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Mineforgian

Hostile Harmony

Ever noticed how pillagers and zombies just... ignore each other? Or how a skeleton will walk right past a vindicator like they're old friends? Yeah, that's always bugged me too. This mod makes hostile mobs actually hostile to each other. Illagers vs the

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24 июля 2026 г.
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All-Rights-Reserved

Опубликован 28 февраля 2026 г.

Hostile Harmony

Ever noticed how pillagers and zombies just... ignore each other? Or how a skeleton will walk right past a vindicator like they're old friends? Yeah, that's always bugged me too. This mod makes hostile mobs actually hostile to each other. Illagers vs the undead. Piglins vs witches. The chaos Minecraft should've had from the start.

What This Mod Does

Illagers now fight other monsters. Pillagers, vindicators, evokers, witches, ravagers, vexes, and illusioners will all target zombies, skeletons, slimes, piglins, blazes, ghasts, and pretty much every other hostile mob. And those mobs fight back. No more friendly fire between illagers. Pillagers constantly shooting each other during raids was ridiculous. Now their crossbow bolts don't damage their allies. Mobs actually fear the Warden. Instead of mindlessly wandering towards their death, living mobs will flee when they spot a Warden. Undead don't care though - they're too braindead to have survival instincts. Villagers run from Endermen. Makes sense, right? Those things are terrifying. Illagers and Endermen ignore each other. Call it a truce, call it mutual respect, call it whatever. They just don't bother with each other. Skeletons are squishier. Regular skeletons and strays have 3 hearts instead of 10. Wither skeletons have 4. They're ranged mobs, they shouldn't be tanks.

The Spider Update (v1.0.1)

Spiders are now proper predators. Spiders and cave spiders hunt small animals - rabbits, chickens, foxes, cats, sheep, pigs, frogs, and armadillos. If it's small and doesn't fly, it's on the menu. Venomous bites. Spider attacks now poison their prey. Those fangs aren't just for show anymore. Prey animals flee from spiders. Rabbits are the most paranoid (14 blocks), foxes are alert (12 blocks), and the rest notice at about 10 blocks. Except wolves - those idiots will stand and fight. Villagers fear spiders. They'll run when they spot one nearby. Smart. Pillagers attack spiders. Because of course they do. They attack everything now.

Requires

  • Minecraft 1.20.1
  • Forge 47.x+

Known Interactions

Raids get a lot more interesting when a zombie horde shows up. Just saying.

Spider spawns near a village at night? Watch the chaos unfold as villagers scatter and pillagers try to shoot everything that moves.

Questions, bugs, suggestions? Drop them in the comments.

Ченджлог

1.0.4Релиз1.21.1 · 24 июля 2026 г.

Updated 1.0.4 to NeoForge 1.21.1.

1.0.4Релиз1.21.1 · 24 июля 2026 г.

Updated 1.0.4 to Fabric 1.21.1

1.0.3Релиз1.20.4, 1.20.5, 1.20.6 · 7 июня 2026 г.

The Slime Update (v1.0.3):

  • New biome type - Slime Caves:
    • Lots of slime!
    • Dripslime blocks
  • Slimes attack anything and have no preservation instinct
  • Slimes can now consume dropped meat items
  • Optional slime growth mechanic when consuming items
  • Improved slime spawning inside Slime Caves
  • Slimes are no longer slowed by dripslime
  • QoL Changes & Bug Fixes:
    • Added extensive configuration support for mob AI and gameplay changes
    • Most AI changes can now be individually enabled or disabled
    • Added whitelist/blacklist support for mob targeting behaviors
    • Added support for configuring modded entities as hostile, friendly, or prey
    • Added datapack-friendly entity relationship configuration system
    • Illager hostility towards hostile mobs is now configurable
    • Skeleton stat changes can now be disabled
    • Improved support for addon mods and datapack extensions
1.0.2Релиз1.20.4, 1.20.5, 1.20.6 · 7 июня 2026 г.

Version 1.0.2 - The Raid Update

New Features

  • Creepers now target villagers as well as players
  • Iron golems can now target creepers to defend villagers
  • Witches now act as healers for illager raiding parties
  • Throws Instant Health II splash potions at injured allies (below 60% health)
  • Affects Pillagers, Vindicators, Evokers, Illusioners, Ravagers, and Vexes - 8 block support range
1.0.1Релиз1.20.4, 1.20.5, 1.20.6 · 10 марта 2026 г.

Version 1.0.1 - The Spider Update

New Features

Spider Hunting Behavior

  • Spiders and Cave Spiders now actively hunt small, non-flying animals
  • Target prey includes: Rabbits, Chickens, Foxes, Cats, Ocelots, Sheep, Pigs, Frogs, and Armadillos

Venomous Bites

  • Spider attacks now apply Poison I (5 seconds) to their prey
  • Affects all hunted animals and Villagers
  • Cave Spiders retain their existing poison mechanics

Prey Reactions

  • Small animals will now flee when they spot a spider within range
  • Different animals have different awareness levels:
    • Rabbits: Most alert (14 block detection range)
    • Foxes: Heightened awareness (12 block detection range)
    • Other prey: Standard awareness (10 block detection range)

Special Cases

  • Wolves: Too brave (or foolish) to run - they stand and fight!
  • Bees: Unaffected (they fly, spiders can't catch them)
  • Villagers: Now fear spiders and will flee from them (12 block range)

Illager Interactions

  • Pillagers now attack Spiders and Cave Spiders on sight

Version 1.0.0 - Initial Release

Features

  • Illagers are hostile to monster mobs
  • Monster mobs are hostile to Illagers
  • Illager friendly fire prevention
  • Living mobs flee from the Warden
  • Villagers fear Endermen
  • Illager-Enderman mutual non-aggression
  • Adjusted skeleton health values
1.0.0Релиз1.20.4, 1.20.5, 1.20.6 · 28 февраля 2026 г.

Initial release.

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