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Mineforgian

Haemorrhage

Makes player get Bleeding status effect after taking damage and adds bandages

7K загрузок15 подписчиковMITfabric

Обновлён 17 августа 2025 г. · опубликован 9 октября 2024 г.

  • Bleeding
  • Bandages and other healing items
  • Using Splint to heal broken bone

Requires Fabric API

Requires Cloth Config

Requires Unremovable Effects

Forge: Requires Sinytra Connector

Note: 1.20.2 is no longer supported

Haemorrhage adds 4 status effects (Bleeding, Bleedout, Broken and Health Loss) and healing items.

Player gets these effects after taking damage. Bleeding is most common and its length depends on damage taken and players armor.

Configuration:

Config files are inside 'imbleeding' folder

Main file (imbleeding.json) can be accessed via Mod Menu

To configure bleeding protection provided by armors, use armor_bleed_prot_values.json (if you don't see this file, run minecraft, join any world and then leave) 

Datapacks:

You can exclude mobs from giving Bleeding and select items which remove effects from this mod.

More info here.

Detailed description of effects and items:

Spoiler

Bleeding effect - deals 0.5 health per tick and stops food healing. If your hp is 0.5 or below, Bleeding will apply Bleedout effect instead of damaging you

Bleedout effect - reduces your max hp by 12 points and kills you if player has Bleeding effect AND Bleedout duration is longer than 1m and 30s

Broken effect - reduces your movement speed by the same amount as slowness and prevents sprinting

Health Loss effect - reduces your max hp by 2 points per level

Bandage - heals 2 hp and removes Bleeding

Sticky Bandage - shorter use time, same effects as Bandage

Honey Bandage - heals 5 hp, removes: Bleeding, Health Loss and Poison

Soaked Bandage - applies status effect (similar to tipped arrows)

Herbal Balm - heals 3 hp, and lowers amplifier and duration of Bleeding and Health Loss

Splint - replaces Broken effect with slowness

Additionally:

  • Milk bucket doesn't remove Bleeding, Bleedout and Broken
  • Honey bottle removes Health Loss and heals 1 hp
  • Enchanted golden apple removes Bleeding and Bleedout
  • Player gets darkness effect after taking damage at low hp and blindness effect when barely alive
  • Fire damage lowers Bleeding duration
  • Player leaves red particles when bleeding and shakes when bleeding out

Compatibility:

  • Player is unable to roll (Combat Roll) with Broken effect

Версии

ВерсияКаналИграЗагрузчикиДатаСкачать
6.2.1+1.21Релиз1.21, 1.21.1fabric17 августа 2025 г.Скачать (98 КБ)
4.2.1+1.20Релиз1.20, 1.20.1fabric17 августа 2025 г.Скачать (717 КБ)
6.2.0+1.21Релиз1.21, 1.21.1fabric10 января 2025 г.Скачать (87 КБ)
5.2.0+1.20.2Релиз1.20.2fabric10 января 2025 г.Скачать (85 КБ)
4.2.0+1.20Релиз1.20, 1.20.1fabric10 января 2025 г.Скачать (91 КБ)
4.1.5+1.20Релиз1.20, 1.20.1fabric16 ноября 2024 г.Скачать (89 КБ)
6.1.4+1.21Релиз1.21, 1.21.1fabric9 октября 2024 г.Скачать (85 КБ)
5.1.4+1.20.2Релиз1.20.2fabric9 октября 2024 г.Скачать (83 КБ)
4.1.4+1.20Релиз1.20, 1.20.1fabric9 октября 2024 г.Скачать (89 КБ)

