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Mineforgian

Handmade-Guns Overdrive

An overhaul of "HandmadeGuns" that seeks to take this open source gun mod to the next level. All assets have also been translated to English for ease of use.

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8K
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15
Обновлён
9 июня 2026 г.
Лицензия
HMG-License

Опубликован 1 августа 2024 г.

Исходный код

Handmade Guns Overdrive

Important: Make sure to download the latest “Additional Files” .zip from the downloads section. The main mod jar alone does not include all required assets, sounds, and content files used by HandmadeGuns-Overdrive.

Modular Firearms for Minecraft 1.7.10

Handmade Guns Overdrive (HMG) is a Minecraft Forge 1.7.10 firearms framework focused on modular weapons, configurable gun packs, and large-scale multiplayer combat.

Unlike traditional weapon mods that ship a fixed set of guns, HMG is designed around external content packs. Weapons, magazines, ammunition, attachments, models, sounds, recipes, and gameplay behavior can all be defined through pack content, allowing server owners, modpack authors, and creators to build their own firearm ecosystems without modifying the mod itself.

Whether you're creating a realistic military experience, a faction warfare server, a survival progression pack, or a custom PvP environment, HMG provides the foundation.

Major Features

🔫 Pack-Driven Weapon System

  • Support for external gun packs loaded without modifying the mod.
  • Define custom firearms, magazines, ammunition, attachments, sounds, models, and recipes.
  • Compatible with both modern HMG content packs and legacy pack formats.
  • Designed for easy expansion by server owners and content creators.

🎯 Advanced Firearms Framework

  • Semi-automatic, burst-fire, and fully automatic weapons.
  • Magazine-based reloading systems.
  • Attachment support with pack-defined compatibility.
  • Multiple ammunition and projectile types.
  • Zeroing, fire selectors, weapon maintenance, and advanced weapon controls.

💥 Expanded Projectile System

  • Standard bullets, armor-piercing rounds, fragmentation rounds, explosive projectiles, rockets, grenades, torpedoes, lasers, incendiary ammunition, and more.
  • Support for mounted and placed weapon systems.
  • Configurable projectile behavior and damage handling.

🎮 Improved Combat Experience

  • Smooth recoil and weapon animation systems.
  • Enhanced ADS (Aim Down Sights) behavior.
  • Multiplayer-focused weapon synchronization.
  • Responsive gun handling and combat feedback.
  • Optional manual gun pickup system for greater immersion.

🛠 Survival & Progression Support

  • Gun Smithing Table for weapon crafting and progression.
  • Dedicated crafting materials and industrial resources.
  • Copper, aluminum, steel, polymer, and gun-part production chains.
  • Suitable for both survival progression and combat-focused servers.

📖 Built-In Documentation

  • Optional Guide-API integration for the HMG Field Manual.
  • In-game documentation and weapon guidance.
  • Administrative tools for verifying manual registration and configuration status.

⚙ Extensive Configuration

  • Server-side balancing controls.
  • Adjustable recoil, ADS behavior, knockback, and projectile effects.
  • Optional explosive block damage controls.
  • Rendering, cartridge, pickup, and compatibility settings.
  • Designed to support both realistic and arcade-style gameplay.

Compatibility

Handmade Guns Overdrive is designed to integrate with many popular Minecraft 1.7.10 combat and immersion mods.

Supported integrations and compatibility features include:

  • MCHeli
  • MCHeli Overdrive
  • Real First Person 2
  • Flan's Mod armor systems
  • FMU+ armor assets
  • Guide-API
  • LittleMaidMobX compatibility hooks

Additional integrations may be provided through content packs and server-specific configurations.

Built for Minecraft 1.7.10

Handmade Guns Overdrive is actively maintained for Minecraft Forge 1.7.10 and continues to receive bug fixes, compatibility improvements, performance updates, and quality-of-life enhancements.

The project focuses on providing a stable and flexible firearms platform for players, server owners, modpack developers, and content creators who want complete control over their weapon systems.

Whether you're building a military server, faction-war experience, survival progression pack, or custom combat environment, HMG provides one of the most powerful and configurable firearm frameworks available for Minecraft 1.7.10.

Ченджлог

3.2.7Релиз1.7.10 · 9 июня 2026 г.

HMG-Overdrive

  • Added an optional in-game HMG Field Manual using Guide-API.

  • Added guides covering weapons, parts, attachments, ammo, explosives, and weapon handling.

  • Added gun pack development and server configuration documentation.

  • Added troubleshooting and compatibility information.

  • Added localization support for handbook content.

  • Added config option to enable or disable handbook registration.

  • Added safe fallback behavior when Guide-API is not installed.

3.2.6Релиз1.7.10 · 8 июня 2026 г.

