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Mineforgian

HBM's NTM Nuclear Tech Reforged

Unofficial 1.12.2 port of HBM's Nuclear Tech Mod, based on the original 1.7.10 version with selected Extended Edition content

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20 августа 2026 г.
Лицензия
LGPL-3.0-only

Опубликован 28 мая 2026 г.

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HBM NTM Reforged is a Minecraft Forge 1.12.2 port of HBM's Nuclear Tech Mod, expanded with selected Extended Edition content, space systems, balance changes, and new mechanics.

This version brings together classic nuclear industry, missiles, reactors, machines, radiation, dangerous materials, and late-game technology into one 1.12.2 mod.

The main idea behind this project is simple: bring the original mod to 1.12.2 and combine it with content from Extended Edition, so players get the best possible experience in one place. I wanted the things I liked from Extended Edition, the things I missed from the original mod, and space content as well, all in a single mod instead of juggling separate forks and editions.

That is what Reforged is aiming for. I am also working on my own additions on top of that, things I personally want to see in the mod that are not in the other versions.

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Dependencies

Required

  • MixinBooter - required library for Minecraft 1.12.2 mod compatibility.

Optional

Bug reports

bug reports

Found a crash, broken recipe, or visual bug?

Open a GitHub Issue

Please include your mod version, Forge version, steps to reproduce, and latest.log or crash report if possible.

CurseForge

https://www.curseforge.com/minecraft/mc-mods/hbm-ntm-reforged

https://url-shortener.curseforge.com/cLrqu

Credits

This project was inspired by the work of the HBM NTM community and the people behind these mods. Thank you to everyone who built, maintained, and contributed to them.

Main foundation

Also inspired by

Original HBM's Nuclear Tech Mod belongs to its original creators.

Ченджлог

1.0.7Релиз1.12.2 · 20 августа 2026 г.

Fluid tank fixes

  • Added the missing dedicated fluid tank texture and GUI icon for Flue Gas.
  • Repaired the Watz Mud fluid icon.
  • Added the missing Hot Blast Air GUI icon.
  • Fluid tanks now check whether a dedicated tank texture actually exists before trying to render it.
  • Fluids without dedicated tank artwork now use a correctly colored generic tank instead of the black and purple missing texture.
  • Antimatter and highly corrosive fluids use the hazard tank appearance when no dedicated texture exists.
  • The fallback covers Hot Blast Air, antimatter, anti-schrabidium, calcium chloride, calcium solution, chlorocalcite solutions, corium, osmiridium solution, fullerene, pheromones, fusion plasmas, potassium chloride, radioactive water, red mud, schrabidic acid, smoke variants, stellar flux, thorium salt variants, toxic waste, UU-Matter, volcanic lava, and Watz Mud.

Assembly Machine recipe fixes

  • Assembly Machine and Assembly Factory input slots can now hold up to 64 copies of an ingredient even when that item normally does not stack.
  • This special stacking works only inside assembly input slots. Item stacking in the player inventory and other containers is unchanged.
  • Shift-click and automation can add normally non-stackable items to an existing assembly input stack.
  • Recipes no longer disappear merely because they need more copies of a non-stackable component than the machine has physical input slots.
  • Fixed the Tau Turret recipe so all three Redcoil Capacitors can be supplied in one recipe input.
  • Fixed Backpack Range Upgrade II and III so their required Satellite Chips can be supplied and consumed correctly.
  • Restored the Smuggler Backpack recipe to its intended nine Plastic Bags.
  • Recipe requirements above 64 items are divided across additional inputs only when necessary.
  • Fixed the Sliding Gate recipe. An unavailable welded lead plate ingredient was replaced with an equivalent amount of regular lead plates.
  • Fixed the Flare Grenade recipe. The unavailable cesium plate was replaced with a cesium ingot.
  • Fixed the Backpack Ammo Feeder recipe. The unavailable tungsten plate form was replaced with cast tungsten plates.
  • Invalid recipes are still rejected when their total requirements cannot physically fit even with the assembly input limit.

