
Hah! Ueuh~ / Re:Zero Mod
Adds abilities from the Re:Zero Anime!
- Загрузки
- 24K
- Подписчики
- 75
- Обновлён
- 15 августа 2026 г.
- Лицензия
- All-Rights-Reserved
Опубликован 24 апреля 2025 г.
"Imagine caving through the darkness in Hardcore Mode... suddenly you hear an arrow notch, and before you can react... It hits. "Hah! Ueuh~" You awake at a moment in the past, as if time itself has rewound!" - Noii

Re:Zero Mod
Brings the powers and systems of Re:Zero into Minecraft, what began as a standalone Return by Death mechanic is now a full character progression suite.
- Return by Death - checkpoints set themselves; dying rewinds the world to that moment. Your state, every entity, and the terrain itself. Built to run on real servers without stutter.
- Magic - a Gate of your own quality, Mana and Od to spend, and Gate Strain that damages you for overreaching. Spells span several schools.
- Spirits - contract with them, from minor elementals to named greats. They lend you their magic and their mana, and can be bound to carried anchors.
- Divine Protections - dozens of blessings across four rarity tiers, some passive, some active, a few unique to one person in the world.
- Authorities of Sin - acquire a Witch Factor and gain a permanent, game-altering suite of abilities, at a price.
- Character progression - race, age, lifespan, and trainable stats with natural ceilings. Plus miasma, the witch's scent, and insanity.
- Weapons & entities - Dragon Sword Reid, the Bowel Hunter's Blades, a chained morningstar, and more. Mobs use every system you do.
Configurable throughout, with a full /rezero command suite for servers and testing.
Available in English, Spanish, French, Japanese, Portuguese (BR), Russian and Simplified Chinese.
Links
You can find more info in the Trello!
You can join the discord here!
Ченджлог
2.6.3Релиз1.20.1 · 15 августа 2026 г.
Added More Divine Protections
- Added 13 new Divine Protections
- Some include: Salt Reasoning, Teary Skies, Gardening, Drafts, and many more
Updated Mob Divine Protections
- Some protections have updated functions for mobs, to make them less useless
- Mobs with the Divine Protection of Gathering Spirits will now form temporary contracts in battle and use their magic
- Villagers with the Divine Protection of Roasted Food/Flavor King now have the protections on their foods when trading
- Roasted Food affects Fisherman and Butcher Villagers
- Flavor King affects Fisherman, Butcher, and Farmer Villagers
- Mobs with the Divine Protections of Roasted Food/Flavor King now drop random foods with the protection when killed
- Mobs with the Divine Protection of Instruction now buff their allies stat levels
- Up to +10 levels per stat, based on their own proficiencies per stat
- Mobs with the Divine Protection of Training now buff their own stat levels by +10, and allies by +5
- Mobs with the Divine Protection of Judgement will now be neutral to other protection havers
- Unless attacked first, or called to help via Telepathy, they will leave other protection havers alone
- Mobs with the Divine Protection of Animal Riding can now ride conventionally rideable animals (pigs, horses, camels, etc.)
- Mobs with the Divine Protection of Unarmed Combat now spawn without weapons
- Mobs with the Divine Protection of Arrow Striking now spawn with a bow
- With the exception of Drowned, who spawn with a trident
- Mobs with the Divine Protection of the Weapon God now spawn with a sword/axe
Changes / Additions
- Echidna's Mental Overload ability has been adjusted
- Now provides stacking levels on insanity on the target when used
- Memories of the World passive holding has ben adjusted
- When holding the book and not the owner, provides stacking levels on insanity over time
- The Divine Protection of Swift Running now requires you to hold space against a wall to use the wall run
- Abilities have received unique damage types
- Authorities now bypass Divine Protection dodges
- Added salt item, crafted by cooking water, edible
- Added creative-mode only entity for Subaru Natsuki
- Made Guiltywhip and Morningstar work properly when used by entities
- Adjusted some Divine Protection default values
- Fixed mobs spawning with protections and authorities
- Fixed ranged mobs choosing to do melee attacks when having an authority/protection/magic
- Fixed some residual issues with Witch Factor entities
With the addition of a lot of new protections, as well as changes to existing ones, I recommend you clear your protection config for the updates to apply. (Otherwise, you will have to manually add each protection to the list, and use outdated configs)
2.6.3Релиз1.21.1 · 15 августа 2026 г.