HMG-Overdrive Update Rendering & Performance

  • Added VBO model rendering for OBJ-based HMG assets.
  • Significantly reduces rendering overhead by moving model geometry to GPU-side buffers.
  • Added automatic fallback to the legacy renderer when VBO rendering is unavailable or disabled.
  • Added client-side VBO caching system to prevent unnecessary model recompilation.
  • Improved rendering performance for guns, attachments, and other OBJ-based assets.
  • Added automatic cleanup of cached model buffers during resource reloads.
  • Preserved compatibility with existing animations, attachments, first-person rendering, MQO models, and Techne models.
  • Added configuration option to enable or disable VBO rendering.
3.2.5Релиз1.7.10 · 6 июня 2026 г.

Memory, Stability & Rendering Improvements

Performance & Memory Optimizations

  • Added improved model caching for OBJ and MQO assets.
  • Reduced memory usage when loading large numbers of models.
  • Improved cleanup of model data after rendering resources are generated.
  • Reduced garbage collection pressure and improved long-session stability.
  • Streamlined background model loading and reduced unnecessary thread overhead.

Model Loading Improvements

  • Reworked OBJ loading for improved reliability and consistency.
  • Improved handling of HMG and HMV model assets.
  • Fixed several edge cases related to model loading and renderer compatibility.
  • Improved stability when loading large numbers of custom models.

Rendering & Compatibility

  • Improved compatibility with Angelica and other modern rendering setups.
  • Reworked framebuffer handling for greater stability.
  • Replaced legacy depth/stencil handling with a safer combined depth-stencil approach.
  • Reticle rendering now automatically adapts when stencil buffers are unavailable.
  • Fixed several rendering issues related to advanced framebuffer implementations.
  • Improved overall rendering stability across heavily modded environments.
3.2.5Альфа1.7.10 · 6 июня 2026 г.

Memory & Rendering Improvements

Performance

  • Reduced memory usage when loading large numbers of OBJ and MQO models.
  • Added model caching to prevent duplicate model loading.
  • Improved memory cleanup after models are compiled for rendering.
  • Reduced garbage collection pressure and improved long-session stability.
  • Streamlined background model loading.

Rendering

  • Improved compatibility with Angelica and other modern rendering setups.
  • Reworked framebuffer handling for greater stability.
  • Fixed several depth/stencil rendering issues.
  • Improved reticle rendering compatibility across different graphics configurations.

This update focuses on lower memory usage, improved stability, and better compatibility with modern rendering mods.

3.2.4Релиз1.7.10 · 4 июня 2026 г.

HMG Overdrive - Performance & Interaction Update

Performance

  • Improved overall mod startup and content loading performance.
  • Reduced redundant asset loading and initialization work.
  • Optimized internal parsing and registration systems.
  • Improved pack loading efficiency and reliability.
  • Added load-time diagnostics for easier troubleshooting and profiling.

Manual Gun Pickup

  • Added an optional manual pickup system for dropped HMG guns.
  • Guns can now be configured to require a dedicated pickup key instead of being picked up automatically.
  • Added a new configurable pickup keybind.
  • Added configurable pickup range and line-of-sight requirements.
  • Added options to restrict the system to HMG guns only.

Ground Gun Rendering

  • Added an optional ground rendering mode for dropped guns.
  • Dropped weapons can now be displayed in a more natural resting position.
  • Fully client-side and configurable.
  • Compatible with dedicated servers.
3.2.3Релиз1.7.10 · 4 июня 2026 г.

Legacy Weapon Renderer Compatibility

  • Fixed legacy weapons incorrectly falling back to the old rendering system.

  • Older guns such as shotguns, launchers, and other legacy models now use the modern weapon renderer.

  • Fixed missing attachments on certain older weapons.

  • Fixed animation issues affecting legacy weapon models.

  • Improved compatibility with older gun definitions and content packs.

  • Legacy weapons now display more consistently in first-person, third-person, and inventory views.

3.2.2Релиз1.7.10 · 1 июня 2026 г.

HMG-Overdrive Update

Explosion System Rework

  • Reworked explosive damage calculations.
  • Explosion radius and explosion damage are now configured independently.
  • Added support for separate blast lethality values using weapon BulletPower.
  • Damage now remains at full strength inside the configured explosion radius.
  • Added smooth linear damage falloff beyond the blast radius.
  • Removed duplicate direct-hit damage from explosive projectiles.
  • Unified explosive damage handling across rockets and explosive ammunition.

Configuration Improvements

  • Added support for ExplosionRadius and explosionradius configuration aliases.
  • Updated weapon tooltips to display Explosion Radius separately from damage values.

Blast Cover Improvements

  • Reworked explosion exposure calculations.
  • Grass, flowers, vines, snow layers, and other non-solid vegetation no longer provide unrealistic blast protection.
  • Explosion damage now interacts more consistently with solid cover and terrain.
  • Improved reliability of explosive weapons in open environments and light vegetation.

General

  • Various internal cleanup and refactoring of explosive projectile code.
  • Improved consistency between different explosive weapon types.
3.2.1Релиз1.7.10 · 23 мая 2026 г.

HMG-Overdrive Update — Flan's Mod Armor Compatibility

  • Added compatibility support for Flan’s Mod / FMU+ armor systems.
  • Improved armor rendering and animation syncing with HMG weapon handling.
  • Fixed several visual issues when aiming or using ADS with compatible armor sets.

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