
Full Stop! 🛑
Speed thrills, but it hurts. Expect the unexpected!
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- Подписчики
- 7
- Обновлён
- 6 июля 2026 г.
- Лицензия
- GPL-3.0-only
Опубликован 11 октября 2024 г.
🛑 Full Stop!
Speed thrills, but it hurts. Expect the unexpected!
NOTICE: This mod is in BETA. There will be many bugs! Please report all bugs on the issue tracker!
Overview
Full Stop! introduces a new level of challenge to your Minecraft experience by simulating the dangers of velocity and impact. With every sprint, jump, and fall, you'll face realistic consequences that will keep you on your toes. This mod is inspired by Collision Damage by fonnymunkey and was a fork of Velocity Based Damage Deluxe by kawaiicakes.
Demo Videos
Features (strikethrough means it hasn't been implemented yet)
- 💥 Dynamic Damage System: Experience realistic damage based on speed and collision force. Deal more damage when moving toward a target and less when moving away. Sudden impacts can leave you reeling.
- 🛠️ Durability Scaling: The damage you deal affects the durability of your items, meaning every hit counts.
- 🌪️ G-Force Effects: High-velocity maneuvers can inflict blindness and nausea as you push the limits of your movement.
- 🔄 Knockback Mechanics: Running into players or walls won't just hurt you;
you'll both be sent flying in the opposite direction! 🌊 Environmental Challenges: Encounter pressure damage when submerged underwater andexperience slowness upon hard landings.- ⚠️ Bounce Physics: Collide with walls at sharp angles to be knocked away realistically, adding a tactical element to movement.
Planned Features
- Implement equal and opposite force transfer for entities
- Prevent damage to leashed entities
- Make it so that an entity hitting a block at extreme velocities may break the block
- Implement pressure damage deep underwater
- Diving with prone mods
- Damage dampening by crouching in time
Known Bugs (to be fixed)
- Horses may take damage when jumping
- Certain types of projectile attacks may scale their damage unintentionally
- Honey particles and sounds are broken (please report bugs!)
Known Incompatibilities
- CustomNPCs (NPCs will not look at players)
🚧 Warning: Speed is your enemy!
Центр версий
8 версийЧенджлог
1.20.1-2.0.0Релиз1.20.1 · 6 июля 2026 г.
FullStop! 🛑 Changelog
2.0.0 — Minecraft 1.20.1 (Forge)
A full rework of the mod on a new codebase.
Data-Driven Block Behaviors
Block physics and behaviors are now defined by block tags under data/fullstop/tags/blocks/, so datapacks and other mods can customize them without code changes:
fullstop:fragile— blocks that shatter easily and count as nearly zero hardness on impact (glass, ice, snow).fullstop:soft_landing— blocks that absorb most of an impact (hay).fullstop:cushioning— blocks that soften an impact (wool, leaves, moss, ...).fullstop:phaseable— blocks that fast-moving entities pass through instead of colliding with (leaves).fullstop:engulfing— phaseable blocks that swallow fast movers (sand, gravel, snow): heavy drag bleeds off their speed, and once slowed they become lodged inside and must dig their way out.fullstop:gravity_affected— blocks that fall like sand when unsupported.fullstop:sticky— gravity-affected blocks that cling to any touching block (slime, honey), so they only fall when floating completely free.fullstop:kinetic_immune— entity types that never take kinetic damage (bosses, flying/agile/soft-bodied mobs).
Unsupported (Gravity-Affected) Blocks
- Added a data-driven unsupported block system: blocks tagged
fullstop:gravity_affectedbecome falling blocks when no longer connected to the world. Columns collapse one block at a time, just like sand. This system will be expanded in future updates. - Slime and honey blocks now fall when unsupported. As
fullstop:stickyblocks, they count a neighbor on any face as support, so they can still hang from walls and ceilings.
