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Mineforgian

Create: Extra Gauges

Adds new gauges to handle complex logics!

Загрузки
417K
Подписчики
152
Обновлён
23 мая 2026 г.
Лицензия
MIT

Опубликован 11 мая 2025 г.

Title

Create: Extra Gauges

Create: Extra Gauges is an addon for the Create mod that expands automation with new types of gauges and smart logic tools.


✨ Key Feature

  • Factory Gauges can now craft larger autocrafter recipes (2.0)
    Example: Crushing Wheels can be crafted with andesite alloy, andesite, and spruce planks. A new ponder has been added at the end of factory gauge to understand further

🛠 Features

  • Logic Gauge – apply logical operators (AND, OR, NAND, NOR, XOR, XNOR) to redstone signals.
  • Integer Gauge – perform arithmetic with numeric values (addition, subtraction, multiplication).
  • Comparator Gauge – compare numeric input with a stored value using conditions (=, ≠, >, <, ≥, ≤).
  • Counter Gauge – count redstone pulses and output once a threshold is reached.
  • String Gauge (2.0) – transfer and modify text; integrates with Display Links.
  • Passive Gauge (2.0, idea by @Spark) – reacts to inputs without constant power needs.
  • Integer Selector (2.0) – provides configurable integer input for Integer Gauges.
  • Panel improvements (2.0) – instant updates with configurable limits per tick.
  • Levers & analog levers (2.0) – directly connect to gauges without redstone links.
  • Cache system (2.0) – visual feedback (yellow lines) when updates are pending.
  • Refined gauge textures (2.0) to better match the Create aesthetic.

🙌 Credits

  • Original idea: Propants05
  • Supporter: swzo

Bring logic, math, text, and advanced recipes into your Create contraptions —
Extra Gauges = extra power for your factory!

Ченджлог

2.1.2Релиз1.21.1 · 23 мая 2026 г.

2.1.0

  • Added new Expression gauge to handle complex mathematical expressions
  • Entire base-code rewritten, now using Deployer
  • Added new Filter gauge to craft items with filters
  • Added new Comparator gauge advanced mode
  • Added redstone port and rose quartz port to interact with gauges
  • Added linked lever and linked button
  • String gauge can now be attached to a packager to get in rewrite mode
  • Fixed #64
  • Fixed #63
  • Fixed #59
  • Fixed #58
  • Fixed #52
  • Fixed #56
  • Fixed #50 2.1.1
  • Rose quartz port now transfers numbers instead of redstone, allowing 16 values 2.1.2 Features
  • All ponders have been updated
  • Expression gauge now correctly sends data to string gauges
  • Int selector has a new model and now goes from -1024 to 1024
  • String gauge now uses two special regexes to interpret as redstone/integer, which is configurable

Fixes

  • Filter gauge doesn't drop filter item
  • Larger auto-crafting was broken when using re-packager
  • Display collector crashes the game
  • Rose quartz port crashes with numbers outside 0-15
2.0.7Релиз1.20.1 · 2 октября 2025 г.

BugFixes

  • Fixed #36 for 1.20.1!
2.0.6Релиз1.20.1 · 16 сентября 2025 г.

BugFixes

  • Fixed #40: Gauges corruption when copypasted with a schematicannon
  • Fixed #42: Display collector preventing world from saving
  • Fixed #45: Returning Output Count of Shaped Recipes is now configurable
  • Fixed null display target crash
  • General optimisations and minor fixes
  • Fixed Items not having recipes (1.20.1)

Translations

  • Updated translations for Japanese, English, and Italian
2.0.6Релиз1.21.1 · 16 сентября 2025 г.

BugFixes

  • Fixed #40: Gauges corruption when copypasted with a schematicannon
  • Fixed #42: Display collector preventing world from saving
  • Fixed #45: Returning Output Count of Shaped Recipes is now configurable
  • Fixed null display target crash
  • General optimisations and minor fixes

Translations

  • Updated translations for Japanese, English, and Italian
2.0.5-rc1Бета1.20.1 · 25 августа 2025 г.

Create: Extra Gauges Release 2.0

To celebrate 200k downloads on curseforge, finally 2.0 is out! This is a complete mod rework from it's base (your worlds won't break, don't worry, BUT a reload of panels might be needed (toggle on/off levers and whatever)), fixing a lot of bugs and compatibility issues. But let's stop with the introductions, and go straight to che changelog  

Changelog

Features

  • Factory gauges can now craft larger autocrafter recipes (only if there are less than 10 different items in the recipe. (E.g. Crushing weels -> 3 items: andesite alloy, andesite and spruce planks)  
  • Small recipe can match larger auto crafters if configured in the GUI  
  • A new ponder has been added to factory gauge to explain how the new expanded recipes feature work  
  • Made panels update instantly (with a max of N updates per tick, where N is configurable through config)  
  • Made levers and analog levers directly connect to gauges without redstone links (Although, the update is not instantaneous)  
  • Added the integer selector, to input int values for the integer gauge  
  • Changed textures of the counter and comparator gauge  
  • Added the String gauge to transfer and modify text (see more in the ponder)  
  • Added the Display collector to send display link sources to string gauges  
  • Added a cache system (configurable in client side config)

  

The cache system is simple. When the input is not instantaneous (e.g. a lever) the connection line will be yellow till the connection has been updated  

  • Added the passive gauge (idea by @_.spark)  
  • Integer gauges can now change the stock amount of a factory gauge

 

Bugfix

  • Fixed panels rendering/connections which had completely messed up colors  
  • Compatibility with Factory Logistics has been tested and should work correctly  
  • Factory gauges now work correctly
2.0.5Релиз1.21.1 · 25 августа 2025 г.

Features

  • Added string connection to all panels (any panel can point to a string gauge)

BugFix

2.0.4Релиз1.21.1 · 23 августа 2025 г.

Features:

None provided

BugFixes:

2.0.3-rc3Бета1.21.1 · 22 августа 2025 г.

Heya all! Sorry for releasing so many versions these days, but EG v2 was such a big update and a lot of stuff is very tricky to develop (especially when touching create's original code)

Changelog

Bugfix

  • Fixed mod not loading on server-side
  • Fixed repackagers resetting large recipes when repackaging

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