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Mineforgian

Hardcore Survival

A difficulty-increasing, survival-oriented mod that delivers incredibly realistic and tough survival experiences with sophisticated gameplay conversion.

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83
Обновлён
19 июля 2026 г.
Лицензия
MIT

Опубликован 18 октября 2023 г.

Rain's Hardcore Survival

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The hardcore survival mod is an unprecedented, difficulty-increasing, survival-oriented mod in the MC modding history. It delivers an incredibly realistic and challenging survival experience with more sophisticated gameplay conversion.

It is a combination of

  • Conversion of gameplay
    • Elements inspired by MC mods like MITE, BTW, TFC, TAN, and Enviromine.
    • Mechanics borrowed from hardcore survival games: Don't Starve, Project Zomboid, Cataclysm: Dark Days Ahead, and more
  • Survival elements: thirst, temperature, medicine, stamina, sanity, nutrition, etc.
  • Personal inspirations: stone tools, boss challenges, and rogue-like/adventure elements

Author's Note

"Not to be missed for difficulty lovers, hardcore players and survival enthusiasts!"

DISCLAIMER

  1. The mod is currently UNFINISHED, but it has reached a fully playable level. Please understand that it requires further enrichment and polishing.
  2. People with cardiovascular or cerebrovascular diseases, epilepsy, and other conditions that make them unsuitable for intense gaming experiences should NOT play, otherwise the consequences will be at their own risk!

Development plan

As it stands, the finished modules is only about 30% of what the authors expected it to be, and further works are needed.

Click here to view the mind map

Survival Mechanisms Overhaul

Health & First Aid

  • The recovery is quite slow and requires specific items to expedite it.
  • Your initial max health is 12 points (6 hearts), and it can be increased by leveling up.
  • Each death reduces maximum health by 10% (up to -70%), which can be restored using a golden apple or selaginella.
  • Debuffs caused by being damaged: Injury, Pain, Bleeding, Fracture

Thirst

  • Players cannot live without drinking water.
  • Drinking raw water can lead to diarrhea and parasite infections, so it's advisable to boil it.

Temperature

  • Temperature is affected by the environment and players should be within the suitable temperature range.
  • Ways to adjust body temperature (cope with extreme temperatures) :
    • Wear specific clothing(e.g. wool clothes);
    • Put heated or cooled hot water bags (similar to Don't Starve's thermal stones) in your inventory so that you won't get too cold or hot;
    • Drink thermostatic potions.

Stamina

  • Activities like sprinting, attacking, and mining deplete stamina rapidly.
  • Lack of stamina affects movement speed and combat abilities.
  • With the strength effect, stamina will always be full.

Sanity

  • It can be interpreted as mental health.
  • Exposure to darkness, lack of sunshine, combat with monsters, diseases, and unpalatable food can lower sanity.
  • It can be restored by holding flowers, sleeping, or consuming enjoyable food.
  • Low sanity leads to horrible hallucinations.

Nutrition

Players must maintain a balanced diet, as excessive meat consumption can result in malnutrition, leading to slower health recovery and increased hunger rates.

Food Spoilage

  • Food can now spoil, with different types having various expiration dates.
  • Spoilage progresses through four stages: fresh, stale, spoiled, and rotten (which often turns into rot).
  • Using an icebox or making jerky can extend food shelf life.

Wetness

  • The direct UI value display has been removed in the current version, replaced by a damp debuff.
  • When players soaking in water or being rained on, the wetness will increase rapidly.
  • Becoming wet causes players to catch cold easily and lower player's body temperature.
  • Being near a heat source (e.g., fire, lava) helps with drying.

Mood

  • Panic
    • Witnessing monsters or being in dark environments increases panic.
    • Panic reduces the player's attack accuracy (i.e. probability of attacking failure) , and a minimum of 5% and maximum of 15% attack weakening.
    • As players level increases, they become less likely to get panicked.
    • The panic effect can be temporarily removed with fearlessness herb.
  • Hapiness
    • Happiness is inversely related to sanity.
    • Low sanity leads to decreased happiness, resulting in reduced healing and mining speeds.

Gameplay Conversion

The conversion is similar to MITE (Minecraft is Too Easy)

Mining restrictions

  • Most blocks, even dirt and gravel, cannot be destroyed with bare hands, necessitating tools for digging. Otherwise you will get hurt and find breaking them is nearly as impossible as bedrock!
  • Only flowers, grass, sand, leaves and wool and so on can be destroyed directly.
  • The majority of original wood and stone tool crafting has been abolished, while tools made of stone and flint have been added.

