
Nightfall
A challenging and immersive overhaul of Minecraft survival
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- 8K
- Подписчики
- 18
- Обновлён
- 20 марта 2026 г.
- Лицензия
- Custom-License
Опубликован 30 марта 2025 г.
IMPORTANT:
This is the standalone mod page! For an optimal play experience, try the official modpack.
Overview
Nightfall is a total overhaul that reimagines Minecraft survival to deliver a challenging, immersive, and mechanically deep experience within a novel dark fantasy universe.
Major Features
- Dark Fantasy Aesthetic – Enjoy an alternative art style eschewing the bright, soft aesthetic of vanilla in favor of darker, richer colors and stark contrast.
- Encyclopedia – Discover new mechanics, recipes, and fields of knowledge through solving puzzles presented by the encyclopedia.
- Enhanced Combat – Employ dashing, basic & alternate weapon attacks, stuns, and unique weapon techniques to overcome foes.
- Dangerous Nights – Fight to carve out a place for yourself in this harsh world and survive against the undead dangers of the night.
- Better Building – Utilize a single building material to easily place multiple block variants without the hassle of crafting and inventory management.
- Continental Worlds – Explore continents separated by a vast ocean. Scale mountains reaching nearly 400 blocks in height or descend into complex caves just as deep.
- Seasons – Experience the four seasons as time passes, affecting weather, animals, plants, and trees.
- Time Simulation – Return from a long adventure to find that the world has changed without your presence. Snow & ice forms and melts, plants grow, fuel burns, and so on.
Minor features include layered waterlogging, dynamic lighting, customizable attributes, smarter AI, revamped cave generation, staged tree growth, universal gravity, climbing, and more.
Installation
Install Minecraft Forge 40.3.0 or newer for Minecraft 1.18.2.
Place the downloaded .jar mod file in the mods folder of your .minecraft directory.
If installing on a server, set level-type to level-type=nightfall:continental in server.properties. You can also use nightfall:flat for a superflat world.
Future Plans
Nightfall is currently in beta and, as of 1.18.1b, has ~40% of the content planned for the final release.
Upcoming Features
- New research puzzle system
- 2 new encyclopedia fields
- Sanity system
This list is not exhaustive and is intended to give a sense of direction for the near future. Smaller features not listed here may be added and larger features may be delayed.
FAQ
Some textures appear unchanged. How do I fix this?
Answer
Make sure that “Mod Resources” is above “Default” in Resource Packs.
Will you update Nightfall to X version?
Answer
No.
Will you port Nightfall to X mod loader?
Answer
No.
Is X mod compatible with Nightfall?
Answer
If it’s a purely visual/audio mod, probably yes. If it's a performance mod, maybe. Otherwise, no unless it is explicitly made compatible by the mod developer or modpack author. Distant Horizons is compatible but has minor issues regarding clouds and fog on water.
Can I use shaders with Nightfall?
Answer
No unless it explicitly supports Nightfall.
Can I post Nightfall on another website?
Answer
You may repost the contents of this page to another website, excluding the mod files themselves. Downloads must be redirected to this page on Modrinth. Do NOT rehost the mod files.
Can I use Nightfall in a modpack?
Answer
Yes as long as you differentiate your modpack from the definitive version modpack. In other words, do not create a purely performance enhanced Nightfall modpack. I encourage you to use the definitive version as a base and build off that.
Can I develop an addon/compatibility mod or resource pack for Nightfall?
Answer
Yes. Note that Nightfall is in active development, so updates will be frequent and consistently introduce new features. If you choose to develop something, let me know what you’re making so I can help you avoid conflict with future updates. See the GitHub page for more technical info.
Can I translate Nightfall to X language?
Answer
Yes. Once completed, language files should ideally be submitted to the GitHub in the form of a pull request. See the contribution guidelines & notices here.
The roots of unique words are listed here to help clarify their meaning:
- Wyldery – Wyld (English) + -ery (English)
- Nixwacke – Nix (Latin) + Greywacke (English)
- Aurgrot – Aurora/Aura (English) + Grotto (English)
- Stygfel – Stygian (English) + Hornfels (English)
- Caedtar - Caedis (Latin) + Tar (English)
- Merbor - Mere (Old English) + Bor (Middle English)
Support
If you enjoy my mod, consider supporting me on Ko-fi. Nightfall is the result of over 10,000 hours of work done for free. I will continue developing Nightfall until its completion regardless of what happens, but any and all financial support is greatly appreciated as it allows me to dedicate more time to working on it.
Ченджлог
1.18.2bБета1.18.2 · 20 марта 2026 г.
