
I strongly recommend using JEI (Just Enough Items Mod)
Forge 1.16.5 +36.2.36 and above also recommended
Build versions next to file names are not minecraft versions that they'll work on.
Those numbers are the version of the mod and 1.10.2.1 is the latest and most bug-free version at the moment.
Wiki page is also now ready, you can check it out !
With blueprint crafts, decorations, new weapons and items that can be benefitted from early game to end game, Interesting and rewarding places and structres to visit, Im happy to say I finished the mod I've been working on for a long time.
There are;
+3 New Dimensions with their respective 7 biomes in total,
+10 new points of interest inside of Forgotten lands that include new Fossils that can be mined for Soul Swords and bone armor materials, infinite mineshafts that can be found the underground that goes forever, and a huge temple to explore.(Think it as a Vanilla stronghold, locating and exploring this temple is the main goal of my mod, I dont want to spoil anything. I just hope you guys like.)
+32~ New Blocks,
+5 New Decorations (Vases,stool,White Rose),
+17 Weapons,
+6 Armor Pieces,
+3 Powerful Items, Submarine and more to play with...
I strongly recommend using JEI because there is a lot of custom crafts and expecting a new player to go trial and error for every recipe would ruin the fun.
I also prepared a Item called "Bone Boiler Recipes" which is a book can be crafted on smithing table that shows "Bone Boiler"(new crafting station) recipes since they dont appear on JEI.
(QuickNote:My mod really doesnt work well with shaderpacks, i would recommend turning them off while playing.)
When i started making this mod 1.16.5 was latest version of minecraft and I made it with the time left from school and other things, and now mojang is releasing 1.20.
I still have plans for recoding my mod for higher versions but i can't give any promises.
In short, I hope you guys like playing. If you guys have suggestions or want to report a bug here is my discord: Semi#0492
(Im still working on bug fixes i know)
I also had a small showcase demo video if you guys are interested:
Ченджлог
1.10.2.1Релиз1.16.5 · 23 декабря 2023 г.
1.10.2.1 Change Notes:
Fixed a bug which was causing massive lag spikes on multiplayer.
Minor fixes for entity spawning.
1.10.2Релиз1.16.5 · 4 ноября 2023 г.
1.10.2 Change Notes:
Fixed the bug where the Rose Stone would not work in a 500x500 area starting from the spawn area, which was caused by activating the Rose Stone before leaving the Abyss without dying, and then saving and exiting the game without using the stone after returning to the Overworld.
Due to change above Active Rose Stone will no longer work inside of the Abyss. Players can still return to the Abyss using the Rose Stone or save their location anywhere inside the Abyss to return later. But for now, it won't be possible to get out of the Abyss with the rose stone until I find a solution.
This is likely to be the final bug fix for 1.10.x, with all future bug fixes is gonna be included in version 1.11. Although I can't provide a specific timeline for its completion, I am actively working on it.
1.10.1.1 Change Notes:
The chance of finding a Loot Room in Infinite Mineshafts has increased. (from 1.375% to 2.8%).
Minor text changes that i forgot to include in 1.10.1
1.10.1 Change Notes:
The Fake Exit generation rate has decreased (from 575 to 325).
The Infinite Mineshaft generation rate has slightly increased (from 450 to 500). The chance of finding a Loot Room has decreased (from 5.5% to 1.375%).
The Temple generation rate has increased (from 200 to 300).
The Vase Ruins generation rate has slightly increased (from 2050 to 2125).
Neither of the shadows will target creepers anymore.
The attack of the Forgotten Angler Fish has slightly decreased (from 2 Hearts to 1.5 Hearts).
New music disc crafting recipes.
The Netherite dagger is now immune to fire.
The Hardened dagger enchantment has been fixed.
The Hardened dagger is now a "Curse" type enchantment that cannot be removed when applied to the daggers.
Minor translation corrections.
1.10 Update list
From now on all the translations(English,Turkish) can be found in the single build. You just have to change your language settings in-game.
7 New Achievements are added Rose Stone, Entering Abyss, Ruins of The Old, In The Way Of Master Alchemist, Expremient maniac, Fog Ender , Soul Axe
Spectator mode players will no longer cause smoke particles to generate inside of the ocean mountain
Apple wand is no longer craftable in survival, related crafting recipes for both it’s blueprint and Wand are also deleted. Item still can be picked in creative menu.
Minor texture and gui changes.
Minor creative tab changes.
Minor Optimization fixes
Dead Forest Biome’s water color has changed to 102,102,102 from 51,51,51
Better Ancient Skeleton Armor and Ancient Bone Textures
Consuming honey syrup will give player 7 seconds of absorption I
Angler fishes health has dropped to 4 hearths from 5, and now when they are killed 4 points of xp drops too.
Angler Fish spawning rate has decreased.
Angler Fishes now drop either raw fish or raw salmon with %10 chance when they die.
Forgotten Angler Fish no longer drops xp when they die.
Bleeding effect has reworked. Now there is a new item called “cutter” which can players use in order get materials needed for new potions. And now there is 2 new potion type’s avaible for brewing in survival.
Ø Bleeding potion: Can be brewed using, blood filled bottle. It will damage the entity for 10 seconds with random values of damage between 0.5-2 hearths. It’s stackable on same entity too. The bleeding will damage the entity no matter what armor or enchantment they have.
Ø High Potion and Effect: It makes all nearby hostile mobs in 8 blocks Radius completly invisible to player. Also Nausea II effect will be applied with this effect aswell.
Glass dagger will inflict bleeding effect for 10 seconds from now on.
Fire axe now has a harvest level of 4 which is equal to Netherite Axe
Fire axe now has a attack speed of 0.55 instead of 0.35.
Normal shadows now has a loot drop for Shadow Essence with %20 chance, and %0.04 chance for ancient bones.
Submarine repair kits now will not be used with right clicking if submarine’s health is not lower than 18 hearths(36 points). (This change is made in order to prevent players from wasting their kits.)
Submarine repair kit’s crafting recipe changed to “2 Shadow Essence and 2 Black Sand dust”. Also it does not require crafting table anymore and can be crafted in inventory.
Vase crafts now require less materials for crafting.
Fog’s now will appear on the Dead Forest biomes with small chance. Fog particles will start to form on nearly 70 blocks Radius area starting from “Fog Center” entity. This entity will despawn around 200-300 seconds after spawning and it will emit particle effects in its lifetime. It has a base health value of 1 hearts and if player happens to find one of them in center of fog and kill it they will get the new achievement called "Fog Ender"
Ø Neither of the shadows will not be inside or near to the fog.
Ø Fog’s generation can be disabled with fogSpawningcondition gamerule.
- Now there is a new axe from Spiral Obsidian set can be crafted with it’s own blueprint. It has a durability of 1561 and the Soul Axe has the same curse and soul collapse system as Soul Sword.
Ø Soulsand piece’s now can be used to repair both of the Soul Axe and Soul Sword on anvil
Ø Soul Collapse’s damage in total has buffed.
- New music disc.
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