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Mineforgian

Glow Ink Plus

Add more functions to the glow ink, in this mod you can make the wool and carpets glow

62K загрузок108 подписчиковGPL-3.0-or-laterfabricforgeneoforgequilt

Обновлён 21 июня 2026 г. · опубликован 3 января 2023 г.

Glow Ink Plus mod

Features

This mod adds new uses to the glow ink sac that was added in version 1.17. With this mod you can make wool, carpets, leather armor, banners, shields, and even sheep glow with emissive rendering (perfect for use with shaders).

The wool textures of the texture packs are supported.


Glow Wool

Craft any wool with a Glow Ink Sac to create a glowing variant that emits a low light level and renders at full brightness.

No shaders With shaders

Glow Carpets

Craft any carpet with a Glow Ink Sac to create a glowing carpet variant.

No shaders With shaders


Glowing Sheep

Right-click a sheep with a Glow Ink Sac to make its wool glow. The glowing state persists and is visible to all players in multiplayer. Shearing a glowing sheep drops 1-3 Glow Wool items matching its dye color.

Glowing and colorful sheep


Glowing Leather Armor

Place any leather armor piece in a Smithing Table with a Glow Ink Sac (no template needed) to make it glow at full brightness. Dyed leather armor retains its color while glowing. The effect can be washed off in a water cauldron.

Glowing leather armor Glowing colorful leather armor


Glowing Banners

Combine any banner with a Glow Ink Sac in a Crafting Table to make it glow. All patterns, colors, and custom names are preserved. Glowing banners render at full brightness both when placed in the world and when held in hand or displayed in item frames.

Glowing Banner


Glowing Shields

Combine a decorated shield (one with a banner pattern) with a Glow Ink Sac in a Crafting Table to make it glow. Alternatively, applying a glowing banner to a shield will automatically transfer the glow effect. Glowing shields render at full brightness when held.

Glowing shield


Recipes

Glow Wool Recipe Glow Carpet Recipe Glowing Leather Armor Recipe Glowing Banner Recipe Glowing Shield Recipe


Additional Info

  • All glowing items display a yellow "Glowing" tooltip
  • Glowing leather armor can be washed off in a water cauldron
  • All 16 dye colors are supported for wool, carpets, banners, and sheep
  • Compatible with Fabric, NeoForge, and Quilt

Shader used: BSL Shaders

Some translations were generated automatically!

Центр версий

50 версий
  • Релиз162 КБ
  • Релиз162 КБ
  • Релиз163 КБ
  • Релиз162 КБ
  • Релиз135 КБ
  • Релиз135 КБ
  • Релиз135 КБ
  • Релиз135 КБ
  • Релиз128 КБ
  • Релиз124 КБ
  • Релиз125 КБ
  • Релиз123 КБ
  • Релиз124 КБ
  • Релиз123 КБ
  • Релиз123 КБ
  • Релиз124 КБ
  • Релиз134 КБ
  • Релиз134 КБ
  • Релиз135 КБ
  • Релиз138 КБ

Ченджлог

2.1Релиз26.2 · 21 июня 2026 г.

Glowing Sheep

  • Right-click interaction: Using a Glow Ink Sac on a sheep makes its wool glow. The sheep must not be sheared and must not already be glowing.
  • Emissive wool rendering: A glowing sheep's wool renders at full brightness (light level 0xF000F0), making it visibly luminous regardless of ambient lighting.
  • Glow wool drops: Shearing a glowing sheep drops 1-3 Glow Wool items matching the sheep's dye color, instead of the normal wool drop. All 16 dye colors are supported.
  • Persistent state: The glowing state is saved and loaded with the entity's data (NBT field GlowingWool), so it survives world reloads and chunk unloads.
  • Network synchronization: The glowing state is synced between server and client via SynchedEntityData, so all players see the glow in multiplayer.

