
Fighting Styles
This datapack adds new methods of fighting, katanas, stamina system, movement mechanics, custom progression, new PvP & Pve content and a lot more!
Обновлён 8 июня 2026 г. · опубликован 7 сентября 2025 г.
Fighting Styles ⚔️
This pack adds a new method of fighting, currently adds 1 fighting style which is Sword/Katana Style with special animations, 5 movement techniques/abilities and 4 slash types, special progression with a stamina system (with its own progression as well!)
🔴 Track statistics with /trigger fs.menu
⚠️ How to get a fighting style?
There's only one currently, it being the Sword/Katana Fighting Style, you obtain it by simply attacking with a katana, on each attack you get a chance to get the fighting style which also increases on each attack.
Sword Style 🤺
Usable with katanas, simply right-click to activate your forms, then left-click to use the ability. You unlock more abilities through watching another mob/player use them, so in single-player, look out for swordsmen zombies which spawn occasionally.
Stamina ⚡
Functionality ✨
Using style abilities and dashing requires stamina, it regenerates over time, regeneration rate is dependent on your exhaustion score which comes in Low, Temperate, High, Exhausted Once you reach Exhausted state and get your stamina below 10%, your reach Overexhaustion and become stunned
Running keeps the exhaustion from going down!
Progression ⬆️
While exhausted, your score increases, the more exhausted you are, the higher the score will get and once your exhaustion ends, you will gain more stamina after some time (unless your exhaustion goes up again)
Not using your stamina will decrease it down to 50% of the max stamina a player ever a had
Dashing 💨
Activation ✅
Double-tapping any of these keys: Forward, Backward, Left, Right will attempt to dash
Pressing any other of them will reset the double-tap so for example:
Forward -> Backward -> Forward - won't dash
Backward -> Backward - will dash
To dash player must:
- Be on ground
- Have the dash off cooldown
- Have enough (50) stamina
Progression ⬆️
The more you dash, the stronger they will get and cover more distance as well as reduce the cost
Not dashing for longer periods of time decreases your level slowly
Crafting Recipes
Katana
(In smithing table)

Gauntlet

Nunchucks

Sharpening Pebble

Rainbow Paper
(Accepts any wool type)

Версии
| Версия | Канал | Игра | Загрузчики | Дата | Скачать |
|---|---|---|---|---|---|
| 1.2+mod | Релиз | 1.21.11, 26.1, 26.1.1, 26.1.2 | fabric, forge, neoforge, quilt | 8 июня 2026 г. | Скачать (1.8 МБ) |
| 1.2 | Релиз | 1.21.11, 26.1, 26.1.1, 26.1.2 | datapack | 8 июня 2026 г. | Скачать (681 КБ) |
| 1.1+mod | Релиз | 1.21.11, 26.1, 26.1.1, 26.1.2 | fabric, forge, neoforge, quilt | 9 апреля 2026 г. | Скачать (1.8 МБ) |
| 1.1+mod | Релиз | 1.21.11 | fabric, forge, neoforge, quilt | 8 апреля 2026 г. | Скачать (1.8 МБ) |
| 1.1+mod | Релиз | 1.21.11 | fabric, forge, neoforge, quilt | 6 апреля 2026 г. | Скачать (1.8 МБ) |
| 1.1 | Релиз | 1.21.11, 26.1, 26.1.1, 26.1.2 | datapack | 6 апреля 2026 г. | Скачать (674 КБ) |
| 1.0.4+mod | Релиз | 1.21.11 | fabric, forge, neoforge, quilt | 1 февраля 2026 г. | Скачать (1.7 МБ) |
| 1.0.4 | Релиз | 1.21.11 | datapack | 1 февраля 2026 г. | Скачать (657 КБ) |
| 1.0.3+mod | Релиз | 1.21.8, 1.21.9, 1.21.10, 1.21.11 | fabric, forge, neoforge, quilt | 22 декабря 2025 г. | Скачать (1.6 МБ) |
| 1.0.3 | Релиз | 1.21.8, 1.21.9, 1.21.10, 1.21.11 | datapack | 22 декабря 2025 г. | Скачать (625 КБ) |
| 1.0.2.2+mod | Релиз | 1.21.8, 1.21.9, 1.21.10, 1.21.11 | fabric, forge, neoforge, quilt | 14 декабря 2025 г. | Скачать (744 КБ) |
| 1.0.2.2+mod | Релиз | 1.21.7, 1.21.8, 1.21.9, 1.21.10 | fabric, forge, neoforge, quilt | 9 ноября 2025 г. | Скачать (744 КБ) |
| 1.0.2.2 | Релиз | 1.21.8, 1.21.9, 1.21.10, 1.21.11 | datapack | 9 ноября 2025 г. | Скачать (312 КБ) |
| 1.0.2.2+mod | Релиз | 1.21.7, 1.21.8, 1.21.9, 1.21.10 | fabric, forge, neoforge, quilt | 9 ноября 2025 г. | Скачать (744 КБ) |
| 1.0.2.2 | Релиз | 1.21.7, 1.21.8, 1.21.9, 1.21.10 | datapack | 9 ноября 2025 г. | Скачать (312 КБ) |
Показаны последние 15 из 27 версий.
