
Geckolib
A 3D animation library for entities, blocks, items, armor, and more!
- Загрузки
- 66.7M
- Подписчики
- 3K
- Обновлён
- 30 августа 2026 г.
- Лицензия
- MIT
Опубликован 7 августа 2022 г.
GeckoLib is an animation and rendering engine for Minecraft Mods, with support for complex 3D keyframe-based animations, 30+ easings, concurrent animation support, sound and particle keyframes, event keyframes, and more. Available for Forge, Fabric, and NeoForge
You can view installation instructions for modders here.
For non-modders, just download the mod and put it in your mods folder like normal.
GeckoLib provides detailed documentation in the form of a wiki. We spent many hours writing the wiki, so please read it!
If you have questions or need help getting up and running with questions, join our discord!
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Ченджлог
5.5.4Релиз26.2 · 30 августа 2026 г.
GeckoLib v5.5.4
Bug Fixes
- Fixed
query.life_timebeing negatively inverted - Prevented GeckoLib crashing if attempting to animate with an empty animation
- Fixed GeckoLib crashing on newer NeoForge versions
- Fixed GeckoLib crashing when attempting to send a default
RawAnimationover network - Fixed GeckoLib not evaluating nested ternary expressions properly
- Fixed DieRollIntegerFunction giving the wrong name when asked
- Fixed a crash caused by serverbound GeckoLib packets (we don't have any at the moment anyway, but still)
- Fixed NeoForge's entity
RenderStateextensions being ignored by GeckoLib - Prevent GeckoLib crashing if attempting to retrieve an incorrectly typed
DataTicket - Fixed left-handed GeckoLib entities using first-person render context for third person offhand items
- Fixed uppercase Molang queries not being recognised by animations
- Fixed various whitespace issues with Molang expression parsing
- Fixed single-element vector arrays in Molang expressions erroring out
- Fixed custom GeckoLib resource loaders disabling themselves
- Fixed GeckoLib resource loading crashing out if a mod has both a suffixed GeckoLib resource file and a non-suffixed one with the same name
- Fixed synced singleton animatables (mostly items) colliding with another in very rare occasions
- Fixed
RawAnimationnot necessarily comparing as equal in very rare occasions - Fixed
RawAnimation.Stagenot necessarily comparing as equal in very rare occasions - Fixed
KeyFrameDatanot necessarily comparing as equal in very rare occasions - Fixed the
RawAnimation#thenWaitwaiting 20x too long - Fixed
easeinquintnot beingquint - Fixed
AnimationController#hasAnimationFinishednot working properly - Fixed a potential collision or crash caused by multithreaded handling of animation parsing or modloading
- Fixed a potential crash from reloading resources with GeckoLib animated textures present
- Added some safety checks for
ItemArmorGeoLayerto prevent crashes/errors from invalid setups - Fixed
DyeableGeoArmorRendererrendering bones at the wrong location - Fixed GeckoLib crashing the entire game if a mod attempts to animate something in an invalid way
- Fixed animations with out-of-order animation keyframes not being sorted when loading in
- Fixed a potential multi-threading crash or corruption from
SyncedSingletonAnimatableCache - Fixed a potential crash caused by unexpected values in
DieRollIntegerFunctionandRandomIntegerFunction - Fixed
SyncedSingletonAnimatableCacheacting as a slow-burning memory leak by retaining every id indefinitely - Fixed Molang expressions with empty groups '()' erroring out with little information when parsing
- Fixed top-level bones with locators throwing an error for each one on load
- Fixed GeckoLib's resource loading incorrectly telling Minecraft to move it on-thread before it's done
- Fixed multi-stage animations with a transition time not transitioning properly
- Fixed
math.atan,math.acos, andmath.asincalculating tiny values and being wrong - Some rendering performance improvements
- Fixed GeckoLib clients requiring NeoForge servers to also have GeckoLib installed
- Fixed variable assignments in Molang not parsing properly if accompanied by a tenary or sub-expression
- Added operator symbol aliases for && and || - although the bedrock spec doesn't support this technically
- Fixed negative math function results not parsing properly in molang
- Fixed some higher-level molang operators having completely incorrect precedence indexes
- Fixed some other molang parsing issues
- Misc cleanup
5.5.4Релиз26.2 · 30 августа 2026 г.
