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Mineforgian

Hah! Ueuh~ / Re:Zero Mod

Adds abilities from the Re:Zero Anime!

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24K
Подписчики
75
Обновлён
15 августа 2026 г.
Лицензия
All-Rights-Reserved

Опубликован 24 апреля 2025 г.

"Imagine caving through the darkness in Hardcore Mode... suddenly you hear an arrow notch, and before you can react... It hits. "Hah! Ueuh~" You awake at a moment in the past, as if time itself has rewound!" - Noii


Mod Title

Re:Zero Mod

Brings the powers and systems of Re:Zero into Minecraft, what began as a standalone Return by Death mechanic is now a full character progression suite.

  • Return by Death - checkpoints set themselves; dying rewinds the world to that moment. Your state, every entity, and the terrain itself. Built to run on real servers without stutter.
  • Magic - a Gate of your own quality, Mana and Od to spend, and Gate Strain that damages you for overreaching. Spells span several schools.
  • Spirits - contract with them, from minor elementals to named greats. They lend you their magic and their mana, and can be bound to carried anchors.
  • Divine Protections - dozens of blessings across four rarity tiers, some passive, some active, a few unique to one person in the world.
  • Authorities of Sin - acquire a Witch Factor and gain a permanent, game-altering suite of abilities, at a price.
  • Character progression - race, age, lifespan, and trainable stats with natural ceilings. Plus miasma, the witch's scent, and insanity.
  • Weapons & entities - Dragon Sword Reid, the Bowel Hunter's Blades, a chained morningstar, and more. Mobs use every system you do.

Configurable throughout, with a full /rezero command suite for servers and testing.

Available in English, Spanish, French, Japanese, Portuguese (BR), Russian and Simplified Chinese.

Links

You can find more info in the Trello!

> Trello Link <

You can join the discord here!

> Discord Invite Link <

Ченджлог

2.6.3Релиз1.20.1 · 15 августа 2026 г.

Added More Divine Protections

  • Added 13 new Divine Protections
    • Some include: Salt Reasoning, Teary Skies, Gardening, Drafts, and many more

Updated Mob Divine Protections

  • Some protections have updated functions for mobs, to make them less useless
  • Mobs with the Divine Protection of Gathering Spirits will now form temporary contracts in battle and use their magic
  • Villagers with the Divine Protection of Roasted Food/Flavor King now have the protections on their foods when trading
    • Roasted Food affects Fisherman and Butcher Villagers
    • Flavor King affects Fisherman, Butcher, and Farmer Villagers
  • Mobs with the Divine Protections of Roasted Food/Flavor King now drop random foods with the protection when killed
  • Mobs with the Divine Protection of Instruction now buff their allies stat levels
    • Up to +10 levels per stat, based on their own proficiencies per stat
  • Mobs with the Divine Protection of Training now buff their own stat levels by +10, and allies by +5
  • Mobs with the Divine Protection of Judgement will now be neutral to other protection havers
    • Unless attacked first, or called to help via Telepathy, they will leave other protection havers alone
  • Mobs with the Divine Protection of Animal Riding can now ride conventionally rideable animals (pigs, horses, camels, etc.)
  • Mobs with the Divine Protection of Unarmed Combat now spawn without weapons
  • Mobs with the Divine Protection of Arrow Striking now spawn with a bow
    • With the exception of Drowned, who spawn with a trident
  • Mobs with the Divine Protection of the Weapon God now spawn with a sword/axe

Changes / Additions

  • Echidna's Mental Overload ability has been adjusted
    • Now provides stacking levels on insanity on the target when used
  • Memories of the World passive holding has ben adjusted
    • When holding the book and not the owner, provides stacking levels on insanity over time
  • The Divine Protection of Swift Running now requires you to hold space against a wall to use the wall run
  • Abilities have received unique damage types
  • Authorities now bypass Divine Protection dodges
  • Added salt item, crafted by cooking water, edible
  • Added creative-mode only entity for Subaru Natsuki
  • Made Guiltywhip and Morningstar work properly when used by entities
  • Adjusted some Divine Protection default values
  • Fixed mobs spawning with protections and authorities
  • Fixed ranged mobs choosing to do melee attacks when having an authority/protection/magic
  • Fixed some residual issues with Witch Factor entities

With the addition of a lot of new protections, as well as changes to existing ones, I recommend you clear your protection config for the updates to apply. (Otherwise, you will have to manually add each protection to the list, and use outdated configs)

2.6.3Релиз1.21.1 · 15 августа 2026 г.