Glowing Leather Armor

  • Smithing recipe (no template): Place any leather armor piece (helmet, chestplate, leggings, or boots) in the smithing table with a Glow Ink Sac as the addition — no template slot needed. The output is the same armor piece with the GLOWING data component attached.
  • Emissive armor rendering: Leather armor with the GLOWING component renders at full brightness on the player model, making the armor visually luminous in dark environments.
  • Component system: Introduced a custom DataComponentType<Unit> called GLOWING that can be attached to any item. This is the backbone for all glowing item features.
  • Cauldron washing: Right-clicking a water cauldron while holding a glowing item (armor, banner, or shield) removes the GLOWING component, consuming one water level from the cauldron. This follows the same interaction pattern as washing dyed leather armor in vanilla.

Glowing Tooltip

  • Universal "Glowing" indicator: Any item that has the GLOWING data component displays a yellow "Glowing" text line in its tooltip (below the item name). This applies to armor, banners, shields, and any future items that receive the component.

Glowing Banners

  • Crafting recipe (shapeless): Combine any banner (all 16 colors) with a Glow Ink Sac in a crafting table to produce a glowing version of that banner. All patterns, custom names, and color data are preserved on the result.
  • Emissive placed banner rendering: When a glowing banner is placed in the world as a block (standing or wall-mounted), it renders at full brightness. The glow state is stored in the block entity's component map and persists through placement, breaking, and pick-block.
  • Emissive item rendering: Glowing banners held in hand, displayed in item frames, or shown in the inventory render at full brightness.
  • Already-glowing rejection: Banners that already have the GLOWING component cannot be re-crafted with another Glow Ink Sac (the recipe won't match).

Glowing Shields

  • Crafting recipe (shapeless): Combine a shield that already has a banner pattern applied (via the vanilla shield decoration recipe) with a Glow Ink Sac in a crafting table to make the shield glow.
  • Glow transfer from banner: When combining a glowing banner with a shield using the vanilla shield decoration recipe (shapeless: banner + shield), the resulting decorated shield automatically inherits the GLOWING component from the banner.
  • Emissive shield rendering: A shield with the GLOWING component renders at full brightness when held in hand ( both blocking and idle positions), including its banner pattern layer.

Localization

  • Updated all 14 language files (en_us, es_es, es_mx, de_de, fr_fr, it_it, ja_jp, ko_kr, pt_br, ru_ru, tr_tr, uk_ua, zh_cn, zh_tw) with the "Glowing" tooltip translation key.
2.1Релиз26.2 · 21 июня 2026 г.

Glowing Sheep

  • Right-click interaction: Using a Glow Ink Sac on a sheep makes its wool glow. The sheep must not be sheared and must not already be glowing.
  • Emissive wool rendering: A glowing sheep's wool renders at full brightness (light level 0xF000F0), making it visibly luminous regardless of ambient lighting.
  • Glow wool drops: Shearing a glowing sheep drops 1-3 Glow Wool items matching the sheep's dye color, instead of the normal wool drop. All 16 dye colors are supported.
  • Persistent state: The glowing state is saved and loaded with the entity's data (NBT field GlowingWool), so it survives world reloads and chunk unloads.
  • Network synchronization: The glowing state is synced between server and client via SynchedEntityData, so all players see the glow in multiplayer.

Glowing Leather Armor

  • Smithing recipe (no template): Place any leather armor piece (helmet, chestplate, leggings, or boots) in the smithing table with a Glow Ink Sac as the addition — no template slot needed. The output is the same armor piece with the GLOWING data component attached.
  • Emissive armor rendering: Leather armor with the GLOWING component renders at full brightness on the player model, making the armor visually luminous in dark environments.
  • Component system: Introduced a custom DataComponentType<Unit> called GLOWING that can be attached to any item. This is the backbone for all glowing item features.
  • Cauldron washing: Right-clicking a water cauldron while holding a glowing item (armor, banner, or shield) removes the GLOWING component, consuming one water level from the cauldron. This follows the same interaction pattern as washing dyed leather armor in vanilla.

Glowing Tooltip

  • Universal "Glowing" indicator: Any item that has the GLOWING data component displays a yellow "Glowing" text line in its tooltip (below the item name). This applies to armor, banners, shields, and any future items that receive the component.

