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Mineforgian

Harpy Simple Roles

A few extra simple roles and items for doctor4t's "The Last Voyage of the Harpy Express"

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8
Обновлён
28 декабря 2025 г.
Лицензия
All-Rights-Reserved

Опубликован 29 ноября 2025 г.

Adds a few extra roles and items to doctor4t's The Last Voyage of the Harpy Express

Roles:

  • Doctor | Civilian role, spawns with antidote that cures poisoned players

  • Attendant | Civilian role, spawns with master key that looks identical to a normal key and can open any room door but only has three uses

  • Poisoner | Killer role focused around poisoning, has a custom shop with cheaper poison as well as custom toxin item that acts like a knife that poisons its targets. Will only spawn when there are 2 or more killers

  • Bandit | Killer role that spawns with a Bandits Revolver and crowbar, has a custom shop with a slightly cheaper gun but more expensive knife. Stops vigilantes from being able to clear themselves at the beginning of games

Items:

  • Antidote: Cures poison with a 2 minute cooldown

  • Toxin: Poisons a player killing them after 15 seconds

  • Master Key: Can open any of the seven room doors, breaks after three uses (Currently uses a use when opening a glass door so make sure not to hold it out unless you're opening a room)

  • Bandit Revolver: Looks the exact same as a revolver but instead of dropping after every kill it has a small chance to drop and a large chance to just be removed (stops the bandit from giving out a billion guns when they want to kill people)

Extra Info:

  • To disable or enable specific roles run "/setEnabledRole [role] [true/false]".

  • To actually have the custom roles in your game you MUST use "/tmm:start harpymodloader:modded [round length]" to start the match, if you do not the custom roles will not be given out.

  • Usually harpy mod loader will overwrite the default killer role with the modded ones but harpy simple roles adds a workaround for this, simply use the /setEnableRole command on the "killer" role to choose whether or not it is in the role pool.

Credits:

Ченджлог

1.0.0-h1.3.2Релиз1.21.1 · 28 декабря 2025 г.

HOPEFULLY fixed everything and it should all be playable again on the newer versions of WATHE (sorry for not doing this sooner)

Also this is now the release update since I no longer have plans to add any new content to this mod

0.2.3-h1.2.6Бета1.21.1 · 2 декабря 2025 г.

Tiny patch that just lowers the bandit revolver cooldown from 80 seconds to 40 seconds and implements a cooldown when firing normally even if you miss.

0.2.2-h1.2.6Бета1.21.1 · 2 декабря 2025 г.

Bandit:

  • Added Bandit Revolver (Exact same as revolver with custom shooting logic when used by bandit role)
  • Bandit revolver has a 20% chance to drop a normal revolver or 80% chance to be removed after a bandit shoots a player with it
  • Bandit revolver has a cooldown of 1 minute 20 seconds
  • Bandit revolver (formerly just a revolver) price upped to 175 for bandits
  • Knife upped to 250 for bandits

Poisoner:

  • Toxin price upped to 100
  • Toxin knife sound removed
  • Toxin injection sound volume lowered to 15%
  • Toxin time to kill lowered to 15 seconds
  • Added 50 second cooldown for Toxin

Doctor:

  • Antidote injection sound volume lowered
  • Antidote knife sound removed

Misc:

  • Added Toxin and Antidote to psychosis items pool (will now appear in other players hands when your sanity is low)
0.2.1-h1.2.6Бета1.21.1 · 1 декабря 2025 г.
  • Added compatibility with Noelle's Roles | Master Key and Attendant will be disabled when using Noelle's Roles in favor of the Conductor Role.

  • Fixed item lore for Toxin

0.2.0-h1.2.6Бета1.21.1 · 1 декабря 2025 г.
  • Added Bandit Killer role

  • Added Attendant Civilian role

  • Added Master Key item

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