Restored material recipes

  • Restored the DESH plate material entry used by Backpack Capacity Upgrade III and Backpack Range Upgrade II.
  • Restored heavy components required by the FWatz Core, AMS Emitter, UU-Matter Gigafactory, and Heavy Duty Element recipes.
  • Restored the missing strontium nugget and ingot inputs for the RBMK Outgasser.
  • Restored the missing actinium nugget, ingot, and powder inputs for the RBMK Outgasser.
  • Removed two unusable RBMK Outgasser variants that required tiny gold or tiny lead dust items which do not exist in the game.
  • Fluid containers are now registered before machine recipes are loaded, preventing valid fluid recipes from being rejected during startup.

Glyphid hive fix

  • Glyphid Scouts can still build and expand their hives as intended.
  • A hive now checks its entire placement area before construction.
  • Hives can no longer replace or generate through blast-resistant and indestructible blocks.
  • This protection applies automatically to blocks from Minecraft, HBM, and other mods. It includes concrete, dense stone, ducrete, reinforced ducrete, obsidian, bedrock, and similarly resistant blocks.
1.0.6Релиз1.12.2 · 19 августа 2026 г.

Compatibility

  • Added compatibility for NTM Cursed Addon when the addon is installed separately alongside Reforged. The addon itself is not bundled with Reforged.
  • Added compatibility handling for addon registration, fluids, recipes, JEI entries, particles, item models, modular turbine parts, doors, and legacy assets.
  • Restored many missing addon textures, item names, block names, fluid bottle appearances, break particles, and inventory transforms.
  • Improved Cursed Addon item positioning in inventories and in the player's hands.

Gameplay and progression

  • Restored production of the fused meteorite sword in the Fusion Breeder. Insert an irradiated meteorite sword and expose it to the required neutron flux.
  • Restored the size 10 ion thruster assembly recipe.
  • Restored RBMK pellet creation and SILEX reprocessing for Berkelium and Curium fuel rods.
  • Restored Weidanium smelting and the Weidanium to Australium cyclotron path.
  • Added missing ore dictionary entries for Weidanium, Unobtainium, Verticium, and Daffergon materials.
  • Station gravity now affects dropped items, snowballs, arrows, ender pearls, and other supported projectiles.

Fixes

  • Fixed the advanced jetpack glider remaining vertical after switching from hover mode to glide mode.
  • Fixed RBMK crane consoles gradually shaking while left idle.
  • Fixed Deuterium and other native fluids using incorrect GUI colors instead of their original tank textures.
  • Fixed the backpack close key activating while the search field is still active. Clicking outside the search field restores the close key normally.
  • Fixed a radiation update crash caused by modifying an entity list during iteration.
  • Fixed several late-game material processing recipes that were missing from JEI or could not be completed.
  • Fixed the Vulkanite name and description showing raw localization keys.
  • Improved server responsiveness during very large nuclear explosions.
  • Fixed dead mobs sometimes remaining frozen in their red death animation after a large nuclear explosion.
  • Fixed dropped items being pushed repeatedly by the same blast wave, which could leave them hanging in the air or make them difficult to pick up.
1.0.5Релиз1.12.2 · 7 августа 2026 г.
  • Fixed a critical bug where players joining a dedicated server would cause an immediate server crash (NoSuchFieldError in backpack synchronization).
  • Fixed a crate duplication exploit where opening a stacked crate item allowed cloning the inventory into all items in the stack.
  • Fixed missing English and Russian translations for colored concrete blocks and waste leaves.
  • Fixed Russian translation for gasoline to read "Бензин" instead of "Газолин" and more.
1.0.4Релиз1.12.2 · 4 августа 2026 г.

HBM NTM Reforged 1.0.4

Version 1.0.4 is one of the largest Reforged updates so far. It adds a complete backpack progression, the modern Chicago Pile, a much larger satellite system, expanded Redstone-over-Radio support, and the modern Pneumatic Storage Network. It also contains many fixes for rockets, recipes, hazards, interfaces, world structures, rendering, and item handling.

