
Floral Tonics And Tinctures
Early game potions and tipped arrows, plus some new effects and added recipes for vanilla ones.
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- Обновлён
- 12 апреля 2026 г.
- Лицензия
- MIT
Опубликован 3 мая 2024 г.
(JEI is highly recommended for easy viewing of recipes.)
Tonics and Tinctures
Floral Tonics and Tinctures adds a new type of crafting station, called the Herbalism Table. With this table, you will be able to craft early-game forms of potions without having to visit the Nether. These potions, called Tonics and Tinctures, typically have half the duration of their potion counterpart, but can be stacked up to three in your inventory.


To craft Tonics and Tinctures, you'll need flowers and other natural items. For most potion effects, the recipe uses the flower that will give the effect in a Suspicious Stew, with ones that give Saturation being changed to give another effect. In addition to a flower, each Tonic or Tincture will require a bottle and one additional ingredient. For Tonics (positive effects,) you'll need sugar. For Tinctures (negative effects,) you'll need spider eye.


Tonics and Tinctures are great on their own, but they also have another use, which will help to keep them relevant even after the player reaches the Nether; they can be used to craft tipped arrows. With a Tonic or Tincture, and four regular arrows in a crafting grid, you can create tipped arrows of the corresponding effect. This will require more resources than the traditional crafting, however, since you can only make four tipped arrows at a time with one Tonic or Tincture, rather than the eight that you can make with a Lingering Potion.

After you gather enough resources, you'll also be able to craft a portable version of the Herbalism Table, to craft your Tonics and Tinctures on the go. The Herbalism Kit can store ingredients, bottles, and crafted Tonics and Tinctures, so your inventory won't get cluttered.
Other Features
New Effects
This mod adds several new potion effects. These are only obtainable by drinking their corresponding tonic or using commands. See the wiki page for more information on them.
- Prickly - This effect will deal a half-heart of damage whenever they are attacked by another entity.
- Purifying - This effect will have any negative potion effects cleansed from them, and they can attack or interact with any other entity to remove any potion effects it has. For tamed entities, you will only remove negative effects.
- Fiery - This effect will ignite entities and cook items held in their hands.
- Frosty - This effect will freeze entities and water they walk near.
- Magic Resistance - This effect will make players immune to magic damage, and allow them to dispel vexes.
- Floral Scent - This effect will pacify entities until they attack or are attacked.
- Gold Rush - This effect greatly empowers gold tools and armor, making them more effective and slowing their durability loss.
- Volatility - This effect causes a powerful explosion when it expires.
- Wayfaring - This effect causes a trail of glowing golden leaves to trail affected entities, lasting for a very long time and allowing them to retrace their steps.
New Enchantments
Two new enchantments are added by this mod: Floral Gift, and Alchemized. These can be obtained through the enchanting table.
- A weapon enchanted with Floral Gift causes slain entities to have a chance to drop a flower upon its death.
- A helmet enchanted with Alchemized has a chance to give you a random positive potion effect when you are hit, choosing from a list of five available effects.
Added Recipes
This mod also adds potions and crafting recipes for some effects that are currently unobtainable (or have uncraftable potions) in vanilla Minecraft. These effects can be crafted into their Splash, Lingering, and Tipped Arrow variants. The following are included:
- Blindness (Brewed using a Sculk block)
- Decay (The potion name for the Wither effect, taken from the unobtainable version in Bedrock. Brewed using a Wither Skeleton Skull.)
- Nausea (Brewed using a Warped Wart Block)
- Levitation (Brewed using a Chorus Flower)
- Haste (Brewed using a Golden Apple)
- Dolphin's Grace (Brewed using a Nautilus Shell)
- Luck (Brewed using a tonic of luck.)
Mod Compatibility
Depending on which mods you have installed, you may be able to craft additional Tonics and Tinctures. Check the Floral Tonics Compat creative tab for a full list, and use JEI to get the recipe. Effects are available for the following mods:
- Ars Nouveau
- Alex's Mobs and Alex's Caves
- The Bumblezone
- [Let's Do] Brewery and [Let's Do] Herbal Brews
- TeamAbnormals' Neapolitan and Upgrade Aquatic
- Vampirism
- Occultism
- Born in Chaos
- Botania
- Hexalia
- Warriors of Past Epoch
If you're a mod author or modpack maker and would like to add compatibility between your or another mod and this one, there is a short guid on the wiki on how to add your own tonic recipes.