Added More Divine Protections

  • Added 13 new Divine Protections
    • Some include: Salt Reasoning, Teary Skies, Gardening, Drafts, and many more

Updated Mob Divine Protections

  • Some protections have updated functions for mobs, to make them less useless
  • Mobs with the Divine Protection of Gathering Spirits will now form temporary contracts in battle and use their magic
  • Villagers with the Divine Protection of Roasted Food/Flavor King now have the protections on their foods when trading
    • Roasted Food affects Fisherman and Butcher Villagers
    • Flavor King affects Fisherman, Butcher, and Farmer Villagers
  • Mobs with the Divine Protections of Roasted Food/Flavor King now drop random foods with the protection when killed
  • Mobs with the Divine Protection of Instruction now buff their allies stat levels
    • Up to +10 levels per stat, based on their own proficiencies per stat
  • Mobs with the Divine Protection of Training now buff their own stat levels by +10, and allies by +5
  • Mobs with the Divine Protection of Judgement will now be neutral to other protection havers
    • Unless attacked first, or called to help via Telepathy, they will leave other protection havers alone
  • Mobs with the Divine Protection of Animal Riding can now ride conventionally rideable animals (pigs, horses, camels, etc.)
  • Mobs with the Divine Protection of Unarmed Combat now spawn without weapons
  • Mobs with the Divine Protection of Arrow Striking now spawn with a bow
    • With the exception of Drowned, who spawn with a trident
  • Mobs with the Divine Protection of the Weapon God now spawn with a sword/axe

Changes / Additions

  • Echidna's Mental Overload ability has been adjusted
    • Now provides stacking levels on insanity on the target when used
  • Memories of the World passive holding has ben adjusted
    • When holding the book and not the owner, provides stacking levels on insanity over time
  • The Divine Protection of Swift Running now requires you to hold space against a wall to use the wall run
  • Abilities have received unique damage types
  • Authorities now bypass Divine Protection dodges
  • Added salt item, crafted by cooking water, edible
  • Added creative-mode only entity for Subaru Natsuki
  • Made Guiltywhip and Morningstar work properly when used by entities
  • Adjusted some Divine Protection default values
  • Fixed mobs spawning with protections and authorities
  • Fixed ranged mobs choosing to do melee attacks when having an authority/protection/magic
  • Fixed some residual issues with Witch Factor entities

With the addition of a lot of new protections, as well as changes to existing ones, I recommend you clear your protection config for the updates to apply. (Otherwise, you will have to manually add each protection to the list, and use outdated configs)

2.6.2Релиз1.20.1 · 12 августа 2026 г.

Changes / Additions

  • Added new skill, "Manage Protections" in the Divine Protections tab
    • Allows you to toggle your passive protections on and off
  • Added new skill to Od Lagna, "Request Protection"
    • Allows you to request a protection, with a 50% acceptance rate
    • Disableable/Adjustable with configs
  • Added new skill to Od Lagna, "Remove Protection"
    • Allows you to remove one of your existing protections
  • Divine Protection of Od Lagna now provides healing from spirits when injured
  • Added new config to Od Lagna, action amount requirement
    • Determines how many times an action must be taken for Od Lagna to gain the protection
  • Nerfed/Fixed Divine Protection of First Sight
    • Now only applies to the first attack of any new ability
    • Has a 5 minute memory of not being attacked/attacking, then resets
    • In turn, the protection has been moved down to Legendary rarity
  • Divine Protection of Second Coming now has the same dodge restrictions as First Sight
  • Fixed Villagers not retaining Authorities/Magics/Protections through zombification
  • Fixed no Od death bypassing hardcore mode
  • Fixed Temporary Spirits not providing their magic type
  • Fixed being able to ally other players pets, or untamed pets
  • Fixed incorrect message when trying to give protections to authority users
  • Fixed Ice and Fire-related bugs
2.6.2Релиз1.21.1 · 12 августа 2026 г.

Changes / Additions

  • Added new skill, "Manage Protections" in the Divine Protections tab
    • Allows you to toggle your passive protections on and off
  • Added new skill to Od Lagna, "Request Protection"
    • Allows you to request a protection, with a 50% acceptance rate
    • Disableable/Adjustable with configs
  • Added new skill to Od Lagna, "Remove Protection"
    • Allows you to remove one of your existing protections
  • Divine Protection of Od Lagna now provides healing from spirits when injured
  • Added new config to Od Lagna, action amount requirement
    • Determines how many times an action must be taken for Od Lagna to gain the protection
  • Nerfed/Fixed Divine Protection of First Sight
    • Now only applies to the first attack of any new ability
    • Has a 5 minute memory of not being attacked/attacking, then resets
    • In turn, the protection has been moved down to Legendary rarity
  • Divine Protection of Second Coming now has the same dodge restrictions as First Sight
  • Fixed Villagers not retaining Authorities/Magics/Protections through zombification
  • Fixed no Od death bypassing hardcore mode
  • Fixed Temporary Spirits not providing their magic type
  • Fixed being able to ally other players pets, or untamed pets
  • Fixed incorrect message when trying to give protections to authority users
  • Fixed Ice and Fire-related bugs
2.6.1Релиз1.20.1 · 12 августа 2026 г.