- Fixed dedicated servers failing to start
- Fixed FOV effects not respecting FOV effect scale
- Fixed some bad entity data
1.18.1bБета1.18.2 · 18 марта 2026 г.
Metallurgy
- Melted metal casts from furnace channels even when no players are nearby
- Furnace channels no longer seal automatically
- High tier metal blocks and metal plating are heat resistant
- Increased crucible metal recipe cook times (now proportional to furnace times)
- Crucible tooltip indicates max heat tier (2)
- Reduced crucible capacity to 200
1.18.0bБета1.18.2 · 16 марта 2026 г.
Incompatibility Notice: Playing on worlds prior to this version will cause existing azurite and hematite blocks to disappear.
Metallurgy
- Added anvil molds and block molds
- Added raw metal blocks for tin, copper, and meteorite
- Renamed "Azurite Block" and "Hematite Block" to "Raw Azurite" and "Raw Hematite"
- Added melted metal blocks and fluids
- Added furnace channels (mud brick, brick, fire brick)
- Heating certain metal blocks above their firing temp now melts them into melted metal blocks which can be cast into molds using channels
- Made heat resistant block terminology consistent with items
- Updated smithing and casting entries accordingly
- Increased crucible fluid capacity to 400
- Improved sound effect for crucible pouring
- Removed temporary anvil crafting recipe
Other
- FOV shrinks slightly when completely out of stamina
- Various tweaks and bug fixes
1.17.1bБета1.18.2 · 26 февраля 2026 г.
Incompatibility Notice: Playing on worlds prior to this version will cause ironwood anvils to be lost.
World
- Added a method to collect raw stone blocks
- Added a sound for falling stone blocks
- Added polished stone block set and recipes
Metallurgy
- Added metal plating block set and recipes
- Replaced stone anvil creation method with new tool recipes
- Updated smithing entry knowledge requirements accordingly
- Allow tier 1 heat sources to heat workpieces
- Updated tongs handling sound
- Removed wood anvils
Other
- Removed refine tool action from chisels
- Fixed 5 bugs
1.17.0bБета1.18.2 · 25 февраля 2026 г.
Incompatibility Notice: Playing on worlds prior to this version will cause metal billets and any metal on anvils to be lost.
Metallurgy
- Fully reworked smithing system
- Updated models for anvils, hammer, iron bloom, and smelted hematite
- Added tongs
- Added metal scrap
- Added metal rods and rod mold
- Added metal bars blocks
- Added hammer heads and hammer mold
- Made hammer crafting recipes consistent with other tools
- Added smithing recipe for metal arrowheads
- Removed metal billets
Other
- Optimized server performance (~2 ms improvement)
- Improved gravity physics for connecting blocks (fences, bars)
- Fixed some old bugs
1.16.0bБета1.18.2 · 27 января 2026 г.
Incompatibility Notice: Playing on worlds created before this version will cause daggers to disappear and willow trees to grow improperly.
World
- Added charred logs, charred tree wood
- Logs and tree wood destroyed by fire are now replaced with charred variants
- Sections of natural forest rarely generate with charred trees
- Added time simulation: torches, moon essence, all fireables, all fuel, campfires, cauldrons, barrels, molds, crucibles
- Added sulfur ore
- Added sulfur veins: found primarily in igneous rocks
- Mud blocks dry to dirt in low humidity environments
- Changed start season to mid spring
- Halved extra fog weather time
Wyldery
- Changed daggers to knives (visual and name change)
- Added flint tool heads and arrowheads
- Added knapping recipes for flint tool heads and arrowheads
- Updated flint tool and arrow crafting recipes
- Allow tool crafting to select recipe using modify behavior
- Updated and expanded tool crafting recipes
- Added firestarter: a primitive fire weapon
- Added entry: Firestarter
Other
- Added new sounds when interacting with encyclopedia
- Updated category tab textures
- Added book (currently unused)
- Many tweaks and bug fixes
1.15.0bБета1.18.2 · 11 января 2026 г.
- Trees age over time and restart growth after end of lifespan (about 3x growth time)
- 25% of natural trees generate as juveniles
- Small clearings generate occasionally in forested areas
- Added vines: found growing on trees in humid places
- Added mossy silt, dirt, and loam: found in temperate/cold, humid places
- Revamped grass colors to change with seasons
- Crops and berry bushes now use grass color map
- Added subtle warm/cold color shifts (shaders) during summer/winter
- Adjusted rabbits to wander twice as often
1.14.1bБета1.18.2 · 2 января 2026 г.
- Wolves howl occasionally
- Wolves flank more frequently
- Attacking wolf loses pack target if dead or unable to reach
- Made wolf stun animation more visible
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