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Mineforgian

GTBC's SpellLib/API

A library mod and common code storage for all of my mods containing helpful tools to make my life easier with ISS add-on making!

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3K
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2
Обновлён
13 августа 2026 г.
Лицензия
All-Rights-Reserved

Опубликован 4 августа 2026 г.

A new library/API mod for all of my Iron's Spellbooks Addons!

This mod does not do ANYTHING on it's own!!

 

This mod is mainly created for Iron's Spellbooks add-on developers and myself included in mind... Since I have soo many ISS addons it's annoying to copy-paste every necessary things from one place to another whenever I start working on a new addon. Thus.. this library is created!

 

What this Library/API mod adds:

  • New Attributes like Spell Crit rate/DMG, Spell Projectile DMG, Spell Damage
  • Many pre-made patterned particle managers
  • AdvancedRandomImbuingCurio class to create curios that on right-click, imbues itself with specified random spells
  • Easy way to create flexible trades with AdvancedTrades class
  • Comfortable armor imbuement options with customizable slots and pre-imbued spells with AbstractImbueableArmorItem class
  • Geckolib Geo armor items, Geo magic sword items with GeoArmorItem & GeoMagicSwordItem classes
  • MultiAttributeCurio class that support multiple attributes
  • AdvancedSpell class for playing random animations and sounds on cast start-finish from a list, with a boolean to choose either play them on a order or not
  • CurioUtils class for easily checking wearing curio on a player
  • SummonCheckHelper class for checking summons in a radius with owner (I mainly use it for summon limit system on T.O Tweaks mod)

patreon logo

https://patreon.com/gametechbc

I’ve also recently opened a Patreon to support the development of my mods. If you like my mods and want to support the development, it would mean a lot <3. There are perks for patrons that you can check out on the Patreon page (such as Alpha/Beta versions and Patreon specific dev-teasers).

License: All Rights Reserved (ARR)

I reserve all the rights to this mod. Please refer to the following list for what you can and cannot do with this mod.

You Can:

  • You can use this mod in any modpack you're playing or creating
  • You can use this mod as dependency for your addons (make sure to ask for github access to me)
  • You can develop datapacks for this mod

You Cannot:

  • Extract, reuse, or redistribute any assets or code from this mod
  • Modify, decompile, or re-upload this mod in any form
  • If I grant you GitHub access, it is for reference purposes only (to help you use the API correctly in your addons)
  • You are not allowed to copy, reuse, or adapt code from the repository for your own projects without my explicit approval

Credit:

  • The base of the screen shake system was referenced from Cataclysm (with permission) and further developed into a more advanced implementation for this mod

Why your project is Closed Source and How can we get access to it?

In the past, I had some unfortunate experiences with my college projects (personal matters) that left me with trust issues. Let’s just say I’ve developed a sort of trauma, and it’s hard for me to trust people easily. Since I’m fairly new to this community, I feel the need to be cautious. That’s why my projects are currently closed-source. However, if I stay in the modding scene long enough and build more trust, I might consider making them open-source in the future.

For now, if you’re a known modder or someone I personally know and you’d like access to my projects for personal use or to help me directly, feel free to reach out. You can contact me on Discord or CurseForge, and I’ll gladly provide collaboration access to my GitHub repositories.

Ченджлог

2.0.0-1.20.1Релиз1.20.1 · 13 августа 2026 г.

New Attribute: Elemental Permeability - blank percent-based attribute with a 1.0 base (inspired of NTE, will be using to scale elemental interaction)

Localized Keep Inventory:

  • Implement IKeepInventoryBoss on an entity and dying within its radius preserves your loot.
  • Preserves inventory, XP levels/progress, and Curios slots (including cosmetic slots).
  • Cancels XP drops and overrides Curios drop rules while the effect is active.

Custom Painting System:

  • A full painting framework independent of vanilla's random variant system - each painting is a specific image at a fixed size one define

Treasure Pouch:

  • A single-use loot container item
  • Right-click to receive all stored contents
  • Supports custom display names per pouch
  • On 1.21.1, uses its dedicated data component
2.0.0-1.21.1Релиз1.21.1 · 13 августа 2026 г.

New Attribute: Elemental Permeability - blank percent-based attribute with a 1.0 base (inspired of NTE, will be using to scale elemental interaction)

Localized Keep Inventory:

  • Implement IKeepInventoryBoss on an entity and dying within its radius preserves your loot.
  • Preserves inventory, XP levels/progress, and Curios slots (including cosmetic slots).
  • Cancels XP drops and overrides Curios drop rules while the effect is active.

Custom Painting System:

  • A full painting framework independent of vanilla's random variant system - each painting is a specific image at a fixed size one define

Treasure Pouch:

  • A single-use loot container item
  • Right-click to receive all stored contents
  • Supports custom display names per pouch
  • On 1.21.1, uses its dedicated data component
1.6.0-1.21.1Релиз1.21.1 · 4 августа 2026 г.

Initial Post on Modrinth

here's actual changelogs for the file itself - continuing from last CF upload (1.5.0)

1.6.0

  • Update to latest ISS 3.16.2
  • Spell Crit Chance is now percentage based with 100% as the neutral baseline. 100% = no crits, 102% = 2% crit chance

New: SpellCritEvent

  • Pre — modify crit chance and crit damage before the roll, or force/prevent a crit outright via CritOverride.
  • Post — fires only on a landed crit; modify the final damage or hook on-crit effects.
  • Both phases expose the caster, target, damage source, and pre-crit damage etc
1.6.0-1.20.1Релиз1.20.1 · 4 августа 2026 г.

Initial Post on Modrinth

here's actual changelogs for the file itself - continuing from last CF upload (1.5.0)

1.6.0

  • Update to latest ISS 3.16.2
  • Spell Crit Chance is now percentage based with 100% as the neutral baseline. 100% = no crits, 102% = 2% crit chance

New: SpellCritEvent

  • Pre — modify crit chance and crit damage before the roll, or force/prevent a crit outright via CritOverride.
  • Post — fires only on a landed crit; modify the final damage or hook on-crit effects.
  • Both phases expose the caster, target, damage source, and pre-crit damage etc

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