
Haemorrhage
Makes player get Bleeding status effect after taking damage and adds bandages
Обновлён 17 августа 2025 г. · опубликован 9 октября 2024 г.
Forge: Requires Sinytra Connector
Note: 1.20.2 is no longer supported
Haemorrhage adds 4 status effects (Bleeding, Bleedout, Broken and Health Loss) and healing items.
Player gets these effects after taking damage. Bleeding is most common and its length depends on damage taken and players armor.
Configuration:
Config files are inside 'imbleeding' folder
Main file (imbleeding.json) can be accessed via Mod Menu
To configure bleeding protection provided by armors, use armor_bleed_prot_values.json (if you don't see this file, run minecraft, join any world and then leave)
Datapacks:
You can exclude mobs from giving Bleeding and select items which remove effects from this mod.
More info here.
Detailed description of effects and items:
Spoiler
Bleeding effect - deals 0.5 health per tick and stops food healing. If your hp is 0.5 or below, Bleeding will apply Bleedout effect instead of damaging you
Bleedout effect - reduces your max hp by 12 points and kills you if player has Bleeding effect AND Bleedout duration is longer than 1m and 30s
Broken effect - reduces your movement speed by the same amount as slowness and prevents sprinting
Health Loss effect - reduces your max hp by 2 points per level
Bandage - heals 2 hp and removes Bleeding
Sticky Bandage - shorter use time, same effects as Bandage
Honey Bandage - heals 5 hp, removes: Bleeding, Health Loss and Poison
Soaked Bandage - applies status effect (similar to tipped arrows)
Herbal Balm - heals 3 hp, and lowers amplifier and duration of Bleeding and Health Loss
Splint - replaces Broken effect with slowness
Additionally:
- Milk bucket doesn't remove Bleeding, Bleedout and Broken
- Honey bottle removes Health Loss and heals 1 hp
- Enchanted golden apple removes Bleeding and Bleedout
- Player gets darkness effect after taking damage at low hp and blindness effect when barely alive
- Fire damage lowers Bleeding duration
- Player leaves red particles when bleeding and shakes when bleeding out
Compatibility:
- Player is unable to roll (Combat Roll) with Broken effect
Версии
| Версия | Канал | Игра | Загрузчики | Дата | Скачать |
|---|---|---|---|---|---|
| 6.2.1+1.21 | Релиз | 1.21, 1.21.1 | fabric | 17 августа 2025 г. | Скачать (98 КБ) |
| 4.2.1+1.20 | Релиз | 1.20, 1.20.1 | fabric | 17 августа 2025 г. | Скачать (717 КБ) |
| 6.2.0+1.21 | Релиз | 1.21, 1.21.1 | fabric | 10 января 2025 г. | Скачать (87 КБ) |
| 5.2.0+1.20.2 | Релиз | 1.20.2 | fabric | 10 января 2025 г. | Скачать (85 КБ) |
| 4.2.0+1.20 | Релиз | 1.20, 1.20.1 | fabric | 10 января 2025 г. | Скачать (91 КБ) |
| 4.1.5+1.20 | Релиз | 1.20, 1.20.1 | fabric | 16 ноября 2024 г. | Скачать (89 КБ) |
| 6.1.4+1.21 | Релиз | 1.21, 1.21.1 | fabric | 9 октября 2024 г. | Скачать (85 КБ) |
| 5.1.4+1.20.2 | Релиз | 1.20.2 | fabric | 9 октября 2024 г. | Скачать (83 КБ) |
| 4.1.4+1.20 | Релиз | 1.20, 1.20.1 | fabric | 9 октября 2024 г. | Скачать (89 КБ) |
Ченджлог
6.2.1+1.21Релиз1.21, 1.21.1 · 17 августа 2025 г.
- moved config file to imbleeding folder
- removed 2 config options: armorBleedingProtection and toughnessBleedingProtection
- added new attribute: Bleeding Protection (works the same as armorBleedingProtection and toughnessBleedingProtection combined together, but is visible on armors)
- it is now possible to specify bleeding protection for each armor part individually (new file will appear in your config after entering and leaving world, cannot be accessed via mod menu)
- added new item tag: weapons_pierce_bleeding_protection (items from this tag ignore some bleeding protection)
- added 2 config options:
- sharpWeaponBleedProtPiercing - 0.15 means that 15% of bleeding protection will be ignored when using weapon from weapons_pierce_bleeding_protection tag
- anyWeaponBleedLengthIncrease - 0.10 means that calculated bleeding will be increased by 10% when using any damageable tool (same behaviour was before, but hardcoded, and the value was 0.17)
- (probably) fixed "Accessing legacy random source from multiple threads" crash while having particles set to decreased in video settings
- player always gets slowness for 30s when Broken expires or is removed
- honey bandage removing poison is no longer hardcoded
- herbal balm removes poison
- removed 4 item tags (items_remove_bleeding, items_remove_health_loss etc.)
