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Mineforgian

Feathers Weaponry

This mod deducts feathers based on weapon usage, prevents actions at low feathers, and applies penalties like Weakness and Mining Fatigue.

Загрузки
497
Подписчики
2
Обновлён
14 марта 2026 г.
Лицензия
GPL-3.0-only

Опубликован 4 марта 2025 г.

Feathers Weaponry – Master Your Combat, Manage Your Stamina!

Feathers Weaponry introduces a tactical stamina system using feathers! Every bow draw or weapon attack consumes feathers, forcing you to balance combat and endurance. Low on feathers? Suffer Weakness & Mining Fatigue, or even lose the ability to use items!

⚔ Fully Configurable!

Customize draw time, air (bubble) thresholds, and define which bows and weapons consume feathers. Works seamlessly with vanilla & modded weapons!

Default Config: feathersweaponry-common.toml

Bow, Crossbow and Trident will drain Feathers every 15 ticks (20 ticks is a second), will drain 2 instead if the player's bubble count is lower than 4.

Any Sword or Axe will cost Feather on a successful hit.

🔧 How to Configure:

Spoiler

Adjust drawTimeThreshold (ticks before feather deduction on bows).

Set bubbleThreshold (low air multiplies feather loss by 2).

Add/remove weapons & bows from validBowItems and validWeaponItems.

🔗 Requires: Feathers by ElenaiDev ✅ Compatible with: Actions Of Stamina 🔥 Supports all modded weapons & bows!

Ченджлог

1.1.0Релиз1.20.1 · 14 марта 2026 г.

v1.1.0

Changelog:

  • Deduct feathers on a miss based on the weapon used (20% cost of a hit)
1.0.3Релиз1.20.1 · 7 марта 2026 г.

v1.0.3

Changelog:

  • Resolved a problem that caused falling or descending stairs to reduce Feather count. Thanks to Jahlob for the bug report.
  • Added a configuration option to adjust the consumption of Feathers when jumping.
1.0.1Релиз1.20, 1.20.1 · 10 мая 2025 г.

Port to 1.20.1

1.0.0Релиз1.18, 1.18.1, 1.18.2 · 7 марта 2025 г.

Support Modded Items

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