
Floral Warfare
Adds items, mobs, blocks and more from Plants vs. Zombies. (W.I.P).
- Загрузки
- 252
- Подписчики
- 3
- Обновлён
- 3 августа 2026 г.
- Лицензия
- MIT
Опубликован 25 сентября 2025 г.
The Zombies.. are coming...
Floral Warfare is a Plants vs Zombies inspired mod that brings items, blocks, mobs and structures to minecraft.
THIS MOD IS STILL IN DEVELOPMENT.
Progression
- Progression is currently still work in progress, so for now plants are found in these structures
- ancient city
- bastion
- buried treasure
- desert pyramid
- igloo
- jungle temple
- ruined portal
- shipwreck
- simple dungeons
- woodland mansion
Current Featues
- Growing plants.
- To grow a plant, you'll need to plant Sprouts, which have 3 growth stages
- Each growth stage last for 1 minute
- Once the sprout reaches a growth stage (will show with particles), it require the following to progress.
- Stage 1: needs to be watered by a Watering Can (Currently unobtainable)
- Stage 2: needs to be bonemealed
- Stage 3: needs to be fed with fertilizer.
- After stage 3 it will grow in a random plant (customizable with tags)
- Normal Sprout
normal_sprout_pool - Pea Sprout
pea_sprout_pool - ShroomSprout
shroom_sprout_pool
- Normal Sprout
- Plant Wellbeing /// This feature is w.i.p, if you have suggestions please send it in a github issue ///
- Personality
- All plants spawn with the
Nullpersonality by default. - When the plant is tamed, it will generate a new random personality.
- Though some plants will have a higher chance of getting a beneficial personality.
- Personality currently only affects morale gain/loss
- All plants spawn with the
- Morale
- Morale currently only affects the plant's stat, such as.
- Attack damage (capped at 2)
- Damage resistance (capped at 2)
- Morale also affects the plant's appearance (currently only visible on Sunflower)
- Morale currently only affects the plant's stat, such as.
- Personality
- Plant Experience /// W.I.P ///
- As the plant performs an action, it eventually gets better at it.
- For example, Peashooters shoot 25%, Sun Producers having a chance to produce double sun, etc...
- Though for some plants like Repeater, it needs experience to become a Gatling Pea.
Ченджлог
0.2.0-20.1-alpha-27Альфа1.20.1 · 3 августа 2026 г.
Fixes
- Fixed Threepeater and Split Pea's heads spawning on 0, 0, 0
0.2.0-20.1-alpha-26Альфа1.20.1 · 1 августа 2026 г.
Additions
- Added Mallet (this was added in the last update, but i forgot to document it)
- Added Marigold (serves no prupose yet, maybe in the future ;) )
- Added Potion tag for Curendula
curendula_always_cure - Added Configs for plant properties
- Added Threepeater
- Added Split-Pea
- Dev note: these two were a pain in the ass to develop.
- Added Visuals for chilled, frozen and hypnotized effect
- Added Gloom Shroom
Changes
- Plant Attack Range Changes
- Fume Shroom: 8 -> 9
- Snapdragon: 7 -> 8
- Nerfed Explode-O-Nut's Max Health from 100 to 80
- Solar Bank logic has been tweaked
- Deducting from Solar Bank now matches the sun count, the old logic was always 1
- All plants that can produce sun now have twice the amount of solar bank
- Zombies can now use shields...
- Plant strafing is slightly better now
- Solar Pea rework
- Solar Pea's projectile no longer home in on targets
- Solar Pea now has two firing mode, straight and lobbing (requires shift right clicking to switch)
- Lobbing mode can target up to 2 more enemies
- Lobbed projectile only does 85% of Solar Pea's damage
- Lightning Reed changes
- Reduced the max branch limit form 6 to 2
- Reduced chain limit from 4 to 3
- Reduced the chaining radius from 4 to 3.5
- Chained damage now only deals 50% of Attack Damage
- Improved the lightning trail on Electric Pea Projectile
Fixes
- Fixed Sun Producers wonky targeting
- Fixed Baby WallNut's pupils going from '() - ()' to (') - (')
- Possibly some optimization
- Fixed a bug that causes you to collect an incorrect amount if Sun ()
- Fixed Solar Pea's Halo
- Cold Snapdragon was using the wrong damage type:
floral_warfare:pepper_damage->floral_warfare:winter_damage - Plants now properly close their eyes (if they have eyes) when dying
- Fixed Lightning Reed's attack animation
- Fixed all transparent textures having a white tint
- Fixed Sun Bomb's Sun orbs merging
0.2.0-20.1-alpha-25Альфа1.20.1 · 19 июля 2026 г.
Additions
- Added Lightning Reed
- Added Zappy Sun Bomb (unobtainable for now)
- Added Cold Snapdragon
Changes
- Snapdragon has been added to the
pepper_minttag - Fertilizer can now be found in villages
- Watering Can can now be found in villages
- Golden Watering Can can now be found in ancient cities
- Added additional textures for various sun orb sizes.
- Tweaked the Flame particle
- Tweaked Snapdragon's hitbox (sitting, baby, baby sitting)
- Changed sun orb sound
- Changed how sprout pools work
- Sprout pools are now located at
data/floral_warfare/sprout_pools - Sprout pools now accept a id, boolean for required (optional, defaults to false) and a weight from 1 to 0 (1 being very common and 0 being no)
- Sprout pools are now located at
- Frost Pea is now an upgrade plant, requiring to be planted on Snow Pea
Fixes
- Sun Producers targeting null entities causing a crash
0.2.0-20.1-alpha-24Альфа1.20.1 · 5 июля 2026 г.
First public alpha, expect bugs and crashes
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