Stone Age

  • At the start of the game, you'll need to break a lot of grass to obtain resources like grass fibers, sticks, and stones. These resources are essential for crafting stone tools:

    • Processing raw materials for stone tools: Use grass fibers to craft fiber strings; Hit rock against hard blocks(Click the right mouse button) to get sharp stone blocks.
    • Crafting basic stone weapons: By using Fiber strings, sharp stones, and sticks, you can craft stone cones (digging tools for dirt and gravels, etc.), stone knives, and stone spears.
  • You can also create a campfire by drilling with a fire bow, tinder, firewood, and sticks.

Flint & Wood Age

  • To obtain flint, you can dig gravel using a stone cone. Afterward, you can hit the flint against a hard block to get sharp flint. Sharp flints can be used to craft various flint tools.
  • Players can craft a flint hatchet (no stone hatchet) to cut down trees.
  • The logs from cutting trees can be used to make wooden shovels, (spiked) clubs, improvised shields, and wooden armors.

Copper Age

  • You can obtain raw copper powder by digging gravel. Combining 9 pieces of raw copper powder allows you to craft raw copper.
  • Baking clay on a campfire yields bricks, which can be used to craft a furnace for burning raw copper into copper ingots.
  • Once you've gathered enough copper ingots to make a copper pickaxe, it's time to mine! Congratulations, the pre-existing ordeal is over, and the game ushers in a new chapter!

Other things interesting

  • Villages will only spawn under following conditions: 1. The world has existed for more than 32 days; 2. The player has obtained a copper pickaxe. NOTE: All the villages will be zombie villages. (However, zombie villagers do not burn under sunlight)

  • If you tried to open a chest which is not placed by yourself, then you need a pickaxe to pry it open. Besides, chests containing items can't be broken or blown up.

  • Players now have a limited reach distance. By holding tools, you can extend your reach. This means you can no longer rely on having a longer reach than monsters to attack them.

  • Players can be engulfed by total darkness (similar to Don't Starve) when they find themselves in confined, opaque, pitch-dark spaces (excluding moonlight).

  • Entities modification:

    • Animals now exhibit improved escaping abilities.
    • Zombies have enhanced target-searching abilities now, and can attempt to break blocks with hardness lower than planks, attack animals proactively.
    • Spiders can spit out cobwebs to trap you, and even common spider attacks can be poisonous.
    • Skeletons are much more fragile, with only 4 hearts.
  • Considerably slower crop growth. Bone meals nerfed.

  • Players will experience oxygen deficiency in the depths of caves, but this can be mitigated by placing plants, consuming water breathing potions, or wearing helmets enchanted with respiration (underwater breathing).

  • The nether warnings:

    • Temperatures in the nether are high and sanity will be lost, please prepare accordingly (PS: Soul bonfires can cool down and can cool hot water bottles)
    • Ghast's flaming projectiles are greatly enhanced. Staring into the eyes of a zombie pigman will enrage it.
  • New food items.

  • There are still many more details waiting for you to explore.

FAQ

Any MC version else to support?

  • Personally, it's possible for future compat with NeoForge, but not Forge; I'll port the mod to higher versions, but not intend to support lower versions.
  • If you can assist the author with the porting process, please contact him! Advertising and sponsorship revenue sharing can also be considered!

May I include this mod in a modpack, spread it, or create videos about it?

Certainly! But you need to observe the rules below:

  1. Giving credit is required, and don't claim the mod is made by your own.
  2. You can post it on forums, resource websites, but you should only provide official download links and do not create new download sources.
  3. If you have many followers on the Internet, and you helped me to publicize the mod, you can send an e-mail ([email protected]) to tell me. I will be very happy! :)

Can I apply to provide a download channel for McMod?

Sorry, it's not supported.

  1. Authors also need to make a living. Users browsing and downloading on Modrinth and CurseForge can provide authors with a considerable share of advertising revenue.
  2. Having too many download channels would make it inconvenient for Mod version updates and releases.

How to sponsor the author?

The author has worked alone voluntarily for years to accomplish the mod without any payment. Could you please sponsor a few cents?(pitiful) It means a lot to me, thanks!

  • You can give donations via this link.
  • The mod is free and will remain so in the future without any additional charges.

Ченджлог

0.19.2Бета1.20.1 · 19 июля 2026 г.