Changes / Additions

  • Od Lagna has been moved to the obtainable pool
    • Added a config to toggle Sword Saint stealing, default true
  • Fixed certain protections forcing your Gate to always be Open
  • Fixed Defective (No Absorption) Gate not being able to use Spirit skills
  • Fixed Creepers dying after explosion with Divine Protection of the Phoenix
  • Fixed Od Lagna not properly granting Phoenix / Phoenix: Next on death
  • Fixed Mana per second spells charging you instead of your spirits
  • Fixed world freezing for a second when making checkpoints
  • Fixed broken text for Russian/Japanese/Chinese
2.6.1Релиз1.21.1 · 12 августа 2026 г.

Changes / Additions

  • Od Lagna has been moved to the obtainable pool
    • Added a config to toggle Sword Saint stealing, default true
  • Fixed certain protections forcing your Gate to always be Open
  • Fixed Defective (No Absorption) Gate not being able to use Spirit skills
  • Fixed Creepers dying after explosion with Divine Protection of the Phoenix
  • Fixed Od Lagna not properly granting Phoenix / Phoenix: Next on death
  • Fixed Mana per second spells charging you instead of your spirits
  • Fixed world freezing for a second when making checkpoints
  • Fixed broken text for Russian/Japanese/Chinese
2.6.0Релиз1.20.1 · 12 августа 2026 г.

Added Divine Protections

  • Divine Protections are rolled on first join, with a 25% chance
  • Added commands /rezero protection (name) get/add/remove/reroll
  • Added 39 Divine Protections
  • Obtaining a Witch Factor will strip all of your Divine Protections
    • Divine Protections will stop Witch Factors from naturally targeting you
    • You can only obtain a Witch Factor willingly through the Sage's Box
  • Mobs will also roll non-unique Divine Protections

Added Preset Commands When used, gives you all the related items, abilities, and stats of the character

  • /rezero data (name) clear
    • Resets your abilities and values
  • /rezero data (name) preset reinhard
  • /rezero data (name) preset subaru

Changes / Additions

  • Magic is now rolled on spawn, with a 25% chance
  • Mobs can now have stats
  • Added spiritual arts skill, "Temporary Contract"
    • Allows you to temporarily contract a handful of spirits
    • These spirits go away after the duration ends
  • Changed "Rename Spirit" into "Manage Spirits"
    • Allows you to remove spirit contracts
    • Allows you to manage abilities for physical spirits
  • Total Spirits is now has a soft-cap based on affinity
    • After hitting the soft-cap, your success rate will begin to drop rapidly, until you get hard-capped
  • Puck and Beatrice now send messages to let you know when their mana is low/med/high
  • Adjusted the way spirits combined output is calculated
  • Buffed spirit outputs/efficiencies slightly
  • Moved spirit configs to their own file
  • Optimized RBD to save more space, and be more proficient
  • Puck now siphons mana like Beatrice
  • Fixed Minya targeting tames/allies
  • Fixed bug with Witch Factor targeting
2.6.0Релиз1.21.1 · 12 августа 2026 г.

Added Divine Protections

  • Divine Protections are rolled on first join, with a 25% chance
  • Added commands /rezero protection (name) get/add/remove/reroll
  • Added 39 Divine Protections
  • Obtaining a Witch Factor will strip all of your Divine Protections
    • Divine Protections will stop Witch Factors from naturally targeting you
    • You can only obtain a Witch Factor willingly through the Sage's Box
  • Mobs will also roll non-unique Divine Protections

Added Preset Commands When used, gives you all the related items, abilities, and stats of the character

  • /rezero data (name) clear
    • Resets your abilities and values
  • /rezero data (name) preset reinhard
  • /rezero data (name) preset subaru

Changes / Additions

  • Magic is now rolled on spawn, with a 25% chance
  • Mobs can now have stats
  • Added spiritual arts skill, "Temporary Contract"
    • Allows you to temporarily contract a handful of spirits
    • These spirits go away after the duration ends
  • Changed "Rename Spirit" into "Manage Spirits"
    • Allows you to remove spirit contracts
    • Allows you to manage abilities for physical spirits
  • Total Spirits is now has a soft-cap based on affinity
    • After hitting the soft-cap, your success rate will begin to drop rapidly, until you get hard-capped
  • Puck and Beatrice now send messages to let you know when their mana is low/med/high
  • Adjusted the way spirits combined output is calculated
  • Buffed spirit outputs/efficiencies slightly
  • Moved spirit configs to their own file
  • Optimized RBD to save more space, and be more proficient
  • Puck now siphons mana like Beatrice
  • Fixed Minya targeting tames/allies
  • Fixed bug with Witch Factor targeting

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