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Mineforgian

Gathering Chunks

A fork keeping the Chunk By Chunk mod alive (with a new name). Start with one chunk and expand your world.

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16K
Подписчики
60
Обновлён
24 мая 2026 г.
Лицензия
MIT

Опубликован 4 января 2026 г.

Gathering Chunks: Chunk by Chunk, Ryvione's Fork

NOTE: The mod is NOT discontinued. However, due to some unexpected hardware issues, updates on GC (And my other Projects) are temporarily on hold. I am aware of the existing bugs, the next update will fix them, add new features, and hopefully bring compatibility with the latest Minecraft versions. Thanks for your patience!

A maintained fork bringing Chunk by Chunk to the latest Minecraft versions.

Official Discord | Latest Release

Note: If you encounter bugs in versions published on Modrinth, check the #beta-versions channel on our Discord or grab the latest build from GitHub. Fixes are often shipped there before reaching Modrinth.

About

Start with a single chunk and expand your world chunk by chunk. Gathering Chunks turns world generation into a resource-gathering progression, find chests, craft Chunk Spawners, and unlock new terrain, chunk by chunk as you grow.

Why This Fork?

The original Chunk by Chunk by immortius is an excellent mod that deserves to stay alive. With the upstream project appearing discontinued (last update over a year ago), this fork picks up the torch:

  • Keeps the mod updated for current Minecraft versions
  • Currently supports Fabric and NeoForge on Minecraft 1.21.1 (NOT 1.21.11!!)
  • Future support planned for newer versions
  • Forge will not be supported in this fork. For Forge 1.20.1, visit the official mod page

How to Play

  1. Start small. You begin with a single chunk in an otherwise empty world.
  2. Find chests. Special chests are scattered around containing items needed to craft Chunk Spawners.
  3. Expand. Place Chunk Spawners next to empty chunks and activate them to unlock new terrain.
  4. Progress. Use World Cores, Forges, Scanners, and Menders to manage and automate your growing world.

NOTE FOR THE VERSION CHECKING:

Starting from version 2.2.5 (Beta 3.4, Hotfix 2), the mod performs an automatic version check on launch to notify you of available updates.

What is sent: Your current mod version number only. What is not sent: No personal information, IP addresses, game data, or any other identifiable data.

The entire update checking implementation is open source. You can audit it yourself by reviewing UpdateChecker.java in the GitHub repository. The code is straightforward and requires only basic programming knowledge to verify.

Compatibility

Minecraft Version 1.21.1
Mod Loaders Fabric, NeoForge
Fabric Dependencies Fabric API
Recommended Mods JEI / REI (recipe viewing), ModMenu (in-game config GUI)

Credits

Original Author: immortius Fork Maintainer: Ryvione

Original Repository: github.com/immortius/chunkbychunk

License

This mod is licensed under the MIT License.

Original work Copyright (c) immortius.

Modified work Copyright (c) 2026 Ryvione.

Bug Reports and Suggestions

Found a bug or have a feature request? Open an issue on the GitHub Issues page or In my Website

Support the Project

If you enjoy this mod, consider starring the GitHub repository, sharing it with friends, reporting bugs, or suggesting new features. Every bit of feedback helps keep the project moving forward.

Ченджлог

N-2.2.5-Beta.4-Hotfix.1Бета1.21.1 · 24 мая 2026 г.

NOTE: I did NOT test Fabric & NeoForge on servers, only on Clients. Gathering Chunks for Minecraft 26.1 & 1.21.11 is coming soon. There are a lot of API changes, which means I'll take a while to fully port the mod to those versions leading up to the 2.2.5 Release.

Available on Fabric and NeoForge

Bug Fixes

  • Player Spawn Persistence: Fixed an issue where reconnecting players would always revert back to the initial spawn chunk after a server restart. Spawn states are now properly persisted.

  • Dimension Generation: Added saving for custom dimension generation configurations, ensuring original source dimensions are remembered across server reloads.

  • Chunk Eraser Textures: Resolved the broken pink-and-black missing textures for the Chunk Eraser block-item in inventory views on both Common and Fabric.

  • Mushroom Chunk Spawner Recipe: Fixed the broken recipe that made the Mushroom chunk


Changes & Improvements

Internal Cleanup Removed old, legacy Pale Garden spawner assets.


Known Issues

The following issues are known and being tracked for the stable release:

  • Performance: The mod may cause slowdowns on low-end CPUs.
  • World Scanner: Manual scan mode can occasionally stall or fail to complete. Restarting the scan usually resolves it.
  • Dimension Sync (Nether/Overworld): Rare desync events or failed chunk transfers between dimensions are still possible.
  • Ocean Chunk Spawner: May not behave as intended in all cases, occasionally spawning land chunks instead of ocean chunks.