Glowing Banners

  • Crafting recipe (shapeless): Combine any banner (all 16 colors) with a Glow Ink Sac in a crafting table to produce a glowing version of that banner. All patterns, custom names, and color data are preserved on the result.
  • Emissive placed banner rendering: When a glowing banner is placed in the world as a block (standing or wall-mounted), it renders at full brightness. The glow state is stored in the block entity's component map and persists through placement, breaking, and pick-block.
  • Emissive item rendering: Glowing banners held in hand, displayed in item frames, or shown in the inventory render at full brightness.
  • Already-glowing rejection: Banners that already have the GLOWING component cannot be re-crafted with another Glow Ink Sac (the recipe won't match).

Glowing Shields

  • Crafting recipe (shapeless): Combine a shield that already has a banner pattern applied (via the vanilla shield decoration recipe) with a Glow Ink Sac in a crafting table to make the shield glow.
  • Glow transfer from banner: When combining a glowing banner with a shield using the vanilla shield decoration recipe (shapeless: banner + shield), the resulting decorated shield automatically inherits the GLOWING component from the banner.
  • Emissive shield rendering: A shield with the GLOWING component renders at full brightness when held in hand ( both blocking and idle positions), including its banner pattern layer.

Localization

  • Updated all 14 language files (en_us, es_es, es_mx, de_de, fr_fr, it_it, ja_jp, ko_kr, pt_br, ru_ru, tr_tr, uk_ua, zh_cn, zh_tw) with the "Glowing" tooltip translation key.
2.0Релиз26.1, 26.1.1, 26.1.2 · 21 июня 2026 г.

Glowing Sheep

  • Right-click interaction: Using a Glow Ink Sac on a sheep makes its wool glow. The sheep must not be sheared and must not already be glowing.
  • Emissive wool rendering: A glowing sheep's wool renders at full brightness (light level 0xF000F0), making it visibly luminous regardless of ambient lighting.
  • Glow wool drops: Shearing a glowing sheep drops 1-3 Glow Wool items matching the sheep's dye color, instead of the normal wool drop. All 16 dye colors are supported.
  • Persistent state: The glowing state is saved and loaded with the entity's data (NBT field GlowingWool), so it survives world reloads and chunk unloads.
  • Network synchronization: The glowing state is synced between server and client via SynchedEntityData, so all players see the glow in multiplayer.

Glowing Leather Armor

  • Smithing recipe (no template): Place any leather armor piece (helmet, chestplate, leggings, or boots) in the smithing table with a Glow Ink Sac as the addition — no template slot needed. The output is the same armor piece with the GLOWING data component attached.
  • Emissive armor rendering: Leather armor with the GLOWING component renders at full brightness on the player model, making the armor visually luminous in dark environments.
  • Component system: Introduced a custom DataComponentType<Unit> called GLOWING that can be attached to any item. This is the backbone for all glowing item features.
  • Cauldron washing: Right-clicking a water cauldron while holding a glowing item (armor, banner, or shield) removes the GLOWING component, consuming one water level from the cauldron. This follows the same interaction pattern as washing dyed leather armor in vanilla.

Glowing Tooltip

  • Universal "Glowing" indicator: Any item that has the GLOWING data component displays a yellow "Glowing" text line in its tooltip (below the item name). This applies to armor, banners, shields, and any future items that receive the component.

Glowing Banners

  • Crafting recipe (shapeless): Combine any banner (all 16 colors) with a Glow Ink Sac in a crafting table to produce a glowing version of that banner. All patterns, custom names, and color data are preserved on the result.
  • Emissive placed banner rendering: When a glowing banner is placed in the world as a block (standing or wall-mounted), it renders at full brightness. The glow state is stored in the block entity's component map and persists through placement, breaking, and pick-block.
  • Emissive item rendering: Glowing banners held in hand, displayed in item frames, or shown in the inventory render at full brightness.
  • Already-glowing rejection: Banners that already have the GLOWING component cannot be re-crafted with another Glow Ink Sac (the recipe won't match).

Glowing Shields

  • Crafting recipe (shapeless): Combine a shield that already has a banner pattern applied (via the vanilla shield decoration recipe) with a Glow Ink Sac in a crafting table to make the shield glow.
  • Glow transfer from banner: When combining a glowing banner with a shield using the vanilla shield decoration recipe (shapeless: banner + shield), the resulting decorated shield automatically inherits the GLOWING component from the banner.
  • Emissive shield rendering: A shield with the GLOWING component renders at full brightness when held in hand ( both blocking and idle positions), including its banner pattern layer.

