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Mineforgian

Have Another Pretty Particle. Yayyyyyyyy

A collection of custom-made particles for use at BlanketCon 2025!

4K загрузок7 подписчиковMITfabric

Обновлён 25 апреля 2025 г. · опубликован 28 февраля 2025 г.

Have Another Pretty Particle. Yayyyyyyyy!!!

A collection of custom-made particles for use at BlanketCon 2025!

Yippee particles!* Current particles include a colorable jellyfish, colorable snails, simple clouds which disappear upon hitting a block, colored bubbles, and a WIP sparkle particle!

*Yippee creature not included (for now).

Particle How-To's

Various how-to's for vanilla particle commands.

Custom Parameters

Add a {<param name>:<param value>} after the particle id.
Example with param. name of max_age with an integer of 50.

/particle happy:jellyfish{max_age:50} ~ ~1 ~

For multiple parameters, add a comma between each parameter.
Example with an extra param. name of scale with a float value of 5.0f

/particle happy:jellyfish{max_age:50, scale:5.0f} ~ ~1 ~

Floats can be specified with a decimal point added(e.g. 1.0 or 1.56), or an "f' added (e.g. 1f, 1.56f).

Vector3f Paremeter

Vector3f parameters can be added with the value of [<float>, <float>, <float>] Example with param. name of velocity_after_hit with a value of [0.2, 0.3, 0.6].

/particle happy:cloud{velocity_after_hit:[0.2, 0.3, 0.6]} ~ ~1 ~

For colors using Vector3f's, it is expected that the values are between 0f and 1f.

Particle Docs:

Unless specified otherwise, all parameters can be assumed to be optional, using a default value if not added.
Note: This only applies to HAPPY's particles. Minecraft's particles almost always require their parameters to be given.

Jellyfish

happy:jellyfish
  • scale (float): Determines the size of the particle.
  • max_age (int): Determines the max amount of ticks the particle will last.
  • bounces (int): Determines the amount of bounces the jellyfish will preform throughout its max age. This affects the animation speed, and distance traveled.
  • color_mode (int): ID of how to handle the start/end colors.
    • 0: Default - Transitions between 2 colors, as given from the start/end colors.
    • 1: Random color - If start/end colors are left as default, a random color from a preset list(mostly pastel colors) is chosen. If not default, the start/end colors are used as a range of where to pick the random color(e.g. white through black will choose any random color).
    • 2: Random transition colors - If start/end colors are left as default, 2 random colors from a preset list(mostly pastel colors) will be chosen as the transition colors. If not default, the start/end colors are used as a range of where to pick the random colors.
  • start_color (Vector3f): The start RGB color of a 2 color transition (Note: usage changes based on color mode - see above).
  • end_color (Vector3f): The end RGB color of a 2 color transition (Note: usage changes based on color mode - see above).

Cloud

happy:cloud
  • scale (float): Determines the size of the particle.
  • max_age (int): Determines the max amount of ticks the particle will last.
  • max_age_random (int): The max number of extra ticks the particle may last. A random number from 0 to this number will be picked and added to the max age.
  • hits_until_fade (int): The max number of times the particle can make contact with a block until it begins to fade out. There is a 10 tick delay between hits, meaning that if it is in a corner, it will count as hitting many blocks.
  • fade_amount (float): The amount of alpha/opacity to remove each tick while fading out. Alpha is between 0 and 1, meaning that uses "0" will result in no fade out, and "1" will result in instant fadeout.
  • velocity_after_hit (Vector3f): The amount of velocity to add after the particles comes in contact with a block. Note: This velocity is added after EVERY block hit, not just once!

Bubble

happy:bubble
  • scale (float): If added, sets the size of the particle. Otherwise, a random triangular with mode 0, deviation 1 is chosen.
  • max_age (int): Determines the max amount of ticks the particle will last.
  • max_age_random (int): The max number of extra ticks the particle may last, chosen randomly from 0 to that number.

Snail

happy:snail
  • scale (float): If added, sets the size of the particle. Otherwise, 0.15 + a small amount is chosen.
  • max_age (int): Determines the max amount of ticks the particle will last.
  • gravity_strength (float): The strength of gravity for the particle (A 20th of this value is subtracted from the Y velocity every tick)
  • speed (float): The speed of the particle after landing on the ground. Set to "0" to not move and immediately start shrinking upon landing.
  • min_color (Vector3f): The min RGB color when choosing a random color between "min_color" and "max_color".
  • max_color (Vector3f): The max RGB color when choosing a random color between "min_color" and "max_color".
    • If both min_color and max_color are not added, a random color(most of the time a nice blue, but sometimes a random saturated color) is chosen instead.
    • It doesn't actually matter if min_color is greater than max_color.

Sparkle(WIP)

Colored Presets:

Pink sparkle(ID could change!):

happy:pink_sparkle

Центр версий

5 версий
  • Бета178 КБ
  • Бета173 КБ
  • Бета105 КБ
  • Бета105 КБ
  • Бета103 КБ

Ченджлог

0.0.5Бета1.21.1 · 25 апреля 2025 г.

Quick Explosive Enhancement compat for showcasing Explosive Enhancement at BlanketCon.

Explosive Particle

  • scale (float): Scale of Explosive Enhancement's explosion effect(multiple particles summoned via one particle here), if EE is installed. Otherwise, this goes unused and spawns an explosion emitter.
0.0.4Бета1.21.1 · 4 апреля 2025 г.

Added bubble particles (Thanks Falkreon!). They come with 3 different colors chosen randomly, then pop when despawning! You can control its age and scale.

Added snail particles. They fly into the air (unless given specific Y velocity), and will spin and flounder until they land, when they'll slowly walk away like nothing ever happened.

The snail's age, scale, gravity, walking speed, & random colors can be controlled. Refer to docs for more detail.

0.0.3Бета1.21.1 · 9 марта 2025 г.

Fix the jellyfish particle's velocity

Made cloud particles render from far away

0.0.2Бета1.21.1 · 7 марта 2025 г.

Fix server loading client classes oops

Updated jellyfish's animation slightly to hopefully not cutoff as quickly.

Added "color_mode" to jellyfish particles, allowing its color parameter to give more options overall.

0.0.1Бета1.21.1 · 1 марта 2025 г.

Beta release

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