Added More Divine Protections
- Added 13 new Divine Protections
- Some include: Salt Reasoning, Teary Skies, Gardening, Drafts, and many more
Updated Mob Divine Protections
- Some protections have updated functions for mobs, to make them less useless
- Mobs with the Divine Protection of Gathering Spirits will now form temporary contracts in battle and use their magic
- Villagers with the Divine Protection of Roasted Food/Flavor King now have the protections on their foods when trading
- Roasted Food affects Fisherman and Butcher Villagers
- Flavor King affects Fisherman, Butcher, and Farmer Villagers
- Mobs with the Divine Protections of Roasted Food/Flavor King now drop random foods with the protection when killed
- Mobs with the Divine Protection of Instruction now buff their allies stat levels
- Up to +10 levels per stat, based on their own proficiencies per stat
- Mobs with the Divine Protection of Training now buff their own stat levels by +10, and allies by +5
- Mobs with the Divine Protection of Judgement will now be neutral to other protection havers
- Unless attacked first, or called to help via Telepathy, they will leave other protection havers alone
- Mobs with the Divine Protection of Animal Riding can now ride conventionally rideable animals (pigs, horses, camels, etc.)
- Mobs with the Divine Protection of Unarmed Combat now spawn without weapons
- Mobs with the Divine Protection of Arrow Striking now spawn with a bow
- With the exception of Drowned, who spawn with a trident
- Mobs with the Divine Protection of the Weapon God now spawn with a sword/axe
Changes / Additions
- Echidna's Mental Overload ability has been adjusted
- Now provides stacking levels on insanity on the target when used
- Memories of the World passive holding has ben adjusted
- When holding the book and not the owner, provides stacking levels on insanity over time
- The Divine Protection of Swift Running now requires you to hold space against a wall to use the wall run
- Abilities have received unique damage types
- Authorities now bypass Divine Protection dodges
- Added salt item, crafted by cooking water, edible
- Added creative-mode only entity for Subaru Natsuki
- Made Guiltywhip and Morningstar work properly when used by entities
- Adjusted some Divine Protection default values
- Fixed mobs spawning with protections and authorities
- Fixed ranged mobs choosing to do melee attacks when having an authority/protection/magic
- Fixed some residual issues with Witch Factor entities
With the addition of a lot of new protections, as well as changes to existing ones, I recommend you clear your protection config for the updates to apply. (Otherwise, you will have to manually add each protection to the list, and use outdated configs)
2.6.2Релиз1.20.1 · 12 августа 2026 г.
Changes / Additions
- Added new skill, "Manage Protections" in the Divine Protections tab
- Allows you to toggle your passive protections on and off
- Added new skill to Od Lagna, "Request Protection"
- Allows you to request a protection, with a 50% acceptance rate
- Disableable/Adjustable with configs
- Added new skill to Od Lagna, "Remove Protection"
- Allows you to remove one of your existing protections
- Divine Protection of Od Lagna now provides healing from spirits when injured
- Added new config to Od Lagna, action amount requirement
- Determines how many times an action must be taken for Od Lagna to gain the protection
- Nerfed/Fixed Divine Protection of First Sight
- Now only applies to the first attack of any new ability
- Has a 5 minute memory of not being attacked/attacking, then resets
- In turn, the protection has been moved down to Legendary rarity
- Divine Protection of Second Coming now has the same dodge restrictions as First Sight
- Fixed Villagers not retaining Authorities/Magics/Protections through zombification
- Fixed no Od death bypassing hardcore mode
- Fixed Temporary Spirits not providing their magic type
- Fixed being able to ally other players pets, or untamed pets
- Fixed incorrect message when trying to give protections to authority users
- Fixed Ice and Fire-related bugs
2.6.2Релиз1.21.1 · 12 августа 2026 г.
Changes / Additions
- Added new skill, "Manage Protections" in the Divine Protections tab
- Allows you to toggle your passive protections on and off
- Added new skill to Od Lagna, "Request Protection"
- Allows you to request a protection, with a 50% acceptance rate
- Disableable/Adjustable with configs
- Added new skill to Od Lagna, "Remove Protection"
- Allows you to remove one of your existing protections
- Divine Protection of Od Lagna now provides healing from spirits when injured
- Added new config to Od Lagna, action amount requirement
- Determines how many times an action must be taken for Od Lagna to gain the protection
- Nerfed/Fixed Divine Protection of First Sight
- Now only applies to the first attack of any new ability
- Has a 5 minute memory of not being attacked/attacking, then resets
- In turn, the protection has been moved down to Legendary rarity
- Divine Protection of Second Coming now has the same dodge restrictions as First Sight
- Fixed Villagers not retaining Authorities/Magics/Protections through zombification
- Fixed no Od death bypassing hardcore mode
- Fixed Temporary Spirits not providing their magic type
- Fixed being able to ally other players pets, or untamed pets
- Fixed incorrect message when trying to give protections to authority users
- Fixed Ice and Fire-related bugs
2.6.1Релиз1.20.1 · 12 августа 2026 г.
