
Hextech Armory
This first alpha version of the Hextech Mod adds the Atlas Gauntlets and Mercury Hammer with working mechanics like blocking, dashing, projectile negation, and heavy damage. The gauntlets also have 3x3 mining in offhand. Players can now start crafting Hext
Обновлён 31 мая 2025 г. · опубликован 10 декабря 2024 г.
🔷 Hextech Mod – Gauntlets & Hammer Phase (v0.1.0-alpha)
A combat-enhancing mod inspired by the magic and tech fusion seen in Arcane. This first release brings you the beginnings of your journey into the power of Hextech.
🥊 Atlas Gauntlets
The Gauntlets are powerful tools of offense and defense with three unique mechanics already implemented:
- 🛡️ Damage Blocking: When actively blocking, melee damage is reduced, and projectile damage is completely negated.
- 💨 Dash Ability: Press
R(default keybind) to perform a forward dash. Great for dodging or mobility. - ⛏️ 3x3 Mining: When equipped in the offhand, the gauntlets enhance diamond and netherite pickaxes to mine in a 3x3 area.
- 🖼️ Custom Texture: Now rendered with visuals.
- 🔧 Coming Soon: Rendered as if held in both hands for a more immersive look.
⚠️ Crafting not yet implemented – the recipe is being designed for balance and progression.
🔨 Mercury Hammer
The Mercury Hammer is a massive melee weapon designed for brute force.
- 💥 Increased Damage: Out-damages all standard tools.
- 🛠️ Craftable via Smithing Table:
- Hextech Handle (crafted separately)
- Hextech Hammer Head (crafted separately)
- MercuryHammerCombinerSmithingTemplate
- Found in Ancient Cities
- Drop from Warden
⚠️ The handle, head, and full hammer currently use placeholder textures.
💠 Hextech Crystal Crafting
A progressive and magical crafting process:
🔹 Unrefined Hextech Shard
- Crafted in a plus shape:
- 4 Diamonds
- 1 Amethyst Shard (center)
🔷 Unrefined Hextech Crystal
- Crafted in a plus shape:
- 4 Unrefined Hextech Shards
- 1 Heart of the Sea (center)
💎 Hextech Crystal
- Throw the Unrefined Crystal onto an activated Beacon.
- It transforms via magic into a usable Hextech Crystal.
Keybinds:
O– Activate power (configurable)R– Dash with gauntlets (configurable)
🧪 In Development / Planned Features
For Gauntlets:
- ⚔️ Perfect Block System
- 🔄 Projectile Reflection
- 📊 Shield Bar UI
- 💥 Counterattack Mechanic
- 🖼️ Dual-hand Rendering
For Hammer:
- 📊 Charge UI
- 💢 Charged Slam AoE
- 🎨 Custom model and swing animation
Additional Plans:
- 🎨 Textures for all Titanium-related blocks/items
- 📜 Advancement Tree for Hextech progression
Версии
| Версия | Канал | Игра | Загрузчики | Дата | Скачать |
|---|---|---|---|---|---|
| 0.1.0-1.21.4 | Альфа | 1.21.4 | fabric | 31 мая 2025 г. | Скачать (139 КБ) |
Ченджлог
0.1.0-1.21.4Альфа1.21.4 · 31 мая 2025 г.
Hextech Mod v0.1.0-alpha
Added
🥊 Atlas Gauntlets
- Custom texture implemented.
- Blocking mechanic: Reduces melee damage and cancels projectile damage when blocking.
- Dash ability via keybind (
Rby default). - 3x3 mining ability when held in offhand (for future synergy with tools).
- Special sound and particle effects when blocking.
🔨 Mercury Hammer
- Deals heavy melee damage.
- Fully craftable through a multi-step process (handle + head + template).
- Uses a new Smithing Template: MercuryHammerCombinerSmithingTemplate.
- Found in Ancient Cities or dropped by the Warden.
💎 Hextech Crystal Crafting Progression
- Unrefined Hextech Shard: Crafted with 4 Diamonds around an Amethyst Shard (plus shape).
- Unrefined Hextech Crystal: Crafted with 4 Shards around a Heart of the Sea (plus shape).
- Hextech Crystal: Created by throwing Unrefined Hextech Crystals on an activated Beacon.
- Crystal Activation Key: Default to
O(changeable in controls).
Known Issues / Missing Features
- 🔧 Atlas Gauntlets cannot be crafted yet – recipe is still under design.
- 🎨 All Titanium-related items and blocks are using placeholder textures:
- Titanium Ore
- Titanium Ingot
- Titanium Block
- Titanium Ore Block
- Titanium Hammer Head
- MercuryHammerCombinerSmithingTemplate
- 🛠️ Mercury Hammer and Hextech Handle are still using placeholder models/textures.
- ⚠️ Mod is still in early development and major systems are subject to change.
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