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Mineforgian

Highly Explosive

Explosions Everywhere!!! A mod making blast protection more useful! :D

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507
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1
Обновлён
13 марта 2024 г.
Лицензия
All-Rights-Reserved

Опубликован 18 января 2024 г.

Do you like TNT?? Well you'll Really like this mod! It's pretty challanging by nature, making explosions a common occurance! And you still can make it harder(or easier i don't judge) if you want!

Highly Explosive is a Pretty simple Server-sided (Neo)Forge mod for 1.20+.

Some features include:

Spoilers for the mod!
  • Monsters can spawn with TNT on heads (with 20% to spawn), They explode on death and have a few buffs.
  • Creepers exploding on death..
  • Creepers in the End and Nether*(Nether Off by default)*!
  • Creeper Jokeys?
  • Enderman bombers holding Creepers!!
  • Zombified Piglins if they are a TNT Head will always chase you like the Bomber

Most numbers in the mod can be customised by gamerules!(all start with heSomethingFun) For example:

  • heTntOnUndeadHeads (True/False)
  • heTntOnUndeadHeadsChance (0-100), going over or under won't do anything it's a % value

Giant thingy

This is just a small passion project and it likely won't be developed much after release, as a Solo Dev I don't have the time for all of that but in any case for any issues, bugs or ideas regarding the mod, message @n1ktwazny on discord ;D

Ченджлог

1.1-1.20.4Релиз1.20.4 · 13 марта 2024 г.

1.20.4 port, Check HE 1.1 version for changelog. Made specifically for NeoForge

1.1-1.20.1Релиз1.20.1 · 13 марта 2024 г.

Highly Explosive 1.1

Update adding 1.20.4 support and fixing a few issues and generally improving the quality of the mod

(Took me long enough)
I am also trying to port this mod to Fabric. Nah i tried it's just too hard to port, i could recreate it from the ground up but cmon time doesn't grow on trees

IMPORTANT: Chance based Gamerules are changed from 1-10 system to 1-100! Due to how the random number generator worked, in 1.0 chances worked by multiplying the chance by 10(chance of 1 = 10% chance, 5 = 50%, 10 = 100%) But now you use 1-100 as if it was a percent (chance of 7 = 7% chance) Old worlds made in 1.0 won't have correct spawn chances

Big Changes

  • Creepers actually spawn in the End and Nether(Nether Disabled by default)
  • You can now use Flint and Steal on a TNT Heads to light them
  • Removed Charged TNT Heads
  • Normal TNT Heads now have Blast Protection in their TNT's
  • If a TNT Head drops it's TNT you can right click a mob to make it a TNT Head.(buggy)
  • Chance Gamerules are now comprehandable
  • Added a system for updating mod settings when updating the mod to avoid breaking worlds from the next update :<
  • Reworked and fixed the Enderman Bombers

Balance Changes

  • Dead creepers now explode after 30 ticks(from 40)
  • Dead "Tnt Heads" Explode after 15 ticks(from 5)
  • Tnt Heads have 8 more hearts instead of resistance and/or protection
  • Enderman Bombers:
    • Spawn chances 10% --> 6%,
    • Always chases player (in creative too), Deals 0 damage but applies slowness and blindness
    • Has a Creeper riding it

Default gamerule changes:

  • Almost all of them Multiplied by 10 and:
    • Creeper Jokeys spawn chance 10% --> 20%
    • TNT Head Spawning chance 20% --> 30%
    • Default Explosion power 3 --> 4

Fixes/Small things

  • Fixed creeper jokeys dismounting spiders and enderman bombers not spawning them at all
  • Fixed internal spawning logic being inconsistent and sometimes failing.
  • Added a JSON update file via github
  • Updated some gamerule descriptions
  • Changed the random number generator base
  • Changed internal tagging (nbt names)
1.0Бета1.20.1 · 24 января 2024 г.

Inital Release

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