Changes / Additions
- Od Lagna has been moved to the obtainable pool
- Added a config to toggle Sword Saint stealing, default true
- Fixed certain protections forcing your Gate to always be Open
- Fixed Defective (No Absorption) Gate not being able to use Spirit skills
- Fixed Creepers dying after explosion with Divine Protection of the Phoenix
- Fixed Od Lagna not properly granting Phoenix / Phoenix: Next on death
- Fixed Mana per second spells charging you instead of your spirits
- Fixed world freezing for a second when making checkpoints
- Fixed broken text for Russian/Japanese/Chinese
2.6.1Релиз1.21.1 · 12 августа 2026 г.
Changes / Additions
- Od Lagna has been moved to the obtainable pool
- Added a config to toggle Sword Saint stealing, default true
- Fixed certain protections forcing your Gate to always be Open
- Fixed Defective (No Absorption) Gate not being able to use Spirit skills
- Fixed Creepers dying after explosion with Divine Protection of the Phoenix
- Fixed Od Lagna not properly granting Phoenix / Phoenix: Next on death
- Fixed Mana per second spells charging you instead of your spirits
- Fixed world freezing for a second when making checkpoints
- Fixed broken text for Russian/Japanese/Chinese
2.6.0Релиз1.20.1 · 12 августа 2026 г.
Added Divine Protections
- Divine Protections are rolled on first join, with a 25% chance
- Added commands /rezero protection (name) get/add/remove/reroll
- Added 39 Divine Protections
- Obtaining a Witch Factor will strip all of your Divine Protections
- Divine Protections will stop Witch Factors from naturally targeting you
- You can only obtain a Witch Factor willingly through the Sage's Box
- Mobs will also roll non-unique Divine Protections
Added Preset Commands When used, gives you all the related items, abilities, and stats of the character
- /rezero data (name) clear
- Resets your abilities and values
- /rezero data (name) preset reinhard
- /rezero data (name) preset subaru
Changes / Additions
- Magic is now rolled on spawn, with a 25% chance
- Mobs can now have stats
- Added spiritual arts skill, "Temporary Contract"
- Allows you to temporarily contract a handful of spirits
- These spirits go away after the duration ends
- Changed "Rename Spirit" into "Manage Spirits"
- Allows you to remove spirit contracts
- Allows you to manage abilities for physical spirits
- Total Spirits is now has a soft-cap based on affinity
- After hitting the soft-cap, your success rate will begin to drop rapidly, until you get hard-capped
- Puck and Beatrice now send messages to let you know when their mana is low/med/high
- Adjusted the way spirits combined output is calculated
- Buffed spirit outputs/efficiencies slightly
- Moved spirit configs to their own file
- Optimized RBD to save more space, and be more proficient
- Puck now siphons mana like Beatrice
- Fixed Minya targeting tames/allies
- Fixed bug with Witch Factor targeting
2.6.0Релиз1.21.1 · 12 августа 2026 г.
Added Divine Protections
- Divine Protections are rolled on first join, with a 25% chance
- Added commands /rezero protection (name) get/add/remove/reroll
- Added 39 Divine Protections
- Obtaining a Witch Factor will strip all of your Divine Protections
- Divine Protections will stop Witch Factors from naturally targeting you
- You can only obtain a Witch Factor willingly through the Sage's Box
- Mobs will also roll non-unique Divine Protections
Added Preset Commands When used, gives you all the related items, abilities, and stats of the character
- /rezero data (name) clear
- Resets your abilities and values
- /rezero data (name) preset reinhard
- /rezero data (name) preset subaru
Changes / Additions
- Magic is now rolled on spawn, with a 25% chance
- Mobs can now have stats
- Added spiritual arts skill, "Temporary Contract"
- Allows you to temporarily contract a handful of spirits
- These spirits go away after the duration ends
- Changed "Rename Spirit" into "Manage Spirits"
- Allows you to remove spirit contracts
- Allows you to manage abilities for physical spirits
- Total Spirits is now has a soft-cap based on affinity
- After hitting the soft-cap, your success rate will begin to drop rapidly, until you get hard-capped
- Puck and Beatrice now send messages to let you know when their mana is low/med/high
- Adjusted the way spirits combined output is calculated
- Buffed spirit outputs/efficiencies slightly
- Moved spirit configs to their own file
- Optimized RBD to save more space, and be more proficient
- Puck now siphons mana like Beatrice
- Fixed Minya targeting tames/allies
- Fixed bug with Witch Factor targeting
Комментарии
Загружаем…