Ченджлог
2.1.2Релиз1.20.1 · 12 апреля 2026 г.
Added fallback recipes for the Herbalism Table in case a problem happens with the flowers tag.
2.2.1Релиз1.20.1 · 22 февраля 2026 г.
Small fix and change to clover. I'm aware of an issue where flowers from this mod won't appear via bonemealing an area, but I'm not having luck with a fix.
- (Hopefully) fixed a bug causing players to be kicked from worlds due to invalid player data upon first joining (again).
- Restricted clover patches to birch, taiga, and meadow biomes.
- Made Four Leaf Clover drops significantly more rare.
2.2.0-forge-neoforge-1.20.1Релиз1.20.4, 1.20.5, 1.20.6 · 10 февраля 2026 г.
--- Hotfix
- Tonics that have no potion counterpart no longer have a 'fake' recipe for a tipped arrow with no effects. Tonics can only be crafted into tipped arrows if they are created based on a potion in their recipe, because of how Minecraft reads/displays tipped arrows. Trying to do otherwise will result in the arrow either not having any effects, or having the effects, but the display name and texture for it will still show the default uncraftable tipped arrow texture.
- Fixed an issue where most tonics that used modded effects could not be crafted into tipped arrows if the effect had an existing tipped arrow counterpart.
- Many tonics that previously used an 'effect' to generate their recipe now use a potion. This may result in the duration of some tonics being altered. There is a config option to not have a tonic's duration altered from its potion counterpart. (This will not effect tonics with no corresponding potion.) For anyone making datapacks or adding recipes, you'll need to use a /potion/ in the nbt of the recipe of the tonic, /not/ an effect, if you want it to be able to craft tipped arrows. You can still create a tonic based on just an effect, but it won't have tipped arrow recipes by default.
- All tonics that have a potion counterpart can be brewed with a Nether Wart in a brewing stand to get their potion counterpart. This allows access to some previously unavailable potion variants of effects from this mod.
- Changed the Vibing effect tonic from Upgrade Aquatic to use a positive tonic recipe, and the Repellence effect to use a negative tonic recipe.
- Changed the texture of the volatility tonic to use the Tincture texture, as it is a negative effect.
2.1.1-forge_neoforge-1.20.1Релиз1.20.1 · 25 ноября 2025 г.
Hopefully fixed a bug causing a crash in some modded environments due to how Creative Mode Tab contents were being generated.
2.1.1-forge_neoforge-1.20.1Релиз1.20.1 · 4 ноября 2025 г.
I accidentally every other worldgen mod. My bad.
Fixed an issue causing crashes with other mods that add worldgen features, particularly ones that used Blueprint.
2.1.0-forge_neoforge-1.20.1Релиз1.20.1 · 2 ноября 2025 г.
"Florals? In my tonics and tintures?"
--- Added four new flowers to the overworld, which can be brewed into new tonics.
- Fire Lily - Can be brewed into a Fiery tonic. Found in savannas and sparse jungles.
- Heather - Can be brewed into a Frosty tonic. Found in cold biomes.
- Milkweed - Can be brewed into a Purifying tonic (replacing Sponge in the old recipe). Can be found in Swamps.
- Moly - Can be brewed into a tonic of Magic Resistance. Found rarely in high-altitude biomes like hills and mountains.
All the new overworld flowers can additionally be found in Flower Forests.
- Also added a new grass-like block known as the Clover Patch, which spawns frequently in plains, hills, and forests. Like grass, it can be harvested with shears. Occasionally when breaking it, you can find a Four-Leaf Clover, which can be brewed into a potion of luck. Can be brewed into a Wayfaring tonic.
--- Added two new flowers to the Nether, which can be brewed into new tonics.
- Midas' Fingers - Can be brewed into a tonic of Gold Rush. Found in Crimson and Warped Forests, and is protected by piglins due to it being able to be crafted into a gold nugget.
- Lavadrop - Can be brewed into a tonic of Volatility. Found in Nether Wastes and seldomly in Basalt Deltas. Gives off a respectable amount of light, which increases when potted.