Ченджлог

6.2.1+1.21Релиз1.21, 1.21.1 · 17 августа 2025 г.
  • moved config file to imbleeding folder
  • removed 2 config options: armorBleedingProtection and toughnessBleedingProtection
  • added new attribute: Bleeding Protection (works the same as armorBleedingProtection and toughnessBleedingProtection combined together, but is visible on armors)
  • it is now possible to specify bleeding protection for each armor part individually (new file will appear in your config after entering and leaving world, cannot be accessed via mod menu)
  • added new item tag: weapons_pierce_bleeding_protection (items from this tag ignore some bleeding protection)
  • added 2 config options:
    • sharpWeaponBleedProtPiercing - 0.15 means that 15% of bleeding protection will be ignored when using weapon from weapons_pierce_bleeding_protection tag
    • anyWeaponBleedLengthIncrease - 0.10 means that calculated bleeding will be increased by 10% when using any damageable tool (same behaviour was before, but hardcoded, and the value was 0.17)
  • (probably) fixed "Accessing legacy random source from multiple threads" crash while having particles set to decreased in video settings
  • player always gets slowness for 30s when Broken expires or is removed
  • honey bandage removing poison is no longer hardcoded
  • herbal balm removes poison
  • removed 4 item tags (items_remove_bleeding, items_remove_health_loss etc.)
  • effect removal is now done via Unremovable Effects (data/unremovableeffects/items_remove_status_effects/)
  • added option to disable blood particles server sided
4.2.1+1.20Релиз1.20, 1.20.1 · 17 августа 2025 г.
  • moved config file to imbleeding folder
  • removed 2 config options: armorBleedingProtection and toughnessBleedingProtection
  • added new attribute: Bleeding Protection (works the same as armorBleedingProtection and toughnessBleedingProtection combined together, but is visible on armors)
  • it is now possible to specify bleeding protection for each armor part individually (new file will appear in your config after entering and leaving world, cannot be accessed via mod menu)
  • added new item tag: weapons_pierce_bleeding_protection (items from this tag ignore some bleeding protection)
  • added 2 config options:
    • sharpWeaponBleedProtPiercing - 0.15 means that 15% of bleeding protection will be ignored when using weapon from weapons_pierce_bleeding_protection tag
    • anyWeaponBleedLengthIncrease - 0.10 means that calculated bleeding will be increased by 10% when using any damageable tool (same behaviour was before, but hardcoded, and the value was 0.17)
  • (probably) fixed "Accessing legacy random source from multiple threads" crash while having particles set to decreased in video settings
  • player always gets slowness for 30s when Broken expires or is removed
  • honey bandage removing poison is no longer hardcoded
  • herbal balm removes poison
  • removed 4 item tags (items_remove_bleeding, items_remove_health_loss etc.)
  • effect removal is now done via Unremovable Effects (data/unremovableeffects/items_remove_status_effects/)
  • added option to disable blood particles server sided
6.2.0+1.21Релиз1.21, 1.21.1 · 10 января 2025 г.

Extended Bleeding and Health Loss mechanics to affect more entities (when enabled with datapacks)

  • spiders applying health loss are no longer hard-coded (you can choose which mobs apply health loss with datapacks)
  • it is now possible to make non-player entities get bleeding or health loss after taking damage
  • it is now possible to make an entity apply both bleeding and health loss at the same time
  • added 5 tags:
    • damage_apply_health_loss (similar to damage_apply_bleed)
    • bleed_resistant_to - mobs from this tag are immune to bleeding and bleedout
    • health_loss_resistant_to - mobs from this tag are immune to health loss
    • can_bleed - mobs from this tag can get bleeding after taking damage
    • mobs_causing_health_loss - mobs from this tag apply health loss
5.2.0+1.20.2Релиз1.20.2 · 10 января 2025 г.

Extended Bleeding and Health Loss mechanics to affect more entities (when enabled with datapacks)

  • spiders applying health loss are no longer hard-coded (you can choose which mobs apply health loss with datapacks)
  • it is now possible to make non-player entities get bleeding or health loss after taking damage
  • it is now possible to make an entity apply both bleeding and health loss at the same time
  • added 5 tags:
    • damage_apply_health_loss (similar to damage_apply_bleed)
    • bleed_resistant_to - mobs from this tag are immune to bleeding and bleedout
    • health_loss_resistant_to - mobs from this tag are immune to health loss
    • can_bleed - mobs from this tag can get bleeding after taking damage
    • mobs_causing_health_loss - mobs from this tag apply health loss
4.2.0+1.20Релиз1.20, 1.20.1 · 10 января 2025 г.

Extended Bleeding and Health Loss mechanics to affect more entities (when enabled with datapacks)

  • spiders applying health loss are no longer hard-coded (you can choose which mobs apply health loss with datapacks)
  • it is now possible to make non-player entities get bleeding or health loss after taking damage
  • it is now possible to make an entity apply both bleeding and health loss at the same time
  • added 5 tags:
    • damage_apply_health_loss (similar to damage_apply_bleed)
    • bleed_resistant_to - mobs from this tag are immune to bleeding and bleedout
    • health_loss_resistant_to - mobs from this tag are immune to health loss
    • can_bleed - mobs from this tag can get bleeding after taking damage
    • mobs_causing_health_loss - mobs from this tag apply health loss
4.1.5+1.20Релиз1.20, 1.20.1 · 16 ноября 2024 г.
  • fixed sticky bandage having the same use time as other bandages
6.1.4+1.21Релиз1.21, 1.21.1 · 9 октября 2024 г.

1.21

5.1.4+1.20.2Релиз1.20.2 · 9 октября 2024 г.
  • added client sided config option to disable blood particles
  • removed usage of minecraft's randoms, possibly fixing "Accessing LegacyRandomSource from multiple threads"

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