
Fabric Mob Heights
Adds realistic size variations to Minecraft mobs while maintaining gameplay balance. Inspired by Variable Mob Height, reimagined for Fabric 1.20.1. Fully customizable.
- Загрузки
- 2K
- Подписчики
- 14
- Обновлён
- 11 декабря 2024 г.
- Лицензия
- MIT
Опубликован 4 декабря 2024 г.
Fabric Mob Heights
A lightweight Fabric mod that introduces subtle, realistic height differences while staying true to vanilla gameplay. Inspired by Variable Mob Height, reimagined for Fabric 1.20-1.20.4. Fully customizable via Mod Menu.
🎯 Features
- Realistic size variations reflecting natural animal proportions
- Persistent mob scaling through NBT data
- Compatibility with modded mobs & resource packs
- Customizable scaling ranges via Mod Menu
- Dynamic adjustments to damage and movement speed
- Player exclusion for balanced gameplay
- Biome Integration: Mob sizes adapt to their environment. Modded biomes that share categories with vanilla biomes automatically inherit their vanilla counterparts' scaling factors.
- Mob blacklist support
🔧 Technical Details
- Leverages Pehkui API for smooth scaling implementation
- Maintains door compatibility for humanoid entities
- Includes biome and dimension-specific scaling options
- UUID-based scale caching system with periodic cleanup to prevent memory leaks
- Configurable through Mod Menu (Game restart required for most options to take affect)
- Simple /resize and /resize undo commands for OPs
📦 Requirements
- Fabric API
- Pehkui
- Cloth Config API
- Mod Menu
🏗️ Planned Features
- Size inheritance for bred animals
- Time-based size variations (mobs spawn larger at night)
🐛 Known bugs
Spoiler
Found an issue? Please report it on the GitHub Issue Tracker.
Ченджлог
1.0.5Релиз1.20.2, 1.20.3, 1.20.4 · 11 декабря 2024 г.
Added:
- Support for Minecraft 1.20-1.20.4 (Only tested on 1.20, 1.20.1)
Fixed in 1.0.4:
- The persistent/named mob health bug. All mobs should automatically have their correct health when the world loads. No command needed.
1.0.4Релиз1.20.1 · 11 декабря 2024 г.
Fixed:
- The persistent/named mob health bug. All mobs should automatically have their correct health when the world loads. No command needed.
1.0.3Релиз1.20.1 · 10 декабря 2024 г.
Fixed:
- Stacking health bug (persistent/named mobs' health would increase on each world reload)
Added:
- /refreshmobhealth command to attempt to fix any broken health on mobs in the current loaded chunk. Currently, the command doesn't stick upon reloading the world. Looking into a more persistent fix.
1.0.2Релиз1.20.1 · 9 декабря 2024 г.
Added:
- a /resize undo command with cache clearing
- more biome settings
1.0.0Релиз1.20.1 · 7 декабря 2024 г.
Initial release.
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