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Mineforgian

Hide Coordinates

Hide coordinates from players by offsetting all positions sent to the client

Загрузки
3K
Подписчики
21
Обновлён
17 июня 2026 г.
Лицензия
MIT

Опубликован 28 сентября 2024 г.

Hide Coordinates

Server-side Fabric mod to prevent sending real coordinates to the client. Based on and partly copied from the Spigot version CoordinateOffset by Joshua Prince. Credit also goes to Patbox for a small sample of code I used from Polymer!

Features

  • Players' coordinates are offset so that the location they entered the current world (join, teleport, portal or respawn) is shown to them as 0, 0.
  • Admins can use /coordoffset get to find their own offset.
  • Admins can use /coordoffset set [pos] to change their own offset such that the specified pos is in the 0,0 chunk for them, or /coordoffset set none to disable the offset.
  • Any worldborder wall is only sent to players who can see it. This is to prevent client-side mods from instantly figuring out the offset from world border center information.

Why?

The gamerule reducedDebugInfo hides coordinates from the debug screen, but this can be easily circumvented using a client-side mod. This mod hides the coordinates for real by offsetting all coordinates sent to the client. A server that wants to actually enforce the gamerule reducedDebugInfo without an honour system will need a mod like this. This is my attempt at an implementation :)

Disclaimer

I'm a new modder. I needed this for a server I'm working on and made it as a learning opportunity. Therefore the mod doesn't have all the features, the code is quite messy, and there could be bugs or crashes. But I still figured it might be useful to some others. Feel free to use the code as you please, and improvement suggestions are welcome! Known issues:

  • The main feature missing here from CoordinateOffset are the vast configuration options. Offsets are always set so you spawn in chunk 0,0 and this resets on death and dimension change.
  • Worldborder growing or shrinking looks really weird.
  • It's possible that I missed some packets that need the offset, let me know!

Ченджлог

1.0.12-beta+26.2Бета26.2 · 17 июня 2026 г.
  • Updated Minecraft version to 26.2
1.0.12-beta+26.1.2Бета26.1.2 · 14 апреля 2026 г.
  • Updated Minecraft version to 26.1.2
1.0.12-beta+1.21.11Бета1.21.11 · 2 февраля 2026 г.
  • Fixed a visual glitch where bundle items showed in reverse order
v1.0.12+1.21.11Бета1.21.11 · 2 февраля 2026 г.
  • Fixed a visual glitch where bundle items showed in reverse order
1.0.11-beta+1.21.11Бета1.21.11 · 17 декабря 2025 г.
  • Updated Minecraft version to 1.21.11
1.0.11-beta+1.21.10Бета1.21.10 · 16 октября 2025 г.
  • Updated Minecraft version to 1.21.10
1.0.11-beta+1.21.8Бета1.21.8 · 6 сентября 2025 г.
  • Bamboo and dripstone collision is now ignored entirely by the server. This means that entities can go right through these blocks. This is because client and server will not agree about the exact positions of these blocks because of the coordinate offset.
  • Fixed lodestone compasses inside bundles not being offset.
1.0.10-beta+1.21.8Бета1.21.8 · 9 августа 2025 г.
  • Fixed an issue where small world borders not centered at 0,0 in the Nether would be displayed incorrectly

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