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Mineforgian

Hierophantics

Addon for Hex Casting that lets you work with extracted minds to create conditional hexes, merge villagers, and cast spells for less media.

Загрузки
21K
Подписчики
22
Обновлён
8 марта 2026 г.
Лицензия
MIT

Опубликован 25 июня 2025 г.

This addon allows you to embed extracted villager minds into yourself to make conditional hexes, or into other villagers to merge and upgrade them. Inspired by a certain concept from the Foundryside trilogy.

Insert minds into yourself by laying on an Imbuement Bed and flaying a master-level villager into the bed block. You can then configure the minds to cast hexes for you based on various trigger conditions (when I take damage, when I break a block, etc). With enough minds, you can have an automated reponse set up for any eventuality!

Insert allay minds into yourself via the same process as above, but with an allay rather than a villager. Rather than providing automated casting, this grants a temporary status effect that significantly reduces the amount of media you spend on all your spells. It may also have some interesting effects on your perception of the world...

Insert minds into a villager by letting it sleep on the Imbuement Bed and flaying any other villager into the bed block. The sleeping villager's level will be increased by one tier, and all the trade offers from the flayed villager will be transferred into the sleeping one. You can use this to easily upgrade villagers for other flay recipes, or to merge entire trading halls into a single villager!

Full documentation can be found here.

Центр версий

26 версий
  • Релиз544 КБ
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Ченджлог

1.3.7Релиз1.20.1 · 8 марта 2026 г.
  • 'When entity struck' trigger now pushes a reference to the main Ender Dragon entity even if what you hit was actually one of its sub-entities
  • 'When health drops below X' trigger now fires even if the health drop was fatal (this can't save you from death, but it can use the media in your inventory before it drops)
  • Threshold-based triggers no longer try to fire if the threshold was passed as a result of respawning
1.3.7Релиз1.20.1 · 8 марта 2026 г.
  • 'When entity struck' trigger now pushes a reference to the main Ender Dragon entity even if what you hit was actually one of its sub-entities
  • 'When health drops below X' trigger now fires even if the health drop was fatal (this can't save you from death, but it can use the media in your inventory before it drops)
  • Threshold-based triggers no longer try to fire if the threshold was passed as a result of respawning
1.3.6Релиз1.20.1 · 17 февраля 2026 г.
  • Added ru_ru translations (thanks Dewered!)
  • The scaled-down rate for embedded mind side effects when you haven't recently added or triggered a mind is now slightly lower
  • Lots of internal cleanup
1.3.6Релиз1.20.1 · 17 февраля 2026 г.
  • Added ru_ru translations (thanks Dewered!)
  • The scaled-down rate for embedded mind side effects when you haven't recently added or triggered a mind is now slightly lower
  • Lots of internal cleanup
1.3.5Релиз1.20.1 · 16 января 2026 г.
  • Reworked embedded mind side effects: the base rate has been significantly reduced, but it will increase sharply for a short duration after adding a new mind or triggering an existing one
  • Added a config blacklist for patterns that should not be affected by the media discount from Manifold Mind
  • Added a config toggle to control whether damage-triggered minds cast their hex before or after the damage is applied (default is after; before allows behavior some might consider overpowered)
  • Creating an embedded mind now requires only an Apprentice villager rather than a Master
  • The effect of Induce Exhaustion on villagers now lasts twice as long
  • The comparator behavior added in 1.3.4 is now documented
  • Updated zh_cn translations (thanks ChuijkYahus!)
1.3.5Релиз1.20.1 · 16 января 2026 г.
  • Reworked embedded mind side effects: the base rate has been significantly reduced, but it will increase sharply for a short duration after adding a new mind or triggering an existing one
  • Added a config blacklist for patterns that should not be affected by the media discount from Manifold Mind
  • Added a config toggle to control whether damage-triggered minds cast their hex before or after the damage is applied (default is after; before allows behavior some might consider overpowered)
  • Creating an embedded mind now requires only an Apprentice villager rather than a Master
  • The effect of Induce Exhaustion on villagers now lasts twice as long
  • The comparator behavior added in 1.3.4 is now documented
  • Updated zh_cn translations (thanks ChuijkYahus!)
1.3.4Релиз1.20.1 · 23 декабря 2025 г.
  • The Imbuement Bed now outputs a comparator signal depending on what's currently lying on it (15 for player, 7 for villager, 0 otherwise)
  • Trying to merge a villager into itself will now do nothing and trigger a new hidden advancement, rather than simultaneously upgrading and flaying it
  • Reworked the internal registration system to use a HexDummy-style registrar, this should hopefully resolve load-order issues when depending on the mod in a dev environment
  • Published the mod to the Hexxy Maven (https://maven.hexxy.media/)
1.3.4Релиз1.20.1 · 23 декабря 2025 г.
  • The Imbuement Bed now outputs a comparator signal depending on what's currently lying on it (15 for player, 7 for villager, 0 otherwise)
  • Trying to merge a villager into itself will now do nothing and trigger a new hidden advancement, rather than simultaneously upgrading and flaying it
  • Reworked the internal registration system to use a HexDummy-style registrar, this should hopefully resolve load-order issues when depending on the mod in a dev environment
  • Published the mod to the Hexxy Maven (https://maven.hexxy.media/)

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