🌑 Hardcore Survival 0.19.2 Update Log

⚔️ Combat & Entity AI

  • Zombie AI Overhaul:
    • Deeply optimized pathfinding and behavior logic for Zombies.
    • Fixed a bug where zombies wielding tools could clip through walls.
    • Fixed an issue where zombies would continue the "digging" animation while walking uphill.
  • Enhanced Ranged Threats: Significantly increased the follow and detection range for Skeletons.
  • New Ranged Weaponry: Implemented Spear Throwing mechanics.
  • Combat Feedback: Fixed an issue where using a Trident was incorrectly detected as a bare-hand attack and caused self-damage.
  • Lava Lethality: Increased damage dealt by Lava to emphasize environmental hazards.

🌿 Environment & Physics

  • Immersive Vegetation:
    • Leaf Physics: Removed hard collision boxes for leaves. They now allow passage but significantly slow down movement. Note: Arrows can penetrate leaves, and spiders can climb through them.
    • Grass Obstruction: Passing through tall grass now applies a slight movement speed penalty.
  • Ground Objects System:
    • Added randomly spawning Rocks and Sticks on the ground.
    • Included rare variants for Flint and Copper Ore.
    • All ground objects feature randomized rotations for a more natural environmental look.
  • Resource Balancing: Optimized the drop rates of sticks when breaking leaves and dead bushes.

🛠️ Items & Crafting

  • Rock Item:
    • Added the "Rock" item, which can be thrown by right-clicking.
    • Recipe Update: 2 Rocks can now be crafted into 2 Sharp Flint Shards.
  • Tool Progression Fix: Fixed the mining tier inconsistency where Copper Picks could mine Diamonds while Iron Picks could not.

🩹 Survival & Bug Fixes

  • Medical System:
    • Fixed a critical bug that prevented players from eating while in a "Bleeding" state.
    • Refined Bleeding Logic: Clarified the threshold between "Light Bleeding" and "Heavy Bleeding" for better player feedback.
  • Collision Fixes:
    • Fixed a bug where projectiles could pass through cobwebs without being slowed down or stuck.
  • Added straw bed

🌑 硬核生存 0.19.2 更新日志

⚔️ 战斗与 AI 强化

  • 僵尸 AI 深度优化:
    • 重构了僵尸的寻路与行为逻辑。
    • 修复了手持工具的僵尸可能穿墙的漏洞。
    • 修复了僵尸在爬坡过程中仍会触发挖掘动作的逻辑错误。
  • 远程威胁提升:大幅延长了骷髅(Skeleton)的侦测与视距。
  • 新增远程手段:现在可以投掷长矛进行远程攻击。
  • 伤害平衡:显著提升了岩浆(Lava)造成的伤害。

🌿 环境与交互优化

  • 真实植被物理:
    • 树叶系统:现在树叶没有硬碰撞体积,但会显著减慢通过速度(注意:箭矢可穿透树叶,蜘蛛亦可穿行)。
    • 草丛减速:穿过高草丛时会受到轻微的速度阻碍。
  • 地表物系统 (Ground Objects):
    • 野外地表会随机生成石块与木棍地物。
    • 包含随机生成的燧石与铜矿变体。
    • 所有地物拥有随机的生成朝向,增强环境自然感。
  • 资源获取平衡:优化了破坏树叶和枯死灌木时木棍的掉落概率。

🛠️ 物品与合成

  • 石块 (Rock):
    • 新增石块道具,可直接右键丢出。
    • 配方调整:2个石块可合成2个锋利石片。
  • 工具层级修正:修复了挖掘等级混乱的问题(曾出现铜镐能挖钻石而铁镐不能的错误)。

🩹 机制修复与调试

  • 医疗系统修正:
    • 修复了角色在流血状态下无法进食的问题。
    • 优化了轻微流血与大出血的状态界限,反馈更明确。
  • 武器反馈:修复了使用三叉戟攻击时显示为徒手且会导致自身掉血的异常。
  • 添加了干草床
0.19.1Бета1.20.1 · 21 мая 2026 г.
  • Fixed the critical bug where copper ore could not drop ores when mined
  • Fixed the critical bug where underground oxygen deficiency had no effect
  • Players can no longer jump to place blocks, and this option can now be disabled via game rules
  • Optimized language text expression and multilingual support
  • Improved crop growth speed and fertilization mechanisms using bone meal and rotten material
  • Improved drop chances for various items from gravel mining
  • Now throwing stone or flint at hard blocks will always yield sharp flint shards
  • Fixed the bug where flint projectiles could not deal damage
  • Added the ability for horses to kick back when taking damage
  • Added a three-stage sub-progress bar for freshness
  • Fixed bugs related to custom vanilla food hunger and saturation values
  • Reduced durability of wooden armor
  • Fixed the bug where falling did not cause pain
  • Fixed the bug where knives and axes could not strip bark
  • Coarse torches can now be crafted in batches of 8 instead of 4
  • Improvised shields can no longer completely resist explosion damage

