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Mineforgian

Freeze Frame: The Camera Mod

Adds Cameras to Minecraft in a fresh and intuitive way!

15K загрузок41 подписчиковMITfabricquilt

Обновлён 18 июня 2026 г. · опубликован 30 декабря 2023 г.

  • Film Filters
  • Taking Notes

Adds the Camera to Minecraft, in a fresh and intuitive way!

Cameras will store their photos onto Film Roll, which can be printed into Photos at a Developing Table, or renamed/removed by using the Film Roll item!

Photos can also be copied in Developing Tables and placed in Item Frames to display in your home.

You can also place a Tripod by crouching while using the Camera, which can take photos by interacting with it.

Spyglasses and Cameras now also let you adjust zoom levels with the mouse wheel.

Use code FROZENBLOCK with Kinetic Hosting for 15% off your first month!

Версии

ВерсияКаналИграЗагрузчикиДатаСкачать
1.1-mc26.2Релиз26.2fabric, quilt18 июня 2026 г..jar (2.0 МБ)
1.1-mc26.1Релиз26.1, 26.1.1, 26.1.2fabric, quilt18 июня 2026 г..jar (2.0 МБ)
1.0.1-mc26.1Релиз26.1, 26.1.1, 26.1.2fabric, quilt27 марта 2026 г..jar (1.9 МБ)
1.0-mc26.1Релиз26.1fabric, quilt25 марта 2026 г..jar (1.9 МБ)
2.2-1.21Релиз1.21, 1.21.1fabric15 июня 2024 г..jar (189 КБ)
2.1-1.21Релиз1.21fabric14 июня 2024 г..jar (189 КБ)
2.1-1.20.6Релиз1.20.6fabric4 мая 2024 г..jar (189 КБ)
2.0-1.20.6Релиз1.20.6fabric2 мая 2024 г..jar (189 КБ)
1.0-1.20.2Релиз1.20.2fabric30 декабря 2023 г..jar (186 КБ)
1.0Релиз1.20.3, 1.20.4fabric30 декабря 2023 г..jar (186 КБ)