- effect removal is now done via Unremovable Effects (data/unremovableeffects/items_remove_status_effects/)
- added option to disable blood particles server sided
4.2.1+1.20Релиз1.20, 1.20.1 · 17 августа 2025 г.
- moved config file to imbleeding folder
- removed 2 config options: armorBleedingProtection and toughnessBleedingProtection
- added new attribute: Bleeding Protection (works the same as armorBleedingProtection and toughnessBleedingProtection combined together, but is visible on armors)
- it is now possible to specify bleeding protection for each armor part individually (new file will appear in your config after entering and leaving world, cannot be accessed via mod menu)
- added new item tag: weapons_pierce_bleeding_protection (items from this tag ignore some bleeding protection)
- added 2 config options:
- sharpWeaponBleedProtPiercing - 0.15 means that 15% of bleeding protection will be ignored when using weapon from weapons_pierce_bleeding_protection tag
- anyWeaponBleedLengthIncrease - 0.10 means that calculated bleeding will be increased by 10% when using any damageable tool (same behaviour was before, but hardcoded, and the value was 0.17)
- (probably) fixed "Accessing legacy random source from multiple threads" crash while having particles set to decreased in video settings
- player always gets slowness for 30s when Broken expires or is removed
- honey bandage removing poison is no longer hardcoded
- herbal balm removes poison
- removed 4 item tags (items_remove_bleeding, items_remove_health_loss etc.)
- effect removal is now done via Unremovable Effects (data/unremovableeffects/items_remove_status_effects/)
- added option to disable blood particles server sided
6.2.0+1.21Релиз1.21, 1.21.1 · 10 января 2025 г.
Extended Bleeding and Health Loss mechanics to affect more entities (when enabled with datapacks)
- spiders applying health loss are no longer hard-coded (you can choose which mobs apply health loss with datapacks)
- it is now possible to make non-player entities get bleeding or health loss after taking damage
- it is now possible to make an entity apply both bleeding and health loss at the same time
- added 5 tags:
- damage_apply_health_loss (similar to damage_apply_bleed)
- bleed_resistant_to - mobs from this tag are immune to bleeding and bleedout
- health_loss_resistant_to - mobs from this tag are immune to health loss
- can_bleed - mobs from this tag can get bleeding after taking damage
- mobs_causing_health_loss - mobs from this tag apply health loss
5.2.0+1.20.2Релиз1.20.2 · 10 января 2025 г.
Extended Bleeding and Health Loss mechanics to affect more entities (when enabled with datapacks)
- spiders applying health loss are no longer hard-coded (you can choose which mobs apply health loss with datapacks)
- it is now possible to make non-player entities get bleeding or health loss after taking damage
- it is now possible to make an entity apply both bleeding and health loss at the same time
- added 5 tags:
- damage_apply_health_loss (similar to damage_apply_bleed)
- bleed_resistant_to - mobs from this tag are immune to bleeding and bleedout
- health_loss_resistant_to - mobs from this tag are immune to health loss
- can_bleed - mobs from this tag can get bleeding after taking damage
- mobs_causing_health_loss - mobs from this tag apply health loss
4.2.0+1.20Релиз1.20, 1.20.1 · 10 января 2025 г.
Extended Bleeding and Health Loss mechanics to affect more entities (when enabled with datapacks)
- spiders applying health loss are no longer hard-coded (you can choose which mobs apply health loss with datapacks)
- it is now possible to make non-player entities get bleeding or health loss after taking damage
- it is now possible to make an entity apply both bleeding and health loss at the same time
- added 5 tags:
- damage_apply_health_loss (similar to damage_apply_bleed)
- bleed_resistant_to - mobs from this tag are immune to bleeding and bleedout
- health_loss_resistant_to - mobs from this tag are immune to health loss
- can_bleed - mobs from this tag can get bleeding after taking damage
- mobs_causing_health_loss - mobs from this tag apply health loss
4.1.5+1.20Релиз1.20, 1.20.1 · 16 ноября 2024 г.
- fixed sticky bandage having the same use time as other bandages
6.1.4+1.21Релиз1.21, 1.21.1 · 9 октября 2024 г.
1.21
5.1.4+1.20.2Релиз1.20.2 · 9 октября 2024 г.
- added client sided config option to disable blood particles
- removed usage of minecraft's randoms, possibly fixing "Accessing LegacyRandomSource from multiple threads"
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