New Block Interactions
- Entities colliding with engulfing blocks (sand, gravel, snow) at high speed become lodged inside and must dig their way out.
- Fast-moving entities phase through passable blocks such as leaves instead of taking impact damage.
- Kinetic block breaking: fragile blocks shatter on high-speed impact.
G-Force & Blackouts
- Expanded G-force and blackout mechanics with new status effects tied to sustained G-force.
- Revamped G-force visuals and sounds, with smooth eased blackout effects.
- Blackouts can now occur while drowning (blackout extended to air supply).
- Blackout effects now render correctly in third person.
- Added new enchantments and status effects.
Environmental Damage
- Added atmospheric damage.
- Added underwater pressure damage.
Physics & Performance
- Improved physics calculations, including reworked collision detection and bounce edge cases.
- Improved overall performance.
- Tweaked the sonic boom cooldown.
Configuration
- Added new configuration options, including
enableGravityBlocksto toggle the unsupported block system.
Bug Fixes
- Fixed broken death messages, including entity collision death messages.
- Fixed entities dying on impact when getting into or out of bed (e.g. villagers at sunrise).
- Fixed item entity velocity desync.
- Fixed audio filtering for the G-force effect.
- Fixed vertical impact damage.
- Fixed velocity increasing when sliding along a wall.
- Fixed entity riding and dismount edge cases, and prevented mounting while flying.
- Numerous other bug fixes, improvements, and changes.
1.20.1-1.2.5-betaБета1.20.1 · 3 сентября 2025 г.
- Fixed crash with Immersive Portals
- Fixed crash with null entities
- Added a new experimental feature (entity collision damage). Check the config!
- Added damage immunity when teleporting
- Added damage immunity when changing dimensions
- Added damage immunity on first join
1.20.1-1.2.4-betaБета1.20.1 · 20 августа 2025 г.
- Fixed vertical velocity config not working (I made a dumb mistake in the last update)
1.20.1-1.2.3-betaБета1.20.1 · 20 августа 2025 г.
SORTA A HOTFIX!
In version 1.2.2, I forgot to disable some dev stuff I was working on. If you collide with an entity on that version, you will take kinetic damage.
This hotfix has disabled that by default and added a new config option to enable it!
I also updated the colors in the new death messages.
Enjoy!
1.20.1-1.2.2-betaБета1.20.1 · 20 августа 2025 г.
- Potentially fixed the bug where players would take damage the first time they joined a world
- Added brand new death messages (velocity is now appended to the death message)
- New config option to disable death message appending
1.20.1-1.2.1-betaБета1.20.1 · 18 августа 2025 г.
- Added check for when teleporting between dimensions and in general (You can now safely travel to the Twilight Forest!)
- Reworked Velocity Damage Logic
- Cleaned up and fixed config
- Fixed jump boost causing damage when jumping
- Added camera rotation when bouncing on slime blocks (can be disabled in config)
- Fixed a lot of major bugs MAKE SURE TO DELETE THE OLD CONFIGS!!
1.20.1-1.0.4-alphaАльфа1.20.1 · 2 ноября 2024 г.
Main Changes
- Lots of code refactoring
- Reworked damage logic
- Reworked horizontal collision logic
- Added bouncing mechanics (try slime and honey!)
- Fixed inconsistent bounce values
- Added particles and sounds for certain events
- Fixed riptiding issues
- Fixed random falling sounds playing
- Fixed crash when dying
- Fixed ignoring blocks without collision
- Updated GForceEffects thresholds
- Fixed elytra not applying proper damage when crashing
- Fixed water mobs taking damage when swimming
- Fixed slowness from randomly applying when it shouldn't
- Fixed slime bounce playing at the player position instead of the block position
Mod Compat
- Fixed wall-jump issues
- Fixed dodge rolling damaging the player
- Fixed grappling hook acting weird
1.20.1-1.0.0-betaАльфа1.20.1 · 11 октября 2024 г.
intial upload - no changelog
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