  • 修复了铜镐不能挖掘掉落矿石的致命bug
  • 修复了地下缺氧不生效的致命bug
  • 玩家不能跳起来垫方块,且能通过游戏规则禁用该选项
  • 优化了语言文本表达与多语言支持
  • 优化了作物缓慢生长的以及骨粉、腐烂物的施肥机制
  • 优化了砂砾挖掘的各个物品的掉落几率
  • 现在使用石块和燧石扔向坚硬方块会必然掉落锋利石片
  • 修复了燧石投掷无法产生伤害的bug
  • 给马也添加了受到伤害之后会踢人反击的功能
  • 给新鲜度添加了三格的子进度条
  • 修复了一些自定义原版食品饱食度和饱和度数值的bug
  • 降低了木质盔甲的耐久
  • 修复了摔落不会引发疼痛的bug
  • 修复了小刀和斧头不能刮树皮的bug
  • 粗制火把现在由原来的4个能够一口气合成8个
  • 粗制盾牌现在不能够完全免疫爆炸伤害
0.19.0Бета1.20.1 · 11 мая 2026 г.
  • Migrated the mod to Forge 1.20.1 (still experimental, with many bugs), after which the Fabric branch will no longer be maintained.
  • Improved the hallucination effects at low sanity.
  • Enhanced the display effect of mod debuffs.
  • Fixed some bugs with the hot water bag.
  • Slowed down the burnout speed of campfires.
  • Fixed other known bugs.

  • 将模组迁移到Forge 1.20.1(目前仍为实验版,bug较多),此后基本不再维护Fabric分支
  • 优化了低理智的幻觉效果
  • 优化了模组debuff的显示效果
  • 修复了热水袋的一些bug
  • 减慢了篝火的燃尽速度
  • 修复了其他已知bug
0.18.0Бета1.20.1 · 13 января 2026 г.

Enable or disable mod features by entering the game command /gamerule xxx For example, entering "/gamerule hcsThirst false" will disable the thirst requirement. The specific gamerule names and their meanings are as follows:

Gamerule Name Description Type
hcsDifficulty Built-in difficulty level of the mod Enum:
relaxing, standard,
challenging
hcsDisease Diseases such as colds, parasites, etc. Boolean
hcsMood Mood effects such as panic, depression, etc. Boolean
hcsNutrition Nutrition mechanics such as phytonutrients Boolean
hcsSanity Sanity and hallucination mechanics Boolean
hcsStamina Limits on player physical stamina during movement Boolean
hcsThirst Drinking water requirement Boolean
hcsTemperature Whether the player is affected by environmental temperature Boolean
hcsWetness Whether immersion or rain causes wetness
and the resulting body temperature drop
Boolean
hcsSoulImpairment Soul impairment (reduced maximum health after revival) Boolean
hcsDarknessThreatening Whether staying in complete darkness can cause death Boolean
hcsDiggingConstraints Restrictions on digging type and speed Boolean
hcsHeavyLoading Negative effects caused by player inventory weight Boolean
hcsInjuryPunishment Injury penalties: bleeding, fractures, pain, low health reducing attributes Boolean
hcsFoodSpoilage Whether food has a shelf life Boolean
hcsFoodPoisoning Whether food can cause poisoning Boolean
hcsOxygenDeficiency Whether lack of oxygen occurs when deep underground without photosynthetic plants nearby Boolean
hcsSlowHealing Whether health regeneration speed is reduced Boolean
hcsBurningTimeLimits Whether torches and campfires have limited burn time Boolean
hcsZombieExtraHostility Whether zombies can dig blocks and actively attack animals Boolean
hcsCowKicking Whether startled cows will retaliate Boolean

