.0Альфа26.1, 26.1.1, 26.1.2 · 18 мая 2026 г.

First release

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