Ченджлог

1.1-mc26.2Релиз26.2 · 18 июня 2026 г.
  • Bumped Freeze Frame's protocol version to 2.
  • Added Film Filters.
    • Film Filters come in two variants:
      • Special
        • Added the freezeframe:special_film_filter Dynamic Registry.
        • Special Film Filters are data-driven with the following format:
          • shader: The ID of the shader to be applied.
          • shader_uniforms: The uniforms to be passed to the shader.
        • Can be applied up to one time per Film item each, via crafting recipe.
      • Dye
        • Can be applied to Film items via crafting.
          • When multiple Dyes are applied in a single craft, the average color of all Dyes will be used for the new Filter Layer.
        • When multiple Dye Filter Layers are present, they be applied separately.
    • Film Filters are applied to Photographs taken on the Film item, and when looking through a Camera with the Film item inside while its capacity isn't full.
    • Up to eight Film Filter Layers can be applied to a Film item.
    • Added the freezeframe:film_filter recipe type, with the following format:
      • category: The Recipe Book category for the recipe.
      • group: The Recipe Book group for the recipe.
      • film: The base Ingredient to apply the filter to.
      • special_film_filter_and_ingredient: An optional field to be used when making a Special Filter recipe.
        • ingredient: The Ingredient required for the Special Filter.
        • special_film_filter: The Special Filter's ID.
      • dyes: An optional Ingredient to be used when making a Dye Filter recipe.
      • exclusion_tint_material: An optional Ingredient to be used when making a Dye Filter recipe, which will apply an Exclusion effect to the Dye Filter.
      • result: The output Item. Note that the new Filter component and all existing components will be carried over to the output automatically.
    • Added a config option to disable Film Filter crafting.
  • Photos can now be placed inside of Books.
    • A new button has been added to the Book's GUI to open the Inventory, which will allow the user to place a Photo inside of the Book and view a preview of how it will look.
    • If there is too much text on a page for a Photo to fit, the button will be disabled and display a tooltip when hovered over.
    • Added a config option to disable Photo placement inside of Books.
  • Added the Photograph Tracking system.
    • Lists out all Photo IDs, and the count of active instances for each Photo.
    • Each Photo taken, developed, and cloned will increment the tracker.
    • Each Photo destroyed or deleted will decrement the tracker.
      • When the tracker reaches zero, the respective file for the Photo will be deleted.
    • Added a config option to disable Photograph tracking.
      • It is recommended to disable Photograph Tracking if you intend on using a world that already has Photos, or if you encounter any Photos suddenly missing.
  • The Film Capacity Upgrade Recipe now supports a custom Source, Material, and Output item like other Vanilla transmute recipes.
  • The Film Capacity Upgrade Recipe now shows up in the Crafting Recipe Book.
  • Added a statistic for interacting with a Developing Table.
  • Photos now ignore fog created by effects (e.g., Blindness and Darkness.)
    • Added a config option to toggle this behavior.
  • Added a config option to toggle scope zooming.
  • While scoping, the hotbar, crosshair, and block outlines will no longer render.
    • Added three config options to toggle these behaviors.
  • Added a config option to render held Photo items in 3D when viewed in third-person.
    • This is disabled by default.
  • Photo item rendering now supports rendering a back side.
    • Added the FRAME_BACK Frame Type.
  • Tripods now have three legs instead of four.
  • The rotation of the Tripod's legs is now relative to the center of the Tripod.
  • Decreased the chance for the creaky sound to play when adjusting the height of a Tripod.
  • Added separate textures for the Camera item, resolving an issue that locked mipmapping to 3 levels.
  • Resetting a scope item's zoom to default now plays multiple increment sounds in succession instead of one, relative to the amount of zoom steps away from the default.
  • Frames rendered around Photos in GUIs are now properly scaled and aligned with the Photo regardless of scale.
  • Hovering over the Photo Copy preview in the Developing Table now shows the highlight overlay and tooltip.
  • Fixed an issue that would cause an error about the ContainerComponentManipulators class to log, despite working as intended.
  • Fixed the Film tooltip to now be centered regardless of the tooltip's width.
  • Fixed the dark border on the inner part of the Camera's scope overlay not being transparent.
  • Unloaded Photos no longer display as Minecraft's instance icon, instead sporting a new film-esque texture.
  • Fixed a bug that caused Tripods to despawn when far from a Player.
  • Fixed a bug that caused the eye height of Tripods to significantly visually desync from its model after having its height adjusted.
  • Photos taken by Tripods now use Environment Attributes at their position instead of the Player's.
  • Photos taken by Tripods now use the Tripod's eye height instead of the Player's.
  • Fixed a bug that caused the Camera item to flicker between different rotations while its Scope Zoom is being adjusted.
  • Fixed a bug that allowed GUIs to render while a Photo is being taken.
  • Debug renderers no longer render while a Photo is being taken.
1.1-mc26.1Релиз26.1, 26.1.1, 26.1.2 · 18 июня 2026 г.
  • Bumped Freeze Frame's protocol version to 2.
  • Added Film Filters.
    • Film Filters come in two variants:
      • Special
        • Added the freezeframe:special_film_filter Dynamic Registry.
        • Special Film Filters are data-driven with the following format:
          • shader: The ID of the shader to be applied.
          • shader_uniforms: The uniforms to be passed to the shader.
        • Can be applied up to one time per Film item each, via crafting recipe.
      • Dye
        • Can be applied to Film items via crafting.
          • When multiple Dyes are applied in a single craft, the average color of all Dyes will be used for the new Filter Layer.
        • When multiple Dye Filter Layers are present, they be applied separately.
