
Heartcore
A configurable Minecraft Hardcore mod that removes hearts when you die, with a few other added features.
- Загрузки
- 1K
- Подписчики
- 6
- Обновлён
- 21 мая 2025 г.
- Лицензия
- MIT
Опубликован 15 мая 2025 г.
Heartcore
Heartcore is a twist on Minecraft's Hardcore mode. Instead of a single death ending your world, every death costs you a maximum heart. Run out of hearts, and you die forever.
Features
- Lose Max Hearts on Death: Each time you die, you permanently lose a configurable number of hearts.
- Regain Hearts with Items: By default, enchanted golden apples restore a heart—but you can customize or disable healing items entirely.
- Healing via NBT: Any food item can restore hearts if it includes the
heartcore:heart_modifierCustomData NBT tag. This tag accepts integers, allowing precise control over how many hearts are gained or lost. - Random Respawn Option: Players can respawn at a random location after death, with configurable min/max radius. Caves are now excluded to improve safety.
- Configurable and Dynamic: Change values like
heartsPerHealingItem,minHearts, andmaxHearts, and enforce max health limits for returning players withenforceMaxHealth. - Server Commands:
/heartcore config– Adjust settings live as a server operator./heartcore giftheart <player>– Let players share their max hearts with others.
Multiplayer Friendly
- Only the server host or world owner needs to install Heartcore.
- The only client side feature is changing the spectator button to say respawn on servers
Requirements
Ченджлог
1.0.2+1.21.5Релиз1.21.5 · 21 мая 2025 г.
- Following the
mod_version+game_versionnaming scheme from now on - Added the custom Player NBT bool tag
heartcore:recently_diedto track when a player is dead but hasn't respawned yet - Added the custom Player NBT bool tag
heartcore:seen_beforeto set new player's max health to the server max health - Added the custom Player NBT bool tag
heartcore:health_at_deathto easily track if a player has enough hearts to respawn - Added the
enforceMaxHealthconfig option that will make sure players joining the server don't have more than the maxHearts allowed by the server - Fixed a bug where the random respawn feature would respawn players in caves
- Fixed a bug where the random respawn feature would sometimes cause an out of memory crash (report if encountered)
- Rewrote the respawning logic, so the server won't hang on respawn due to waiting a game tick to switch gamemodes
1.0.2+1.21.4Релиз1.21.4 · 21 мая 2025 г.
- Following the
mod_version+game_versionnaming scheme from now on - Added the custom Player NBT bool tag
heartcore:recently_diedto track when a player is dead but hasn't respawned yet - Added the custom Player NBT bool tag
heartcore:seen_beforeto set new player's max health to the server max health - Added the custom Player NBT bool tag
heartcore:health_at_deathto easily track if a player has enough hearts to respawn - Added the
enforceMaxHealthconfig option that will make sure players joining the server don't have more than the maxHearts allowed by the server - Fixed a bug where the random respawn feature would respawn players in caves
- Fixed a bug where the random respawn feature would sometimes cause an out of memory crash (report if encountered)
- Rewrote the respawning logic, so the server won't hang on respawn due to waiting a game tick to switch gamemodes
1.0.2+1.21.3Релиз1.21.3 · 21 мая 2025 г.
- Following the
mod_version+game_versionnaming scheme from now on - Added the custom Player NBT bool tag
heartcore:recently_diedto track when a player is dead but hasn't respawned yet - Added the custom Player NBT bool tag
heartcore:seen_beforeto set new player's max health to the server max health - Added the custom Player NBT bool tag
heartcore:health_at_deathto easily track if a player has enough hearts to respawn - Added the
enforceMaxHealthconfig option that will make sure players joining the server don't have more than the maxHearts allowed by the server - Fixed a bug where the random respawn feature would respawn players in caves
- Fixed a bug where the random respawn feature would sometimes cause an out of memory crash (report if encountered)
- Rewrote the respawning logic, so the server won't hang on respawn due to waiting a game tick to switch gamemodes
1.0.2+1.21.2Релиз1.21.2 · 21 мая 2025 г.
- Following the
mod_version+game_versionnaming scheme from now on - Added the custom Player NBT bool tag
heartcore:recently_diedto track when a player is dead but hasn't respawned yet - Added the custom Player NBT bool tag
heartcore:seen_beforeto set new player's max health to the server max health - Added the custom Player NBT bool tag
heartcore:health_at_deathto easily track if a player has enough hearts to respawn - Added the
enforceMaxHealthconfig option that will make sure players joining the server don't have more than the maxHearts allowed by the server - Fixed a bug where the random respawn feature would respawn players in caves
- Fixed a bug where the random respawn feature would sometimes cause an out of memory crash (report if encountered)
- Rewrote the respawning logic, so the server won't hang on respawn due to waiting a game tick to switch gamemodes
1.0.2+1.21.1Релиз1.21.1 · 21 мая 2025 г.
- Following the
mod_version+game_versionnaming scheme from now on - Added the custom Player NBT bool tag
heartcore:recently_diedto track when a player is dead but hasn't respawned yet - Added the custom Player NBT bool tag
heartcore:seen_beforeto set new player's max health to the server max health - Added the custom Player NBT bool tag
heartcore:health_at_deathto easily track if a player has enough hearts to respawn - Added the
enforceMaxHealthconfig option that will make sure players joining the server don't have more than the maxHearts allowed by the server - Fixed a bug where the random respawn feature would respawn players in caves
- Fixed a bug where the random respawn feature would sometimes cause an out of memory crash (report if encountered)
- Rewrote the respawning logic, so the server won't hang on respawn due to waiting a game tick to switch gamemodes
1.0.2+1.21Релиз1.21 · 21 мая 2025 г.
- Following the
mod_version+game_versionnaming scheme from now on - Added the custom Player NBT bool tag
heartcore:recently_diedto track when a player is dead but hasn't respawned yet - Added the custom Player NBT bool tag
heartcore:seen_beforeto set new player's max health to the server max health - Added the custom Player NBT bool tag
heartcore:health_at_deathto easily track if a player has enough hearts to respawn - Added the
enforceMaxHealthconfig option that will make sure players joining the server don't have more than the maxHearts allowed by the server - Fixed a bug where the random respawn feature would respawn players in caves
- Fixed a bug where the random respawn feature would sometimes cause an out of memory crash (report if encountered)
- Rewrote the respawning logic, so the server won't hang on respawn due to waiting a game tick to switch gamemodes
1.0.1Релиз1.21 · 20 мая 2025 г.
- Added
/heartcore giftheartcommand for multiplayer - Added
/heartcore configcommands for server operators - Fixed a bug causing servers accessing a client-only mixin
- Fixed a bug where minHearts wasn't syncing with the client
- Added
heartsPerHealingItemconfig - Added support for half hearts
- Renamed the NBT tag from
heartcore:add_hearttoheartcore:heart_modifier heartcore:heart_modifiernow accepts an integer for adding/removing a custom amount of hearts
1.0.1Релиз1.21.1 · 20 мая 2025 г.
- Added
/heartcore giftheartcommand for multiplayer - Added
/heartcore configcommands for server operators - Fixed a bug causing servers accessing a client-only mixin
- Fixed a bug where minHearts wasn't syncing with the client
- Added
heartsPerHealingItemconfig - Added support for half hearts
- Renamed the NBT tag from
heartcore:add_hearttoheartcore:heart_modifier heartcore:heart_modifiernow accepts an integer for adding/removing a custom amount of hearts
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