Перейти к содержимому
Mineforgian

Home Lawn Security

A mod that aims to add Plants vs Zombies' versus mode to the game.

Загрузки
3K
Подписчики
17
Обновлён
19 февраля 2026 г.
Лицензия
MIT

Опубликован 10 декабря 2024 г.

Home Lawn Security

A PvZ mod for Minecraft heavily inspired by JaizPvZ. This mod intends to function similarly to PvZ's Versus Mode from the console versions, as well as a bit of PvZ Adventures. If you want to play against another player, I hope this Minecraft mod should suffice.

This mod is currently in alpha, so nothing is final.

Features

Blocks

  • Lawn, Garden, & Graveyard Blocks - These blocks are intended for building your lawn with. Zombies will try to stay on the path they were spawned on, so if you intend to put paths next to each other, use different path types so that the zombies know the difference, and use an intersection if the paths cross over. You can add paths to your lawn by using the lawn gadget. Put garden blocks at the end of your paths, and put graveyard blocks at the start.
  • Markers - Place these on top of blocks to override their functionality. They come in all the same kinds as the blocks for building your lawn and are invisible, so use these if you don't like the way the normal lawn blocks look.
  • Sun Spawner & Brainpower Beacon - Use these to spawn sun or brainpower from the sky during daytime. If powered with redstone, they will stop.

Items

  • Sun & Brainpower - The currency for placing plants and zombies. Throwable, then collectable with the appropriate currency bag. Not spendable in plain item form. The item forms are not obtainable in survival mode, as they have no use besides depositing them into a bag.
  • Bags of Sun & Brainpower - If you have one of these in your inventory, you can collect its corresponding currency and eventually spend said currency by using a seed packet.
  • Shovel - Used to remove plants and zombies. You can remove plants honorably by pressing the use button, but isn't it tempting to slam a shovel into Sunflower's face?
  • Lawn Gadget - Used to add, remove, and modify the paths on lawn blocks. Punch to switch modes, and sneak to affect markers.
  • Turf - Use on an unsodded lawn block to combine the two. Use shears to get the turf item back.
  • Brain - Dropped by vanilla zombies. Feed this to one of your own zombies to get a duplicate seed packet. You can also do the same with plants by using bone meal instead.
  • Seed Packets - Used for placing plants and zombies. Some plants can only be placed on turf (like Peashooter, Sunflower, and Fume-shroom), while others can only be placed on paths (like Wall-nut, Spikeweed, and Pumpkin), but any plant can be placed on a sodded lawn block with a path as long as it doesn't belong in water. Zombies can only be placed on paths. Seed packets are obtained through the Wandering Trader or feeding existing plants and zombies.

A few example lawns provided to help people understand how to build them.

Credits

Main Credits

dombomb64 - Made this mod

Kaupenjoe - Fabric modding tutorials

Burby - Ripped PvZ sounds

RandomTalkingBush - Ripped PvZ sounds

Inspirations

Jaiz - Made JaizPvZ

Ченджлог

0.0.5.3Альфа1.21.11 · 19 февраля 2026 г.

Alpha v0.0.5.3 (1.21.11)

Mmm new game version :)

Additions

Debug

  • Added a "new" debug renderer to show the pathfinding of path-bound entities. (Disclaimer: This is just an edit of an existing debug renderer that wasn't in the F3+F6 menu.)

Changes

  • Ported to 1.21.11.
  • Made peas slower so they're less likely to phase through zombies.
  • Fixed seed-placed entities being able to despawn and scam you of your seed packet.
  • The shovel can no longer break blocks in creative mode. No, you still can't use it as a tool.
  • Made all sounds mono. Counterintuitively, this makes them able to pan and taper off.
  • Added decent support for Lolcat and Pirate Speak because it sounded fun.
  • Fixed incorrect translation tags for two unused plant sound subtitles as well as added a translation for the Target Zombie entity.
0.0.5.2Альфа1.21.10 · 9 октября 2025 г.

Alpha v0.0.5.2 (1.21.10)

Another port update, with less hesitation this time.

Changes

  • Ported to 1.21.10.
  • Markers no longer glow.
    • This was due to their particle effect using currency entity code to render itself, but now there's a check for if the item displayed has the currency component applied to it.

Known issues

  • Markers no longer fade in and out.
    • This was actually a side effect of the marker particle having half opacity and it being summoned every tick, but an update split the particle rendering code into its own class and removed the alpha variable that was universal to all particles.
  • Marker particles do not render when summoned with the /particle command.
    • At one point, I was considering just shipping the current version, where doing that crashed the game, but I actually decided to fix it to a certain degree.
0.0.5.1Альфа1.21.6 · 3 октября 2025 г.

Alpha v0.0.5.1 (1.21.6)

A tiny update for a very-not-tiny amount of time.

Sorry if you expected a bigger update, I kinda just had the changes for a 1.21.6 port sitting on my computer and only just decided today to work on this mod.

Changes

  • Ported to 1.21.6.
  • Finally fixed peas' max distances not syncing to clients.
0.0.5Альфа1.21.5 · 5 мая 2025 г.

Additions

Items

  • Turf: Use on an unsodded lawn block to make it a sodded lawn block. Use shears to take it off.
  • Brain: Dropped by vanilla zombies. Feed it to a zombie to have it drop a duplicate seed packet. You can also do this with plants by using bone meal instead.