Backpack system

  • Added a dedicated backpack equipment slot to the player inventory.
  • Press X to open the equipped backpack.
  • Added a full HBM-themed backpack progression from early metal packs to late-game storage.
  • Added capacity, magnet, range, automatic sorting, portable workbench, and ammunition feeder upgrades.
  • Added configurable upgrade slot counts for every backpack, from 0 to 10.
  • Added configurable storage size for every backpack.
  • Added optional built-in automatic pickup and automatic sorting.
  • Added configurable energy requirements, energy capacity, and energy cost for built-in pickup.
  • Added optional infinite slot and overstack storage modes.
  • Added safe migration when storage settings are reduced. Items are returned instead of being silently deleted.
  • Added safe handling for extremely large stored quantities without spawning millions of item entities at once.
  • Added server-authoritative virtual storage for large and effectively unlimited inventories.
  • Added search, one-click sorting, filling indicators, pages, and improved layout scaling.
  • Automatic sorting now also applies to successful magnet pickups when enabled.
  • The ammunition feeder can supply both classic HBM weapons and Sedna weapon magazines.
  • Added radiation shielding, material resistance, environmental protection, and other tier-specific backpack properties.
  • Added owner and access management where supported.
  • Added recovery behavior for the Black Box backpack.
  • Prevented backpacks from being placed inside backpacks, including indirect nesting through containers.
  • Fixed creative inventory movement and trash handling for the backpack equipment slot.
  • Added several rare backpacks and unusual discovery paths. Their exact locations and mechanics are intentionally left undocumented.

Modern Chicago Pile

  • Replaced the old progression entry with the modern Chicago Pile system from current original NTM.
  • Added the connected graphite pile structure and its wooden frame.
  • Added drilling and channel construction for fuel, controls, and ventilation.
  • Added modern fuel loaders, control rods, and ventilation devices.
  • Added the modern pile fuel rod family, including natural uranium, plutonium, neutron sources, breeding and waste-related variants.
  • Added neutron propagation, moderation, heat transfer, fuel depletion, breeding, and failure behavior.
  • Added controllable rod extraction and redstone operation.
  • Added pneumatic cooling through compressed air and ventilation channels.
  • Added temperature, operating state, fuel information, and device HUD data.
  • Added Chicago Pile support to Redstone-over-Radio.
  • Added radiation hazards for the new pile rods.
  • Added pile recipes, anvil construction, assembly recipes, and PUREX recycling paths.
  • Added connected textures, device models, item textures, manuals, localization, and advancement support.
  • Old Chicago Pile blocks and rods are hidden from normal JEI progression to avoid confusing them with the new system.
  • Existing legacy content remains available for old worlds instead of being removed from saved data.

Satellites and orbital control

  • Added the modern unified satellite system.
  • Added configurable frequency, altitude, inclination, orbital phase, color, blinking, and ownership.
  • Added a live orbit preview to satellite settings.
  • Added a server-managed satellite registry with persistent orbit and ownership data.
  • Added satellite commands for administration and testing.
  • Added the Satellite Ground Station and frequency-linked control chips.
  • Added the modern satellite payload item format while retaining compatibility with existing satellite content.
  • Added spy mapping, scanning, radar, event detection, ray scanning, precision orbital attack, orbital death ray, xenium resonance, asteroid mining, lunar mining, horizons, and relay functions.
  • Preserved the working Dyson relay integration used by the Dyson system.
  • Added satellite manuals, textures, models, localization, and creative ordering.
  • Added satellite event reporting for nuclear detonations, landmines, selected weapons, radar systems, particle systems, and other detectable events.
  • Added safe validation for satellite frequencies, occupied frequencies, target bodies, owners, and orbit data.
  • Fixed satellites disappearing or becoming unusable after leaving and rejoining a world.
  • Fixed satellite chips being accepted as orbital spacecraft when they are only control devices.
  • Fixed invalid or non-satellite items being accepted by satellite launch paths.
  • Fixed Ground Station visuals, interaction position, linking status, and missing manual localization.
  • Fixed satellite map linking and server-side map data access.
  • Improved compatibility between satellites, launch vehicles, orbital bodies, ground equipment, and Redstone-over-Radio.