Localization

  • Updated all 14 language files (en_us, es_es, es_mx, de_de, fr_fr, it_it, ja_jp, ko_kr, pt_br, ru_ru, tr_tr, uk_ua, zh_cn, zh_tw) with the "Glowing" tooltip translation key.
2.0Релиз26.1, 26.1.1, 26.1.2 · 21 июня 2026 г.

Glowing Sheep

  • Right-click interaction: Using a Glow Ink Sac on a sheep makes its wool glow. The sheep must not be sheared and must not already be glowing.
  • Emissive wool rendering: A glowing sheep's wool renders at full brightness (light level 0xF000F0), making it visibly luminous regardless of ambient lighting.
  • Glow wool drops: Shearing a glowing sheep drops 1-3 Glow Wool items matching the sheep's dye color, instead of the normal wool drop. All 16 dye colors are supported.
  • Persistent state: The glowing state is saved and loaded with the entity's data (NBT field GlowingWool), so it survives world reloads and chunk unloads.
  • Network synchronization: The glowing state is synced between server and client via SynchedEntityData, so all players see the glow in multiplayer.

Glowing Leather Armor

  • Smithing recipe (no template): Place any leather armor piece (helmet, chestplate, leggings, or boots) in the smithing table with a Glow Ink Sac as the addition — no template slot needed. The output is the same armor piece with the GLOWING data component attached.
  • Emissive armor rendering: Leather armor with the GLOWING component renders at full brightness on the player model, making the armor visually luminous in dark environments.
  • Component system: Introduced a custom DataComponentType<Unit> called GLOWING that can be attached to any item. This is the backbone for all glowing item features.
  • Cauldron washing: Right-clicking a water cauldron while holding a glowing item (armor, banner, or shield) removes the GLOWING component, consuming one water level from the cauldron. This follows the same interaction pattern as washing dyed leather armor in vanilla.

Glowing Tooltip

  • Universal "Glowing" indicator: Any item that has the GLOWING data component displays a yellow "Glowing" text line in its tooltip (below the item name). This applies to armor, banners, shields, and any future items that receive the component.

Glowing Banners

  • Crafting recipe (shapeless): Combine any banner (all 16 colors) with a Glow Ink Sac in a crafting table to produce a glowing version of that banner. All patterns, custom names, and color data are preserved on the result.
  • Emissive placed banner rendering: When a glowing banner is placed in the world as a block (standing or wall-mounted), it renders at full brightness. The glow state is stored in the block entity's component map and persists through placement, breaking, and pick-block.
  • Emissive item rendering: Glowing banners held in hand, displayed in item frames, or shown in the inventory render at full brightness.
  • Already-glowing rejection: Banners that already have the GLOWING component cannot be re-crafted with another Glow Ink Sac (the recipe won't match).

Glowing Shields

  • Crafting recipe (shapeless): Combine a shield that already has a banner pattern applied (via the vanilla shield decoration recipe) with a Glow Ink Sac in a crafting table to make the shield glow.
  • Glow transfer from banner: When combining a glowing banner with a shield using the vanilla shield decoration recipe (shapeless: banner + shield), the resulting decorated shield automatically inherits the GLOWING component from the banner.
  • Emissive shield rendering: A shield with the GLOWING component renders at full brightness when held in hand ( both blocking and idle positions), including its banner pattern layer.

Localization

  • Updated all 14 language files (en_us, es_es, es_mx, de_de, fr_fr, it_it, ja_jp, ko_kr, pt_br, ru_ru, tr_tr, uk_ua, zh_cn, zh_tw) with the "Glowing" tooltip translation key.
1.5Релиз26.2 · 20 июня 2026 г.
  • Port to 26.1
1.5Релиз26.2 · 20 июня 2026 г.
  • Port to 26.1
1.4Релиз26.1, 26.1.1, 26.1.2 · 11 мая 2026 г.
  • Port to 26.1
1.4Релиз26.1, 26.1.1, 26.1.2 · 11 мая 2026 г.
  • Port to 26.1

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