通过输入游戏指令/gamerule xxx实现对模组功能的启用与否 例如,输入/gamerule hcsThirst false即可禁用饮水需求。 具体gamerule名称及含义如下:

gamerule名称 含义 类型
hcsDifficulty 模组内置的难度 枚举:
relaxing, standard,
challenging
hcsDisease 疾病:感冒、寄生虫等 布尔值
hcsMood 情绪:恐慌、抑郁等 布尔值
hcsNutrition 营养:植物营养素等 布尔值
hcsSanity 理智及幻觉 布尔值
hcsStamina 玩家运动体力限制 布尔值
hcsThirst 饮水需求 布尔值
hcsTemperature 玩家是否受环境温度影响 布尔值
hcsWetness 浸水或下雨是否会淋湿
以及引发的体温降低效果
布尔值
hcsSoulImpairment 灵魂受损(复活后降低生命上限) 布尔值
hcsDarknessThreatening 全黑环境下逗留是否会导致死亡 布尔值
hcsDiggingConstraints 挖掘的类型和速度限制 布尔值
hcsHeavyLoading 玩家背包负重带来的负面效果 布尔值
hcsInjuryPunishment 受伤惩罚:流血、骨折、疼痛、低血量降低玩家属性等 布尔值
hcsFoodSpoilage 食物是否有保质期 布尔值
hcsFoodPoisoning 食物是否会中毒 布尔值
hcsOxygenDeficiency 玩家处于洞穴深处,且附近缺乏能够光合作用的植物,是否会导致缺氧 布尔值
hcsSlowHealing 血量回复速度是否降低 布尔值
hcsBurningTimeLimits 火把、篝火燃烧时间是否有限 布尔值
hcsZombieExtraHostility 僵尸是否会挖掘方块、主动攻击动物 布尔值
hcsCowKicking 牛受惊是否会反击 布尔值
0.17.4Бета1.20.1 · 31 декабря 2025 г.
  • Fixed a critical bug where extinguished torches remained shining.
  • Fixed a bug that caused abnormal display of hot water bottle temperatures on servers.
  • Fixed a bug where dirt and sand might not be affected by gravity when mixed.
  • Fixed a bug where cherry blossom leaves could be instantly destroyed.
  • Fixed a bug where husks did not actively dig through loose blocks around players during the day.
  • Added a wearable appearance for wreaths and redrawn the item texture for wreaths.
  • Leaves can now be used as fuel in furnaces.

  • 修复了熄灭火把仍然永亮的致命bug
  • 修复了在服务器中显示热水袋温度异常的bug
  • 修复了泥土和沙子混杂时,可能不受重力影响的bug
  • 修复了樱花树叶可被瞬间破坏的bug
  • 修复了尸壳在白天不主动挖掘玩家周围疏松方块的bug
  • 给花环添加了佩戴外观,并重绘了花环的物品材质
  • 树叶可作为熔炉的燃料
0.17.3Бета1.20.1 · 7 февраля 2025 г.
  • Fixed a critical bug where food spoiled too quickly.
  • Added a gamerule to disable food spoilage: /gamerule hcsFoodSpoilage.
  • Reduced damage taken when falling onto leaves.
  • Reduced the probability of contracting parasites.

  • 修复了食物变质过快的致命bug
  • 添加了禁用食物变质的gamerule /gamerule hcsFoodSpoilage
  • 降低了摔在树叶获得的伤害
  • 降低了罹患寄生虫的概率
0.17.2Бета1.20.1 · 2 февраля 2025 г.
  • Increased the drop rate of sticks and dropped more leaves
  • Fixed the bug where drinking water caused food poisoning
  • Balanced the satiety recovery value of pumpkin slices.
  • Fixed the bug that burnt out torches still have brightness.
  • Reduced the difficulty of obtaining fire materials at the beginning of the game and extended the burning time of the campfire
  • Added garland as an accessory to restore sanity.

  • 增加木棍掉率,且树叶掉得多
  • 修复了喝水导致食物中毒的bug
  • 平衡了南瓜片的饱食度恢复数值
  • 修复了燃尽的火把仍然有亮度的bug
  • 降低了初期生火材料的获取难度,并延长了营火的燃烧时间
  • 添加了花环,作为恢复理智的饰品
0.17.1Бета1.20.1 · 18 декабря 2024 г.
  • Supported MC 1.20.1
  • Fixed known bugs in Animal Panic
  • Optimized the cow kicking mechanism
  • Fixed a bug where the status bar icon was not centered after dismounting a horse.
  • Fixed a bug where torches could be used to light water-logged campfires.
  • Fixed a bug that extinguished campfires can cause damage to non-player entities.
  • Fixed known bugs with server food corruption

  • 支持MC 1.20.1
  • 修复了动物恐慌的已知bug
  • 优化了牛踢人的机制
  • 修复了下马后状态栏图标不居中的bug
  • 修复了能用火把点燃浸水篝火的bug
  • 修复了燃尽的篝火对非玩家生物造成伤害的bug
  • 修复了服务器食物腐败的已知bug

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