    • Film Filters are applied to Photographs taken on the Film item, and when looking through a Camera with the Film item inside while its capacity isn't full.
    • Up to eight Film Filter Layers can be applied to a Film item.
    • Added the freezeframe:film_filter recipe type, with the following format:
      • category: The Recipe Book category for the recipe.
      • group: The Recipe Book group for the recipe.
      • film: The base Ingredient to apply the filter to.
      • special_film_filter_and_ingredient: An optional field to be used when making a Special Filter recipe.
        • ingredient: The Ingredient required for the Special Filter.
        • special_film_filter: The Special Filter's ID.
      • dyes: An optional Ingredient to be used when making a Dye Filter recipe.
      • exclusion_tint_material: An optional Ingredient to be used when making a Dye Filter recipe, which will apply an Exclusion effect to the Dye Filter.
      • result: The output Item. Note that the new Filter component and all existing components will be carried over to the output automatically.
    • Added a config option to disable Film Filter crafting.
  • Photos can now be placed inside of Books.
    • A new button has been added to the Book's GUI to open the Inventory, which will allow the user to place a Photo inside of the Book and view a preview of how it will look.
    • If there is too much text on a page for a Photo to fit, the button will be disabled and display a tooltip when hovered over.
    • Added a config option to disable Photo placement inside of Books.
  • Added the Photograph Tracking system.
    • Lists out all Photo IDs, and the count of active instances for each Photo.
    • Each Photo taken, developed, and cloned will increment the tracker.
    • Each Photo destroyed or deleted will decrement the tracker.
      • When the tracker reaches zero, the respective file for the Photo will be deleted.
    • Added a config option to disable Photograph tracking.
      • It is recommended to disable Photograph Tracking if you intend on using a world that already has Photos, or if you encounter any Photos suddenly missing.
  • The Film Capacity Upgrade Recipe now supports a custom Source, Material, and Output item like other Vanilla transmute recipes.
  • The Film Capacity Upgrade Recipe now shows up in the Crafting Recipe Book.
  • Added a statistic for interacting with a Developing Table.
  • Photos now ignore fog created by effects (e.g., Blindness and Darkness.)
    • Added a config option to toggle this behavior.
  • Added a config option to toggle scope zooming.
  • While scoping, the hotbar, crosshair, and block outlines will no longer render.
    • Added three config options to toggle these behaviors.
  • Added a config option to render held Photo items in 3D when viewed in third-person.
    • This is disabled by default.
  • Photo item rendering now supports rendering a back side.
    • Added the FRAME_BACK Frame Type.
  • Tripods now have three legs instead of four.
  • The rotation of the Tripod's legs is now relative to the center of the Tripod.
  • Decreased the chance for the creaky sound to play when adjusting the height of a Tripod.
  • Added separate textures for the Camera item, resolving an issue that locked mipmapping to 3 levels.
  • Resetting a scope item's zoom to default now plays multiple increment sounds in succession instead of one, relative to the amount of zoom steps away from the default.
  • Frames rendered around Photos in GUIs are now properly scaled and aligned with the Photo regardless of scale.
  • Hovering over the Photo Copy preview in the Developing Table now shows the highlight overlay and tooltip.
  • Fixed an issue that would cause an error about the ContainerComponentManipulators class to log, despite working as intended.
  • Fixed the Film tooltip to now be centered regardless of the tooltip's width.
  • Fixed the dark border on the inner part of the Camera's scope overlay not being transparent.
  • Unloaded Photos no longer display as Minecraft's instance icon, instead sporting a new film-esque texture.
  • Fixed a bug that caused Tripods to despawn when far from a Player.
  • Fixed a bug that caused the eye height of Tripods to significantly visually desync from its model after having its height adjusted.
  • Photos taken by Tripods now use Environment Attributes at their position instead of the Player's.
  • Photos taken by Tripods now use the Tripod's eye height instead of the Player's.
  • Fixed a bug that caused the Camera item to flicker between different rotations while its Scope Zoom is being adjusted.
  • Fixed a bug that allowed GUIs to render while a Photo is being taken.
  • Debug renderers no longer render while a Photo is being taken.
1.0.1-mc26.1Релиз26.1, 26.1.1, 26.1.2 · 27 марта 2026 г.
  • The Developing Table's crafting recipe now uses Blue Dye and Red Dye instead of Cyan Dye And Magenta dye.
    • This change was made due to Cyan Dye sometimes being difficult to obtain.
1.0-mc26.1Релиз26.1 · 25 марта 2026 г.
  • Added Camera item
  • Added Camera entity
  • Added Film Roll item
  • Added Developing Table block
  • Added Photo item
  • Spyglasses and Cameras now let you adjust their zoom with the mouse wheel
2.2-1.21Релиз1.21, 1.21.1 · 15 июня 2024 г.

Fixed advancements and recipes not loading in 1.21.

2.1-1.21Релиз1.21 · 14 июня 2024 г.

Ported to 1.21.

2.1-1.20.6Релиз1.20.6 · 4 мая 2024 г.

Fixed recipes not working as intended.

2.0-1.20.6Релиз1.20.6 · 2 мая 2024 г.
  • Ported to 1.20.6.
  • Taking screenshots no longer shows a visual flicker, as screenshots have been reworked.
    • For instance, you were once able to see the perspective changing over to the Camera/the GUI vanishing for a split second as the screenshot was taken. This will no longer happen, and the screenshot is now taken through a separate render target in the background.
  • Camera screenshots will now be taken in a square resolution, with their height and width matching the window's current width.
  • The FOV of all Camera screenshots will be set to 90.
  • Camera snap sounds will now play for all players in multiplayer.
  • Cameras now use the same damage logic as Armor Stands.
  • Cameras can now track players from further distances.
  • Misc. other improvements.

Полная история изменений — на Modrinth.

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