--- Added one new flower to the End, which can be brewed into a new tonic.
- Stella - Can be brewed into a tonic of Resistance. Found everywhere in the End. Gives off a respectable amount of light, which increases when potted.
--- Added Seven New Mob Effects, all of which are obtainable by crafting a tonic.
- Fiery - Causes you to ignite your enemies and slowly smelt items that you hold in your hands (tools and armor are protected).
- Frosty - Causes you to freeze your enemies, and gives you an innate Frost Walker effect.
- Floral Scent - Pacifies mobs and prevents them from targeting or being targeted by other mobs. Is removed upon dealing or taking damage. Works on the player to allow them to escape a hostile situation.
- Gold Rush - Empowers gold equipment and tools by slowing their durability loss, increasing the damage they deal and protection they offer, and imbuing them with luck.
- Magic Resistance - Makes you immune to magical damage types, and dispels certain magical entites that come into contact with you. (This is managed by a tag and by default only affects Vexes and Allays).
- Volatility - Causes the affected entity to explode when the effect expires, dealing a sizeable amount of damage to itself and anything in the blast zone.
- Wayfaring - Causes the affected entity to leave behind a trail of luminous golden leaves, which glow in the dark and can be used to mark your trail as you explore. The leaves will last for thirty seconds, slowly wilting before fading out of existence.
--- Added new compat recipes for tonics using effects from:
- Botania
- Hexalia
- Warriors Of Past Epoch
2.0.1-forge_neoforge-1.20.1Релиз1.20.1 · 29 октября 2025 г.
--- Fixed an issue causing servers to crash while this mod was installed.
--- Adjusted the recipe for the Haste Tonic to use Sunflowers rather than Golden Apples, as was the case before the last update.
2.0.0_forge-neoforge-1.20.1Релиз1.20.1 · 15 октября 2025 г.
Kept you waiting, huh?
Floral Tonics & Tinctures is no longer MCreator, it has been fully remade in java for 1.20.1 (1.21 maybe eventually?).
--- Tweaks and Updates
- Tonics and tinctures have a fresh new look!
- Tonics and tinctures have been overhauled on the coding end, and now a tonic or tincture for any mob effect can theorhetically be crafted, so long as there is a recipe for it. A quick tutorial on making tonic recipes via json will be added to the wiki for this mod. Any tonic that has a recipe added for it should automatically show up in the creative mode menu. There will be a short guide on the wiki letting you know how to add recipes via datapack.
- Corrected the recipe for the night vision tonic to use Poppy rather than Dandelion, matching the suspicious stew.
- Added another icon to the Herbalism Table GUI that will make it clearer which slot to place the ingredient in.
- The Purifying effect will now cleanse any negative effects that an affected creature has or receives. When interacting with mobs, it will now only remove negative effects if you interact with one of your tamed pets.
- The Prickly effect's backlash damage now scales with its level.
- The Floral Gift enchantment will no longer drop items if the Do Mob Loot gamerule is false, and can drop any item from the Herbalism Ingredients tag (which was previously dependant on level, with level now only increasing the drop chance.)
- The Alchemized enchantment has a larger list of effects it can choose from, and its base activation chance has been increased.
- The Herbalism Kit is no longer so strict about where exactly you're allowed to place tonics vs ingredients and additives. You can now place any item allowed to be kept in the kit in any of its storage slots.
- Tonics from other mods can now be used to craft their corresponding tipped arrow if one exists.
- New tonic recipes for the following mods: - [Let's Do] Brewery - Pacify, Explosions, Combustion, Protective Touch, Party Starter, Renewing Touch - Alex's Caves - Sugar Rush - Born In Chaos - Ice Barrier, Stimulation - Ars Nouveau - Blasting, Shielding, Freezing, Recovery - [Let's Do] Herbal Brews - Bonding, Lifeleech, Tough, Feral
--- Config The following config options have been added to the mod:
- Max stack size: Allows you to control the max stack size of tonics. Defaults to 3.
- Fast use: Controls whether tonics should be consumed quickly, like sweet berries. Defaults to false.
- Reduced duration: Controls whether tonics have a reduced duration compared to their corresponding potion. Defaults to true.
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