
FLIB
Just shared code for many mods that i made. Enables me to speed up the process of creating new mods, and make porting between versions easier. "flib - /flib/ (WPI) A meta-number, said to be an integer between 3 and 4. See grix, N. "
- Загрузки
- 869K
- Подписчики
- 21
- Обновлён
- 9 августа 2026 г.
- Лицензия
- All-Rights-Reserved
Опубликован 1 мая 2023 г.
Library of features so creating new mods is easier.
Other mods depend on it to work
Features for developers:
coremod data
BlockSettings (tooltip, rotateColor, litWhenPowered, facingAttachment)
inventory wrappers
newmod template with buildscripts
Worldgen feature builders (simple, patch, ore)
dimension utilities
EnergyIngredient for recipes
FluidTagIngredient for recipes
RandomizedOutputIngredient for recipes
Brewing recipe
many misc utilities
/flib commands : can disable them in config flib.toml
-- /flib tpx: teleport across dimensions
-- /flib health add/set/random/factor
-- /flib hunger add/set/random/factor
-- /flib hearts add/set/random/factor
-- /flib gamemode @p 1
-- /flib scoreboard random @p 4 9 OBJECTIVE
-- /flib attribute minecraft:reach_distance random @p 3 8
Ченджлог
26.1.2-0.2.9Релиз26.1.2 · 9 августа 2026 г.
initFakePlayer util now optionally takes a players gameprofile ID
1.21.1-0.2.9Релиз1.21.1 · 9 августа 2026 г.
initFakePlayer util now optionally takes a players gameprofile ID
26.1.2-0.2.8Релиз26.1.2 · 21 июля 2026 г.
Fix missing UV2 lightmap in RenderBlockOverlay addVertex, allow setAlpha override, and update lightmap
1.20.1-0.0.16Релиз1.20.1 · 20 июля 2026 г.
Fix default value in GameRuleFactory createBoolean
1.21.1-0.2.8Релиз1.21.1 · 19 июля 2026 г.
Fix missing UV2 lightmap in RenderBlockOverlay addVertex, allow setAlpha override, and update lightmap
26.1.2-0.2.7Бета26.1.2 · 13 июля 2026 г.
Ported to 26.1.2
1.21.1-0.2.7Релиз1.21.1 · 23 июня 2026 г.
Add BlockFacadeMessage packet and HAS_FACADE block state interfaces (supporting facades in cyclic, storagenetwork, etc)
1.21.1-0.2.6Релиз1.21.1 · 23 июня 2026 г.
FacadeUtil::renderBlockState now uses the matching RenderType instead of treating the facade as solid
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