
Freeze Frame: The Camera Mod
Adds Cameras to Minecraft in a fresh and intuitive way!
Обновлён 18 июня 2026 г. · опубликован 30 декабря 2023 г.
Adds the Camera to Minecraft, in a fresh and intuitive way!
Cameras will store their photos onto Film Roll, which can be printed into Photos at a Developing Table, or renamed/removed by using the Film Roll item!
Photos can also be copied in Developing Tables and placed in Item Frames to display in your home.
You can also place a Tripod by crouching while using the Camera, which can take photos by interacting with it.
Spyglasses and Cameras now also let you adjust zoom levels with the mouse wheel.
Версии
| Версия | Канал | Игра | Загрузчики | Дата | Скачать |
|---|---|---|---|---|---|
| 1.1-mc26.2 | Релиз | 26.2 | fabric, quilt | 18 июня 2026 г. | .jar (2.0 МБ) |
| 1.1-mc26.1 | Релиз | 26.1, 26.1.1, 26.1.2 | fabric, quilt | 18 июня 2026 г. | .jar (2.0 МБ) |
| 1.0.1-mc26.1 | Релиз | 26.1, 26.1.1, 26.1.2 | fabric, quilt | 27 марта 2026 г. | .jar (1.9 МБ) |
| 1.0-mc26.1 | Релиз | 26.1 | fabric, quilt | 25 марта 2026 г. | .jar (1.9 МБ) |
| 2.2-1.21 | Релиз | 1.21, 1.21.1 | fabric | 15 июня 2024 г. | .jar (189 КБ) |
| 2.1-1.21 | Релиз | 1.21 | fabric | 14 июня 2024 г. | .jar (189 КБ) |
| 2.1-1.20.6 | Релиз | 1.20.6 | fabric | 4 мая 2024 г. | .jar (189 КБ) |
| 2.0-1.20.6 | Релиз | 1.20.6 | fabric | 2 мая 2024 г. | .jar (189 КБ) |
| 1.0-1.20.2 | Релиз | 1.20.2 | fabric | 30 декабря 2023 г. | .jar (186 КБ) |
| 1.0 | Релиз | 1.20.3, 1.20.4 | fabric | 30 декабря 2023 г. | .jar (186 КБ) |
Ченджлог
1.1-mc26.2Релиз26.2 · 18 июня 2026 г.
- Bumped Freeze Frame's protocol version to 2.
- Added Film Filters.
- Film Filters come in two variants:
- Special
- Added the
freezeframe:special_film_filterDynamic Registry. - Special Film Filters are data-driven with the following format:
shader: The ID of the shader to be applied.shader_uniforms: The uniforms to be passed to the shader.
- Can be applied up to one time per Film item each, via crafting recipe.
- Added the
- Dye
- Can be applied to Film items via crafting.
- When multiple Dyes are applied in a single craft, the average color of all Dyes will be used for the new Filter Layer.
- When multiple Dye Filter Layers are present, they be applied separately.
- Can be applied to Film items via crafting.
- Special
- Film Filters are applied to Photographs taken on the Film item, and when looking through a Camera with the Film item inside while its capacity isn't full.
- Up to eight Film Filter Layers can be applied to a Film item.
- Added the
freezeframe:film_filterrecipe type, with the following format:category: The Recipe Book category for the recipe.group: The Recipe Book group for the recipe.film: The base Ingredient to apply the filter to.special_film_filter_and_ingredient: An optional field to be used when making a Special Filter recipe.ingredient: The Ingredient required for the Special Filter.special_film_filter: The Special Filter's ID.
dyes: An optional Ingredient to be used when making a Dye Filter recipe.exclusion_tint_material: An optional Ingredient to be used when making a Dye Filter recipe, which will apply an Exclusion effect to the Dye Filter.result: The output Item. Note that the new Filter component and all existing components will be carried over to the output automatically.
- Added a config option to disable Film Filter crafting.
- Film Filters come in two variants:
- Photos can now be placed inside of Books.
- A new button has been added to the Book's GUI to open the Inventory, which will allow the user to place a Photo inside of the Book and view a preview of how it will look.
- If there is too much text on a page for a Photo to fit, the button will be disabled and display a tooltip when hovered over.
- Added a config option to disable Photo placement inside of Books.
- Added the Photograph Tracking system.
- Lists out all Photo IDs, and the count of active instances for each Photo.
- Each Photo taken, developed, and cloned will increment the tracker.
- Each Photo destroyed or deleted will decrement the tracker.