GeckoLib v5.5.4
Bug Fixes
- Fixed
query.life_timebeing negatively inverted - Prevented GeckoLib crashing if attempting to animate with an empty animation
- Fixed GeckoLib crashing on newer NeoForge versions
- Fixed GeckoLib crashing when attempting to send a default
RawAnimationover network - Fixed GeckoLib not evaluating nested ternary expressions properly
- Fixed DieRollIntegerFunction giving the wrong name when asked
- Fixed a crash caused by serverbound GeckoLib packets (we don't have any at the moment anyway, but still)
- Fixed NeoForge's entity
RenderStateextensions being ignored by GeckoLib - Prevent GeckoLib crashing if attempting to retrieve an incorrectly typed
DataTicket - Fixed left-handed GeckoLib entities using first-person render context for third person offhand items
- Fixed uppercase Molang queries not being recognised by animations
- Fixed various whitespace issues with Molang expression parsing
- Fixed single-element vector arrays in Molang expressions erroring out
- Fixed custom GeckoLib resource loaders disabling themselves
- Fixed GeckoLib resource loading crashing out if a mod has both a suffixed GeckoLib resource file and a non-suffixed one with the same name
- Fixed synced singleton animatables (mostly items) colliding with another in very rare occasions
- Fixed
RawAnimationnot necessarily comparing as equal in very rare occasions - Fixed
RawAnimation.Stagenot necessarily comparing as equal in very rare occasions - Fixed
KeyFrameDatanot necessarily comparing as equal in very rare occasions - Fixed the
RawAnimation#thenWaitwaiting 20x too long - Fixed
easeinquintnot beingquint - Fixed
AnimationController#hasAnimationFinishednot working properly - Fixed a potential collision or crash caused by multithreaded handling of animation parsing or modloading
- Fixed a potential crash from reloading resources with GeckoLib animated textures present
- Added some safety checks for
ItemArmorGeoLayerto prevent crashes/errors from invalid setups - Fixed
DyeableGeoArmorRendererrendering bones at the wrong location - Fixed GeckoLib crashing the entire game if a mod attempts to animate something in an invalid way
- Fixed animations with out-of-order animation keyframes not being sorted when loading in
- Fixed a potential multi-threading crash or corruption from
SyncedSingletonAnimatableCache - Fixed a potential crash caused by unexpected values in
DieRollIntegerFunctionandRandomIntegerFunction - Fixed
SyncedSingletonAnimatableCacheacting as a slow-burning memory leak by retaining every id indefinitely - Fixed Molang expressions with empty groups '()' erroring out with little information when parsing
- Fixed top-level bones with locators throwing an error for each one on load
- Fixed GeckoLib's resource loading incorrectly telling Minecraft to move it on-thread before it's done
- Fixed multi-stage animations with a transition time not transitioning properly
- Fixed
math.atan,math.acos, andmath.asincalculating tiny values and being wrong - Some rendering performance improvements
- Fixed GeckoLib clients requiring NeoForge servers to also have GeckoLib installed
- Fixed variable assignments in Molang not parsing properly if accompanied by a tenary or sub-expression
- Added operator symbol aliases for && and || - although the bedrock spec doesn't support this technically
- Fixed negative math function results not parsing properly in molang
- Fixed some higher-level molang operators having completely incorrect precedence indexes
- Fixed some other molang parsing issues
- Misc cleanup
5.5.4Релиз26.2 · 30 августа 2026 г.
