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Mineforgian

Floral Warfare

Adds items, mobs, blocks and more from Plants vs. Zombies. (W.I.P).

Загрузки
252
Подписчики
3
Обновлён
3 августа 2026 г.
Лицензия
MIT

Опубликован 25 сентября 2025 г.

FloralWarfare Logo The Zombies.. are coming...
Floral Warfare is a Plants vs Zombies inspired mod that brings items, blocks, mobs and structures to minecraft.

THIS MOD IS STILL IN DEVELOPMENT.

Progression

  • Progression is currently still work in progress, so for now plants are found in these structures
    • ancient city
    • bastion
    • buried treasure
    • desert pyramid
    • igloo
    • jungle temple
    • ruined portal
    • shipwreck
    • simple dungeons
    • woodland mansion

Current Featues

  • Growing plants.
    • To grow a plant, you'll need to plant Sprouts, which have 3 growth stages
    • Each growth stage last for 1 minute
    • Once the sprout reaches a growth stage (will show with particles), it require the following to progress.
      • Stage 1: needs to be watered by a Watering Can (Currently unobtainable)
      • Stage 2: needs to be bonemealed
      • Stage 3: needs to be fed with fertilizer.
    • After stage 3 it will grow in a random plant (customizable with tags)
      • Normal Sprout normal_sprout_pool
      • Pea Sprout pea_sprout_pool
      • ShroomSprout shroom_sprout_pool
  • Plant Wellbeing /// This feature is w.i.p, if you have suggestions please send it in a github issue ///
    • Personality
      • All plants spawn with the Null personality by default.
      • When the plant is tamed, it will generate a new random personality.
        • Though some plants will have a higher chance of getting a beneficial personality.
      • Personality currently only affects morale gain/loss
    • Morale
      • Morale currently only affects the plant's stat, such as.
        • Attack damage (capped at 2)
        • Damage resistance (capped at 2)
      • Morale also affects the plant's appearance (currently only visible on Sunflower)
  • Plant Experience /// W.I.P ///
    • As the plant performs an action, it eventually gets better at it.
    • For example, Peashooters shoot 25%, Sun Producers having a chance to produce double sun, etc...
    • Though for some plants like Repeater, it needs experience to become a Gatling Pea.

Ченджлог

0.2.0-20.1-alpha-27Альфа1.20.1 · 3 августа 2026 г.

Fixes

  • Fixed Threepeater and Split Pea's heads spawning on 0, 0, 0
0.2.0-20.1-alpha-26Альфа1.20.1 · 1 августа 2026 г.

Additions

  • Added Mallet (this was added in the last update, but i forgot to document it)
  • Added Marigold (serves no prupose yet, maybe in the future ;) )
  • Added Potion tag for Curendula curendula_always_cure
  • Added Configs for plant properties
  • Added Threepeater
  • Added Split-Pea
    • Dev note: these two were a pain in the ass to develop.
  • Added Visuals for chilled, frozen and hypnotized effect
  • Added Gloom Shroom

Changes

  • Plant Attack Range Changes
    • Fume Shroom: 8 -> 9
    • Snapdragon: 7 -> 8
  • Nerfed Explode-O-Nut's Max Health from 100 to 80
  • Solar Bank logic has been tweaked
    • Deducting from Solar Bank now matches the sun count, the old logic was always 1
    • All plants that can produce sun now have twice the amount of solar bank
  • Zombies can now use shields...
  • Plant strafing is slightly better now
  • Solar Pea rework
    • Solar Pea's projectile no longer home in on targets
    • Solar Pea now has two firing mode, straight and lobbing (requires shift right clicking to switch)
    • Lobbing mode can target up to 2 more enemies
    • Lobbed projectile only does 85% of Solar Pea's damage
  • Lightning Reed changes
    • Reduced the max branch limit form 6 to 2
    • Reduced chain limit from 4 to 3
    • Reduced the chaining radius from 4 to 3.5
    • Chained damage now only deals 50% of Attack Damage
  • Improved the lightning trail on Electric Pea Projectile

Fixes

  • Fixed Sun Producers wonky targeting
  • Fixed Baby WallNut's pupils going from '() - ()' to (') - (')
  • Possibly some optimization
  • Fixed a bug that causes you to collect an incorrect amount if Sun ()
  • Fixed Solar Pea's Halo
  • Cold Snapdragon was using the wrong damage type: floral_warfare:pepper_damage -> floral_warfare:winter_damage
  • Plants now properly close their eyes (if they have eyes) when dying
  • Fixed Lightning Reed's attack animation
  • Fixed all transparent textures having a white tint
  • Fixed Sun Bomb's Sun orbs merging
0.2.0-20.1-alpha-25Альфа1.20.1 · 19 июля 2026 г.

Additions

  • Added Lightning Reed
  • Added Zappy Sun Bomb (unobtainable for now)
  • Added Cold Snapdragon

Changes

  • Snapdragon has been added to the pepper_mint tag
  • Fertilizer can now be found in villages
  • Watering Can can now be found in villages
  • Golden Watering Can can now be found in ancient cities
  • Added additional textures for various sun orb sizes.
  • Tweaked the Flame particle
  • Tweaked Snapdragon's hitbox (sitting, baby, baby sitting)
  • Changed sun orb sound
  • Changed how sprout pools work
    • Sprout pools are now located at data/floral_warfare/sprout_pools
    • Sprout pools now accept a id, boolean for required (optional, defaults to false) and a weight from 1 to 0 (1 being very common and 0 being no)
  • Frost Pea is now an upgrade plant, requiring to be planted on Snow Pea

Fixes

  • Sun Producers targeting null entities causing a crash
0.2.0-20.1-alpha-24Альфа1.20.1 · 5 июля 2026 г.

First public alpha, expect bugs and crashes

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