Pneumatic Storage Network

  • Added the modern Pneumatic Storage Network while preserving existing Access, Clutter, and tube IDs.
  • Added Bulk Storage with three independently assigned item types and up to 100,000 items per type.
  • Added the Pneumatic Importer with nine input slots and automatic network insertion.
  • Added the Pneumatic Exporter with nine filters and nine output slots.
  • Added exporter modes for as much as possible, full stack, and full request behavior.
  • Added one-shot redstone requests and continuous exporting.
  • Added Redstone-over-Radio control for exporter filters, availability checks, slot requests, continuous mode, and manual requests.
  • Added compressed air pressure requirements from 1 to 5 PU.
  • Network range now depends on available pressure and consumes compressed air gradually.
  • Improved routing so a full, filtered, unloaded, unavailable, or distant first destination no longer blocks every other valid destination.
  • Preserved round-robin and random routing, filters, sided access, and stack transfers.
  • Improved network rebuilds after splitting, merging, breaking blocks, and chunk unload or reload.
  • Added safe partial transfers to prevent item duplication or loss.
  • Added NBT validation and persistence for storage contents, filters, modes, pressure, retry delays, and redstone state.
  • Added GUI pressure controls and pressure indicators to Access, Clutter, and Bulk Storage.
  • Fixed Access retrieval through connected tubes after rejoining a world.
  • Fixed importer transfers into connected storage.
  • New Bulk Storage, Importer, and Exporter blocks currently have no survival recipes because the original upstream implementation does not provide them yet. They remain available for creative testing and commands.

Redstone-over-Radio

  • Expanded Redstone-over-Radio support to match the current original NTM command behavior.
  • Command names are now case-insensitive.
  • Numeric command values now use consistent rounding, limits, separators, and error handling.
  • Preserved existing Reforged aliases and local functions.
  • Added or expanded remote information and controls for assembly machines and factories.
  • Added or expanded controls for chemical plants, chemical factories, and PUREX.
  • Added or expanded controls for combustion engines, gas turbines, boilers, Heatex, and oil burners.
  • Added or expanded controls for PWR, RBMK systems, Zirnox, Watz, fusion machines, and core systems.
  • Added or expanded controls for particle accelerator sources, magnets, RFC systems, and detectors.
  • Added or expanded controls for batteries, capacitors, fluid equipment, pneumatic exporting, and turrets.
  • Satellite commands remain connected to the new satellite registry instead of restoring the obsolete satellite storage format.

Rockets, stations, and space

  • Fixed a crash when launching from one orbital station toward an invalid or missing destination.
  • Invalid station drives now reject the launch safely instead of crashing the server.
  • Fixed manually placed rockets sitting lower than automatically docked rockets.
  • Fixed automatic orbital docking height.
  • Fixed station port initialization and station save data handling.
  • Improved rocket payload serialization so item metadata and NBT survive assembly, launch, docking, and disassembly.
  • Fixed satellite subtype and orbit settings being lost through rocket payload handling.
  • Restored Rocket Transporter Pad operation with normal hydrogen.
  • Fixed several station, launcher, Soyuz, custom rocket, and celestial transfer edge cases.
  • Improved space JEI and rocket slot validation.
  • Fixed several celestial sky and body snapshot inconsistencies.