Ченджлог
1.2+modРелиз26.1, 26.1.1, 26.1.2 · 8 июня 2026 г.
Fighting Styles 1.2
| DASHING:
- Now gives safe fall distance and reduce fall damage for the next fall
- Increased cooldown when using a mid-air dash
| STYLES:
- Fist:
- Using Drop-key with a fist throws a punch, if it lands on a mob, throws another, stronger punch which knocks the mob away
- Barrage is usable with the fist score of over 400
1.2Релиз26.1, 26.1.1, 26.1.2 · 8 июня 2026 г.
Fighting Styles 1.2
| DASHING:
- Now gives safe fall distance and reduce fall damage for the next fall
- Increased cooldown when using a mid-air dash
| STYLES:
- Fist:
- Using Drop-key with a fist throws a punch, if it lands on a mob, throws another, stronger punch which knocks the mob away
- Barrage is usable with the fist score of over 400
1.1+modРелиз26.1, 26.1.1, 26.1.2 · 9 апреля 2026 г.
SVM Fighting Styles 1.1
| DESIGN & STUFF
- Fighting Style won't be limited to one at a time and will be simply weapon dependent
- Increased max stamina from 5000 to 17500
- Upgraded Left-Click detection system
- Regular attack with katana (without abilities) deflects projectiles, breaks weaker blocks and guards from slashes
- Item scores (sword/fist) also increase attack speed when using said item
| DASHING
- Reduced score loss when not using for a longer time period
- Dash strength is modified by players' speed (ex. slowness effect decreases, speed effect increases)
- Dash strength INCREASE by players' speed is reduced when above 30% increase to 1/7 of the remaining
- (ex. 150% speed gives a (150-30)*1/7 so 20/7, total increase is 30%+20/7% for the dash strength )
- Change made to keep players' speed relevant without giving a 200-block dash
| STYLES
- Sword:
- Slashes now deal damage based of how much of the slash actually touched the mob
- Killing with any Slash (not regular Left-Click attack!) slices the head off the mob (assuming the mob has its head item)
- Higher style score gives buffs to your attack speed and damage
- Attack speed decreases cooldowns
- Fist:
- Added Punch + Uppercut
- Added Barrage
- Neck Grab + Wall Destroyer are yet to be developed
- Sneaking with the fist makes you guard which reduces fist style abilities damage by 80%
| SLICED/POPPED HEADS
- Work on Mannequins, Players, Zombies, Creepers, Skeletons, Wither Skeletons, Ender Dragons and Piglins
- They can be deflected with a katana/fist attack
- They move away on collision with a player
- im lowk considering this being a toggleable feature if anybody would be too grossed out
| MENU
- Added Settings:
- Dash Settings, moved toggle there and added an option to modify your dash strength
- Toggle Re-giving Fist item
- Fighting Style stats were removed from the main menu
- Added "Fighting Styles" button
- Change made to support several fighting styles
- You can view stats of all your unlocked styles here (for now only sword with upcoming fist style)
| ITEMS:
- Changed recipe for Wooden Katana as well as visuals
- Added Fist item for Fist Fighting Style
- Katanas now break blocks correctly
- Added Katanas made out of:
- Stone
- Copper
- Gold
- Diamond
- Netherite
- Quartz
- Amethyst
- Cake
- Each individual katana has different durability, attack speed and attack damage as well as visuals
- They behave the same as the regular one, both Rainbow Paper and Sharpening Pebble work on them
1.1+modРелиз1.21.11 · 8 апреля 2026 г.