GeckoLib v5.5.4
Bug Fixes
- Fixed
query.life_timebeing negatively inverted - Prevented GeckoLib crashing if attempting to animate with an empty animation
- Fixed GeckoLib crashing on newer NeoForge versions
- Fixed GeckoLib crashing when attempting to send a default
RawAnimationover network - Fixed GeckoLib not evaluating nested ternary expressions properly
- Fixed DieRollIntegerFunction giving the wrong name when asked
- Fixed a crash caused by serverbound GeckoLib packets (we don't have any at the moment anyway, but still)
- Fixed NeoForge's entity
RenderStateextensions being ignored by GeckoLib - Prevent GeckoLib crashing if attempting to retrieve an incorrectly typed
DataTicket - Fixed left-handed GeckoLib entities using first-person render context for third person offhand items
- Fixed uppercase Molang queries not being recognised by animations
- Fixed various whitespace issues with Molang expression parsing
- Fixed single-element vector arrays in Molang expressions erroring out
- Fixed custom GeckoLib resource loaders disabling themselves
- Fixed GeckoLib resource loading crashing out if a mod has both a suffixed GeckoLib resource file and a non-suffixed one with the same name
- Fixed synced singleton animatables (mostly items) colliding with another in very rare occasions
- Fixed
RawAnimationnot necessarily comparing as equal in very rare occasions - Fixed
RawAnimation.Stagenot necessarily comparing as equal in very rare occasions - Fixed
KeyFrameDatanot necessarily comparing as equal in very rare occasions - Fixed the
RawAnimation#thenWaitwaiting 20x too long - Fixed
easeinquintnot beingquint - Fixed
AnimationController#hasAnimationFinishednot working properly - Fixed a potential collision or crash caused by multithreaded handling of animation parsing or modloading
- Fixed a potential crash from reloading resources with GeckoLib animated textures present
- Added some safety checks for
ItemArmorGeoLayerto prevent crashes/errors from invalid setups - Fixed
DyeableGeoArmorRendererrendering bones at the wrong location - Fixed GeckoLib crashing the entire game if a mod attempts to animate something in an invalid way
- Fixed animations with out-of-order animation keyframes not being sorted when loading in
- Fixed a potential multi-threading crash or corruption from
SyncedSingletonAnimatableCache - Fixed a potential crash caused by unexpected values in
DieRollIntegerFunctionandRandomIntegerFunction - Fixed
SyncedSingletonAnimatableCacheacting as a slow-burning memory leak by retaining every id indefinitely - Fixed Molang expressions with empty groups '()' erroring out with little information when parsing
- Fixed top-level bones with locators throwing an error for each one on load
- Fixed GeckoLib's resource loading incorrectly telling Minecraft to move it on-thread before it's done
- Fixed multi-stage animations with a transition time not transitioning properly
- Fixed
math.atan,math.acos, andmath.asincalculating tiny values and being wrong - Some rendering performance improvements
- Fixed GeckoLib clients requiring NeoForge servers to also have GeckoLib installed
- Fixed variable assignments in Molang not parsing properly if accompanied by a tenary or sub-expression
- Added operator symbol aliases for && and || - although the bedrock spec doesn't support this technically
- Fixed negative math function results not parsing properly in molang
- Fixed some higher-level molang operators having completely incorrect precedence indexes
- Fixed some other molang parsing issues
- Misc cleanup
4.9.2Релиз1.21.1 · 1 июля 2026 г.
v4.9.2
- Fixed GeckoLib passing the wrong partialTick to GeoRenderLayer#preRender (#877)
4.9.2Релиз1.21.1 · 1 июля 2026 г.
v4.9.2
- Fixed GeckoLib passing the wrong partialTick to GeoRenderLayer#preRender (#877)
4.9.2Релиз1.21.1 · 1 июля 2026 г.
v4.9.2
- Fixed GeckoLib passing the wrong partialTick to GeoRenderLayer#preRender (#877)
5.5.3Релиз26.2 · 27 июня 2026 г.
GeckoLib v5.5.3
Bug Fixes
- Did another fix for the vanilla armour rotations on GeckoLib entities via
ItemArmorGeoLayer. This one should be the last one
5.5.3Релиз26.2 · 27 июня 2026 г.
GeckoLib v5.5.3
Bug Fixes
- Did another fix for the vanilla armour rotations on GeckoLib entities via
ItemArmorGeoLayer. This one should be the last one
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