- When the tracker reaches zero, the respective file for the Photo will be deleted.
- Added a config option to disable Photograph tracking.
- It is recommended to disable Photograph Tracking if you intend on using a world that already has Photos, or if you encounter any Photos suddenly missing.
- The Film Capacity Upgrade Recipe now supports a custom Source, Material, and Output item like other Vanilla transmute recipes.
- The Film Capacity Upgrade Recipe now shows up in the Crafting Recipe Book.
- Added a statistic for interacting with a Developing Table.
- Photos now ignore fog created by effects (e.g., Blindness and Darkness.)
- Added a config option to toggle this behavior.
- Added a config option to toggle scope zooming.
- While scoping, the hotbar, crosshair, and block outlines will no longer render.
- Added three config options to toggle these behaviors.
- Added a config option to render held Photo items in 3D when viewed in third-person.
- This is disabled by default.
- Photo item rendering now supports rendering a back side.
- Added the
FRAME_BACKFrame Type.
- Added the
- Tripods now have three legs instead of four.
- The rotation of the Tripod's legs is now relative to the center of the Tripod.
- Decreased the chance for the creaky sound to play when adjusting the height of a Tripod.
- Added separate textures for the Camera item, resolving an issue that locked mipmapping to 3 levels.
- Resetting a scope item's zoom to default now plays multiple increment sounds in succession instead of one, relative to the amount of zoom steps away from the default.
- Frames rendered around Photos in GUIs are now properly scaled and aligned with the Photo regardless of scale.
- Hovering over the Photo Copy preview in the Developing Table now shows the highlight overlay and tooltip.
- Fixed an issue that would cause an error about the
ContainerComponentManipulatorsclass to log, despite working as intended. - Fixed the Film tooltip to now be centered regardless of the tooltip's width.
- Fixed the dark border on the inner part of the Camera's scope overlay not being transparent.
- Unloaded Photos no longer display as Minecraft's instance icon, instead sporting a new film-esque texture.
- Fixed a bug that caused Tripods to despawn when far from a Player.
- Fixed a bug that caused the eye height of Tripods to significantly visually desync from its model after having its height adjusted.
- Photos taken by Tripods now use Environment Attributes at their position instead of the Player's.
- Photos taken by Tripods now use the Tripod's eye height instead of the Player's.
- Fixed a bug that caused the Camera item to flicker between different rotations while its Scope Zoom is being adjusted.
- Fixed a bug that allowed GUIs to render while a Photo is being taken.
- Debug renderers no longer render while a Photo is being taken.
1.1-mc26.1Релиз26.1, 26.1.1, 26.1.2 · 18 июня 2026 г.
- Bumped Freeze Frame's protocol version to 2.
- Added Film Filters.
- Film Filters come in two variants:
- Special
- Added the
freezeframe:special_film_filterDynamic Registry. - Special Film Filters are data-driven with the following format:
shader: The ID of the shader to be applied.shader_uniforms: The uniforms to be passed to the shader.
- Can be applied up to one time per Film item each, via crafting recipe.
- Added the
- Dye
- Can be applied to Film items via crafting.
- When multiple Dyes are applied in a single craft, the average color of all Dyes will be used for the new Filter Layer.
- When multiple Dye Filter Layers are present, they be applied separately.
- Can be applied to Film items via crafting.
- Special
- Film Filters are applied to Photographs taken on the Film item, and when looking through a Camera with the Film item inside while its capacity isn't full.
- Up to eight Film Filter Layers can be applied to a Film item.
- Added the
freezeframe:film_filterrecipe type, with the following format:category: The Recipe Book category for the recipe.group: The Recipe Book group for the recipe.film: The base Ingredient to apply the filter to.special_film_filter_and_ingredient: An optional field to be used when making a Special Filter recipe.ingredient: The Ingredient required for the Special Filter.special_film_filter: The Special Filter's ID.
dyes: An optional Ingredient to be used when making a Dye Filter recipe.exclusion_tint_material: An optional Ingredient to be used when making a Dye Filter recipe, which will apply an Exclusion effect to the Dye Filter.result: The output Item. Note that the new Filter component and all existing components will be carried over to the output automatically.
- Added a config option to disable Film Filter crafting.
- Film Filters come in two variants:
- Photos can now be placed inside of Books.
- A new button has been added to the Book's GUI to open the Inventory, which will allow the user to place a Photo inside of the Book and view a preview of how it will look.
- If there is too much text on a page for a Photo to fit, the button will be disabled and display a tooltip when hovered over.