If you feel any recently added feature does not fit the direction of the mod or feels out of place, feedback is genuinely appreciated. The goal is to keep Gathering Chunks focused and high quality.

Found a bug or crash? Please report it here with as much detail as possible, including logs.

F-2.2.5-Beta.4-Hotfix.1Бета1.21.1 · 24 мая 2026 г.

NOTE: I did NOT tested Fabric & NeoForge on servers, only on Clients. Gathering Chunks for Minecraft 26.1 & 1.21.11 is coming soon. There are a lot of API changes, which means I'll take a while to fully port the mod to those versions leading up to the 2.2.5 Release.

Available on Fabric and NeoForge

Bug Fixes

  • Player Spawn Persistence: Fixed an issue where reconnecting players would always revert back to the initial spawn chunk after a server restart. Spawn states are now properly persisted.

  • Dimension Generation: Added saving for custom dimension generation configurations, ensuring original source dimensions are remembered across server reloads.

  • Chunk Eraser Textures: Resolved the broken pink-and-black missing textures for the Chunk Eraser block-item in inventory views on both Common and Fabric.

  • Mushroom Chunk Spawner Recipe: Fixed the broken recipe that made the Mushroom chunk


Changes & Improvements

Internal Cleanup Removed old, legacy Pale Garden spawner assets.


Known Issues

The following issues are known and being tracked for the stable release:

  • Performance: The mod may cause slowdowns on low-end CPUs.
  • World Scanner: Manual scan mode can occasionally stall or fail to complete. Restarting the scan usually resolves it.
  • Dimension Sync (Nether/Overworld): Rare desync events or failed chunk transfers between dimensions are still possible.
  • Ocean Chunk Spawner: May not behave as intended in all cases, occasionally spawning land chunks instead of ocean chunks.

If you feel any recently added feature does not fit the direction of the mod or feels out of place, feedback is genuinely appreciated. The goal is to keep Gathering Chunks focused and high quality.

Found a bug or crash? Please report it here with as much detail as possible, including logs.

N-2.2.5-Beta.4Бета1.21.1 · 4 апреля 2026 г.

NOTE: I did NOT tested Fabric & Neoforge on servers, only on Clients. Gathering Chunks for Minecraft 26.1 & 1.21.11 is coming soon, there are a lot of API changes, that means i'll take a few days to fully port the mod to those versions leading to 2.2.5 Release.

Bug Fixes

  • Cauldron Rain Filler: Resolved a crash that could occur during world creation when the Cauldron Rain Filler was active. The root cause has been identified and patched.

Changes & Improvements

Cave Scanner A new Cave Scanner has been introduced. It functions similarly to the World Scanner but is designed specifically for underground cave types, allowing you to identify and locate cave biomes within chunks.

Fragment Ores Fragment Ores have been added as a replacement for the chest-based system. The original chest method remains available as a toggle in the configuration file for those who prefer it.

Update Checker: Error Handling Improved robustness of the Update Checker. It will now handle failures gracefully when the API server is unreachable, rather than producing errors or crashes.

World Generation Optimization General optimizations have been applied to world generation to reduce overhead and improve performance during chunk loading.

Config Screen: Scroll Limit A scroll limit has been added to the configuration screen to prevent unintended endless scrolling behavior.

Biome Consistency Improvements Biome consistency has been improved, reducing irregularities in biome placement and transitions.

Biome Search Improvements The biome searching system has been refined for more accurate and reliable results.

Mountain Spawning Some adjustments have been made to mountain spawning behavior. Note that this system is still known to have issues and is being actively worked on.


Known Issues

The following issues are known and being tracked for the stable release:

  • Performance: The mod may cause slowdowns on low-end CPUs.
  • World Scanner: Manual scan mode can occasionally stall or fail to complete. Restarting the scan usually resolves it.
  • Dimension Sync (Nether/Overworld): Rare desync events or failed chunk transfers between dimensions are still possible.
  • Fabric Version: The Fabric build may exhibit unexpected behavior in certain cases. If you encounter issues specific to Fabric, please report them separately.
  • Ocean Chunk Spawner: May not behave as intended in all cases, occasionally spawning land chunks instead of ocean chunks.
F-2.2.5-Beta.4Бета1.21.1 · 4 апреля 2026 г.

NOTE: I did NOT tested Fabric & Neoforge on servers, only on Clients. Gathering Chunks for Minecraft 26.1 & 1.21.11 is coming soon, there are a lot of API changes, that means i'll take a few days to fully port the mod to those versions leading to 2.2.5 Release.

Bug Fixes

  • Cauldron Rain Filler: Resolved a crash that could occur during world creation when the Cauldron Rain Filler was active. The root cause has been identified and patched.

Changes & Improvements

Cave Scanner A new Cave Scanner has been introduced. It functions similarly to the World Scanner but is designed specifically for underground cave types, allowing you to identify and locate cave biomes within chunks.

