
Finetunned Weaponry
This mod offers ALOT of new Items with unique effects
- Загрузки
- 2K
- Подписчики
- 12
- Обновлён
- 24 июня 2026 г.
- Лицензия
- All-Rights-Reserved
Опубликован 30 ноября 2024 г.



Forge the ultimate arsenal with Fine-Tuned Weaponry.
Fine-Tuned Weaponry is a Minecraft mod that brings more depth, style, and customization to combat.
Whether you are a casual adventurer or a seasoned warrior, this mod adds unique weapon designs, custom visuals, and fine-tuned mechanics to enhance your gameplay experience.

Customize Your Weapons
Upgrade and personalize your arsenal with unique weapon enhancements.

New Powerful Upgrades
Discover new upgrade options designed to make combat more exciting and rewarding.

Support & Links
- Discord: Join the NightBeam Discord
- GitHub: MeherBenSalem
- CurseForge: NightBeam Studio Projects
- Modrinth: NightBeam Organization
Found a bug or have a feature idea?
Open an issue or send a message on Discord.

Ченджлог
2.2.0Релиз1.20.1 · 19 июня 2026 г.
Improvements
- MultiLoader project consolidated under
1.20.1/with root README and.gitignore - Fabric player variables persist across sessions via world
SavedData(parity with Forge capabilities) - Moon's Lunar Bloomfang passive throttled to every 20 ticks; no longer sets grass every tick
- Gem trigger procedures refactored to use
GemNbtKeys,LivingEntityqueries, and level-scoped RNG - Consolidated weapon cooldown tooltips into
GiveWeaponTooltipProcedure - Jauml config paths and item tags normalized from
finetunnedtofine_tuned_weaponry - Pinned
fabric-loomto 1.9.2; removed stale MultiLoader template SPI files - VS Code launch configs use
${workspaceFolder}paths
Bug Fixes
- Fixed Fabric player GUI page data lost on disconnect
- Fixed redundant
createConfigFiledouble-call in config procedures - Fixed
RandomSource.create()usage in combat and crafting procedures
2.2.0Релиз1.20.1 · 19 июня 2026 г.
Improvements
- MultiLoader project consolidated under
1.20.1/with root README and.gitignore - Fabric player variables persist across sessions via world
SavedData(parity with Forge capabilities) - Moon's Lunar Bloomfang passive throttled to every 20 ticks; no longer sets grass every tick
- Gem trigger procedures refactored to use
GemNbtKeys,LivingEntityqueries, and level-scoped RNG - Consolidated weapon cooldown tooltips into
GiveWeaponTooltipProcedure - Jauml config paths and item tags normalized from
finetunnedtofine_tuned_weaponry - Pinned
fabric-loomto 1.9.2; removed stale MultiLoader template SPI files - VS Code launch configs use
${workspaceFolder}paths
Bug Fixes
- Fixed Fabric player GUI page data lost on disconnect
- Fixed redundant
createConfigFiledouble-call in config procedures - Fixed
RandomSource.create()usage in combat and crafting procedures
2.1.0Релиз1.19.2 · 28 июля 2025 г.
2.1.0Релиз1.21.1 · 27 июня 2025 г.
2.1.0Релиз1.20.1 · 27 июня 2025 г.
2.0.0Релиз1.21.1 · 19 апреля 2025 г.
🛠️ Mod Update Patch Notes: Rune Infusion System
🔥 New Feature: Rune Infusion System
Introducing the Amplifier Mechanic a powerful new system that lets you infuse your weapons (both Vanilla and Modded) with Elemental Powers:
- Inferno 🔥
- Storm ⚡
- Frost ❄️
You can now apply up to 2 elemental infusions per weapon. Each element has its own Amplifiers, which allow for even more powerful upgrades!
💎 Amplifiers & Rune Stones
You can find all the details about Amplifiers and Rune Stones on the wiki page.
🎯 Rune Drop Rates
- Inferno Core: 10% drop chance from killing a Blaze
- Storm Shard: 30% drop chance from an Illusioner
- Frost Rune: 10% drop chance from killing a Polar Bear
🧱 New Blocks Added
- Weapons Forge: Used for crafting alloys
- Weapons Anvil: Used to upgrade weapons and apply Amplifiers
- Research Table: Used to create Amplifiers
📘 Recipe Changes
- The old recipe book from the alpha version has been removed
- Replaced with full JEI integration all recipes can now be viewed via the JEI mod
- All recipes are now vanilla-style and fully editable, no longer locked behind custom procedures
2.0.0Релиз1.20.1 · 18 апреля 2025 г.
🛠️ Mod Update Patch Notes: Rune Infusion System
🔥 New Feature: Rune Infusion System
Introducing the Amplifier Mechanic a powerful new system that lets you infuse your weapons (both Vanilla and Modded) with Elemental Powers:
- Inferno 🔥
- Storm ⚡
- Frost ❄️
You can now apply up to 2 elemental infusions per weapon. Each element has its own Amplifiers, which allow for even more powerful upgrades!
💎 Amplifiers & Rune Stones
You can find all the details about Amplifiers and Rune Stones on the wiki page.
🎯 Rune Drop Rates
- Inferno Core: 10% drop chance from killing a Blaze
- Storm Shard: 30% drop chance from an Illusioner
- Frost Rune: 10% drop chance from killing a Polar Bear
🧱 New Blocks Added
- Weapons Forge: Used for crafting alloys
- Weapons Anvil: Used to upgrade weapons and apply Amplifiers
- Research Table: Used to create Amplifiers
📘 Recipe Changes
- The old recipe book from the alpha version has been removed
- Replaced with full JEI integration all recipes can now be viewed via the JEI mod
- All recipes are now vanilla-style and fully editable, no longer locked behind custom procedures
2.0.0aБета1.21.1 · 28 февраля 2025 г.
Check DISCORD for more informations about this update
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