
Froggy's InControlContinuation
Mob spawn control and actions, continued for 1.12.2
- Загрузки
- 1K
- Подписчики
- 2
- Обновлён
- 4 июня 2026 г.
- Лицензия
- MIT
Опубликован 13 марта 2026 г.
Note: This mod is a fork of In Control! by McJty (link) created for maintenance and new features. For the original mod please go to their page.
Froggy's InControlContinuation commissioned by Frog.
As with the original, Froggy's InControlContinuation allows control over various aspects of mob spawning including restricting spawns, adding new spawns, and applying actions when mobs are spawned.
For instructions on using Froggy's InControlContinuation, view the original wiki (link), with additional features listed below.
Current main changes:
- Multiple mobs are now allowed to be defined per spawn entry in potential spawns to reduce writing duplicate spawn entries.
- Potential spawns removal now allows for defining "*" to remove all entries matching the given filter.
- Added "biomereg" filter to all groups to allow for defining biomes by registry name rather than display name.
- Added "creaturetype" filter to potential spawns to allow limiting rule application to specific creature type passes.
- Creature type filter is not required however if used fixes issues with added spawn entries spawning too fast and bypassing spawn limits.
- Added "minplayerdist" and "maxplayerdist" filters to all groups to allow for defining how close or far a player has to be.
- Added general config options to allow for changing the monster and general mob minimum spawning distance from players.
- Added Nyx/Hyxcate event compat filters "harvestmoon", "starshower", "bloodmoon", "fullmoon", "redgiant", "grimeclipse", and "bluemoon".
- Fixed existing general config max player distance setting not being properly applied.
- Fixed summonaid not properly applying actions to the additional summoned mobs.
- Added missing spawn rule mob attribute multiply/add actions for "followrange_", "knockbackresistance_", "flyingspeed_", "armor_", and "armortoughness_".
- Added spawn rule actions to add damage source modifiers "sourcemodifiers" which allow for changing the damage received by a mob for specific damage sources.
- Each damage source modifier entry is defined as: "name", the name of the damage source to modify, "mult", value to multiply the damage by, "add", value to add to the damage after multiplying.
- Fix spawn actions applied through onJoin applying multiple times to the same entity.
- Reordered filter rules for better performance.
Please report any issues to the issue tracker linked at the top.
Центр версий
5 версийЧенджлог
3.10.4Релиз1.12.2 · 4 июня 2026 г.
3.10.4:
Add config option to allow entities to match to all spawn rules rather than only first
3.10.3Релиз1.12.2 · 2 июня 2026 г.
3.10.3:
Fix offhand item not finding item
3.10.2Релиз1.12.2 · 23 мая 2026 г.
3.10.2:
Add "gamerule" rule checks thanks to PR by roidrole
Formatted as json object, values are "rule" (Gamerule name), "minvalue" and/or "maxvalue" (Inclusive integer, 1=true/0=false for boolean gamerules)
3.10.1Релиз1.12.2 · 19 мая 2026 г.
3.10.1:
Transitioned to FermiumBooter for patching mcjtytools
Fixed issue with equipment actions not working properly
Forced onJoin actions to properly only apply to onJoin, general config option added to revert behavior
Allow "minecraft:air" as a valid item in item actions (to force equipment removal), log will still warn of potential invalid item
Add action "helditemoffhand" to "spawn"/"summonaid", format identical to "helditem"
Add action "enchantdifficulty" to "spawn"/"summonaid", true/false, randomly enchants the entity's equipment based on difficulty same as vanilla, for use after equipment replacement
3.10.0Релиз1.12.2 · 13 марта 2026 г.
3.10.0:
Changes as described in mod description
Комментарии
Загружаем…