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Mineforgian

HealthSync

Sync the health of all online players.

633 загрузок0 подписчиковCC-BY-SA-4.0bukkitpaperspigot

Обновлён 27 февраля 2025 г. · опубликован 25 января 2025 г.

HealthSync banner

Features:

  • Syncs the health of all online players.
  • Really, really simple!

Commands/Permissions

Commands:

None

Permissions:

none

Issues

Please report all issues/errors on the issue tracker

Версии

ВерсияКаналИграЗагрузчикиДатаСкачать
1.0.3-pre1Бета1.21.1, 1.21.2, 1.21.3, 1.21.4bukkit, paper, spigot27 февраля 2025 г.Скачать (32 КБ)
1.0.2Релиз1.21.1, 1.21.2, 1.21.3, 1.21.4bukkit, paper, spigot26 февраля 2025 г.Скачать (32 КБ)
1.0.1Релиз1.21.1, 1.21.2, 1.21.3, 1.21.4bukkit, paper, spigot31 января 2025 г.Скачать (6 КБ)
1.0.0Релиз1.21.1, 1.21.2, 1.21.3, 1.21.4bukkit, paper, spigot26 января 2025 г.Скачать (5 КБ)

Ченджлог

1.0.3-pre1Бета1.21.2, 1.21.3, 1.21.4 · 27 февраля 2025 г.

[1.0.3-pre1] - 2025-02-27

THIS IS A PRE-RELEASE FOR 1.0.3 IN ORDER TO FIX MAJOR BUGS

List of changes for the 1.0.3-pre1 release.

Fixed

  • Immortality Bug: Fixed a bug that made players immortal. (really sorry abt that lol)
  • Lava Bug: Fixed a bug where lava damage would decrease health at mach 10 speed.

Changed

  • Relative Rename: Changed the "relative_damage" value in the config to "split-damage" for better readability.
1.0.2Релиз1.21.2, 1.21.3, 1.21.4 · 26 февраля 2025 г.

[1.0.2] - 2025-02-26

List of changes for the 1.0.2 release.

Added

  • Relative Damage: Added a new feature to calculate relative damage.
    • Relative Damage Rounding: Rounds relative damage to the nearest whole number.
  • Damage Effect: Added a new feature to display the usual damage effect.
  • Changelog: Added a changelog file to keep track of changes.
  • bStats: Added bStats to track plugin usage statistics.

Fixed

  • Health Surplus: Fixed a bug where the plugin would attempt to increase player health above 20 points and cause an error output in console.
1.0.1Релиз1.21.2, 1.21.3, 1.21.4 · 31 января 2025 г.
  • Fixed errors involving health values going into negatives due to bad death handling in the EntityDamageEvent.
  • Fixed problems to do with death message order.
  • Replaced the non-specific (generic) death announcement with the player's actual death message.
  • Added additional comments for a better explanation
  • Added the guilty player to the death messages of other players
  • Now ignores the events related to health syncing if a player is already dead in order to prevent errors.

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