
Grid Inventory

Grid Inventory is a mod that allows you to customize how many grid slots an item occupies inside the player inventory.
Inspired by games such as Diablo, Kenshi, and Escape from Tarkov, this mod introduces a grid-based inventory system designed to increase difficulty, decision-making, and immersion. It only affects the player inventory and does not interfere with chests or other storage-related mods. All item sizes are fully customizable by the player.
More features will be added over time. If you encounter any issues or have suggestions, feel free to contact the author.
Main Features
Items can occupy multiple inventory slots, and their size can be freely customized
Fully intuitive command-based configuration:
/savaruinv clear [(hand | item | tag)]
/savaruinv get [(hand | item | tag)]
/savaruinv list /savaruinv reload
/savaruinv size [(hand | item | tag)]
Only affects the player inventory
(Does not apply to Creative Mode, chests, or other storage types — this will become configurable in the future)
Modified item footprints visually reflect item rarity and color
Does not affect hotbar quick switching Can be safely used alongside inventory-sorting mods
Notes This project is currently in an early development stage. Some features are incomplete and issues may still exist. If you find any problems, please report them in the comments or issues section.
Ченджлог
2.1.4.5Релиз1.21.1 · 10 августа 2026 г.
Grid Inventory 2.1.4.5
Reported by Folcoy and Sheldon J Plankton on Discord — thank you.
- Fix items picked up off the ground being placed into armour slots. When a collected item could not fit anywhere in the grid, the fallback search for a free slot scanned the player's entire inventory container instead of just the 3x9 grid. That range runs past the 36 main slots into the four armour slots and the offhand, and any empty slot outside the grid was accepted as a valid destination without further checks — so a dropped item could end up worn. The search is now confined to the grid, and an item with genuinely nowhere to go is left on the ground, matching vanilla. Triggering it took a fairly full inventory: every hotbar slot occupied and no remaining grid space large enough for the item's footprint, which is why it went unreported for so long.
2.1.4.5Релиз1.20.1 · 10 августа 2026 г.
Grid Inventory 2.1.4.5
Reported by Folcoy and Sheldon J Plankton on Discord — thank you.
- Fix items picked up off the ground being placed into armour slots. When a collected item could not fit anywhere in the grid, the fallback search for a free slot scanned the player's entire inventory container instead of just the 3x9 grid. That range runs past the 36 main slots into the four armour slots and the offhand, and any empty slot outside the grid was accepted as a valid destination without further checks — so a dropped item could end up worn. The search is now confined to the grid, and an item with genuinely nowhere to go is left on the ground, matching vanilla. Triggering it took a fairly full inventory: every hotbar slot occupied and no remaining grid space large enough for the item's footprint, which is why it went unreported for so long.
2.1.4.5Релиз1.21.1 · 10 августа 2026 г.
Grid Inventory 2.1.4.5
Reported by Folcoy and Sheldon J Plankton on Discord — thank you.
- Fix items picked up off the ground being placed into armour slots. When a collected item could not fit anywhere in the grid, the fallback search for a free slot scanned the player's entire inventory container instead of just the 3x9 grid. That range runs past the 36 main slots into the four armour slots and the offhand, and any empty slot outside the grid was accepted as a valid destination without further checks — so a dropped item could end up worn. The search is now confined to the grid, and an item with genuinely nowhere to go is left on the ground, matching vanilla. Triggering it took a fairly full inventory: every hotbar slot occupied and no remaining grid space large enough for the item's footprint, which is why it went unreported for so long.
2.1.4.5Релиз1.20.1 · 10 августа 2026 г.
Grid Inventory 2.1.4.5
Reported by Folcoy and Sheldon J Plankton on Discord — thank you.
- Fix items picked up off the ground being placed into armour slots. When a collected item could not fit anywhere in the grid, the fallback search for a free slot scanned the player's entire inventory container instead of just the 3x9 grid. That range runs past the 36 main slots into the four armour slots and the offhand, and any empty slot outside the grid was accepted as a valid destination without further checks — so a dropped item could end up worn. The search is now confined to the grid, and an item with genuinely nowhere to go is left on the ground, matching vanilla. Triggering it took a fairly full inventory: every hotbar slot occupied and no remaining grid space large enough for the item's footprint, which is why it went unreported for so long.
2.1.4.5Релиз26.1.2 · 10 августа 2026 г.
Grid Inventory 2.1.4.5
Reported by Folcoy and Sheldon J Plankton on Discord — thank you.
- Fix items picked up off the ground being placed into armour slots. When a collected item could not fit anywhere in the grid, the fallback search for a free slot scanned the player's entire inventory container instead of just the 3x9 grid. That range runs past the 36 main slots into the four armour slots and the offhand, and any empty slot outside the grid was accepted as a valid destination without further checks — so a dropped item could end up worn. The search is now confined to the grid, and an item with genuinely nowhere to go is left on the ground, matching vanilla. Triggering it took a fairly full inventory: every hotbar slot occupied and no remaining grid space large enough for the item's footprint, which is why it went unreported for so long.
2.1.4.5Релиз26.1.1 · 10 августа 2026 г.
Grid Inventory 2.1.4.5
Reported by Folcoy and Sheldon J Plankton on Discord — thank you.
- Fix items picked up off the ground being placed into armour slots. When a collected item could not fit anywhere in the grid, the fallback search for a free slot scanned the player's entire inventory container instead of just the 3x9 grid. That range runs past the 36 main slots into the four armour slots and the offhand, and any empty slot outside the grid was accepted as a valid destination without further checks — so a dropped item could end up worn. The search is now confined to the grid, and an item with genuinely nowhere to go is left on the ground, matching vanilla. Triggering it took a fairly full inventory: every hotbar slot occupied and no remaining grid space large enough for the item's footprint, which is why it went unreported for so long.
2.1.4.5Релиз26.1 · 10 августа 2026 г.
Grid Inventory 2.1.4.5
Reported by Folcoy and Sheldon J Plankton on Discord — thank you.
- Fix items picked up off the ground being placed into armour slots. When a collected item could not fit anywhere in the grid, the fallback search for a free slot scanned the player's entire inventory container instead of just the 3x9 grid. That range runs past the 36 main slots into the four armour slots and the offhand, and any empty slot outside the grid was accepted as a valid destination without further checks — so a dropped item could end up worn. The search is now confined to the grid, and an item with genuinely nowhere to go is left on the ground, matching vanilla. Triggering it took a fairly full inventory: every hotbar slot occupied and no remaining grid space large enough for the item's footprint, which is why it went unreported for so long.
2.1.4.5Релиз1.21.1 · 10 августа 2026 г.
Grid Inventory 2.1.4.5
Reported by Folcoy and Sheldon J Plankton on Discord — thank you.
- Fix items picked up off the ground being placed into armour slots. When a collected item could not fit anywhere in the grid, the fallback search for a free slot scanned the player's entire inventory container instead of just the 3x9 grid. That range runs past the 36 main slots into the four armour slots and the offhand, and any empty slot outside the grid was accepted as a valid destination without further checks — so a dropped item could end up worn. The search is now confined to the grid, and an item with genuinely nowhere to go is left on the ground, matching vanilla. Triggering it took a fairly full inventory: every hotbar slot occupied and no remaining grid space large enough for the item's footprint, which is why it went unreported for so long.
Комментарии
Загружаем…