Fragment Ores Fragment Ores have been added as a replacement for the chest-based system. The original chest method remains available as a toggle in the configuration file for those who prefer it.

Update Checker: Error Handling Improved robustness of the Update Checker. It will now handle failures gracefully when the API server is unreachable, rather than producing errors or crashes.

World Generation Optimization General optimizations have been applied to world generation to reduce overhead and improve performance during chunk loading.

Config Screen: Scroll Limit A scroll limit has been added to the configuration screen to prevent unintended endless scrolling behavior.

Biome Consistency Improvements Biome consistency has been improved, reducing irregularities in biome placement and transitions.

Biome Search Improvements The biome searching system has been refined for more accurate and reliable results.

Mountain Spawning Some adjustments have been made to mountain spawning behavior. Note that this system is still known to have issues and is being actively worked on.


Known Issues

The following issues are known and being tracked for the stable release:

  • Performance: The mod may cause slowdowns on low-end CPUs.
  • World Scanner: Manual scan mode can occasionally stall or fail to complete. Restarting the scan usually resolves it.
  • Dimension Sync (Nether/Overworld): Rare desync events or failed chunk transfers between dimensions are still possible.
  • Fabric Version: The Fabric build may exhibit unexpected behavior in certain cases. If you encounter issues specific to Fabric, please report them separately.
  • Ocean Chunk Spawner: May not behave as intended in all cases, occasionally spawning land chunks instead of ocean chunks.
N-2.2.5-Beta.3.6-Hotfix.1Бета1.21.1 · 21 февраля 2026 г.

Fixes

  • Fixed Hard Mode toggles not working unless Hard Mode is already enabled
  • Fixed Chunk Engine UI layout in both Normal and Hard mode
  • Fixed player respawning in chunk center when no spawn point is set
  • Fixed config not saving properly on NeoForge (should now behave normally)
  • Fixed Edge mode incorrectly overwriting the current mode instead of spawning an adjacent chunk
  • Fixed Nether Sync still running in certain cases even when disabled
  • Fixed cauldrons filling with water instead of snow in snowy biomes

Changes & Improvements

  • Improved Migration system
  • Improved Chest quantity slider: added editable number field on the right for direct input
  • Nether portal exit now prioritizes teleporting to the closest existing Overworld chunk (when portal originates from Nether side chunk that lacks Overworld counterpart)

Known Issues

  • World Scanner ! Manual mode may break
  • Nether and Overworld syncing : rare desyncs or failed syncs can occur
F-2.2.5-Beta-3.6-Hotfix.1Бета1.21.1 · 21 февраля 2026 г.

Fixes

  • Fixed Hard Mode toggles not working unless Hard Mode is already enabled
  • Fixed Chunk Engine UI layout in both Normal and Hard mode
  • Fixed player respawning in chunk center when no spawn point is set
  • Fixed config not saving properly on NeoForge (should now behave normally)
  • Fixed Edge mode incorrectly overwriting the current mode instead of spawning an adjacent chunk
  • Fixed Nether Sync still running in certain cases even when disabled
  • Fixed cauldrons filling with water instead of snow in snowy biomes

Changes & Improvements

  • Improved Migration system
  • Improved Chest quantity slider: added editable number field on the right for direct input
  • Nether portal exit now prioritizes teleporting to the closest existing Overworld chunk (when portal originates from Nether side chunk that lacks Overworld counterpart)

Known Issues

  • World Scanner ! Manual mode may break
  • Nether and Overworld syncing : rare desyncs or failed syncs can occur
F-2.2.5-Beta.3.6Бета1.21.1 · 20 февраля 2026 г.

Gathering Chunks – 2.2.5 - Beta 3.6

New Features

  • Completely redesigned the Chunk Engine's textures for a refreshed visual style
  • Added Nether biome-themed chunk spawners for all Nether biomes:
    • Basalt Deltas
    • Crimson Forest
    • Warped Forest
    • Soul Sand Valley
  • Added additional Overworld biome-themed chunk spawners:
    • Dark Forest
    • Mangrove Swamp
    • Ice Spikes
    • Ocean
    • Taiga
  • Introduced a slider control in the config menu
  • Added server-wide config compatibility: changes made via /gatheringchunks config reload now apply to all players (no longer client-only)
  • Implemented build numbers and a new version format in .jar filenames
  • Added an option to manually select chunks (still in development – expect bugs and incomplete behavior)
  • Introduced compatibility with the Create mod for config handling
  • Made configs fully persistent across sessions
  • Added a modder-friendly API
  • Added per-chunk chest quantity configuration
  • When optimal spawn location is unavailable, Nether portal now spawns on a generated platform
  • Disabled Nether sync by default (can be re-enabled in config)
  • Implemented a world migration system for smoother updates
    Strong recommendation: Always back up your world before updating the mod and reloading/ migrating chunks!