SVM Fighting Styles 1.1
| DESIGN & STUFF
- Fighting Style won't be limited to one at a time and will be simply weapon dependent
- Increased max stamina from 5000 to 17500
- Upgraded Left-Click detection system
- Regular attack with katana (without abilities) deflects projectiles, breaks weaker blocks and guards from slashes
- Item scores (sword/fist) also increase attack speed when using said item
| DASHING
- Reduced score loss when not using for a longer time period
- Dash strength is modified by players' speed (ex. slowness effect decreases, speed effect increases)
- Dash strength INCREASE by players' speed is reduced when above 30% increase to 1/7 of the remaining
- (ex. 150% speed gives a (150-30)*1/7 so 20/7, total increase is 30%+20/7% for the dash strength )
- Change made to keep players' speed relevant without giving a 200-block dash
| STYLES
- Sword:
- Slashes now deal damage based of how much of the slash actually touched the mob
- Killing with any Slash (not regular Left-Click attack!) slices the head off the mob (assuming the mob has its head item)
- Higher style score gives buffs to your attack speed and damage
- Attack speed decreases cooldowns
- Fist:
- Added Punch + Uppercut
- Added Barrage
- Neck Grab + Wall Destroyer are yet to be developed
- Sneaking with the fist makes you guard which reduces fist style abilities damage by 80%
| SLICED/POPPED HEADS
- Work on Mannequins, Players, Zombies, Creepers, Skeletons, Wither Skeletons, Ender Dragons and Piglins
- They can be deflected with a katana/fist attack
- They move away on collision with a player
- im lowk considering this being a toggleable feature if anybody would be too grossed out
| MENU
- Added Settings:
- Dash Settings, moved toggle there and added an option to modify your dash strength
- Toggle Re-giving Fist item
- Fighting Style stats were removed from the main menu
- Added "Fighting Styles" button
- Change made to support several fighting styles
- You can view stats of all your unlocked styles here (for now only sword with upcoming fist style)
| ITEMS:
- Changed recipe for Wooden Katana as well as visuals
- Added Fist item for Fist Fighting Style
- Katanas now break blocks correctly
- Added Katanas made out of:
- Stone
- Copper
- Gold
- Diamond
- Netherite
- Quartz
- Amethyst
- Cake
- Each individual katana has different durability, attack speed and attack damage as well as visuals
- They behave the same as the regular one, both Rainbow Paper and Sharpening Pebble work on them
1.1+modРелиз1.21.11 · 6 апреля 2026 г.
SVM Fighting Styles 1.1
| DESIGN & STUFF
- Fighting Style won't be limited to one at a time and will be simply weapon dependent
- Increased max stamina from 5000 to 17500
- Upgraded Left-Click detection system
- Regular attack with katana (without abilities) deflects projectiles, breaks weaker blocks and guards from slashes
- Item scores (sword/fist) also increase attack speed when using said item
| DASHING
- Reduced score loss when not using for a longer time period
- Dash strength is modified by players' speed (ex. slowness effect decreases, speed effect increases)
- Dash strength INCREASE by players' speed is reduced when above 30% increase to 1/7 of the remaining
- (ex. 150% speed gives a (150-30)*1/7 so 20/7, total increase is 30%+20/7% for the dash strength )
- Change made to keep players' speed relevant without giving a 200-block dash
| STYLES
- Sword:
- Slashes now deal damage based of how much of the slash actually touched the mob
- Killing with any Slash (not regular Left-Click attack!) slices the head off the mob (assuming the mob has its head item)
- Higher style score gives buffs to your attack speed and damage
- Attack speed decreases cooldowns
- Fist:
- Added Punch + Uppercut
- Added Barrage
- Neck Grab + Wall Destroyer are yet to be developed
- Sneaking with the fist makes you guard which reduces fist style abilities damage by 80%
| SLICED/POPPED HEADS
- Work on Mannequins, Players, Zombies, Creepers, Skeletons, Wither Skeletons, Ender Dragons and Piglins
- They can be deflected with a katana/fist attack
- They move away on collision with a player
- im lowk considering this being a toggleable feature if anybody would be too grossed out
| MENU
- Added Settings:
- Dash Settings, moved toggle there and added an option to modify your dash strength
- Toggle Re-giving Fist item
- Fighting Style stats were removed from the main menu
- Added "Fighting Styles" button
- Change made to support several fighting styles
- You can view stats of all your unlocked styles here (for now only sword with upcoming fist style)
| ITEMS:
- Changed recipe for Wooden Katana as well as visuals
- Added Fist item for Fist Fighting Style
- Katanas now break blocks correctly
- Added Katanas made out of:
- Stone
- Copper
- Gold
- Diamond
- Netherite
- Quartz
- Amethyst
- Cake
- Each individual katana has different durability, attack speed and attack damage as well as visuals
- They behave the same as the regular one, both Rainbow Paper and Sharpening Pebble work on them
1.1Релиз26.1, 26.1.1, 26.1.2 · 6 апреля 2026 г.