Changes

  • Path blocks have been combined with their path-less lawn blocks and now use block state properties to determine the path and intersection types. (Sorry for deleting your blocks!)
  • There are now four types of paths, with any pair being able to intersect. The old path textures have been slightly modified as well.
  • There are now ways to get most of the mod's items in survival mode!
    • This excludes markers, Dave's pan, and the currency items. Markers may get changes to fit survival later, but the other items listed are not intended for survival use.
    • Most of the items have recipes, but seed packets are obtained from the wandering trader, who sells three random plants and three random zombies for two emeralds each. Currently, that's all the plants and zombies the mod has, but when more are added, the trader will probably still only sell three kinds.
  • Zombies can now only eat plants that are either in their way or not on a path.
  • Removed the "Toggle Turf" function from the lawn gadget.
  • The lawn gadget's ability to affect markers is now controlled by sneaking. This also works with the new turf item and shears.
  • Plants will now properly only target zombies on their path, excluding paths of the same type that are not reachable.
  • Plants and zombies will now stop targeting each other if their targeting conditions are no longer satisfied. Previously, they would only check their conditions when first finding a target.
  • Lawn blocks will no longer drop with paths unless Silk Touch is used.
  • Bags of currency will now properly show the amount inside them when selected on the hotbar.
  • Lawn plants can now only be placed next to or on paths to make sure they can't snipe zombies without risk.
  • Currency will now properly be spent again.
  • The code for visual entity degradation (No, not that kind) has been turned into an interface for easier development. It also now has an NBT tag for if you ever relog while a zombie is half-dead.
  • Plants and zombies will now drop their respective spawn items if they weren't placed in creative mode. This also applies to lawn mowers and target zombies.
  • Zombies now take headless damage at an eighth of the previous rate. They still don't last very long, though.
  • Zombies can no longer eat plants without their heads.
0.0.4.1Альфа1.21.5 · 16 апреля 2025 г.

Changes

  • Updated to Minecraft 1.21.5.
  • The bags of currency now use a separate component from the one used by the throwable currency.
0.0.4Альфа1.21.4 · 16 апреля 2025 г.

Additions

Items

  • Lawn Gadget: The ultimate helper tool for building lawns. Use on a lawn block to modify it in some way. Punch a block with the tool to switch modes. Punch a block while sneaking to toggle between modifying markers and modifying lawn blocks.
  • Target: Spawns a Target Zombie.

Plants

  • Wall-nut: Acts as a wall to hold zombies off. Don't worry, it doesn't cause him any pain.

Other Entities

  • Target Zombie: A zombie that does nothing and holds a target. In Versus matches, the plants need to take out a certain amount of these to win. (In the actual game, it's 3 out of 5 targets destroyed to win. Determine your threshold based off the amount of paths.) Plants placed off the path will not target them.

Changes

  • A lot of items now have descriptions to hopefully be easier to understand.
    • Most lawn blocks have also been renamed for the same reason.
    • Text will now appear if a plant was placed in an invalid spot.
  • Zombies have been made slightly slower for balancing reasons.
  • Zombies will no longer stop "dead" in their tracks if they've been walking for too long. This probably also applies to lawnmowers, but they're faster and probably required a longer path to reach their time limit.
  • Certain items, namely currency, bags of currency, and seed packets now show a more concise name when selected in the hotbar.
  • Certain classes have been merged together and extended so that there's less duplicate code.
  • An attacking plant will now only target zombies that are on the same path as it and are also between it and the graveyard (path-wise), but they get highly increased follow range which will probably encompass the whole lawn if the lawn is an appropriate size.
  • Plants can no longer be placed within three path units of a graveyard block. Zombies can only be placed in that range. Both rules are discarded if the player wears Dave's pan.
  • Zombies will now only eat plants that are in their way.
  • It's now easier to place zombies in the same spot as a gravestone because you can use their seed packets on the gravestone instead of the block they sit on.
  • Plants can no longer be placed in the same spot. This rule is ignored with the use of Dave's pan.
  • Lawnmower hitboxes are slightly bigger.
0.0.3Альфа1.21.4 · 24 марта 2025 г.

Additions

Items

  • Shovel: Use it on a plant to get rid of it. Attack a plant or zombie with it to launch it ten feet away with a fun sound effect.

Plants

  • Sunflower: Generates 25 Sun every 20 seconds.

Zombies

  • Zombie Gravestone: Generates 25 Brainpower every 20 seconds.

Changes

  • Selecting seed packets will now play a sound effect. This is also the case for the shovel.
  • Seed packets now have composite models.
  • The images on zombie seed packets are now more zoomed in.
0.0.2Альфа1.21.4 · 10 декабря 2024 г.

Additions

Items

  • Sun & Brainpower: Throwable. Collectable if you have the corresponding bag.
  • Bags of Sun & Brainpower: Stores the corresponding currency. The currency inside is used for seed packets unless you wear Dave's Pan.
  • Lawnmower: Placeable. Pathfinds to the nearest graveyard block when a zombie touches it.

Blocks

  • Graveyard Block & Marker: The end goal for lawnmowers.
  • Sun Spawner & Brainpower Beacon: Spawns their corresponding currency during daytime. If powered by redstone, it stops.

Комментарии

Загружаем…