Recipes and progression

  • Restored the missing meteorite block recipes from meteorite fragments.
  • Added the Meteorite Anvil and its JEI catalyst support.
  • Restored an Advanced Alloy production route and affected progression recipes.
  • Restored missing Reiium processing and recipes used by Reiium-dependent equipment.
  • Restored several missing weapon, tool, motor, component, and material recipes.
  • Updated Chicago Pile construction and recycling recipes for the modern rod family.
  • Updated satellite recipes to produce the modern unified satellite payloads.
  • Fixed several recipes that still referenced removed or obsolete materials.
  • Fixed Advanced Alloy and other affected recipes not appearing correctly in JEI.
  • Improved chemical plant recipe ordering so related production chains are easier to follow.
  • Replaced misleading chemical plant canister icons with the correct fluid icons for ethanol, biofuel, reclaimed oil, and gasoline.
  • Fixed the gasoline entry appearing as if it had no usable chemical plant process.
  • Updated radiation absorber progression where old legacy recipe paths were disabled.
  • Updated loot pools that still produced obsolete components or old Chicago Pile rods.

Power and wiring

  • Restored the large long-range connector behavior.
  • Increased its useful connection range to match the intended original behavior.
  • Simplified wire linking: select the first endpoint, then select the second endpoint.
  • Fixed connection state and range handling for long-distance links.

Hazards and survival

  • Rebalanced coal dust exposure and black lung progression.
  • Small amounts of coal no longer produce severe symptoms almost immediately.
  • Exposure now scales more gradually with amount and time.
  • Added clearer staged coal dust warnings.
  • Improved early protection behavior before advanced respiratory equipment is available.
  • Added meaningful physical resistance to steel and titanium armor sets.
  • Equipped backpacks now participate correctly in radiation and neutron activation handling.
  • Backpack radiation shielding now reduces activation according to the backpack material.
  • Decontamination equipment can correctly clean the selected hotbar item and equipped backpack.
  • Improved resistance handling for high-tier dropped backpacks against fire, explosions, acid, and black holes where appropriate.

World generation and loot

  • Improved generated structure reward handling.
  • Added new rare discoveries to several existing structures and events without replacing their normal loot.
  • Added one-time saved rolls so structure rewards do not reroll after chunk reloads.
  • Fixed the meteor structure sometimes generating without its required book room.
  • Updated several structure templates and loot containers.
  • Updated obsolete component and material rewards in legacy loot pools.

Interface, rendering, and quality of life

  • Restored background dimming in the Dark Fusion Core and Blast Furnace interfaces.
  • Restored the Pneumatic Riveter inventory model and first-person appearance.
  • Added or repaired missing item models and textures used by new content.
  • Added English and Russian localization for the new systems.
  • Updated creative tab ordering for the expanded item and block set.
  • Added manuals for the Chicago Pile, satellites, and new machines.

Other fixes

  • Fixed feeding peas to Kracyk not returning the intended duck spawn items.
  • Fixed the restored duck spawn item not creating the correct entity.
  • Fixed taint crab loot still using an obsolete Advanced Alloy component.
  • Fixed several item resistance and destruction edge cases.
  • Added contract tests for backpack storage, virtual counts, upgrade compatibility, Chicago Pile behavior, satellites, rocket payloads, Pneumatic Storage, Redstone-over-Radio, and coal hazards.

Compatibility notes

  • Existing 1.0.3 worlds remain the migration target for this update.
  • Existing Pneumatic Storage registry IDs were preserved.
  • Existing legacy Chicago Pile content was not deleted from saved worlds.
  • Rocket payloads can still read older saved formats while writing the safer complete format.
  • Large backpack storage and ownership data are saved server-side and restored after world reloads.
1.0.3Релиз1.12.2 · 23 июля 2026 г.

Added

  • Added Meteorite Ingot production in the Blast Furnace. Combine a Meteorite Block with a Cobalt Ingot or Cobalt Dust.
  • Restored the missing Napalm Canister recipe in the Blast Furnace.
  • Restored the Cobalt Dust option for alloying the Meteorite Sword.

Changed

  • Updated meteorite block, meteorite ore, and concrete brick textures with the Extended Edition look.
1.0.2Релиз1.12.2 · 23 июля 2026 г.

