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Mineforgian

He's Watching

Every so often, at the edge of your vision — never straight ahead, gone the moment you actually look.

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3K
Подписчики
3
Обновлён
15 июля 2026 г.
Лицензия
All-Rights-Reserved

Опубликован 15 июля 2026 г.

He's Watching

Every so often, something appears at the edge of your vision. Never straight ahead, always off to the side, just barely in view. Look directly at it, and it's gone.

Features

Spawns rarely, and only at an angle that keeps it in your peripheral vision — never dead-center where you'd notice it immediately.

Only ever appears on solid ground, in a spot you actually have a clear line of sight to and enough light to see — never buried in leaves, floating over water, or hidden somewhere pointless. If you move and lose sight of it before you've looked directly at it, it leaves rather than lingering unseen.

Vanishes the instant you actually look at it directly — not just glance past it. If you never look its way at all, it eventually leaves on its own. Rarely, it comes back again a few minutes later, somewhere nearby.

Never appears in the same spot twice in a row, and favors the darker, less- watched side of wherever you are.

Appears more often, and closer, when you're alone.

Its head tracks you while it's there. Look closely, and its eyes have the faintest glow.

Optional Features (Config Options)

  • How often it can appear, and the cooldown floor between appearances
  • How close/far it can spawn
  • How wide the peripheral-vision band is
  • How precisely you need to look at it for it to vanish
  • How long it waits before giving up if you never look
  • Minimum light level required to spawn
  • Chance and delay for a rare second appearance
  • How much more often/closer it appears when you're alone

Ченджлог

1.0.0Релиз1.21.1 · 15 июля 2026 г.

He's Watching 1.0.0

Initial release.

Features

  • A silent, motionless figure occasionally appears at the edge of your vision — never dead-center — and vanishes the instant you look at it directly
  • Uses your own custom skin texture, rendered in a fixed, static pose
  • Only spawns on solid ground with a clear line of sight and enough light to actually be seen — never in trees, never in water
  • Leaves immediately if your line of sight to it gets blocked before you've looked at it
  • Never spawns in the same spot twice, and favors darker, less-watched areas
  • Rarely reappears nearby a few minutes after leaving unseen
  • Appears more often and closer when you're alone
  • Head tracks you while active; eyes have a faint glow

Config

  • Spawn chance and cooldown
  • Minimum/maximum spawn distance
  • Peripheral vision angle range
  • Disappear angle (how directly you need to look at it)
  • Look-away timeout
  • Minimum light level
  • Rare second-appearance chance and delay
  • Alone-state multipliers (frequency, cooldown, distance)

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