- Added a config option to disable Photo placement inside of Books.
- Added the Photograph Tracking system.
- Lists out all Photo IDs, and the count of active instances for each Photo.
- Each Photo taken, developed, and cloned will increment the tracker.
- Each Photo destroyed or deleted will decrement the tracker.
- When the tracker reaches zero, the respective file for the Photo will be deleted.
- Added a config option to disable Photograph tracking.
- It is recommended to disable Photograph Tracking if you intend on using a world that already has Photos, or if you encounter any Photos suddenly missing.
- The Film Capacity Upgrade Recipe now supports a custom Source, Material, and Output item like other Vanilla transmute recipes.
- The Film Capacity Upgrade Recipe now shows up in the Crafting Recipe Book.
- Added a statistic for interacting with a Developing Table.
- Photos now ignore fog created by effects (e.g., Blindness and Darkness.)
- Added a config option to toggle this behavior.
- Added a config option to toggle scope zooming.
- While scoping, the hotbar, crosshair, and block outlines will no longer render.
- Added three config options to toggle these behaviors.
- Added a config option to render held Photo items in 3D when viewed in third-person.
- This is disabled by default.
- Photo item rendering now supports rendering a back side.
- Added the
FRAME_BACKFrame Type.
- Added the
- Tripods now have three legs instead of four.
- The rotation of the Tripod's legs is now relative to the center of the Tripod.
- Decreased the chance for the creaky sound to play when adjusting the height of a Tripod.
- Added separate textures for the Camera item, resolving an issue that locked mipmapping to 3 levels.
- Resetting a scope item's zoom to default now plays multiple increment sounds in succession instead of one, relative to the amount of zoom steps away from the default.
- Frames rendered around Photos in GUIs are now properly scaled and aligned with the Photo regardless of scale.
- Hovering over the Photo Copy preview in the Developing Table now shows the highlight overlay and tooltip.
- Fixed an issue that would cause an error about the
ContainerComponentManipulatorsclass to log, despite working as intended. - Fixed the Film tooltip to now be centered regardless of the tooltip's width.
- Fixed the dark border on the inner part of the Camera's scope overlay not being transparent.
- Unloaded Photos no longer display as Minecraft's instance icon, instead sporting a new film-esque texture.
- Fixed a bug that caused Tripods to despawn when far from a Player.
- Fixed a bug that caused the eye height of Tripods to significantly visually desync from its model after having its height adjusted.
- Photos taken by Tripods now use Environment Attributes at their position instead of the Player's.
- Photos taken by Tripods now use the Tripod's eye height instead of the Player's.
- Fixed a bug that caused the Camera item to flicker between different rotations while its Scope Zoom is being adjusted.
- Fixed a bug that allowed GUIs to render while a Photo is being taken.
- Debug renderers no longer render while a Photo is being taken.
1.0.1-mc26.1Релиз26.1, 26.1.1, 26.1.2 · 27 марта 2026 г.
- The Developing Table's crafting recipe now uses Blue Dye and Red Dye instead of Cyan Dye And Magenta dye.
- This change was made due to Cyan Dye sometimes being difficult to obtain.
1.0-mc26.1Релиз26.1 · 25 марта 2026 г.
- Added Camera item
- Added Camera entity
- Added Film Roll item
- Added Developing Table block
- Added Photo item
- Spyglasses and Cameras now let you adjust their zoom with the mouse wheel
2.2-1.21Релиз1.21, 1.21.1 · 15 июня 2024 г.
Fixed advancements and recipes not loading in 1.21.
2.1-1.21Релиз1.21 · 14 июня 2024 г.
Ported to 1.21.
2.1-1.20.6Релиз1.20.6 · 4 мая 2024 г.
Fixed recipes not working as intended.
2.0-1.20.6Релиз1.20.6 · 2 мая 2024 г.
- Ported to 1.20.6.
- Taking screenshots no longer shows a visual flicker, as screenshots have been reworked.
- For instance, you were once able to see the perspective changing over to the Camera/the GUI vanishing for a split second as the screenshot was taken. This will no longer happen, and the screenshot is now taken through a separate render target in the background.
- Camera screenshots will now be taken in a square resolution, with their height and width matching the window's current width.
- The FOV of all Camera screenshots will be set to 90.
- Camera snap sounds will now play for all players in multiplayer.
- Cameras now use the same damage logic as Armor Stands.
- Cameras can now track players from further distances.
- Misc. other improvements.
Полная история изменений — на Modrinth.
Комментарии
Загружаем…