Added

  • Restored the Geothermal Generator. It can be crafted again and produces power from nearby heat sources.
  • Added VintageFix weapon rendering compatibility for the Occult Shotgun and Gluon Gun. Both weapons now keep their correct inventory position and full 3D first-person appearance with or without VintageFix.
  • Added the realistic Geiger counter sounds from Extended Edition.

Changed

  • Wire recipes now consistently use the craftable wire item. Existing worlds that contain the older wire item remain supported.
  • Higher-tier anvils now show every recipe they can process.

Fixed

  • Fixed wire recipes in the recipe viewer. Press and anvil recipes now show the correct wire material.
  • Removed duplicate wire entries from the recipe viewer.
  • Fixed the Electronium Cladding advancement so it unlocks correctly.
  • Fixed missing textures on several tanks and other rendered objects.
  • Restored the intended animated and glowing effects for toxic fluid, Schrabidium blocks, Hadron coils, and reinforced lights.
  • Stopped incorrect missing-texture warnings for textures that are present and used by 3D models.
  • Fixed a crash involving custom capes while using the ReplayMod camera.
1.0.1Релиз1.12.2 · 19 июля 2026 г.

Performance and stability

  • Improved performance when fancy clouds are visible on celestial worlds. Cloud geometry is now submitted in larger batches, greatly reducing rendering overhead.
  • Reduced unnecessary background data synchronization from active orbital stations while preserving station saves and regular client updates.
  • Reduced world generation log activity during normal play. Detailed structure messages are still available when world generation debugging is enabled.

World generation

  • Restored the correct furnace block inside desert atomic facilities.
  • Existing worlds remain supported. The structure correction applies when new facilities generate in unexplored chunks.
1.0.0Релиз1.12.2 · 18 июля 2026 г.

Performance and stability

  • Exploring new terrain is noticeably smoother, especially in areas that generate oil deposits or old missile silos.
  • Large underground oil deposits no longer waste time checking huge areas where oil could never appear.
  • Surface oil patches stay within a safe area and no longer force distant chunks to generate unexpectedly.
  • Legacy missile silos now appear in smaller steps while nearby chunks load, reducing long world generation freezes.
  • Reduced unnecessary work and data updates during orbital travel.
  • Fixed a client timing problem that could cause delayed space data, visual jumps, or rare crashes.
  • Dedicated servers can load the space content without touching client-only rendering code.

Space travel

  • Reworked travel between Earth, orbit, the Moon, and other celestial bodies to make transfers reliable.
  • Rockets no longer remain stuck just above the ground, circle in orbit forever, or jump back toward the planet they already left.
  • A rocket is transferred only once and keeps the same identity, preventing duplicate or abandoned rocket entities.
  • The pilot remains inside the rocket during dimension changes and arrives at the same position as the rocket.
  • Orbital travel no longer rewinds when an older update reaches the client late.
  • Stage separation and capsule travel now follow the intended route without sudden backwards transitions.
  • Rockets remain visible in third-person view throughout launch, orbital travel, separation, and landing.
  • Rocket lighting now reacts to the surrounding day, night, and planetary light while keeping proper shape and shadows in flight.
  • Fixed abrupt lighting changes during launch, stage separation, and touchdown.
  • Rocket exits, capsule pickup, and landing behavior remain reliable after space travel.

World generation

  • Oil fields keep their original appearance and rarity while generating with safer limits.
  • Oil sand deposits keep their original size, shape, and chance while generating much more efficiently.
  • The original legacy missile silo is preserved with its rooms, launch pad, doors, redstone, containers, loot, and random concrete details.
  • The /hbm gen silo and /hbm gen silo_shaft commands continue to generate the legacy silo for testing or creative building.

Notes

  • No radiation, weapon, JEI, or rocket flight physics were changed as part of these optimizations.
  • Existing worlds remain supported. New world generation improvements apply when previously unexplored chunks are created.

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