SVM Fighting Styles 1.1
| DESIGN & STUFF
- Fighting Style won't be limited to one at a time and will be simply weapon dependent
- Increased max stamina from 5000 to 17500
- Upgraded Left-Click detection system
- Regular attack with katana (without abilities) deflects projectiles, breaks weaker blocks and guards from slashes
- Item scores (sword/fist) also increase attack speed when using said item
| DASHING
- Reduced score loss when not using for a longer time period
- Dash strength is modified by players' speed (ex. slowness effect decreases, speed effect increases)
- Dash strength INCREASE by players' speed is reduced when above 30% increase to 1/7 of the remaining
- (ex. 150% speed gives a (150-30)*1/7 so 20/7, total increase is 30%+20/7% for the dash strength )
- Change made to keep players' speed relevant without giving a 200-block dash
| STYLES
- Sword:
- Slashes now deal damage based of how much of the slash actually touched the mob
- Killing with any Slash (not regular Left-Click attack!) slices the head off the mob (assuming the mob has its head item)
- Higher style score gives buffs to your attack speed and damage
- Attack speed decreases cooldowns
- Fist:
- Added Punch + Uppercut
- Added Barrage
- Neck Grab + Wall Destroyer are yet to be developed
- Sneaking with the fist makes you guard which reduces fist style abilities damage by 80%
| SLICED/POPPED HEADS
- Work on Mannequins, Players, Zombies, Creepers, Skeletons, Wither Skeletons, Ender Dragons and Piglins
- They can be deflected with a katana/fist attack
- They move away on collision with a player
- im lowk considering this being a toggleable feature if anybody would be too grossed out
| MENU
- Added Settings:
- Dash Settings, moved toggle there and added an option to modify your dash strength
- Toggle Re-giving Fist item
- Fighting Style stats were removed from the main menu
- Added "Fighting Styles" button
- Change made to support several fighting styles
- You can view stats of all your unlocked styles here (for now only sword with upcoming fist style)
| ITEMS:
- Changed recipe for Wooden Katana as well as visuals
- Added Fist item for Fist Fighting Style
- Katanas now break blocks correctly
- Added Katanas made out of:
- Stone
- Copper
- Gold
- Diamond
- Netherite
- Quartz
- Amethyst
- Cake
- Each individual katana has different durability, attack speed and attack damage as well as visuals
- They behave the same as the regular one, both Rainbow Paper and Sharpening Pebble work on them
1.0.4+modРелиз1.21.11 · 1 февраля 2026 г.
SVM Fighting Styles 1.0.4
- Added Dash settings to menu, moved toggle there and added an option to modify your dash strength
- Dash strength is modified by players' speed (ex. slowness effect decreases, speed effect increases)
- Upgraded Left-Click detection system
- Regular attack with katana (without abilities) deflects projectiles, breaks weaker blocks and guards from slashes
1.0.4Релиз1.21.11 · 1 февраля 2026 г.
SVM Fighting Styles 1.0.4
- Added Dash settings to menu, moved toggle there and added an option to modify your dash strength
- Dash strength is modified by players' speed (ex. slowness effect decreases, speed effect increases)
- Upgraded Left-Click detection system
- Regular attack with katana (without abilities) deflects projectiles, breaks weaker blocks and guards from slashes
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