Improvements & Optimizations

  • Improved spawn request equality checking to now include source chunk position
  • Significantly optimized biome-themed chunk spawning logic (performance varies by CPU)
  • General mod optimizations targeted at server environments
  • Removed duplicate SpawnChunkHelper class that caused redundant chunk checks

Fixes

  • Fixed chunk overwriting feature not functioning
  • Resolved packet kicks when using /gatheringchunks config reload or modifying config
  • Prevented Piglins from zombifying in the Nether (when they shouldn't)
  • Fixed cauldrons not filling during rain
  • Corrected dimension sync still occurring between Nether and Overworld even when disabled
  • Fixed gameplay-related text overlapping other UI buttons
  • Resolved server-side world generation defaulting to normal world instead of modded behavior
  • Fixed various server crashes
  • Corrected beds failing to save spawn points
  • Fixed incorrect chunk syncing between Nether and Overworld
  • Resolved chests not spawning in the Nether
  • Added missing Chunk Engine & Eraser recipes on Fabric
  • Fixed biome-themed chunks occasionally spawning unwanted water
  • Corrected inability to spawn biome-themed chunks in some cases
  • Fixed config not saving properly on both servers and clients
  • Resolved Unstable Chunk feature not working
  • Fixed biome terrain matching system checking the same chunk twice (causing severe performance issues and occasional crashes)
  • Prevented duplicate spawn requests from being queued for the same target chunk
  • Fixed Unstable Chunk spawner not functioning at all
  • Prevented Unstable Chunk spawner from corrupting worlds during overwrites
  • Fixed initial chunk spawn failures that resulted in pure void worlds

Known Issues

  • Lightning rendering issues on certain generated chunks
N-2.2.5-BETA.3.6Бета1.21.1 · 20 февраля 2026 г.

Gathering Chunks – 2.2.5 - Beta 3.6

New Features

  • Completely redesigned the Chunk Engine's textures for a refreshed visual style
  • Added Nether biome-themed chunk spawners for all Nether biomes:
    • Basalt Deltas
    • Crimson Forest
    • Warped Forest
    • Soul Sand Valley
  • Added additional Overworld biome-themed chunk spawners:
    • Dark Forest
    • Mangrove Swamp
    • Ice Spikes
    • Ocean
    • Taiga
  • Introduced a slider control in the config menu
  • Added server-wide config compatibility: changes made via /gatheringchunks config reload now apply to all players (no longer client-only)
  • Implemented build numbers and a new version format in .jar filenames
  • Added an option to manually select chunks (still in development – expect bugs and incomplete behavior)
  • Introduced compatibility with the Create mod for config handling
  • Made configs fully persistent across sessions
  • Added a modder-friendly API
  • Added per-chunk chest quantity configuration
  • When optimal spawn location is unavailable, Nether portal now spawns on a generated platform
  • Disabled Nether sync by default (can be re-enabled in config)
  • Implemented a world migration system for smoother updates
    Strong recommendation: Always back up your world before updating the mod and reloading/ migrating chunks!

Improvements & Optimizations

  • Improved spawn request equality checking to now include source chunk position
  • Significantly optimized biome-themed chunk spawning logic (performance varies by CPU)
  • General mod optimizations targeted at server environments
  • Removed duplicate SpawnChunkHelper class that caused redundant chunk checks

Fixes

  • Fixed chunk overwriting feature not functioning
  • Resolved packet kicks when using /gatheringchunks config reload or modifying config
  • Prevented Piglins from zombifying in the Nether (when they shouldn't)
  • Fixed cauldrons not filling during rain
  • Corrected dimension sync still occurring between Nether and Overworld even when disabled
  • Fixed gameplay-related text overlapping other UI buttons
  • Resolved server-side world generation defaulting to normal world instead of modded behavior
  • Fixed various server crashes
  • Corrected beds failing to save spawn points
  • Fixed incorrect chunk syncing between Nether and Overworld
  • Resolved chests not spawning in the Nether
  • Added missing Chunk Engine & Eraser recipes on Fabric
  • Fixed biome-themed chunks occasionally spawning unwanted water
  • Corrected inability to spawn biome-themed chunks in some cases
  • Fixed config not saving properly on both servers and clients
  • Resolved Unstable Chunk feature not working
  • Fixed biome terrain matching system checking the same chunk twice (causing severe performance issues and occasional crashes)
  • Prevented duplicate spawn requests from being queued for the same target chunk
  • Fixed Unstable Chunk spawner not functioning at all
  • Prevented Unstable Chunk spawner from corrupting worlds during overwrites
  • Fixed initial chunk spawn failures that resulted in pure void worlds

Known Issues

  • Lightning rendering issues on certain generated chunks

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